wq
This commit is contained in:
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Load Diff
@@ -57,7 +57,7 @@
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<li>Wula_FM_Switc_None</li>
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<li>Wula_FM_Switc_Artillery</li>
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<li>Wula_FM_Switc_Aircraft</li>
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<li>Wula_FM_Switc_Construction</li>
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<!-- <li>Wula_FM_Switc_Construction</li> -->
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</availableHediffs>
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<defaultHediffIndex>0</defaultHediffIndex>
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<gizmoIconPath>Wula/UI/Commands/WULA_Antenna_Switch</gizmoIconPath>
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@@ -299,7 +299,7 @@
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</li>
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<li Class="QuestNode_InspectString">
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<targets>$lodgers</targets>
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<inspectString TKey="InspectStringDepartShuttle">Should depart on shuttle</inspectString>
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<inspectString TKey="InspectStringDepartShuttle">应该乘坐穿梭机离开</inspectString>
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</li>
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<li Class="QuestNode_Letter">
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<label TKey="LetterLabelShuttleArrived">Shuttle arrived</label>
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@@ -627,45 +627,4 @@
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<li>WULA_Colony_License_LV3_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<!-- 植入物 -->
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Addons_Technology</defName>
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<researchViewX>3.00</researchViewX>
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<researchViewY>1.50</researchViewY>
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<label>基础植入物加工许可</label>
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<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
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<baseCost>800</baseCost>
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<prerequisites>
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<li>WULA_Synth_Productor_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Antenna_Technology</defName>
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<researchViewX>5.00</researchViewX>
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<researchViewY>1.50</researchViewY>
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<label>蜂群节点加工许可</label>
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<description>获取特殊构型的机械乌拉天线,使得这些经过天线改装的乌拉可以胜任指挥任务。</description>
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<baseCost>1000</baseCost>
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<hiddenPrerequisites>
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<li>WULA_Synth_Addons_Technology</li>
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</hiddenPrerequisites>
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<prerequisites>
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<li>WULA_Colony_License_LV2_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Addons_2_Technology</defName>
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<label>高级植入物加工许可</label>
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<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
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<baseCost>3600</baseCost>
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<researchViewX>9.00</researchViewX>
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<researchViewY>1.50</researchViewY>
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<hiddenPrerequisites>
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<li>WULA_Synth_Antenna_Technology</li>
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</hiddenPrerequisites>
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<prerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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</Defs>
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@@ -434,7 +434,7 @@
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<capacities>
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<li>WULA_MW_Breaker_Bar_Demolish</li>
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</capacities>
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<power>35</power>
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<power>45</power>
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<cooldownTime>3</cooldownTime>
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<armorPenetration>2</armorPenetration>
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<soundMeleeHit>WULA_MW_Breaker_Bar_Hit</soundMeleeHit>
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@@ -467,9 +467,9 @@
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<li Class="WulaFallenEmpire.CompProperties_Cleave">
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<cleaveAngle>90</cleaveAngle>
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<cleaveRange>2.5</cleaveRange>
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<cleaveDamageFactor>0.5</cleaveDamageFactor>
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<cleaveDamageFactor>0.8</cleaveDamageFactor>
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<damageDowned>false</damageDowned>
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<explosionDamageDef>Blunt</explosionDamageDef>
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<explosionDamageDef>Demolish</explosionDamageDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
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<forcedTraits>
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@@ -505,8 +505,8 @@
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</ManeuverDef>
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<AbilityDef ParentName="AbilityTouchBase">
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<defName>WULA_MW_Breaker_Bar_Ability</defName>
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<label>全功率上挑</label>
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<description>将PMb-97"破墙槌"的锤头加到最大压强,随后挥出向上的一击,以突破严密的人墙。即使敌人侥幸存活,也会眩晕并被砸飞出一段距离。</description>
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<label>破阵重击</label>
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<description>将PMb-97"破墙槌"的锤头加到最大压强,随后挥出必中的一击,以突破严密的人墙——即使敌人侥幸存活,也会头晕目眩并被砸飞出一段距离。</description>
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<iconPath>UI/Abilities/UnnaturalHealing</iconPath>
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<cooldownTicksRange>300</cooldownTicksRange> <!-- 6 days -->
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<showPsycastEffects>false</showPsycastEffects>
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@@ -516,7 +516,7 @@
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>false</drawAimPie>
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<range>-1</range>
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<warmupTime>0.5</warmupTime>
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<warmupTime>1</warmupTime>
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<soundCast>WULA_MW_Breaker_Bar_Hit</soundCast>
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<targetParams>
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<canTargetLocations>false</canTargetLocations>
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@@ -527,7 +527,7 @@
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_StunKnockback">
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<damageDef>Demolish</damageDef>
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<damageAmount>80</damageAmount>
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<damageAmount>60</damageAmount>
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<armorPenetration>2</armorPenetration>
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<stunTicks>300</stunTicks>
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<maxKnockbackDistance>8</maxKnockbackDistance>
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@@ -1614,6 +1614,9 @@
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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<!-- 心灵敏感,很低 -->
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<PsychicSensitivity>0.25</PsychicSensitivity>
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</statBases>
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<race>
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<body>Mech_Warqueen</body>
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@@ -7,56 +7,32 @@
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<li>questDescription->殖民地已经承接了视察任务。\n\n行星封锁机关的总控AI已经派遣了自己的一个分体和护卫队抵达殖民地。考察持续12天,她会检查殖民地方方面面的运转情况,你需要确保其心情始终高于25%。考察完成后,她和卫队会搭乘穿梭机离开,如果一切顺利你们将获得殖民地晋升的机会,以解锁更多的许可科技。\n\n小心,附近的敌对派系已经知道了殖民地来了一个大人物,这些劫掠者会尝试袭击殖民地并抓住这个分体,你可能需要面对大量袭击!</li>
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</WULA_Colony_Promotion.questDescriptionRules.rulesStrings>
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<WULA_Colony_Promotion.LetterLabelFactionBecameHostile.slateRef>任务失败:[resolvedQuestName]</WULA_Colony_Promotion.LetterLabelFactionBecameHostile.slateRef>
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<!-- EN: [faction_name] became hostile to you. -->
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<WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机离开</WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>
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<WULA_Colony_Promotion.LetterTextFactionBecameHostile.slateRef>[faction_name]开始敌视你。</WULA_Colony_Promotion.LetterTextFactionBecameHostile.slateRef>
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<!-- EN: Shuttle destroyed -->
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<WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>穿梭机被破坏</WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>
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<!-- EN: The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->
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<WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>被派遣来运输[asker_nameDef]的穿梭机已被破坏。</WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>
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<!-- EN: [asker_faction_leaderTitle] arrived -->
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<WULA_Colony_Promotion.LetterLabelAskerArrived.slateRef>[asker_nameDef]已抵达</WULA_Colony_Promotion.LetterLabelAskerArrived.slateRef>
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<!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
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<WULA_Colony_Promotion.LetterTextAskerArrived.slateRef>[asker_nameDef]的分体和她的卫队已经抵达殖民地。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。</WULA_Colony_Promotion.LetterTextAskerArrived.slateRef>
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<!-- EN: Guest died: {SUBJECT_definite} -->
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<WULA_Colony_Promotion.LetterLabelGuestDied.slateRef>宾客{SUBJECT_definite}死亡。</WULA_Colony_Promotion.LetterLabelGuestDied.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon] -->
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<WULA_Colony_Promotion.LetterTextGuestDied.slateRef>需要你护卫的{SUBJECT_definite}已经死亡。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestDied.slateRef>
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<!-- EN: Should depart on shuttle -->
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<WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机离开</WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>
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<!-- EN: Shuttle arrived -->
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<WULA_Colony_Promotion.LetterLabelShuttleArrived.slateRef>穿梭机已抵达</WULA_Colony_Promotion.LetterLabelShuttleArrived.slateRef>
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<!-- EN: The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
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<WULA_Colony_Promotion.LetterTextShuttleArrived.slateRef>穿梭机已经前来迎接[asker_nameDef]。</WULA_Colony_Promotion.LetterTextShuttleArrived.slateRef>
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<!-- EN: {SUBJECT_bestRoyalTitle} unhappy -->
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<WULA_Colony_Promotion.LetterLabelSubjectUnhappy.slateRef>{SUBJECT_bestRoyalTitle}情绪低落</WULA_Colony_Promotion.LetterLabelSubjectUnhappy.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon] -->
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<WULA_Colony_Promotion.LetterTextSubjectUnhappy.slateRef>需要你护卫和满足需求的{SUBJECT_definite},其情绪值已经长时间低于最低限度[lodgersMoodThreshold]。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextSubjectUnhappy.slateRef>
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<!-- EN: Guest captured: {SUBJECT_definite} -->
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<WULA_Colony_Promotion.LetterLabelGuestCaptured.slateRef>宾客{SUBJECT_definite}被俘。</WULA_Colony_Promotion.LetterLabelGuestCaptured.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon] -->
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<WULA_Colony_Promotion.LetterTextGuestCaptured.slateRef>需要你护卫的{SUBJECT_definite}已经被俘虏。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestCaptured.slateRef>
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<!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
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<WULA_Colony_Promotion.LetterLabelUnauthorizedSurgery.slateRef>未授权手术:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelUnauthorizedSurgery.slateRef>
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<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon] -->
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<WULA_Colony_Promotion.LetterTextUnauthorizedSurgery.slateRef>需要你护卫的{SUBJECT_definite}接受了一场未授权的多余手术。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextUnauthorizedSurgery.slateRef>
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<!-- EN: Xenogerm absorbed: {SUBJECT_definite} -->
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<WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.label.slateRef>异种胚芽被吸收</WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.label.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has had {SUBJECT_possessive} xenogerm forcibly absorbed. [failLetterEndingCommon] -->
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||||
<WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.text.slateRef>指定由你保护的{SUBJECT_definite}在你的殖民地被吸收了异种胚芽。[failLetterEndingCommon]</WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.text.slateRef>
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<!-- EN: Guest lost: {SUBJECT_definite} -->
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<WULA_Colony_Promotion.LetterLabelGuestLost.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelGuestLost.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon] -->
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<WULA_Colony_Promotion.LetterTextGuestLost.slateRef>需要你护卫的{SUBJECT_definite}失踪在你的殖民地。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestLost.slateRef>
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<!-- EN: Shuttle destroyed -->
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<WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>穿梭机已被毁</WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>
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||||
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
|
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<WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机被摧毁了。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>
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<!-- EN: Guest lost: {SUBJECT_definite} -->
|
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<WULA_Colony_Promotion.LetterLabelLodgerRanWild.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelLodgerRanWild.slateRef>
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||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextLodgerRanWild.slateRef>需要你护卫的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextLodgerRanWild.slateRef>
|
||||
<!-- EN: Quest failed: [resolvedQuestName] -->
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<WULA_Colony_Promotion.LetterLabelShuttleSentUnsatisfied.slateRef>任务失败:[resolvedQuestName]</WULA_Colony_Promotion.LetterLabelShuttleSentUnsatisfied.slateRef>
|
||||
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextShuttleSentUnsatisfied.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextShuttleSentUnsatisfied.slateRef>
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||||
</LanguageData>
|
||||
@@ -9,50 +9,27 @@
|
||||
<WULA_Intro_Spy.LetterLabelChasing.slateRef>{BASELABEL} 追捕[../asker_nameDef]</WULA_Intro_Spy.LetterLabelChasing.slateRef>
|
||||
<WULA_Intro_Spy.LetterTextChasing.slateRef>{BASETEXT}\n\n[enemyFaction_pawnsPlural]来此追捕[../asker_nameDef]。</WULA_Intro_Spy.LetterTextChasing.slateRef>
|
||||
|
||||
|
||||
<WULA_Intro_Spy.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机出发</WULA_Intro_Spy.InspectStringDepartShuttle.slateRef>
|
||||
<!-- EN: Shuttle arrived -->
|
||||
<WULA_Intro_Spy.LetterLabelShuttleArrived.slateRef>穿梭机已抵达</WULA_Intro_Spy.LetterLabelShuttleArrived.slateRef>
|
||||
<!-- EN: The shuttle has arrived to collect [asker_nameDef]. -->
|
||||
<WULA_Intro_Spy.LetterTextShuttleArrived.slateRef>前来迎接[asker_nameDef]的穿梭机已抵达。</WULA_Intro_Spy.LetterTextShuttleArrived.slateRef>
|
||||
<!-- EN: Guest died: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.LetterLabelGuestDied.slateRef>宾客已死亡:{SUBJECT_definite}</WULA_Intro_Spy.LetterLabelGuestDied.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextGuestDied.slateRef>需要你小心保护的{SUBJECT_definite}已经死亡。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextGuestDied.slateRef>
|
||||
<!-- EN: Guest left behind: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.root.nodes.askerLeftBehind.node.nodes.Letter.label.slateRef>宾客被遗弃:{SUBJECT_definite}</WULA_Intro_Spy.root.nodes.askerLeftBehind.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has been left behind. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.root.nodes.askerLeftBehind.node.nodes.Letter.text.slateRef>需要你小心保护的{SUBJECT_definite}被遗弃。[failLetterEndingCommon]</WULA_Intro_Spy.root.nodes.askerLeftBehind.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.LetterLabelUnauthorizedSurgery.slateRef>未授权手术:{SUBJECT_definite}</WULA_Intro_Spy.LetterLabelUnauthorizedSurgery.slateRef>
|
||||
<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextUnauthorizedSurgery.slateRef>需要你小心保护的{SUBJECT_definite}接受了一次未授权的额外手术。因为你违规在先,[asker_pronoun]将要离开此处。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextUnauthorizedSurgery.slateRef>
|
||||
<!-- EN: Xenogerm absorbed: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.root.nodes.askerXenogermAbsorbed.node.nodes.Letter.label.slateRef>异种胚芽被吸收:{SUBJECT_definite}</WULA_Intro_Spy.root.nodes.askerXenogermAbsorbed.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has had {SUBJECT_possessive} xenogerm forcibly absorbed. Because of this violation, {SUBJECT_pronoun} will now attempt to leave. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.root.nodes.askerXenogermAbsorbed.node.nodes.Letter.text.slateRef>指定由你保护的{SUBJECT_definite}在你的殖民地被吸收了异种胚芽。这是一种侵犯行为,{SUBJECT_pronoun}现在将会直接离开[failLetterEndingCommon]。</WULA_Intro_Spy.root.nodes.askerXenogermAbsorbed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Captured: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.LetterLabelCaptured.slateRef>已被俘:{SUBJECT_definite}</WULA_Intro_Spy.LetterLabelCaptured.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextCaptured.slateRef>需要你小心保护的{SUBJECT_definite}已被俘虏。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextCaptured.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.LetterLabelGuestLost.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Intro_Spy.LetterLabelGuestLost.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextGuestLost.slateRef>需要你小心保护的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextGuestLost.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<WULA_Intro_Spy.LetterLabelLodgerRanWild.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Intro_Spy.LetterLabelLodgerRanWild.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextLodgerRanWild.slateRef>需要你小心保护的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextLodgerRanWild.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
<WULA_Intro_Spy.LetterLabelShuttleDestroyed.slateRef>穿梭机被毁</WULA_Intro_Spy.LetterLabelShuttleDestroyed.slateRef>
|
||||
<!-- EN: The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_nameDef]的穿梭机已被毁。[asker_pronoun]现在只能走回去了。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextShuttleDestroyed.slateRef>
|
||||
<!-- EN: Shuttle left behind -->
|
||||
<WULA_Intro_Spy.root.nodes.pickupShipThingLeftBehind.node.nodes.Letter.label.slateRef>穿梭机被遗弃</WULA_Intro_Spy.root.nodes.pickupShipThingLeftBehind.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: The shuttle sent to collect [asker_nameDef] has been left behind. [asker_pronoun] will now leave on foot. -->
|
||||
<WULA_Intro_Spy.root.nodes.pickupShipThingLeftBehind.node.nodes.Letter.text.slateRef>前来迎接[asker_nameDef]的穿梭机已被遗弃。[asker_pronoun]现在只能走回去了。</WULA_Intro_Spy.root.nodes.pickupShipThingLeftBehind.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Quest failed: [resolvedQuestName] -->
|
||||
<WULA_Intro_Spy.LetterLabelQuestFailed.slateRef>任务失败:[resolvedQuestName]</WULA_Intro_Spy.LetterLabelQuestFailed.slateRef>
|
||||
<!-- EN: The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextQuestFailed.slateRef>前来迎接[asker_nameDef]的穿梭机在离开时因为一些原因落下了[asker_objective]。[asker_pronoun]现在只能走回去了。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextQuestFailed.slateRef>
|
||||
</LanguageData>
|
||||
@@ -215,7 +215,7 @@ namespace WulaFallenEmpire
|
||||
Props.landingSound,
|
||||
false, // 不携带物品
|
||||
null, // 不覆盖起始位置
|
||||
null, // 传递Ability对象而不是CompAbilityEffect
|
||||
parent, // 传递Ability对象而不是CompAbilityEffect
|
||||
new LocalTargetInfo(destination)
|
||||
);
|
||||
|
||||
@@ -92,8 +92,8 @@
|
||||
<Compile Include="Ability\WULA_AbilitySpawnAligned\CompProperties_AbilitySpawnAligned.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityTeleportSelf\CompAbilityEffect_TeleportSelf.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityTeleportSelf\CompProperties_AbilityTeleportSelf.cs" />
|
||||
<Compile Include="Ability\WULA_StunKnockback\CompAbilityEffect_StunKnockback.cs" />
|
||||
<Compile Include="Ability\WULA_StunKnockback\CompProperties_StunKnockback.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityStunKnockback\CompAbilityEffect_StunKnockback.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityStunKnockback\CompProperties_StunKnockback.cs" />
|
||||
<Compile Include="BuildingComp\Building_ExtraGraphics.cs" />
|
||||
<Compile Include="BuildingComp\Building_MapObserver.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingBombardment\CompBuildingBombardment.cs" />
|
||||
|
||||
Reference in New Issue
Block a user