2025-7-15
This commit is contained in:
@@ -184,6 +184,7 @@
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Make_WULA_Charge_Cube_Group</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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@@ -537,7 +538,7 @@
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<ThingDef ParentName="GravshipComponentBase">
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<defName>Wula_DarkEnergy_Engine</defName>
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<label>乌拉帝国暗物质核心</label>
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<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。</description>
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<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示:你可以建造多个暗物质核心,但是请确保你只有唯一一艘飞船,否则将导致不可预知的bug。</description>
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<thingClass>Building_GravEngine</thingClass>
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<drawerType>RealtimeOnly</drawerType>
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<tickerType>Normal</tickerType>
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@@ -560,7 +561,7 @@
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<passability>PassThroughOnly</passability>
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<pathCost>20</pathCost>
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<canOverlapZones>false</canOverlapZones>
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<designationCategory>Production</designationCategory>
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<designationCategory>Odyssey</designationCategory>
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<building>
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<ai_neverTrashThis>true</ai_neverTrashThis>
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<deconstructible>false</deconstructible>
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@@ -594,7 +595,7 @@
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<li>SignalJammer</li>
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<li>PilotSubpersonaCore</li>
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<li>GravshipShieldGenerator</li>
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<!-- <li>Wula_DarkEnergy_FuelTank</li> -->
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<li>Wula_DarkEnergy_FuelTank</li>
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</linkableFacilities>
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</li>
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<li Class="CompProperties_AmbientSound">
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@@ -622,15 +623,21 @@
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<canEjectFuel>true</canEjectFuel>
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</li>
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</comps>
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<costList>
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<Steel>200</Steel>
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<ComponentSpacer>6</ComponentSpacer>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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</ThingDef>
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<!-- <ThingDef ParentName="FuelTankBase">
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<ThingDef ParentName="FuelTankBase">
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<defName>Wula_DarkEnergy_FuelTank</defName>
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<label>暗物质引擎</label>
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<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Things/Building/LargeChemfuelTank/LargeChemfuelTank</texPath>
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<drawSize>(3, 3)</drawSize>
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<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
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<drawSize>(4,4)</drawSize>
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</graphicData>
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<statBases>
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<MaxHitPoints>300</MaxHitPoints>
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@@ -643,18 +650,21 @@
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<costList>
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<Steel>200</Steel>
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</costList>
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<designationCategory>Production</designationCategory>
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<designationCategory>Odyssey</designationCategory>
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<costList>
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<Steel>100</Steel>
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<ComponentSpacer>2</ComponentSpacer>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>1000</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>-150</fuelConsumptionRate>
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<fuelCapacity>750</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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@@ -663,17 +673,18 @@
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
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<canEjectFuel>false</canEjectFuel>
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<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
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<initialFuelPercent>0.01</initialFuelPercent>
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</li>
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</comps>
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<uiOrder>2155</uiOrder>
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</ThingDef> -->
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</ThingDef>
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<!-- 联络台 -->
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<!-- <ThingDef ParentName="BuildingBase">
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@@ -751,4 +762,71 @@
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</building>
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<clearBuildingArea>false</clearBuildingArea>
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</ThingDef> -->
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<!-- 外挂炮台 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WUla_Cat_Turret</defName>
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<label>乌拉猫猫炮塔</label>
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<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上,充当临时炮台。这种“炮台”依附于墙壁,不会阻碍通行,深受爱猫TV好评。</description>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1,1)</drawSize>
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<drawOffset>(0,0,-0.16)</drawOffset>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
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</shadowData>
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</graphicData>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<designationCategory>Security</designationCategory>
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<stealable>false</stealable>
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<size>(1,1)</size>
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<passability>Standable</passability>
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<terrainAffordanceNeeded IsNull="True" />
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<pathCost>0</pathCost>
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<fillPercent>0.4</fillPercent>
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<tickerType>Normal</tickerType>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Stunnable">
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<affectedDamageDefs>
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<li>Stun</li>
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<li>EMP</li>
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</affectedDamageDefs>
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<adaptableDamageDefs>
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<li>EMP</li>
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</adaptableDamageDefs>
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</li>
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</comps>
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<statBases>
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<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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<Mass>30</Mass>
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
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<Beauty>-20</Beauty>
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</statBases>
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<damageMultipliers>
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<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
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</damageMultipliers>
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<!-- <generateCommonality>4</generateCommonality> -->
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<building>
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<isEdifice>false</isEdifice>
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<isAttachment>true</isAttachment>
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<combatPower>220</combatPower>
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<turretGunDef>WULA_RW_Base_AR</turretGunDef>
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<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
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<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
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<soundAmbient>MechTurretBig_Call</soundAmbient>
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</building>
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<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
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</ThingDef>
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</Defs>
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