2025-7-14
BIN
1.6/Assemblies/WulaFallenEmpire.dll
Normal file
@@ -1,32 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="Wall">
|
||||
<ThingDef ParentName="Wall">
|
||||
<defName>WulaWall</defName>
|
||||
<label>乌拉帝国堡垒</label>
|
||||
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<category>Building</category>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<graphicClass>Graphic_Appearances</graphicClass>
|
||||
<linkType>CornerFiller</linkType>
|
||||
<linkFlags>
|
||||
<li>Wall</li>
|
||||
<li>Rock</li>
|
||||
</linkFlags>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
<edgeTop>Damage/Edge</edgeTop>
|
||||
<edgeBot>Damage/Edge</edgeBot>
|
||||
<edgeLeft>Damage/Edge</edgeLeft>
|
||||
<edgeRight>Damage/Edge</edgeRight>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<uiOrder>1800</uiOrder>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<Beauty>1</Beauty>
|
||||
@@ -36,49 +23,28 @@
|
||||
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
||||
<Cleanliness>0.1</Cleanliness>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>10</Steel>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<filthLeaving>Filth_RubbleBuilding</filthLeaving>
|
||||
<repairEffect>Repair</repairEffect>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>1</fillPercent>
|
||||
<coversFloor>true</coversFloor>
|
||||
<!-- <placingDraggableDimensions>1</placingDraggableDimensions> -->
|
||||
<tickerType>Never</tickerType>
|
||||
<rotatable>false</rotatable>
|
||||
<selectable>true</selectable>
|
||||
<neverMultiSelect>true</neverMultiSelect>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<fertility>0</fertility>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<costStuffCount>15</costStuffCount>
|
||||
<building>
|
||||
<isAirtight>true</isAirtight>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<isPlaceOverableWall>true</isPlaceOverableWall>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<supportsWallAttachments>true</supportsWallAttachments>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Linked/WULA_Fortress_Wall_Blueprint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<relatedBuildCommands>
|
||||
<li>Door</li>
|
||||
<li>Autodoor</li>
|
||||
</relatedBuildCommands>
|
||||
</building>
|
||||
<uiOrder>3000</uiOrder>
|
||||
<comps>
|
||||
<stuffCategories Inherit="False">
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_OnSubstructure</li>
|
||||
</placeWorkers>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_MeditationFocus">
|
||||
<statDef>MeditationFocusStrength</statDef>
|
||||
<focusTypes>
|
||||
@@ -90,19 +56,6 @@
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="DoorBase">
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<isMealSource>true</isMealSource>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
|
||||
</building>
|
||||
@@ -198,7 +198,7 @@
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<isMealSource>true</isMealSource>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
@@ -541,11 +541,11 @@
|
||||
<thingClass>Building_GravEngine</thingClass>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedGravEngine</minifiedDef>
|
||||
<!-- <minifiedDef>MinifiedGravEngine</minifiedDef> -->
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Building/GravEngine/GravEngine</texPath>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<texPath>Wula/Building/Wula_DarkEnergy_Engine</texPath>
|
||||
<drawSize>(3.2,3.5)</drawSize>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>800</MaxHitPoints>
|
||||
@@ -555,7 +555,7 @@
|
||||
<MarketValue>2000</MarketValue>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.6</fillPercent>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>20</pathCost>
|
||||
@@ -572,6 +572,7 @@
|
||||
</relatedTerrain>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_SubstructureFootprint">
|
||||
<radius>25</radius>
|
||||
</li>
|
||||
@@ -593,17 +594,22 @@
|
||||
<li>SignalJammer</li>
|
||||
<li>PilotSubpersonaCore</li>
|
||||
<li>GravshipShieldGenerator</li>
|
||||
<!-- <li>Wula_DarkEnergy_FuelTank</li> -->
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>GravshipEngine_Ambient</sound>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>-36000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
<li Class="CompProperties_LowPowerUnlessVacuum">
|
||||
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
|
||||
<checkRoomVacuum>false</checkRoomVacuum>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelConsumptionRate>150</fuelConsumptionRate>
|
||||
<fuelCapacity>1000.0</fuelCapacity>
|
||||
@@ -617,7 +623,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="FuelTankBase">
|
||||
<!-- <ThingDef ParentName="FuelTankBase">
|
||||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||||
<label>暗物质引擎</label>
|
||||
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
|
||||
@@ -637,12 +643,10 @@
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>StandardGravtech</li>
|
||||
</researchPrerequisites>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<comps>
|
||||
<li Class="CompPowerTrader">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>1000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
@@ -669,7 +673,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
<uiOrder>2155</uiOrder>
|
||||
</ThingDef>
|
||||
</ThingDef> -->
|
||||
|
||||
<!-- 联络台 -->
|
||||
<!-- <ThingDef ParentName="BuildingBase">
|
||||
|
||||
@@ -643,6 +643,7 @@
|
||||
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
|
||||
<iconPath>UI/Abilities/WordOfInspiration</iconPath>
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<level>-1</level>
|
||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
@@ -727,6 +728,7 @@
|
||||
<description>使一片范围内的生物感到恶心眩晕。</description>
|
||||
<iconPath>UI/Abilities/NauseaPulse</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
@@ -817,6 +819,7 @@
|
||||
<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果</description>
|
||||
<iconPath>UI/Abilities/Invisibility</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
@@ -906,6 +909,7 @@
|
||||
<iconPath>UI/Abilities/Burner</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<level>-1</level>
|
||||
<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
@@ -1032,6 +1036,7 @@
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>UI/Abilities/Neuroquake</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
@@ -1123,6 +1128,7 @@
|
||||
<iconPath>UI/Abilities/WordOfSerenity</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
|
||||
BIN
Source/WulaFallenEmpire/.vs/WulaFallenEmpire/v17/.suo
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"Version": 1,
|
||||
"WorkspaceRootPath": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\",
|
||||
"Documents": [
|
||||
{
|
||||
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|e:\\steamlibrary\\steamapps\\common\\rimworld\\mods\\wulafallenempire\\source\\wulafallenempire\\building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
||||
}
|
||||
],
|
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"DocumentGroupContainers": [
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{
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"VerticalTabListWidth": 256,
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"DocumentGroups": [
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"DockedWidth": 200,
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"SelectedChildIndex": 0,
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"Children": [
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "Building_Wula_DarkEnergy_Engine.cs",
|
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"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
|
||||
"RelativeDocumentMoniker": "Building_Wula_DarkEnergy_Engine.cs",
|
||||
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
|
||||
"RelativeToolTip": "Building_Wula_DarkEnergy_Engine.cs",
|
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAA4AAAAwAAAAAAAAAA==",
|
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
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"WhenOpened": "2025-07-14T12:24:18.86Z",
|
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"EditorCaption": ""
|
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}
|
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]
|
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}
|
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]
|
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}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"Version": 1,
|
||||
"WorkspaceRootPath": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\",
|
||||
"Documents": [
|
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{
|
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"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|e:\\steamlibrary\\steamapps\\common\\rimworld\\mods\\wulafallenempire\\source\\wulafallenempire\\building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
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}
|
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],
|
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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||||
"VerticalTabListWidth": 256,
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||||
"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": 0,
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"Children": [
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "Building_Wula_DarkEnergy_Engine.cs",
|
||||
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
|
||||
"RelativeDocumentMoniker": "Building_Wula_DarkEnergy_Engine.cs",
|
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"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
|
||||
"RelativeToolTip": "Building_Wula_DarkEnergy_Engine.cs",
|
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"ViewState": "AgIAAAYAAAAAAAAAAAAAACEAAAAAAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2025-07-14T12:24:18.86Z",
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"EditorCaption": ""
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|
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}
|
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]
|
||||
}
|
||||
43
Source/WulaFallenEmpire/Building_Wula_DarkEnergy_Engine.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class Building_Wula_DarkEnergy_Engine : Building_GravEngine
|
||||
{
|
||||
// 子类自己的静态只读字段
|
||||
private static readonly string _childStaticValue = "Child Value";
|
||||
private static readonly CachedMaterial Wula_DarkEnergy_OrbMat = new CachedMaterial("Wula/Building/Wula_DarkEnergy_Engine_Orb", ShaderDatabase.Cutout);
|
||||
|
||||
// 通过实例属性暴露静态值
|
||||
protected override string InstanceValue => _childStaticValue;
|
||||
private static readonly CachedMaterial OrbMat = new CachedMaterial("Wula/Building/Wula_DarkEnergy_Engine_Orb", ShaderDatabase.Cutout);
|
||||
}
|
||||
public abstract class Building_Wula_DarkEnergy_Engine_Parent : Building_GravEngine
|
||||
{
|
||||
// 受保护的抽象属性(实例级别)
|
||||
protected abstract string InstanceValue { get; }
|
||||
|
||||
// 公共访问点
|
||||
public void PrintValue()
|
||||
{
|
||||
Console.WriteLine(InstanceValue);
|
||||
}
|
||||
}
|
||||
|
||||
public class Child : Parent
|
||||
{
|
||||
// 子类自己的静态只读字段
|
||||
private static readonly string _childStaticValue = "Child Value";
|
||||
|
||||
// 通过实例属性暴露静态值
|
||||
protected override string InstanceValue => _childStaticValue;
|
||||
}
|
||||
}
|
||||
33
Source/WulaFallenEmpire/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("WulaFallenEmpire")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("WulaFallenEmpire")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2025")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("f5ae8c3b-0221-4c16-a128-9a62d521a8ff")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
54
Source/WulaFallenEmpire/WulaFallenEmpire.csproj
Normal file
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>WulaFallenEmpire</RootNamespace>
|
||||
<AssemblyName>WulaFallenEmpire</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Building_Wula_DarkEnergy_Engine.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
25
Source/WulaFallenEmpire/WulaFallenEmpire.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36221.1 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WulaFallenEmpire", "WulaFallenEmpire.csproj", "{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {52F3FA94-727D-42B6-97C5-DC6EB20F6233}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
Source/WulaFallenEmpire/bin/Debug/Assembly-CSharp-firstpass.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Assembly-CSharp.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/ISharpZipLib.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/NAudio.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/NVorbis.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Unity.Burst.Unsafe.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Unity.Burst.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Unity.Collections.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Unity.Mathematics.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/Unity.TextMeshPro.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.AudioModule.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.CoreModule.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.IMGUIModule.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.PhysicsModule.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.UI.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/UnityEngine.UIModule.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/WulaFallenEmpire.dll
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/WulaFallenEmpire.pdb
Normal file
BIN
Source/WulaFallenEmpire/bin/Debug/netstandard.dll
Normal file
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
||||
@@ -0,0 +1 @@
|
||||
7322c4600dadaa91ac1b2bb031e9cbc014b17bc3975a22153da6ee0f9d7e3730
|
||||
@@ -0,0 +1,39 @@
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\WulaFallenEmpire.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\WulaFallenEmpire.pdb
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Assembly-CSharp.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.CoreModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.IMGUIModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.TextRenderingModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\NAudio.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\NVorbis.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.AudioModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.Collections.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.Burst.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.Mathematics.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\com.rlabrecque.steamworks.net.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Assembly-CSharp-firstpass.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.AssetBundleModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.PhysicsModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.TextMeshPro.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\ISharpZipLib.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.InputLegacyModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.PerformanceReportingModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.ImageConversionModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.ScreenCaptureModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.UI.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\netstandard.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.SharedInternalsModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.TextCoreTextEngineModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.PropertiesModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.Collections.LowLevel.ILSupport.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\Unity.Burst.Unsafe.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.TextCoreFontEngineModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.UIModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.Physics2DModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.AnimationModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\bin\Debug\UnityEngine.SpriteShapeModule.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.csproj.AssemblyReference.cache
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.csproj.CoreCompileInputs.cache
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFall.44DB8A10.Up2Date
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.pdb
|
||||
BIN
Source/WulaFallenEmpire/obj/Debug/WulaFallenEmpire.dll
Normal file
BIN
Source/WulaFallenEmpire/obj/Debug/WulaFallenEmpire.pdb
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_Engine.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_Engine_Cooldown.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_Engine_Orb.png
Normal file
|
After Width: | Height: | Size: 44 KiB |