2025-7-15
@@ -11,6 +11,7 @@
|
|||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<shaderType>CutoutComplex</shaderType>
|
<shaderType>CutoutComplex</shaderType>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
|
<designationCategory>Structure</designationCategory>
|
||||||
<researchPrerequisites>
|
<researchPrerequisites>
|
||||||
<li>WULA_Structure_Technology</li>
|
<li>WULA_Structure_Technology</li>
|
||||||
</researchPrerequisites>
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</researchPrerequisites>
|
||||||
@@ -31,9 +32,9 @@
|
|||||||
<li>Metallic</li>
|
<li>Metallic</li>
|
||||||
</stuffCategories>
|
</stuffCategories>
|
||||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||||
<placeWorkers>
|
<!-- <placeWorkers>
|
||||||
<li>PlaceWorker_OnSubstructure</li>
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<li>PlaceWorker_OnSubstructure</li>
|
||||||
</placeWorkers>
|
</placeWorkers> -->
|
||||||
<damageMultipliers>
|
<damageMultipliers>
|
||||||
<li>
|
<li>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>Bomb</damageDef>
|
||||||
@@ -143,39 +144,35 @@
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|||||||
<li>WULA_Structure_Technology</li>
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<li>WULA_Structure_Technology</li>
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||||||
</researchPrerequisites>
|
</researchPrerequisites>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<TerrainDef ParentName="FloorBase">
|
<TerrainDef ParentName="FloorBase">
|
||||||
<defName>WulaFloor</defName>
|
<defName>WulaFloor</defName>
|
||||||
<label>乌拉帝国地板</label>
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<label>乌拉帝国地板</label>
|
||||||
<renderPrecedence>200</renderPrecedence>
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<description>乌拉帝国堡垒中使用的地板,美观易清洁的同时也做了防火处理。</description>
|
||||||
<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
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|
||||||
<texturePath>Wula/Building/WULA_Floor</texturePath>
|
<texturePath>Wula/Building/WULA_Floor</texturePath>
|
||||||
<color>(0.67, 0.67, 0.67)</color>
|
<uiIconPath>Wula/Building/WULA_Floor_Icon</uiIconPath>
|
||||||
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
|
<color>(140,140,140)</color>
|
||||||
|
<edgeType>Hard</edgeType>
|
||||||
|
<renderPrecedence>70</renderPrecedence>
|
||||||
<isPaintable>true</isPaintable>
|
<isPaintable>true</isPaintable>
|
||||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
|
||||||
<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
|
|
||||||
<statBases>
|
<statBases>
|
||||||
<MarketValue>2</MarketValue>
|
<Beauty>3</Beauty>
|
||||||
<WorkToBuild>200</WorkToBuild>
|
<WorkToBuild>100</WorkToBuild>
|
||||||
<Cleanliness>1</Cleanliness>
|
<CleaningTimeFactor>0.5</CleaningTimeFactor>
|
||||||
<FilthMultiplier>0.05</FilthMultiplier>
|
<Flammability>0</Flammability>
|
||||||
<CleaningTimeFactor>0.1</CleaningTimeFactor>
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|
||||||
<Beauty>16</Beauty>
|
|
||||||
</statBases>
|
</statBases>
|
||||||
|
<!-- <costStuffCount>3</costStuffCount> -->
|
||||||
|
<!-- <stuffCategories>
|
||||||
|
<li>Fabric</li>
|
||||||
|
<li>Leathery</li>
|
||||||
|
</stuffCategories> -->
|
||||||
<costList>
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<costList>
|
||||||
<Steel>1</Steel>
|
<Steel>3</Steel>
|
||||||
</costList>
|
</costList>
|
||||||
<tags>
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<designationHotKey>Misc6</designationHotKey>
|
||||||
<li>Floor</li>
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|
||||||
<li>FineFloor</li>
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|
||||||
</tags>
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|
||||||
<constructEffect>ConstructMetal</constructEffect>
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|
||||||
<designationHotKey>Misc4</designationHotKey>
|
|
||||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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|
||||||
<!-- <uiOrder>2115</uiOrder>
|
|
||||||
<researchPrerequisites>
|
<researchPrerequisites>
|
||||||
<li>WULA_Structure_Technology</li>
|
<li>WULA_Structure_Technology</li>
|
||||||
</researchPrerequisites> -->
|
</researchPrerequisites>
|
||||||
|
<uiOrder>1138</uiOrder>
|
||||||
</TerrainDef>
|
</TerrainDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
3
1.6/Defs/CategoryDefs/Wula_Categorys.xml
Normal file
@@ -0,0 +1,3 @@
|
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<?xml version="1.0" encoding="utf-8" ?>
|
||||||
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<Defs>
|
||||||
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</Defs>
|
||||||
@@ -75,7 +75,50 @@
|
|||||||
<displayPriority>100</displayPriority>
|
<displayPriority>100</displayPriority>
|
||||||
|
|
||||||
<researchPrerequisites>
|
<researchPrerequisites>
|
||||||
<li>WULA_Base_Technology</li>
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<li>WULA_Adv_WorkTable_Technology</li>
|
||||||
|
</researchPrerequisites>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_WULA_Dark_Matter_Item</defName>
|
||||||
|
<label>制造乌拉帝国暗物质</label>
|
||||||
|
<description>制造1份封装的暗物质,由暗物质约束装置和暗物质组成,是乌拉帝国大型设施和武备所必须的能量来源。</description>
|
||||||
|
<jobString>正在制造乌拉帝国暗物质</jobString>
|
||||||
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||||
|
<effectWorking>Smith</effectWorking>
|
||||||
|
<soundWorking>Recipe_Smith</soundWorking>
|
||||||
|
<!-- 允许混合成分 -->
|
||||||
|
<allowMixingIngredients>false</allowMixingIngredients>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>15</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<ingredients Inherit="False">
|
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|
<li>
|
||||||
|
<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>WULA_Charge_Cube</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
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<count>100</count>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
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<filter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>ComponentSpacer</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>8</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||||
|
</products>
|
||||||
|
<workSkill>Crafting</workSkill>
|
||||||
|
<displayPriority>100</displayPriority>
|
||||||
|
|
||||||
|
<researchPrerequisites>
|
||||||
|
<li>WULA_Adv_WorkTable_Technology</li>
|
||||||
</researchPrerequisites>
|
</researchPrerequisites>
|
||||||
</RecipeDef>
|
</RecipeDef>
|
||||||
|
|
||||||
|
|||||||
@@ -121,6 +121,49 @@
|
|||||||
<possessionCount>50</possessionCount>
|
<possessionCount>50</possessionCount>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="ResourceBase">
|
||||||
|
<defName>WULA_Dark_Matter_Item</defName>
|
||||||
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<label>封装的暗物质</label>
|
||||||
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<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。通过投入大量重金属,暗物质约束装置可以为部分消耗的暗物质补充质量。\n\n注意:暗物质约束装置很脆弱,受到冲击时将引发大范围湮灭反应!</description>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
|
||||||
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<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
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<genericMarketSellable>false</genericMarketSellable>
|
||||||
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<soundInteract>Metal_Drop</soundInteract>
|
||||||
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<soundDrop>Metal_Drop</soundDrop>
|
||||||
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<useHitPoints>false</useHitPoints>
|
||||||
|
<healthAffectsPrice>false</healthAffectsPrice>
|
||||||
|
<statBases>
|
||||||
|
<MarketValue>100</MarketValue>
|
||||||
|
<Mass>0.01</Mass>
|
||||||
|
</statBases>
|
||||||
|
<thingCategories>
|
||||||
|
<li>ResourcesRaw</li>
|
||||||
|
</thingCategories>
|
||||||
|
<burnableByRecipe>false</burnableByRecipe>
|
||||||
|
<smeltable>true</smeltable>
|
||||||
|
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||||
|
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||||
|
<possessionCount>1</possessionCount>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Explosive">
|
||||||
|
<explosiveRadius>30</explosiveRadius>
|
||||||
|
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||||
|
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
|
||||||
|
<startWickOnDamageTaken>
|
||||||
|
<li>Bullet</li>
|
||||||
|
<li>Arrow</li>
|
||||||
|
<li>ArrowHighVelocity</li>
|
||||||
|
</startWickOnDamageTaken>
|
||||||
|
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
|
||||||
|
<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
|
||||||
|
<preExplosionSpawnChance>1</preExplosionSpawnChance>
|
||||||
|
<wickTicks>1</wickTicks>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
||||||
<!-- <defName>WULA_Syhth_Trainer</defName>
|
<!-- <defName>WULA_Syhth_Trainer</defName>
|
||||||
<label>乌拉帝国技能预设</label> -->
|
<label>乌拉帝国技能预设</label> -->
|
||||||
|
|||||||
@@ -184,6 +184,7 @@
|
|||||||
<recipes>
|
<recipes>
|
||||||
<li>Make_WULA_Charge_Cube</li>
|
<li>Make_WULA_Charge_Cube</li>
|
||||||
<li>Make_WULA_Charge_Cube_Group</li>
|
<li>Make_WULA_Charge_Cube_Group</li>
|
||||||
|
<li>Make_WULA_Dark_Matter_Item</li>
|
||||||
</recipes>
|
</recipes>
|
||||||
<inspectorTabs>
|
<inspectorTabs>
|
||||||
<li>ITab_Bills</li>
|
<li>ITab_Bills</li>
|
||||||
@@ -537,7 +538,7 @@
|
|||||||
<ThingDef ParentName="GravshipComponentBase">
|
<ThingDef ParentName="GravshipComponentBase">
|
||||||
<defName>Wula_DarkEnergy_Engine</defName>
|
<defName>Wula_DarkEnergy_Engine</defName>
|
||||||
<label>乌拉帝国暗物质核心</label>
|
<label>乌拉帝国暗物质核心</label>
|
||||||
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。</description>
|
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示:你可以建造多个暗物质核心,但是请确保你只有唯一一艘飞船,否则将导致不可预知的bug。</description>
|
||||||
<thingClass>Building_GravEngine</thingClass>
|
<thingClass>Building_GravEngine</thingClass>
|
||||||
<drawerType>RealtimeOnly</drawerType>
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
<tickerType>Normal</tickerType>
|
<tickerType>Normal</tickerType>
|
||||||
@@ -560,7 +561,7 @@
|
|||||||
<passability>PassThroughOnly</passability>
|
<passability>PassThroughOnly</passability>
|
||||||
<pathCost>20</pathCost>
|
<pathCost>20</pathCost>
|
||||||
<canOverlapZones>false</canOverlapZones>
|
<canOverlapZones>false</canOverlapZones>
|
||||||
<designationCategory>Production</designationCategory>
|
<designationCategory>Odyssey</designationCategory>
|
||||||
<building>
|
<building>
|
||||||
<ai_neverTrashThis>true</ai_neverTrashThis>
|
<ai_neverTrashThis>true</ai_neverTrashThis>
|
||||||
<deconstructible>false</deconstructible>
|
<deconstructible>false</deconstructible>
|
||||||
@@ -594,7 +595,7 @@
|
|||||||
<li>SignalJammer</li>
|
<li>SignalJammer</li>
|
||||||
<li>PilotSubpersonaCore</li>
|
<li>PilotSubpersonaCore</li>
|
||||||
<li>GravshipShieldGenerator</li>
|
<li>GravshipShieldGenerator</li>
|
||||||
<!-- <li>Wula_DarkEnergy_FuelTank</li> -->
|
<li>Wula_DarkEnergy_FuelTank</li>
|
||||||
</linkableFacilities>
|
</linkableFacilities>
|
||||||
</li>
|
</li>
|
||||||
<li Class="CompProperties_AmbientSound">
|
<li Class="CompProperties_AmbientSound">
|
||||||
@@ -622,15 +623,21 @@
|
|||||||
<canEjectFuel>true</canEjectFuel>
|
<canEjectFuel>true</canEjectFuel>
|
||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
|
<costList>
|
||||||
|
<Steel>200</Steel>
|
||||||
|
<ComponentSpacer>6</ComponentSpacer>
|
||||||
|
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||||
|
</costList>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<!-- <ThingDef ParentName="FuelTankBase">
|
<ThingDef ParentName="FuelTankBase">
|
||||||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||||||
<label>暗物质引擎</label>
|
<label>暗物质引擎</label>
|
||||||
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
|
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<texPath>Things/Building/LargeChemfuelTank/LargeChemfuelTank</texPath>
|
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
|
||||||
<drawSize>(3, 3)</drawSize>
|
<drawSize>(4,4)</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<statBases>
|
<statBases>
|
||||||
<MaxHitPoints>300</MaxHitPoints>
|
<MaxHitPoints>300</MaxHitPoints>
|
||||||
@@ -643,18 +650,21 @@
|
|||||||
<costList>
|
<costList>
|
||||||
<Steel>200</Steel>
|
<Steel>200</Steel>
|
||||||
</costList>
|
</costList>
|
||||||
<designationCategory>Production</designationCategory>
|
<designationCategory>Odyssey</designationCategory>
|
||||||
|
<costList>
|
||||||
|
<Steel>100</Steel>
|
||||||
|
<ComponentSpacer>2</ComponentSpacer>
|
||||||
|
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||||
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="CompProperties_Power">
|
<li Class="CompProperties_Power">
|
||||||
<compClass>CompPowerTrader</compClass>
|
<compClass>CompPowerTrader</compClass>
|
||||||
<basePowerConsumption>1000</basePowerConsumption>
|
<basePowerConsumption>1000</basePowerConsumption>
|
||||||
<transmitsPower>true</transmitsPower>
|
|
||||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
|
||||||
</li>
|
</li>
|
||||||
<li Class="CompProperties_Refuelable">
|
<li Class="CompProperties_Refuelable">
|
||||||
<fuelConsumptionRate>-150</fuelConsumptionRate>
|
<fuelConsumptionRate>-150</fuelConsumptionRate>
|
||||||
<fuelCapacity>750</fuelCapacity>
|
<fuelCapacity>750</fuelCapacity>
|
||||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
|
||||||
<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
|
<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
|
||||||
<fuelFilter>
|
<fuelFilter>
|
||||||
<thingDefs>
|
<thingDefs>
|
||||||
@@ -663,17 +673,18 @@
|
|||||||
</fuelFilter>
|
</fuelFilter>
|
||||||
<fuelLabel>Chemfuel</fuelLabel>
|
<fuelLabel>Chemfuel</fuelLabel>
|
||||||
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
|
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
|
||||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||||||
<autoRefuelPercent>1</autoRefuelPercent>
|
<autoRefuelPercent>1</autoRefuelPercent>
|
||||||
<showFuelGizmo>true</showFuelGizmo>
|
<showFuelGizmo>true</showFuelGizmo>
|
||||||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||||||
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
|
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
|
||||||
<canEjectFuel>false</canEjectFuel>
|
<canEjectFuel>false</canEjectFuel>
|
||||||
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
|
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
|
||||||
|
<initialFuelPercent>0.01</initialFuelPercent>
|
||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
<uiOrder>2155</uiOrder>
|
<uiOrder>2155</uiOrder>
|
||||||
</ThingDef> -->
|
</ThingDef>
|
||||||
|
|
||||||
<!-- 联络台 -->
|
<!-- 联络台 -->
|
||||||
<!-- <ThingDef ParentName="BuildingBase">
|
<!-- <ThingDef ParentName="BuildingBase">
|
||||||
@@ -751,4 +762,71 @@
|
|||||||
</building>
|
</building>
|
||||||
<clearBuildingArea>false</clearBuildingArea>
|
<clearBuildingArea>false</clearBuildingArea>
|
||||||
</ThingDef> -->
|
</ThingDef> -->
|
||||||
|
|
||||||
|
<!-- 外挂炮台 -->
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WUla_Cat_Turret</defName>
|
||||||
|
<label>乌拉猫猫炮塔</label>
|
||||||
|
<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上,充当临时炮台。这种“炮台”依附于墙壁,不会阻碍通行,深受爱猫TV好评。</description>
|
||||||
|
<thingClass>Building_TurretGun</thingClass>
|
||||||
|
<drawerType>MapMeshAndRealTime</drawerType>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>(1,1)</drawSize>
|
||||||
|
<drawOffset>(0,0,-0.16)</drawOffset>
|
||||||
|
<damageData>
|
||||||
|
<enabled>false</enabled>
|
||||||
|
</damageData>
|
||||||
|
<shadowData>
|
||||||
|
<offset>(-0.13,-0.87,-0.1)</offset>
|
||||||
|
<volume>(0.5,0.4,1.05)</volume>
|
||||||
|
</shadowData>
|
||||||
|
</graphicData>
|
||||||
|
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||||
|
<designationCategory>Security</designationCategory>
|
||||||
|
<stealable>false</stealable>
|
||||||
|
<size>(1,1)</size>
|
||||||
|
<passability>Standable</passability>
|
||||||
|
<terrainAffordanceNeeded IsNull="True" />
|
||||||
|
<pathCost>0</pathCost>
|
||||||
|
<fillPercent>0.4</fillPercent>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Forbiddable"/>
|
||||||
|
<li Class="CompProperties_Stunnable">
|
||||||
|
<affectedDamageDefs>
|
||||||
|
<li>Stun</li>
|
||||||
|
<li>EMP</li>
|
||||||
|
</affectedDamageDefs>
|
||||||
|
<adaptableDamageDefs>
|
||||||
|
<li>EMP</li>
|
||||||
|
</adaptableDamageDefs>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>260</MaxHitPoints>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
<Mass>30</Mass>
|
||||||
|
<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
|
||||||
|
<Beauty>-20</Beauty>
|
||||||
|
</statBases>
|
||||||
|
<damageMultipliers>
|
||||||
|
<li>
|
||||||
|
<damageDef>Flame</damageDef>
|
||||||
|
<multiplier>0</multiplier>
|
||||||
|
</li>
|
||||||
|
</damageMultipliers>
|
||||||
|
<!-- <generateCommonality>4</generateCommonality> -->
|
||||||
|
<building>
|
||||||
|
<isEdifice>false</isEdifice>
|
||||||
|
<isAttachment>true</isAttachment>
|
||||||
|
<combatPower>220</combatPower>
|
||||||
|
<turretGunDef>WULA_RW_Base_AR</turretGunDef>
|
||||||
|
<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
|
||||||
|
<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
|
||||||
|
<soundAmbient>MechTurretBig_Call</soundAmbient>
|
||||||
|
</building>
|
||||||
|
<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
13
Patches/Patch.xml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Patch>
|
||||||
|
<Operation Class="PatchOperationSequence">
|
||||||
|
<operations>
|
||||||
|
<li Class="PatchOperationAdd">
|
||||||
|
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
|
||||||
|
<value>
|
||||||
|
<li>Wula_DarkEnergy_FuelTank</li>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
</operations>
|
||||||
|
</Operation>
|
||||||
|
</Patch>
|
||||||
|
Before Width: | Height: | Size: 17 MiB After Width: | Height: | Size: 18 MiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_FuelTank_east.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_FuelTank_north.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
Textures/Wula/Building/Wula_DarkEnergy_FuelTank_south.png
Normal file
|
After Width: | Height: | Size: 109 KiB |