2025-7-15

This commit is contained in:
2025-07-15 12:04:02 +08:00
parent 403587cd63
commit 0b722cd292
12 changed files with 215 additions and 38 deletions

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@@ -11,6 +11,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<designationCategory>Structure</designationCategory>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Structure_Technology</li> <li>WULA_Structure_Technology</li>
</researchPrerequisites> </researchPrerequisites>
@@ -31,9 +32,9 @@
<li>Metallic</li> <li>Metallic</li>
</stuffCategories> </stuffCategories>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<placeWorkers> <!-- <placeWorkers>
<li>PlaceWorker_OnSubstructure</li> <li>PlaceWorker_OnSubstructure</li>
</placeWorkers> </placeWorkers> -->
<damageMultipliers> <damageMultipliers>
<li> <li>
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
@@ -143,39 +144,35 @@
<li>WULA_Structure_Technology</li> <li>WULA_Structure_Technology</li>
</researchPrerequisites> </researchPrerequisites>
</ThingDef> </ThingDef>
<TerrainDef ParentName="FloorBase"> <TerrainDef ParentName="FloorBase">
<defName>WulaFloor</defName> <defName>WulaFloor</defName>
<label>乌拉帝国地板</label> <label>乌拉帝国地板</label>
<renderPrecedence>200</renderPrecedence> <description>乌拉帝国堡垒中使用的地板,美观易清洁的同时也做了防火处理。</description>
<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
<texturePath>Wula/Building/WULA_Floor</texturePath> <texturePath>Wula/Building/WULA_Floor</texturePath>
<color>(0.67, 0.67, 0.67)</color> <uiIconPath>Wula/Building/WULA_Floor_Icon</uiIconPath>
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor> <color>(140,140,140)</color>
<edgeType>Hard</edgeType>
<renderPrecedence>70</renderPrecedence>
<isPaintable>true</isPaintable> <isPaintable>true</isPaintable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
<statBases> <statBases>
<MarketValue>2</MarketValue> <Beauty>3</Beauty>
<WorkToBuild>200</WorkToBuild> <WorkToBuild>100</WorkToBuild>
<Cleanliness>1</Cleanliness> <CleaningTimeFactor>0.5</CleaningTimeFactor>
<FilthMultiplier>0.05</FilthMultiplier> <Flammability>0</Flammability>
<CleaningTimeFactor>0.1</CleaningTimeFactor>
<Beauty>16</Beauty>
</statBases> </statBases>
<!-- <costStuffCount>3</costStuffCount> -->
<!-- <stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories> -->
<costList> <costList>
<Steel>1</Steel> <Steel>3</Steel>
</costList> </costList>
<tags> <designationHotKey>Misc6</designationHotKey>
<li>Floor</li>
<li>FineFloor</li>
</tags>
<constructEffect>ConstructMetal</constructEffect>
<designationHotKey>Misc4</designationHotKey>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<!-- <uiOrder>2115</uiOrder>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Structure_Technology</li> <li>WULA_Structure_Technology</li>
</researchPrerequisites> --> </researchPrerequisites>
<uiOrder>1138</uiOrder>
</TerrainDef> </TerrainDef>
</Defs> </Defs>

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
</Defs>

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@@ -75,7 +75,50 @@
<displayPriority>100</displayPriority> <displayPriority>100</displayPriority>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Base_Technology</li> <li>WULA_Adv_WorkTable_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_WULA_Dark_Matter_Item</defName>
<label>制造乌拉帝国暗物质</label>
<description>制造1份封装的暗物质由暗物质约束装置和暗物质组成是乌拉帝国大型设施和武备所必须的能量来源。</description>
<jobString>正在制造乌拉帝国暗物质</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<!-- 允许混合成分 -->
<allowMixingIngredients>false</allowMixingIngredients>
<skillRequirements>
<Crafting>15</Crafting>
</skillRequirements>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Charge_Cube</li>
</thingDefs>
</filter>
<count>100</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>8</count>
</li>
</ingredients>
<products>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</researchPrerequisites> </researchPrerequisites>
</RecipeDef> </RecipeDef>

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@@ -121,6 +121,49 @@
<possessionCount>50</possessionCount> <possessionCount>50</possessionCount>
</ThingDef> </ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Dark_Matter_Item</defName>
<label>封装的暗物质</label>
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。通过投入大量重金属,暗物质约束装置可以为部分消耗的暗物质补充质量。\n\n注意暗物质约束装置很脆弱受到冲击时将引发大范围湮灭反应</description>
<graphicData>
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>100</MarketValue>
<Mass>0.01</Mass>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<allowedArchonexusCount>80</allowedArchonexusCount>
<possessionCount>1</possessionCount>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>30</explosiveRadius>
<explosiveDamageType>BombSuper</explosiveDamageType>
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
<startWickOnDamageTaken>
<li>Bullet</li>
<li>Arrow</li>
<li>ArrowHighVelocity</li>
</startWickOnDamageTaken>
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<wickTicks>1</wickTicks>
</li>
</comps>
</ThingDef>
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer"> <ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
<!-- <defName>WULA_Syhth_Trainer</defName> <!-- <defName>WULA_Syhth_Trainer</defName>
<label>乌拉帝国技能预设</label> --> <label>乌拉帝国技能预设</label> -->

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@@ -184,6 +184,7 @@
<recipes> <recipes>
<li>Make_WULA_Charge_Cube</li> <li>Make_WULA_Charge_Cube</li>
<li>Make_WULA_Charge_Cube_Group</li> <li>Make_WULA_Charge_Cube_Group</li>
<li>Make_WULA_Dark_Matter_Item</li>
</recipes> </recipes>
<inspectorTabs> <inspectorTabs>
<li>ITab_Bills</li> <li>ITab_Bills</li>
@@ -537,7 +538,7 @@
<ThingDef ParentName="GravshipComponentBase"> <ThingDef ParentName="GravshipComponentBase">
<defName>Wula_DarkEnergy_Engine</defName> <defName>Wula_DarkEnergy_Engine</defName>
<label>乌拉帝国暗物质核心</label> <label>乌拉帝国暗物质核心</label>
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作当在地表停靠时复杂的环境会使得能源核心进入闭锁状态。</description> <description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作当在地表停靠时复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示你可以建造多个暗物质核心但是请确保你只有唯一一艘飞船否则将导致不可预知的bug。</description>
<thingClass>Building_GravEngine</thingClass> <thingClass>Building_GravEngine</thingClass>
<drawerType>RealtimeOnly</drawerType> <drawerType>RealtimeOnly</drawerType>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
@@ -560,7 +561,7 @@
<passability>PassThroughOnly</passability> <passability>PassThroughOnly</passability>
<pathCost>20</pathCost> <pathCost>20</pathCost>
<canOverlapZones>false</canOverlapZones> <canOverlapZones>false</canOverlapZones>
<designationCategory>Production</designationCategory> <designationCategory>Odyssey</designationCategory>
<building> <building>
<ai_neverTrashThis>true</ai_neverTrashThis> <ai_neverTrashThis>true</ai_neverTrashThis>
<deconstructible>false</deconstructible> <deconstructible>false</deconstructible>
@@ -594,7 +595,7 @@
<li>SignalJammer</li> <li>SignalJammer</li>
<li>PilotSubpersonaCore</li> <li>PilotSubpersonaCore</li>
<li>GravshipShieldGenerator</li> <li>GravshipShieldGenerator</li>
<!-- <li>Wula_DarkEnergy_FuelTank</li> --> <li>Wula_DarkEnergy_FuelTank</li>
</linkableFacilities> </linkableFacilities>
</li> </li>
<li Class="CompProperties_AmbientSound"> <li Class="CompProperties_AmbientSound">
@@ -622,15 +623,21 @@
<canEjectFuel>true</canEjectFuel> <canEjectFuel>true</canEjectFuel>
</li> </li>
</comps> </comps>
<costList>
<Steel>200</Steel>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
</ThingDef> </ThingDef>
<!-- <ThingDef ParentName="FuelTankBase"> <ThingDef ParentName="FuelTankBase">
<defName>Wula_DarkEnergy_FuelTank</defName> <defName>Wula_DarkEnergy_FuelTank</defName>
<label>暗物质引擎</label> <label>暗物质引擎</label>
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description> <description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
<tickerType>Normal</tickerType>
<graphicData> <graphicData>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
<texPath>Things/Building/LargeChemfuelTank/LargeChemfuelTank</texPath> <texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
<drawSize>(3, 3)</drawSize> <drawSize>(4,4)</drawSize>
</graphicData> </graphicData>
<statBases> <statBases>
<MaxHitPoints>300</MaxHitPoints> <MaxHitPoints>300</MaxHitPoints>
@@ -643,18 +650,21 @@
<costList> <costList>
<Steel>200</Steel> <Steel>200</Steel>
</costList> </costList>
<designationCategory>Production</designationCategory> <designationCategory>Odyssey</designationCategory>
<costList>
<Steel>100</Steel>
<ComponentSpacer>2</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<comps> <comps>
<li Class="CompProperties_Power"> <li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass> <compClass>CompPowerTrader</compClass>
<basePowerConsumption>1000</basePowerConsumption> <basePowerConsumption>1000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li> </li>
<li Class="CompProperties_Refuelable"> <li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-150</fuelConsumptionRate> <fuelConsumptionRate>-150</fuelConsumptionRate>
<fuelCapacity>750</fuelCapacity> <fuelCapacity>750</fuelCapacity>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable> <targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel> <initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
<fuelFilter> <fuelFilter>
<thingDefs> <thingDefs>
@@ -663,17 +673,18 @@
</fuelFilter> </fuelFilter>
<fuelLabel>Chemfuel</fuelLabel> <fuelLabel>Chemfuel</fuelLabel>
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel> <fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed> <consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent> <autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo> <showFuelGizmo>true</showFuelGizmo>
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay> <drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle> <showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
<canEjectFuel>false</canEjectFuel> <canEjectFuel>false</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap> <drawFuelGaugeInMap>false</drawFuelGaugeInMap>
<initialFuelPercent>0.01</initialFuelPercent>
</li> </li>
</comps> </comps>
<uiOrder>2155</uiOrder> <uiOrder>2155</uiOrder>
</ThingDef> --> </ThingDef>
<!-- 联络台 --> <!-- 联络台 -->
<!-- <ThingDef ParentName="BuildingBase"> <!-- <ThingDef ParentName="BuildingBase">
@@ -751,4 +762,71 @@
</building> </building>
<clearBuildingArea>false</clearBuildingArea> <clearBuildingArea>false</clearBuildingArea>
</ThingDef> --> </ThingDef> -->
<!-- 外挂炮台 -->
<ThingDef ParentName="BuildingBase">
<defName>WUla_Cat_Turret</defName>
<label>乌拉猫猫炮塔</label>
<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上充当临时炮台。这种“炮台”依附于墙壁不会阻碍通行深受爱猫TV好评。</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
<drawOffset>(0,0,-0.16)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
<shadowData>
<offset>(-0.13,-0.87,-0.1)</offset>
<volume>(0.5,0.4,1.05)</volume>
</shadowData>
</graphicData>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<designationCategory>Security</designationCategory>
<stealable>false</stealable>
<size>(1,1)</size>
<passability>Standable</passability>
<terrainAffordanceNeeded IsNull="True" />
<pathCost>0</pathCost>
<fillPercent>0.4</fillPercent>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Stunnable">
<affectedDamageDefs>
<li>Stun</li>
<li>EMP</li>
</affectedDamageDefs>
<adaptableDamageDefs>
<li>EMP</li>
</adaptableDamageDefs>
</li>
</comps>
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<Flammability>0</Flammability>
<Mass>30</Mass>
<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
<Beauty>-20</Beauty>
</statBases>
<damageMultipliers>
<li>
<damageDef>Flame</damageDef>
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<!-- <generateCommonality>4</generateCommonality> -->
<building>
<isEdifice>false</isEdifice>
<isAttachment>true</isAttachment>
<combatPower>220</combatPower>
<turretGunDef>WULA_RW_Base_AR</turretGunDef>
<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
<soundAmbient>MechTurretBig_Call</soundAmbient>
</building>
<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
</ThingDef>
</Defs> </Defs>

13
Patches/Patch.xml Normal file
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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>Wula_DarkEnergy_FuelTank</li>
</value>
</li>
</operations>
</Operation>
</Patch>

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