暂存模式切换
This commit is contained in:
@@ -28,10 +28,10 @@
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>1.0</AccuracyTouch>
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<AccuracyShort>1.0</AccuracyShort>
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<AccuracyMedium>1.0</AccuracyMedium>
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<AccuracyLong>1.0</AccuracyLong>
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<AccuracyTouch>0.3</AccuracyTouch>
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<AccuracyShort>0.8</AccuracyShort>
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<AccuracyMedium>0.9</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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@@ -55,7 +55,9 @@
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
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@@ -63,9 +65,9 @@
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<maxHits>-1</maxHits> <!-- 无限穿透 -->
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<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
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<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
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<maxHits>-1</maxHits> <!-- 无限穿透 -->
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<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
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<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
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</li>
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</modExtensions>
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<tickerType>Normal</tickerType>
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@@ -85,4 +87,242 @@
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</projectile>
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</ThingDef>
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<!-- Penetrating Beam Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
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<label>SLb-15 "三叉戟"</label>
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<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.72</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.6</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<range>28</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
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<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
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</li>
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</comps>
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</ThingDef>
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<!-- Penetrating Beam Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Penetrating_Beam_Rifle_Ranged</defName>
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<label>SLb-15 "三叉戟"(远射)</label>
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<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.8</AccuracyShort>
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<AccuracyMedium>0.9</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
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<warmupTime>3.0</warmupTime>
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<range>38</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
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<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
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</li>
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</comps>
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<!--加上这个就行-->
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<!-- <tickerType>Normal</tickerType> -->
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<!--避免被生成-->
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<generateCommonality>0</generateCommonality>
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<!--不可制作-->
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<recipeMaker Inherit="False" />
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</ThingDef>
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<!--三叉模式-->
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Penetrating_Beam</defName>
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<label>穿透光束</label>
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<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
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<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
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<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
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<preventFriendlyFire>false</preventFriendlyFire>
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<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageAmountBase>5</damageAmountBase>
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<armorPenetrationBase>0.8</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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</projectile>
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</ThingDef>
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<!--集束模式-->
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Penetrating_Beam_Ranged</defName>
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<label>穿透光束</label>
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<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
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<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
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<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
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<preventFriendlyFire>false</preventFriendlyFire>
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<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<armorPenetrationBase>0.8</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_WULA_RW_Penetrating_Beam</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<solidTime>0.1</solidTime>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<shaderParameters>
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<_ScrollSpeedA>0</_ScrollSpeedA>
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<_ScrollSpeedB>0</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
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<label>武装解放 / 武装闭锁</label>
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<description>控制分光棱镜档位,以决定SLb-15 "三叉戟"是否切换到光束散射模式。</description>
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<cooldownTicksRange>601</cooldownTicksRange>
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<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
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<hostile>false</hostile>
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<showOnCharacterCard>false</showOnCharacterCard>
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<aiCanUse>false</aiCanUse>
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<targetRequired>false</targetRequired>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<Ability_Duration>10</Ability_Duration>-->
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityEffect">
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<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
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</li>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>WULA_HediffSwitchDuration</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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</li>-->
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</comps>
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</AbilityDef>
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</Defs>
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@@ -1,106 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- Penetrating Beam Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
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<label>SLb-15 "三叉戟"</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
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<techLevel>Spacer</techLevel>
|
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<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.72</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.6</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>Mote_WULA_RW_Penetrating_Beam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0.1</fadeInTime>
|
||||
<fadeOutTime>0.1</fadeOutTime>
|
||||
<solidTime>0.1</solidTime>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<shaderParameters>
|
||||
<_ScrollSpeedA>0</_ScrollSpeedA>
|
||||
<_ScrollSpeedB>0</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user