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@@ -190,7 +190,6 @@
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<maxEnergyLevelPercentage>0.9</maxEnergyLevelPercentage>
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<emergencyPriority>9.5</emergencyPriority>
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</li>
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<li Class="JobGiver_GetRest"/>
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<li Class="JobGiver_SatisfyChemicalNeed"/>
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<li Class="JobGiver_SatifyChemicalDependency" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="JobGiver_GetHemogen" MayRequire="Ludeon.RimWorld.Biotech" />
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9
1.6/Defs/JobDefs/WULA_Jobs.xml
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9
1.6/Defs/JobDefs/WULA_Jobs.xml
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@@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<JobDef>
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<defName>WULA_LayDownToCharge</defName>
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<driverClass>WulaFallenEmpire.JobDriver_WulaLayDownToCharge</driverClass>
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<reportString>正在充电。</reportString>
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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</Defs>
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@@ -1,6 +1,6 @@
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using RimWorld;
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using System.Collections.Generic;
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using Verse;
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using System.Linq;
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namespace WulaFallenEmpire
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{
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@@ -17,60 +17,53 @@ namespace WulaFallenEmpire
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public class CompChargingBed : ThingComp
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{
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private Pawn lastOccupant;
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private CompProperties_ChargingBed Props => (CompProperties_ChargingBed)props;
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public CompProperties_ChargingBed Props => (CompProperties_ChargingBed)props;
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private List<Pawn> chargingPawns = new List<Pawn>();
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public override void CompTick()
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{
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base.CompTick();
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var bed = (Building_Bed)parent;
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var occupants = new HashSet<Pawn>(bed.CurOccupants);
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if (parent is Building_Bed bed)
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for (int i = chargingPawns.Count - 1; i >= 0; i--)
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{
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Pawn currentOccupant = bed.CurOccupants.FirstOrDefault();
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if (currentOccupant != lastOccupant)
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var pawn = chargingPawns[i];
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if (!occupants.Contains(pawn))
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{
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Log.Message($"[CompChargingBed] Occupant changed. Old: {lastOccupant?.Name.ToStringShort ?? "null"}, New: {currentOccupant?.Name.ToStringShort ?? "null"} on {parent.Label}");
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffDef);
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if (hediff != null)
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{
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pawn.health.RemoveHediff(hediff);
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}
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// Pawn starts resting
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if (currentOccupant != null && lastOccupant == null)
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{
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if (IsWula(currentOccupant))
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{
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Log.Message($"[CompChargingBed] {currentOccupant.Name.ToStringShort} started resting. Applying hediff.");
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ApplyChargingHediff(currentOccupant);
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}
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}
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// Pawn stops resting
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else if (currentOccupant == null && lastOccupant != null)
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{
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// Logic to remove hediff is now in the JobDriver, but we can log the event.
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if (IsWula(lastOccupant))
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{
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Log.Message($"[CompChargingBed] {lastOccupant.Name.ToStringShort} stopped resting.");
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chargingPawns.RemoveAt(i);
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}
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}
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lastOccupant = currentOccupant;
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}
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}
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private bool IsWula(Pawn pawn)
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if (bed.AnyOccupants)
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{
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return pawn.def.defName == Props.raceDefName || pawn.def.defName == (Props.raceDefName + "Real");
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}
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private void ApplyChargingHediff(Pawn pawn)
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foreach (var pawn in bed.CurOccupants)
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{
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var powerComp = parent.GetComp<CompPowerTrader>();
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Log.Message($"[CompChargingBed] Trying to apply hediff to {pawn.Name.ToStringShort}. PowerOn: {powerComp?.PowerOn}. HasHediff: {pawn.health.hediffSet.HasHediff(Props.hediffDef)}");
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if (powerComp != null && powerComp.PowerOn && !pawn.health.hediffSet.HasHediff(Props.hediffDef))
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if (pawn.def.defName == Props.raceDefName)
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{
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if (!pawn.health.hediffSet.HasHediff(Props.hediffDef))
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{
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Log.Message($"[CompChargingBed] Adding hediff to {pawn.Name.ToStringShort}.");
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pawn.health.AddHediff(Props.hediffDef);
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if (!chargingPawns.Contains(pawn))
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{
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chargingPawns.Add(pawn);
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}
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}
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}
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}
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}
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Collections.Look(ref chargingPawns, "chargingPawns", LookMode.Reference);
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}
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}
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}
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@@ -5,40 +5,52 @@ using Verse.AI;
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namespace WulaFallenEmpire
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{
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public class JobDriver_WulaLayDownToCharge : JobDriver_LayDown
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public class JobDriver_WulaLayDownToCharge : JobDriver
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{
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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return pawn.Reserve(job.targetA, job, 1, -1, null, errorOnFailed);
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.AddFinishAction(jobCondition =>
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{
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Log.Message($"[JobDriver_WulaLayDownToCharge] Job finishing for {pawn.Name.ToStringShort} with condition {jobCondition}. Removing hediff.");
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("WULA_ChargingHediff"));
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var bed = (Building_Bed)job.targetA.Thing;
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var comp = bed.GetComp<CompChargingBed>();
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if (comp == null) return;
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(comp.Props.hediffDef);
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if (hediff != null)
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{
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pawn.health.RemoveHediff(hediff);
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Log.Message($"[JobDriver_WulaLayDownToCharge] Hediff removed from {pawn.Name.ToStringShort}.");
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}
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else
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{
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Log.Message($"[JobDriver_WulaLayDownToCharge] No hediff found on {pawn.Name.ToStringShort} to remove.");
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}
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});
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foreach (Toil toil in base.MakeNewToils())
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{
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yield return toil;
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}
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yield return Toils_Bed.GotoBed(TargetIndex.A);
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Toil layDownAndCharge = Toils_LayDown.LayDown(TargetIndex.A, true, false, false, false);
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layDownAndCharge.AddPreInitAction(delegate
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{
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if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("WULA_ChargingHediff")))
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{
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var bed = (Building_Bed)job.targetA.Thing;
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var comp = bed.GetComp<CompChargingBed>();
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if (comp != null && !pawn.health.hediffSet.HasHediff(comp.Props.hediffDef))
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{
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pawn.health.AddHediff(comp.Props.hediffDef);
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}
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}
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});
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layDownAndCharge.tickAction = delegate
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{
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if (pawn.IsHashIntervalTick(60))
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{
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var bed = (Building_Bed)job.targetA.Thing;
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var powerComp = bed.GetComp<CompPowerTrader>();
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var checkToil = new Toil
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{
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tickAction = delegate
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{
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if (powerComp != null && !powerComp.PowerOn)
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{
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Log.Message($"[JobDriver_WulaLayDownToCharge] Power lost for {pawn.Name.ToStringShort}. Ending job.");
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EndJobWith(JobCondition.Incompletable);
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return;
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}
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@@ -46,13 +58,12 @@ namespace WulaFallenEmpire
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Need_WulaEnergy energyNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>();
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if (energyNeed != null && energyNeed.CurLevelPercentage >= 0.99f)
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{
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Log.Message($"[JobDriver_WulaLayDownToCharge] {pawn.Name.ToStringShort} is fully charged. Ending job.");
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EndJobWith(JobCondition.Succeeded);
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}
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},
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defaultCompleteMode = ToilCompleteMode.Never
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}
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};
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yield return checkToil;
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yield return layDownAndCharge;
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}
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}
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}
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@@ -103,7 +103,7 @@ namespace WulaFallenEmpire
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Building_Bed bed = (Building_Bed)GenClosest.ClosestThingReachable(
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pawn.Position,
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pawn.Map,
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ThingRequest.ForDef(ThingDefOf_WULA.WULA_Charging_Station_Synth),
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ThingRequest.ForGroup(ThingRequestGroup.BuildingArtificial),
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PathEndMode.InteractionCell,
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TraverseParms.For(pawn),
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9999f,
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@@ -112,6 +112,9 @@ namespace WulaFallenEmpire
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Building_Bed bed_internal = b as Building_Bed;
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if (bed_internal == null) return false;
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var chargingComp = bed_internal.GetComp<CompChargingBed>();
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if (chargingComp == null) return false;
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var powerComp = bed_internal.GetComp<CompPowerTrader>();
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return !bed_internal.IsForbidden(pawn) &&
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pawn.CanReserve(bed_internal) &&
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