乌拉自己找吃的

This commit is contained in:
2025-07-21 19:01:33 +08:00
parent 885d2f7ad7
commit 0f24b38d71
17 changed files with 182 additions and 39 deletions

Binary file not shown.

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>WULA_IngestEnergy</defName>
<defName>WULA_IngestWulaEnergy</defName>
<driverClass>WulaFallenEmpire.JobDriver_IngestWulaEnergy</driverClass>
<reportString>正在摄取能量。</reportString>
<allowOpportunisticPrefix>true</allowOpportunisticPrefix>

View File

@@ -1777,6 +1777,8 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
@@ -1875,6 +1877,8 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>

View File

@@ -414,8 +414,7 @@
<race>
<fleshType>WULA_Fleshtype</fleshType>
<!-- AI行为勿改 -->
<thinkTreeMain>Humanlike</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<thinkTreeMain>WULA_Humanlike</thinkTreeMain>
<!-- 智力水平 -->
<intelligence>Humanlike</intelligence>
<!-- 血液,不流血 -->

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThinkTreeDef>
<defName>WULA_Humanlike</defName>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<!-- Add our custom JobGiver for Wula energy here -->
<li Class="WulaFallenEmpire.JobGiver_WulaGetEnergy">
<minEnergyLevelPercentage>0.3</minEnergyLevelPercentage> <!-- 能量低于30%时开始寻找 -->
<emergencyThreshold>0.1</emergencyThreshold> <!-- 能量低于10%时非常紧急 -->
<normalPriority>5.0</normalPriority>
<emergencyPriority>9.5</emergencyPriority>
</li>
<!-- Include original Humanlike think tree -->
<li Class="ThinkNode_Subtree">
<treeDef>Humanlike</treeDef>
</li>
<!-- Include original HumanlikeConstant think tree -->
<li Class="ThinkNode_Subtree">
<treeDef>HumanlikeConstant</treeDef>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

View File

@@ -106,4 +106,5 @@
</li>
</modExtensions>
</WorkGiverDef>
</Defs>

View File

@@ -2,12 +2,16 @@
"Version": 1,
"WorkspaceRootPath": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\",
"Documents": [
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\common\\rimworld\\mods\\3516260226\\source\\wulafallenempire\\ingestpatch.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:ingestpatch.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\common\\rimworld\\mods\\3516260226\\source\\wulafallenempire\\hediffcomp_regeneratebackstory.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\hediffcomp_regeneratebackstory.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:hediffcomp_regeneratebackstory.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
@@ -17,10 +21,6 @@
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\wulafallenempiremod.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:wulafallenempiremod.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
}
],
"DocumentGroupContainers": [
@@ -30,21 +30,8 @@
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": 0,
"SelectedChildIndex": 6,
"Children": [
{
"$type": "Document",
"DocumentIndex": 0,
"Title": "IngestPatch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\IngestPatch.cs",
"RelativeDocumentMoniker": "IngestPatch.cs",
"ToolTip": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\IngestPatch.cs",
"RelativeToolTip": "IngestPatch.cs",
"ViewState": "AQIAAAAAAAAAAAAAAADwvwoAAAAFAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-20T17:09:27.916Z",
"EditorCaption": ""
},
{
"$type": "Bookmark",
"Name": "ST:0:0:{1c4feeaa-4718-4aa9-859d-94ce25d182ba}"
@@ -52,6 +39,19 @@
{
"$type": "Document",
"DocumentIndex": 1,
"Title": "IngestPatch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\IngestPatch.cs",
"RelativeDocumentMoniker": "IngestPatch.cs",
"ToolTip": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\IngestPatch.cs",
"RelativeToolTip": "IngestPatch.cs",
"ViewState": "AQIAACEAAAAAAAAAAAAowEwAAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-20T17:09:27.916Z",
"EditorCaption": ""
},
{
"$type": "Document",
"DocumentIndex": 2,
"Title": "HediffComp_RegenerateBackstory.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\HediffComp_RegenerateBackstory.cs",
"RelativeDocumentMoniker": "HediffComp_RegenerateBackstory.cs",
@@ -59,12 +59,11 @@
"RelativeToolTip": "HediffComp_RegenerateBackstory.cs",
"ViewState": "AQIAAAAAAAAAAAAAAAAAAHIAAAABAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-18T11:23:19.064Z",
"EditorCaption": ""
"WhenOpened": "2025-07-18T11:23:19.064Z"
},
{
"$type": "Document",
"DocumentIndex": 3,
"DocumentIndex": 4,
"Title": "WulaFallenEmpireMod.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\WulaFallenEmpireMod.cs",
"RelativeDocumentMoniker": "WulaFallenEmpireMod.cs",
@@ -80,7 +79,7 @@
},
{
"$type": "Document",
"DocumentIndex": 2,
"DocumentIndex": 3,
"Title": "MechanitorPatch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\MechanitorPatch.cs",
"RelativeDocumentMoniker": "MechanitorPatch.cs",
@@ -92,7 +91,7 @@
},
{
"$type": "Document",
"DocumentIndex": 4,
"DocumentIndex": 0,
"Title": "Building_Wula_DarkEnergy_Engine.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
"RelativeDocumentMoniker": "Building_Wula_DarkEnergy_Engine.cs",
@@ -100,7 +99,8 @@
"RelativeToolTip": "Building_Wula_DarkEnergy_Engine.cs",
"ViewState": "AQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-14T12:24:18.86Z"
"WhenOpened": "2025-07-14T12:24:18.86Z",
"EditorCaption": ""
}
]
}

View File

@@ -7,6 +7,9 @@
{
"name": "Data",
"path": "../../../../Data"
},
{
"path": "../../../3256974620"
}
],
"settings": {}

View File

@@ -8,10 +8,11 @@ namespace WulaFallenEmpire
public int durationTicks = 600; // 默认10秒
public HediffDef hediffDef;
public bool requireDowned = true; // 是否需要倒地才能使用
public SoundDef soundCast;
public CompProperties_AbilityEmergencyEnergyRestore()
{
compClass = typeof(CompAbilityEffect_EmergencyEnergyRestore);
}
}
}
}

View File

@@ -79,13 +79,7 @@ namespace WulaFallenEmpire
[HarmonyPostfix]
public static void Command_Ability_GizmoDisabled_Postfix(Command_Ability __instance, ref bool __result)
{
// 使用反射获取ability字段
var abilityField = typeof(Command_Ability).GetField("ability", BindingFlags.Instance | BindingFlags.NonPublic);
if (abilityField == null) return;
Ability ability = (Ability)abilityField.GetValue(__instance);
if (ability == null) return;
var ability = (Ability)typeof(Command_Ability).GetField("ability", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
if (ability.def.defName == "WULA_EmergencyEnergyRestore")
{
Log.Message($"[EmergencyAbilityPatches] Command_Ability_GizmoDisabled_Postfix for {ability.pawn?.LabelShort}, initial result: {__result}");

View File

@@ -0,0 +1,12 @@
using Verse;
namespace WulaFallenEmpire
{
public class JobGiverDefExtension_WulaGetEnergy : DefModExtension
{
public float minEnergyLevelPercentage = 0.3f;
public float emergencyThreshold = 0.1f;
public float normalPriority = 5f;
public float emergencyPriority = 9.5f;
}
}

View File

@@ -0,0 +1,98 @@
using RimWorld;
using Verse;
using Verse.AI;
using System.Linq; // For FirstOrDefault
namespace WulaFallenEmpire
{
public class JobGiver_WulaGetEnergy : ThinkNode_JobGiver
{
public float minEnergyLevelPercentage = 0.3f;
public float emergencyThreshold = 0.1f;
public float normalPriority = 5f;
public float emergencyPriority = 9.5f;
public override ThinkNode DeepCopy(bool resolve = true)
{
JobGiver_WulaGetEnergy obj = (JobGiver_WulaGetEnergy)base.DeepCopy(resolve);
obj.minEnergyLevelPercentage = minEnergyLevelPercentage;
obj.emergencyThreshold = emergencyThreshold;
obj.normalPriority = normalPriority;
obj.emergencyPriority = emergencyPriority;
return obj;
}
public override float GetPriority(Pawn pawn)
{
Need_WulaEnergy energyNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>();
if (energyNeed == null)
{
return 0f;
}
// 如果能量充足,则不需要寻找能量核心
if (energyNeed.CurLevelPercentage > minEnergyLevelPercentage)
{
return 0f;
}
// 如果能量非常低,给予高优先级
if (energyNeed.CurLevelPercentage < emergencyThreshold)
{
return emergencyPriority;
}
// 否则,给予中等优先级
return normalPriority;
}
protected override Job TryGiveJob(Pawn pawn)
{
Need_WulaEnergy energyNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>();
if (energyNeed == null || energyNeed.CurLevelPercentage > minEnergyLevelPercentage)
{
return null;
}
// 寻找最佳能量核心
Thing bestEnergySource = GenClosest.ClosestThingReachable(
pawn.Position,
pawn.Map,
ThingRequest.ForGroup(ThingRequestGroup.HaulableEver), // 扫描所有可搬运的物品
PathEndMode.ClosestTouch,
TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false),
9999f,
(Thing t) =>
{
// 检查物品是否是能量核心
ThingDefExtension_EnergySource energySourceExt = t.def.GetModExtension<ThingDefExtension_EnergySource>();
if (energySourceExt == null)
{
return false;
}
// 检查物品是否可摄取
if (!t.IngestibleNow)
{
return false;
}
// 检查物品是否被禁止或无法预留
if (t.IsForbidden(pawn) || !pawn.CanReserve(t, 1, -1, null, false))
{
return false;
}
return true;
}
);
if (bestEnergySource != null)
{
// 创建摄取能量核心的Job
Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_IngestWulaEnergy"), bestEnergySource);
job.count = 1; // 每次摄取一个
return job;
}
return null;
}
}
}

View File

@@ -10,5 +10,7 @@ namespace WulaFallenEmpire
public float maxLevel = 1.0f;
// 运送能量的阈值
public float deliverEnergyThreshold = 0.5f;
// 自动摄取能量的阈值
public float autoIngestThreshold = 0.5f;
}
}

View File

@@ -39,6 +39,7 @@ namespace WulaFallenEmpire
public bool applyDamageToExplosionCellsNeighbors = true;
public float chanceToStartFire = 0f;
public bool damageFalloff = true;
public float screenShakeFactor = 0f; // 新增:屏幕震动因子
public VerbPropertiesExplosiveBeam()
{
@@ -46,4 +47,4 @@ namespace WulaFallenEmpire
verbClass = typeof(Verb_ShootBeamExplosive);
}
}
}
}

View File

@@ -71,7 +71,8 @@ namespace WulaFallenEmpire
doVisualEffects: true,
propagationSpeed: 0.6f,
excludeRadius: 0f,
doSoundEffects: false // 我们手动处理音效
doSoundEffects: false, // 我们手动处理音效
screenShakeFactor: explosiveProps.screenShakeFactor // 新增:屏幕震动因子
);
// 生成额外的视觉效果
@@ -89,4 +90,4 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref explosionShotCounter, "explosionShotCounter", 0);
}
}
}
}

View File

@@ -86,6 +86,8 @@
<Compile Include="CompWulaShieldBelt.cs" />
<Compile Include="WulaShieldBeltPatches.cs" />
<Compile Include="EmergencyAbilityPatches.cs" />
<Compile Include="JobGiver_WulaGetEnergy.cs" />
<Compile Include="JobGiverDefExtension_WulaGetEnergy.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />