乌拉自己找吃的

This commit is contained in:
2025-07-21 19:01:33 +08:00
parent 885d2f7ad7
commit 0f24b38d71
17 changed files with 182 additions and 39 deletions

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@@ -2,12 +2,16 @@
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@@ -17,10 +21,6 @@
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@@ -52,6 +39,19 @@
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@@ -59,12 +59,11 @@
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@@ -80,7 +79,7 @@
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@@ -92,7 +91,7 @@
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@@ -7,6 +7,9 @@
{
"name": "Data",
"path": "../../../../Data"
},
{
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}
],
"settings": {}

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@@ -8,10 +8,11 @@ namespace WulaFallenEmpire
public int durationTicks = 600; // 默认10秒
public HediffDef hediffDef;
public bool requireDowned = true; // 是否需要倒地才能使用
public SoundDef soundCast;
public CompProperties_AbilityEmergencyEnergyRestore()
{
compClass = typeof(CompAbilityEffect_EmergencyEnergyRestore);
}
}
}
}

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@@ -79,13 +79,7 @@ namespace WulaFallenEmpire
[HarmonyPostfix]
public static void Command_Ability_GizmoDisabled_Postfix(Command_Ability __instance, ref bool __result)
{
// 使用反射获取ability字段
var abilityField = typeof(Command_Ability).GetField("ability", BindingFlags.Instance | BindingFlags.NonPublic);
if (abilityField == null) return;
Ability ability = (Ability)abilityField.GetValue(__instance);
if (ability == null) return;
var ability = (Ability)typeof(Command_Ability).GetField("ability", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
if (ability.def.defName == "WULA_EmergencyEnergyRestore")
{
Log.Message($"[EmergencyAbilityPatches] Command_Ability_GizmoDisabled_Postfix for {ability.pawn?.LabelShort}, initial result: {__result}");

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@@ -0,0 +1,12 @@
using Verse;
namespace WulaFallenEmpire
{
public class JobGiverDefExtension_WulaGetEnergy : DefModExtension
{
public float minEnergyLevelPercentage = 0.3f;
public float emergencyThreshold = 0.1f;
public float normalPriority = 5f;
public float emergencyPriority = 9.5f;
}
}

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@@ -0,0 +1,98 @@
using RimWorld;
using Verse;
using Verse.AI;
using System.Linq; // For FirstOrDefault
namespace WulaFallenEmpire
{
public class JobGiver_WulaGetEnergy : ThinkNode_JobGiver
{
public float minEnergyLevelPercentage = 0.3f;
public float emergencyThreshold = 0.1f;
public float normalPriority = 5f;
public float emergencyPriority = 9.5f;
public override ThinkNode DeepCopy(bool resolve = true)
{
JobGiver_WulaGetEnergy obj = (JobGiver_WulaGetEnergy)base.DeepCopy(resolve);
obj.minEnergyLevelPercentage = minEnergyLevelPercentage;
obj.emergencyThreshold = emergencyThreshold;
obj.normalPriority = normalPriority;
obj.emergencyPriority = emergencyPriority;
return obj;
}
public override float GetPriority(Pawn pawn)
{
Need_WulaEnergy energyNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>();
if (energyNeed == null)
{
return 0f;
}
// 如果能量充足,则不需要寻找能量核心
if (energyNeed.CurLevelPercentage > minEnergyLevelPercentage)
{
return 0f;
}
// 如果能量非常低,给予高优先级
if (energyNeed.CurLevelPercentage < emergencyThreshold)
{
return emergencyPriority;
}
// 否则,给予中等优先级
return normalPriority;
}
protected override Job TryGiveJob(Pawn pawn)
{
Need_WulaEnergy energyNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>();
if (energyNeed == null || energyNeed.CurLevelPercentage > minEnergyLevelPercentage)
{
return null;
}
// 寻找最佳能量核心
Thing bestEnergySource = GenClosest.ClosestThingReachable(
pawn.Position,
pawn.Map,
ThingRequest.ForGroup(ThingRequestGroup.HaulableEver), // 扫描所有可搬运的物品
PathEndMode.ClosestTouch,
TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false),
9999f,
(Thing t) =>
{
// 检查物品是否是能量核心
ThingDefExtension_EnergySource energySourceExt = t.def.GetModExtension<ThingDefExtension_EnergySource>();
if (energySourceExt == null)
{
return false;
}
// 检查物品是否可摄取
if (!t.IngestibleNow)
{
return false;
}
// 检查物品是否被禁止或无法预留
if (t.IsForbidden(pawn) || !pawn.CanReserve(t, 1, -1, null, false))
{
return false;
}
return true;
}
);
if (bestEnergySource != null)
{
// 创建摄取能量核心的Job
Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_IngestWulaEnergy"), bestEnergySource);
job.count = 1; // 每次摄取一个
return job;
}
return null;
}
}
}

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@@ -10,5 +10,7 @@ namespace WulaFallenEmpire
public float maxLevel = 1.0f;
// 运送能量的阈值
public float deliverEnergyThreshold = 0.5f;
// 自动摄取能量的阈值
public float autoIngestThreshold = 0.5f;
}
}

View File

@@ -39,6 +39,7 @@ namespace WulaFallenEmpire
public bool applyDamageToExplosionCellsNeighbors = true;
public float chanceToStartFire = 0f;
public bool damageFalloff = true;
public float screenShakeFactor = 0f; // 新增:屏幕震动因子
public VerbPropertiesExplosiveBeam()
{
@@ -46,4 +47,4 @@ namespace WulaFallenEmpire
verbClass = typeof(Verb_ShootBeamExplosive);
}
}
}
}

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@@ -71,7 +71,8 @@ namespace WulaFallenEmpire
doVisualEffects: true,
propagationSpeed: 0.6f,
excludeRadius: 0f,
doSoundEffects: false // 我们手动处理音效
doSoundEffects: false, // 我们手动处理音效
screenShakeFactor: explosiveProps.screenShakeFactor // 新增:屏幕震动因子
);
// 生成额外的视觉效果
@@ -89,4 +90,4 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref explosionShotCounter, "explosionShotCounter", 0);
}
}
}
}

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@@ -86,6 +86,8 @@
<Compile Include="CompWulaShieldBelt.cs" />
<Compile Include="WulaShieldBeltPatches.cs" />
<Compile Include="EmergencyAbilityPatches.cs" />
<Compile Include="JobGiver_WulaGetEnergy.cs" />
<Compile Include="JobGiverDefExtension_WulaGetEnergy.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />