2025-8-26
This commit is contained in:
@@ -400,6 +400,126 @@
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<li>WulaSpecies</li>
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</recipeUsers>
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</RecipeDef>
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>WULA_Energy_Furnace_Hediff_JumpDrive_Engine</defName>
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<label></label>
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<description></description>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_JumpDrive_Engine</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Energy_Furnace_JumpDrive_Engine</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="AutoBlink.HediffCompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
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<!-- <gizmoIconPath></gizmoIconPath> -->
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<blinkIntervalTicks>480</blinkIntervalTicks>
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<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
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<cellsBeforeTarget>3</cellsBeforeTarget>
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<maxDistanceToBlink>40</maxDistanceToBlink>
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<minDistanceToBlink>6</minDistanceToBlink>
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<postBlinkStanceTicks>0</postBlinkStanceTicks>
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<playerFactionOnly>false</playerFactionOnly>
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<excludedJobDefs>
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<li>GotoWander</li>
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<li>Carried</li>
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</excludedJobDefs>
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<preBlinkSoundDefs>
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<li>AutoBlink_Skip_Small</li>
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</preBlinkSoundDefs>
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<postBlinkSoundDefs>
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<li>AutoBlink_Skip_Exit_Small</li>
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</postBlinkSoundDefs>
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<preBlinkEffecterDefs>
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<li>Skip_Entry</li>
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</preBlinkEffecterDefs>
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<postBlinkEffecterDefs>
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<li>Skip_ExitNoDelay</li>
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</postBlinkEffecterDefs>
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<preBlinkMoteDefs/>
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<postBlinkMoteDefs/>
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</li>
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</comps>
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</HediffDef>
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<ThingDef ParentName="BodyPartBionicBase">
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<defName>WULA_Energy_Furnace_JumpDrive_Engine</defName>
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<label></label>
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<description></description>
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<tradeability>None</tradeability>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_JumpDrive_Engine</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>200</Steel>
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<ComponentSpacer>6</ComponentSpacer>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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</statBases>
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>Install_WULA_Energy_Furnace_JumpDrive_Engine</defName>
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<label></label>
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<description></description>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_JumpDrive_Engine</ThingDef>
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<HediffDef>WULA_Energy_Furnace_Hediff_JumpDrive_Engine</HediffDef>
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</descriptionHyperlinks>
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<jobString></jobString>
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Energy_Furnace_JumpDrive_Engine</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_Energy_Furnace_JumpDrive_Engine</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>WULA_Energy_Furnace_Bodypart</li>
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</appliedOnFixedBodyParts>
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<addsHediff>WULA_Energy_Furnace_Hediff_JumpDrive_Engine</addsHediff>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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</RecipeDef>
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<!-- 处理器 -->
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<HediffDef ParentName="AddedBodyPartBase">
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@@ -25,6 +25,8 @@
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<offset>(0.1, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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@@ -165,6 +167,8 @@
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<offset>(0.1, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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@@ -418,6 +422,8 @@
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<size>(4,4)</size>
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<skyfaller>
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<anticipationSound>Shuttle_Landing</anticipationSound>
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@@ -458,6 +464,8 @@
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<size>(4,4)</size>
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<skyfaller>
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<reversed>true</reversed>
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@@ -106,6 +106,7 @@
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Recharge_WULA_Charge_Cube</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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@@ -186,6 +187,7 @@
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<li>Make_Component_By_WULA_Cube_Productor</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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<li>Make_WULA_Neutronium</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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@@ -2,43 +2,43 @@
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<LanguageData>
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<!-- Building_ArmedShuttleWithPocket 相关文本 -->
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<WULA.PocketSpace.Status>内部空间状态</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Status>生活区状态</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Ready>已就绪</WULA.PocketSpace.Ready>
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<WULA.PocketSpace.NotGenerated>未初始化</WULA.PocketSpace.NotGenerated>
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<!-- Gizmo 按钮文本 -->
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<WULA.PocketSpace.Initialize>初始化内部空间</WULA.PocketSpace.Initialize>
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<WULA.PocketSpace.InitializeDesc>初始化穿梭机的内部口袋空间。这将在穿梭机内部创建维度储存空间。</WULA.PocketSpace.InitializeDesc>
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<WULA.PocketSpace.Initialize>初始化生活区</WULA.PocketSpace.Initialize>
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<WULA.PocketSpace.InitializeDesc>初始化穿梭机的内部口袋空间。这将在穿梭机内部创建一个可供成员休息工作的生活区。</WULA.PocketSpace.InitializeDesc>
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<WULA.PocketSpace.Enter>进入内部空间</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.Enter>进入生活区</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.EnterDesc>进入穿梭机的内部口袋空间。选中的殖民者将被传送到内部空间。</WULA.PocketSpace.EnterDesc>
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<WULA.PocketSpace.ViewMap>查看内部空间</WULA.PocketSpace.ViewMap>
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<WULA.PocketSpace.ViewMap>查看生活区</WULA.PocketSpace.ViewMap>
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<WULA.PocketSpace.ViewMapDesc>切换视角到穿梭机的内部口袋空间。</WULA.PocketSpace.ViewMapDesc>
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<!-- 消息文本 -->
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<WULA.PocketSpace.CannotInitialize>无法初始化内部空间。</WULA.PocketSpace.CannotInitialize>
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<WULA.PocketSpace.AlreadyInitialized>内部空间已经初始化。</WULA.PocketSpace.AlreadyInitialized>
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<WULA.PocketSpace.InitializeSuccess>内部空间初始化成功。</WULA.PocketSpace.InitializeSuccess>
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<WULA.PocketSpace.InitializeFailed>内部空间初始化失败。</WULA.PocketSpace.InitializeFailed>
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<WULA.PocketSpace.CannotInitialize>无法初始化生活区。</WULA.PocketSpace.CannotInitialize>
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<WULA.PocketSpace.AlreadyInitialized>生活区已经初始化。</WULA.PocketSpace.AlreadyInitialized>
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<WULA.PocketSpace.InitializeSuccess>生活区初始化成功。</WULA.PocketSpace.InitializeSuccess>
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<WULA.PocketSpace.InitializeFailed>生活区初始化失败。</WULA.PocketSpace.InitializeFailed>
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<WULA.PocketSpace.CannotEnter>无法进入内部空间。</WULA.PocketSpace.CannotEnter>
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<WULA.PocketSpace.CannotEnter>无法进入生活区。</WULA.PocketSpace.CannotEnter>
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<WULA.PocketSpace.AccessDenied>访问被拒绝。</WULA.PocketSpace.AccessDenied>
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<WULA.PocketSpace.NotSpawned>穿梭机未部署。</WULA.PocketSpace.NotSpawned>
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<WULA.PocketSpace.TransportDisabled>传送功能已禁用(穿梭机飞行中)。</WULA.PocketSpace.TransportDisabled>
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<WULA.PocketSpace.NoTargetMap>无目标地图。</WULA.PocketSpace.NoTargetMap>
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<WULA.PocketSpace.CreationFailed>内部空间创建失败。</WULA.PocketSpace.CreationFailed>
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<WULA.PocketSpace.TransferSuccess>{0} 名人员已成功传送到内部空间。</WULA.PocketSpace.TransferSuccess>
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<WULA.PocketSpace.CreationFailed>生活区创建失败。</WULA.PocketSpace.CreationFailed>
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<WULA.PocketSpace.TransferSuccess>{0} 名人员已成功传送到生活区。</WULA.PocketSpace.TransferSuccess>
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<!-- 存储管理对话框 -->
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<WULA.PocketSpace.PawnCount>内部空间人员: {0}</WULA.PocketSpace.PawnCount>
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<WULA.PocketSpace.NoPawnsSelected>请选择至少一名殖民者进入内部空间。</WULA.PocketSpace.NoPawnsSelected>
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<WULA.PocketSpace.PawnCount>生活区人员: {0}</WULA.PocketSpace.PawnCount>
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<WULA.PocketSpace.NoPawnsSelected>请选择至少一名殖民者进入生活区。</WULA.PocketSpace.NoPawnsSelected>
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<!-- 退出点相关 -->
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<WULA.PocketSpace.ExitToMainMap>返回主地图</WULA.PocketSpace.ExitToMainMap>
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<WULA.PocketSpace.ExitToMainMapDesc>通过口袋空间出口返回主地图。</WULA.PocketSpace.ExitToMainMapDesc>
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<WULA.PocketSpace.ExitToMainMapDesc>通过生活区出口返回主地图。</WULA.PocketSpace.ExitToMainMapDesc>
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<WULA.PocketSpace.ExitSuccess>{0} 已成功返回主地图。</WULA.PocketSpace.ExitSuccess>
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||||
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</LanguageData>
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@@ -2,44 +2,44 @@
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<LanguageData>
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<!-- Building_ArmedShuttleWithPocket related text -->
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<WULA.PocketSpace.Status>Pocket space status</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Status>Living quarters status</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Ready>Ready</WULA.PocketSpace.Ready>
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<WULA.PocketSpace.NotGenerated>Not initialized</WULA.PocketSpace.NotGenerated>
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<WULA.PocketSpace.ItemCount>Stored items: {0}</WULA.PocketSpace.ItemCount>
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<!-- Gizmo button text -->
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<WULA.PocketSpace.Initialize>Initialize pocket space</WULA.PocketSpace.Initialize>
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<WULA.PocketSpace.InitializeDesc>Initialize the shuttle's internal pocket space. This will create the dimensional storage space inside the shuttle.</WULA.PocketSpace.InitializeDesc>
|
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<WULA.PocketSpace.Initialize>Initialize living quarters</WULA.PocketSpace.Initialize>
|
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<WULA.PocketSpace.InitializeDesc>Initialize the shuttle's internal living quarters. This will create the dimensional storage space inside the shuttle.</WULA.PocketSpace.InitializeDesc>
|
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|
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<WULA.PocketSpace.Enter>Enter pocket space</WULA.PocketSpace.Enter>
|
||||
<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal pocket space. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
|
||||
<WULA.PocketSpace.Enter>Enter living quarters</WULA.PocketSpace.Enter>
|
||||
<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal living quarters. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
|
||||
|
||||
<WULA.PocketSpace.SwitchTo>Switch to pocket space</WULA.PocketSpace.SwitchTo>
|
||||
<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal pocket space. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
|
||||
<WULA.PocketSpace.SwitchTo>Switch to living quarters</WULA.PocketSpace.SwitchTo>
|
||||
<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal living quarters. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
|
||||
|
||||
<WULA.PocketSpace.ManageStorage>Manage internal storage</WULA.PocketSpace.ManageStorage>
|
||||
<WULA.PocketSpace.ManageStorageDesc>Open internal container management interface to view and retrieve items stored in the pocket space.</WULA.PocketSpace.ManageStorageDesc>
|
||||
<WULA.PocketSpace.ManageStorageDesc>Open internal container management interface to view and retrieve items stored in the living quarters.</WULA.PocketSpace.ManageStorageDesc>
|
||||
|
||||
<!-- Message text -->
|
||||
<WULA.PocketSpace.CannotInitialize>Cannot initialize pocket space.</WULA.PocketSpace.CannotInitialize>
|
||||
<WULA.PocketSpace.AlreadyInitialized>Pocket space already initialized.</WULA.PocketSpace.AlreadyInitialized>
|
||||
<WULA.PocketSpace.InitializeSuccess>Pocket space initialized successfully.</WULA.PocketSpace.InitializeSuccess>
|
||||
<WULA.PocketSpace.InitializeFailed>Pocket space initialization failed.</WULA.PocketSpace.InitializeFailed>
|
||||
<WULA.PocketSpace.CannotInitialize>Cannot initialize living quarters.</WULA.PocketSpace.CannotInitialize>
|
||||
<WULA.PocketSpace.AlreadyInitialized>Living quarters already initialized.</WULA.PocketSpace.AlreadyInitialized>
|
||||
<WULA.PocketSpace.InitializeSuccess>Living quarters initialized successfully.</WULA.PocketSpace.InitializeSuccess>
|
||||
<WULA.PocketSpace.InitializeFailed>Living quarters initialization failed.</WULA.PocketSpace.InitializeFailed>
|
||||
|
||||
<WULA.PocketSpace.CannotEnter>Cannot enter pocket space.</WULA.PocketSpace.CannotEnter>
|
||||
<WULA.PocketSpace.CannotEnter>Cannot enter living quarters.</WULA.PocketSpace.CannotEnter>
|
||||
<WULA.PocketSpace.AccessDenied>Access denied.</WULA.PocketSpace.AccessDenied>
|
||||
<WULA.PocketSpace.TransportDisabled>Transport functionality disabled (shuttle in flight).</WULA.PocketSpace.TransportDisabled>
|
||||
<WULA.PocketSpace.NoTargetMap>No target map available.</WULA.PocketSpace.NoTargetMap>
|
||||
<WULA.PocketSpace.NotSpawned>Shuttle not deployed.</WULA.PocketSpace.NotSpawned>
|
||||
<WULA.PocketSpace.CreationFailed>Pocket space creation failed.</WULA.PocketSpace.CreationFailed>
|
||||
<WULA.PocketSpace.TransferSuccess>{0} personnel successfully transferred to pocket space.</WULA.PocketSpace.TransferSuccess>
|
||||
<WULA.PocketSpace.SwitchToPocket>About to switch to internal pocket space. Confirm?</WULA.PocketSpace.SwitchToPocket>
|
||||
<WULA.PocketSpace.CreationFailed>Living quarters creation failed.</WULA.PocketSpace.CreationFailed>
|
||||
<WULA.PocketSpace.TransferSuccess>{0} personnel successfully transferred to living quarters.</WULA.PocketSpace.TransferSuccess>
|
||||
<WULA.PocketSpace.SwitchToPocket>About to switch to internal living quarters. Confirm?</WULA.PocketSpace.SwitchToPocket>
|
||||
|
||||
<!-- Storage management dialog -->
|
||||
<WULA.PocketSpace.StorageManagement>Pocket space storage management</WULA.PocketSpace.StorageManagement>
|
||||
<WULA.PocketSpace.StorageManagement>Living quarters storage management</WULA.PocketSpace.StorageManagement>
|
||||
|
||||
<WULA.PocketSpace.PawnCount>Pocket space personnel: {0}</WULA.PocketSpace.PawnCount>
|
||||
<WULA.PocketSpace.NoPawnsSelected>Please select at least one colonist to enter the pocket space.</WULA.PocketSpace.NoPawnsSelected>
|
||||
<WULA.PocketSpace.PawnCount>Living quarters personnel: {0}</WULA.PocketSpace.PawnCount>
|
||||
<WULA.PocketSpace.NoPawnsSelected>Please select at least one colonist to enter the living quarters.</WULA.PocketSpace.NoPawnsSelected>
|
||||
<WULA.PocketSpace.NoPawnsAvailable>No available colonists.</WULA.PocketSpace.NoPawnsAvailable>
|
||||
<WULA.PocketSpace.AllColonists>All colonists ({0} people)</WULA.PocketSpace.AllColonists>
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
<!-- Exit point related -->
|
||||
<WULA.PocketSpace.ExitThroughPortal>Return through portal</WULA.PocketSpace.ExitThroughPortal>
|
||||
<WULA.PocketSpace.ExitAll>Return all</WULA.PocketSpace.ExitAll>
|
||||
<WULA.PocketSpace.ExitAllDesc>Transport all colonists from pocket space back to the main map.</WULA.PocketSpace.ExitAllDesc>
|
||||
<WULA.PocketSpace.ExitAllDesc>Transport all colonists from living quarters back to the main map.</WULA.PocketSpace.ExitAllDesc>
|
||||
<WULA.PocketSpace.ExitSuccess>{0} successfully returned to main map.</WULA.PocketSpace.ExitSuccess>
|
||||
<WULA.PocketSpace.ExitAllSuccess>{0} personnel have all returned to the main map.</WULA.PocketSpace.ExitAllSuccess>
|
||||
|
||||
|
||||
@@ -88,10 +88,10 @@
|
||||
</li>
|
||||
<li Class="AutoBlink.HediffCompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
|
||||
<!-- <gizmoIconPath></gizmoIconPath> -->
|
||||
<blinkIntervalTicks>480</blinkIntervalTicks>
|
||||
<blinkIntervalTicks>240</blinkIntervalTicks>
|
||||
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
|
||||
<cellsBeforeTarget>3</cellsBeforeTarget>
|
||||
<maxDistanceToBlink>40</maxDistanceToBlink>
|
||||
<cellsBeforeTarget>1</cellsBeforeTarget>
|
||||
<maxDistanceToBlink>60</maxDistanceToBlink>
|
||||
<minDistanceToBlink>4</minDistanceToBlink>
|
||||
<postBlinkStanceTicks>0</postBlinkStanceTicks>
|
||||
<playerFactionOnly>false</playerFactionOnly>
|
||||
|
||||
@@ -12,49 +12,49 @@
|
||||
<defName>WULA_FE_Spiritualist_Base_Technology1</defName>
|
||||
<label>乌拉帝国大教堂:科技阶段1</label>
|
||||
<description>这个科技没有任何用处,但是有一部分科技依托于此科技</description>
|
||||
<baseCost>8500000</baseCost>
|
||||
<baseCost>4000</baseCost>
|
||||
<researchViewX>0.00</researchViewX>
|
||||
<researchViewY>3.00</researchViewY>
|
||||
<techprintCount>1</techprintCount>
|
||||
<!-- <techprintCount>1</techprintCount>
|
||||
<techprintCommonality>3</techprintCommonality>
|
||||
<techprintMarketValue>10000</techprintMarketValue>
|
||||
<heldByFactionCategoryTags>
|
||||
<techprintMarketValue>10000</techprintMarketValue> -->
|
||||
<!-- <heldByFactionCategoryTags>
|
||||
<li>Wula_FE_Spiritualist_FactionTag</li>
|
||||
</heldByFactionCategoryTags>
|
||||
</heldByFactionCategoryTags> -->
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
|
||||
<defName>WULA_FE_Spiritualist_Base_Technology2</defName>
|
||||
<label>乌拉帝国大教堂:科技阶段2</label>
|
||||
<description>这个科技没有任何用处,但是有一部分科技依托于此科技</description>
|
||||
<baseCost>15000000</baseCost>
|
||||
<baseCost>5000</baseCost>
|
||||
<researchViewX>2.50</researchViewX>
|
||||
<researchViewY>3.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology1</li>
|
||||
</prerequisites>
|
||||
<techprintCount>1</techprintCount>
|
||||
<!-- <techprintCount>1</techprintCount>
|
||||
<techprintCommonality>3</techprintCommonality>
|
||||
<techprintMarketValue>10000</techprintMarketValue>
|
||||
<heldByFactionCategoryTags>
|
||||
<techprintMarketValue>10000</techprintMarketValue> -->
|
||||
<!-- <heldByFactionCategoryTags>
|
||||
<li>Wula_FE_Spiritualist_FactionTag</li>
|
||||
</heldByFactionCategoryTags>
|
||||
</heldByFactionCategoryTags> -->
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
|
||||
<defName>WULA_FE_Spiritualist_Base_Technology3</defName>
|
||||
<label>乌拉帝国大教堂:科技阶段3</label>
|
||||
<description>这个科技没有任何用处,但是有一部分科技依托于此科技</description>
|
||||
<baseCost>35000000</baseCost>
|
||||
<baseCost>6000</baseCost>
|
||||
<researchViewX>4.50</researchViewX>
|
||||
<researchViewY>3.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology2</li>
|
||||
</prerequisites>
|
||||
<techprintCount>1</techprintCount>
|
||||
<!-- <techprintCount>1</techprintCount>
|
||||
<techprintCommonality>3</techprintCommonality>
|
||||
<techprintMarketValue>10000</techprintMarketValue>
|
||||
<heldByFactionCategoryTags>
|
||||
<techprintMarketValue>10000</techprintMarketValue> -->
|
||||
<!-- <heldByFactionCategoryTags>
|
||||
<li>Wula_FE_Spiritualist_FactionTag</li>
|
||||
</heldByFactionCategoryTags>
|
||||
</heldByFactionCategoryTags> -->
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- <ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
|
||||
|
||||
@@ -58,11 +58,12 @@
|
||||
</li>
|
||||
</outcomeDoers>
|
||||
</ingestible>
|
||||
<recipeMaker Inherit="False" IsNull="True"/>
|
||||
<!-- <researchPrerequisite>PsychiteRefining</researchPrerequisite>
|
||||
<!-- <recipeMaker Inherit="False" IsNull="True"/> -->
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PsychiteRefining</researchPrerequisite>
|
||||
<soundWorking>Recipe_Drug</soundWorking>
|
||||
<displayPriority>1700</displayPriority>
|
||||
</recipeMaker> -->
|
||||
</recipeMaker>
|
||||
<!-- <costList>
|
||||
<PsychoidLeaves>8</PsychoidLeaves>
|
||||
</costList> -->
|
||||
@@ -116,4 +117,36 @@
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
<RecipeDef>
|
||||
<defName>Wula_Make_Zro</defName>
|
||||
<label>烧制泽洛</label>
|
||||
<description>使用尸体烧制泽洛。</description>
|
||||
<jobString>烧制中。</jobString>
|
||||
<workAmount>300</workAmount>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cremate</effectWorking>
|
||||
<soundWorking>Recipe_Cremate</soundWorking>
|
||||
<autoStripCorpses>true</autoStripCorpses>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology1</li>
|
||||
</researchPrerequisites>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>Corpses</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>CorpsesHumanlike</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<Wula_Zro>3</Wula_Zro>
|
||||
</products>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user