2025-8-26

This commit is contained in:
2025-08-26 17:08:00 +08:00
parent 68aa0ae501
commit 0f6de6a96a
8 changed files with 219 additions and 56 deletions

View File

@@ -2,44 +2,44 @@
<LanguageData>
<!-- Building_ArmedShuttleWithPocket related text -->
<WULA.PocketSpace.Status>Pocket space status</WULA.PocketSpace.Status>
<WULA.PocketSpace.Status>Living quarters status</WULA.PocketSpace.Status>
<WULA.PocketSpace.Ready>Ready</WULA.PocketSpace.Ready>
<WULA.PocketSpace.NotGenerated>Not initialized</WULA.PocketSpace.NotGenerated>
<WULA.PocketSpace.ItemCount>Stored items: {0}</WULA.PocketSpace.ItemCount>
<!-- Gizmo button text -->
<WULA.PocketSpace.Initialize>Initialize pocket space</WULA.PocketSpace.Initialize>
<WULA.PocketSpace.InitializeDesc>Initialize the shuttle's internal pocket space. This will create the dimensional storage space inside the shuttle.</WULA.PocketSpace.InitializeDesc>
<WULA.PocketSpace.Initialize>Initialize living quarters</WULA.PocketSpace.Initialize>
<WULA.PocketSpace.InitializeDesc>Initialize the shuttle's internal living quarters. This will create the dimensional storage space inside the shuttle.</WULA.PocketSpace.InitializeDesc>
<WULA.PocketSpace.Enter>Enter pocket space</WULA.PocketSpace.Enter>
<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal pocket space. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
<WULA.PocketSpace.Enter>Enter living quarters</WULA.PocketSpace.Enter>
<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal living quarters. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
<WULA.PocketSpace.SwitchTo>Switch to pocket space</WULA.PocketSpace.SwitchTo>
<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal pocket space. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
<WULA.PocketSpace.SwitchTo>Switch to living quarters</WULA.PocketSpace.SwitchTo>
<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal living quarters. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
<WULA.PocketSpace.ManageStorage>Manage internal storage</WULA.PocketSpace.ManageStorage>
<WULA.PocketSpace.ManageStorageDesc>Open internal container management interface to view and retrieve items stored in the pocket space.</WULA.PocketSpace.ManageStorageDesc>
<WULA.PocketSpace.ManageStorageDesc>Open internal container management interface to view and retrieve items stored in the living quarters.</WULA.PocketSpace.ManageStorageDesc>
<!-- Message text -->
<WULA.PocketSpace.CannotInitialize>Cannot initialize pocket space.</WULA.PocketSpace.CannotInitialize>
<WULA.PocketSpace.AlreadyInitialized>Pocket space already initialized.</WULA.PocketSpace.AlreadyInitialized>
<WULA.PocketSpace.InitializeSuccess>Pocket space initialized successfully.</WULA.PocketSpace.InitializeSuccess>
<WULA.PocketSpace.InitializeFailed>Pocket space initialization failed.</WULA.PocketSpace.InitializeFailed>
<WULA.PocketSpace.CannotInitialize>Cannot initialize living quarters.</WULA.PocketSpace.CannotInitialize>
<WULA.PocketSpace.AlreadyInitialized>Living quarters already initialized.</WULA.PocketSpace.AlreadyInitialized>
<WULA.PocketSpace.InitializeSuccess>Living quarters initialized successfully.</WULA.PocketSpace.InitializeSuccess>
<WULA.PocketSpace.InitializeFailed>Living quarters initialization failed.</WULA.PocketSpace.InitializeFailed>
<WULA.PocketSpace.CannotEnter>Cannot enter pocket space.</WULA.PocketSpace.CannotEnter>
<WULA.PocketSpace.CannotEnter>Cannot enter living quarters.</WULA.PocketSpace.CannotEnter>
<WULA.PocketSpace.AccessDenied>Access denied.</WULA.PocketSpace.AccessDenied>
<WULA.PocketSpace.TransportDisabled>Transport functionality disabled (shuttle in flight).</WULA.PocketSpace.TransportDisabled>
<WULA.PocketSpace.NoTargetMap>No target map available.</WULA.PocketSpace.NoTargetMap>
<WULA.PocketSpace.NotSpawned>Shuttle not deployed.</WULA.PocketSpace.NotSpawned>
<WULA.PocketSpace.CreationFailed>Pocket space creation failed.</WULA.PocketSpace.CreationFailed>
<WULA.PocketSpace.TransferSuccess>{0} personnel successfully transferred to pocket space.</WULA.PocketSpace.TransferSuccess>
<WULA.PocketSpace.SwitchToPocket>About to switch to internal pocket space. Confirm?</WULA.PocketSpace.SwitchToPocket>
<WULA.PocketSpace.CreationFailed>Living quarters creation failed.</WULA.PocketSpace.CreationFailed>
<WULA.PocketSpace.TransferSuccess>{0} personnel successfully transferred to living quarters.</WULA.PocketSpace.TransferSuccess>
<WULA.PocketSpace.SwitchToPocket>About to switch to internal living quarters. Confirm?</WULA.PocketSpace.SwitchToPocket>
<!-- Storage management dialog -->
<WULA.PocketSpace.StorageManagement>Pocket space storage management</WULA.PocketSpace.StorageManagement>
<WULA.PocketSpace.StorageManagement>Living quarters storage management</WULA.PocketSpace.StorageManagement>
<WULA.PocketSpace.PawnCount>Pocket space personnel: {0}</WULA.PocketSpace.PawnCount>
<WULA.PocketSpace.NoPawnsSelected>Please select at least one colonist to enter the pocket space.</WULA.PocketSpace.NoPawnsSelected>
<WULA.PocketSpace.PawnCount>Living quarters personnel: {0}</WULA.PocketSpace.PawnCount>
<WULA.PocketSpace.NoPawnsSelected>Please select at least one colonist to enter the living quarters.</WULA.PocketSpace.NoPawnsSelected>
<WULA.PocketSpace.NoPawnsAvailable>No available colonists.</WULA.PocketSpace.NoPawnsAvailable>
<WULA.PocketSpace.AllColonists>All colonists ({0} people)</WULA.PocketSpace.AllColonists>
@@ -47,7 +47,7 @@
<!-- Exit point related -->
<WULA.PocketSpace.ExitThroughPortal>Return through portal</WULA.PocketSpace.ExitThroughPortal>
<WULA.PocketSpace.ExitAll>Return all</WULA.PocketSpace.ExitAll>
<WULA.PocketSpace.ExitAllDesc>Transport all colonists from pocket space back to the main map.</WULA.PocketSpace.ExitAllDesc>
<WULA.PocketSpace.ExitAllDesc>Transport all colonists from living quarters back to the main map.</WULA.PocketSpace.ExitAllDesc>
<WULA.PocketSpace.ExitSuccess>{0} successfully returned to main map.</WULA.PocketSpace.ExitSuccess>
<WULA.PocketSpace.ExitAllSuccess>{0} personnel have all returned to the main map.</WULA.PocketSpace.ExitAllSuccess>