feat: 添加区域传送功能,模仿逆重飞船机制

This commit is contained in:
2025-12-07 18:24:21 +08:00
parent 6db39c8352
commit 1607946af8
10 changed files with 353 additions and 218 deletions

View File

@@ -5,7 +5,7 @@
<defName>WULA_AreaTeleportBeacon</defName>
<label>乌拉区域传送信标</label>
<description>负责协调殖民地与轨道上的乌拉帝国舰队进行材料输送的信标,空投建筑会优先从信标覆盖区域吸纳资源完成空投。</description>
<thingClass>Building_OrbitalTradeBeacon</thingClass>
<thingClass>Building</thingClass>
<thingCategories Inherit="False">
<li>BuildingsMisc</li>
</thingCategories>
@@ -32,12 +32,13 @@
<Steel>40</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<tickerType>Normal</tickerType>
<building>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<comps>
<li Class="WulaFallenEmpire.CompProperties_MapTeleporter">
<radius>7</radius>
<areaSize>(13, 13)</areaSize>
<warmupTicks>120</warmupTicks>
<requiredResearch>WULA_Colony_License_LV1_Technology</requiredResearch>
</li>
@@ -1029,4 +1030,6 @@
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,5 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="EtherealThingBase">
<defName>WULA_TeleportLandingMarker</defName>
<label>传送降落标记</label>
<description>用于标记传送降落位置。</description>
<thingClass>WulaFallenEmpire.WULA_TeleportLandingMarker</thingClass>
<graphicData>
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(13,13)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<rotatable>false</rotatable>
<selectable>true</selectable>
<hasCustomRectForSelector>true</hasCustomRectForSelector>
<drawerType>RealtimeOnly</drawerType>
<drawOffscreen>true</drawOffscreen>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_Prefab_Cleanzone_NewColonyBase_Beacon</defName>
<label>乌拉预制件空投信标-小型前哨站</label>

View File

@@ -113,5 +113,33 @@
<WULA_SelectCategoryFirst>请先选择一个分类</WULA_SelectCategoryFirst>
<WULA_GatheringMaterials>正在收集材料</WULA_GatheringMaterials>
<WULA_Paused>已暂停</WULA_Paused>
<!-- Area Teleporter -->
<WULA_CancelTeleport>取消传送</WULA_CancelTeleport>
<WULA_CancelTeleportDesc>取消当前的传送预热。</WULA_CancelTeleportDesc>
<WULA_InitiateTeleport>启动传送</WULA_InitiateTeleport>
<WULA_InitiateTeleportDesc>启动区域传送程序,将信标周围的物体传送到指定位置。</WULA_InitiateTeleportDesc>
<WULA_RequiresResearch>需要研究:{0}</WULA_RequiresResearch>
<WULA_MissingResearch>缺少必要的研究:{0}</WULA_MissingResearch>
<WULA_TeleportFailed_MapGeneration>无法生成目标地图。</WULA_TeleportFailed_MapGeneration>
<WULA_TeleportWarmupStarted>传送预热已开始。</WULA_TeleportWarmupStarted>
<WULA_TeleportCancelled>传送已取消。</WULA_TeleportCancelled>
<WULA_TeleportFailed_InvalidTarget>无效的目标位置。</WULA_TeleportFailed_InvalidTarget>
<WULA_TeleportFailed_NoMap>无法获取目标地图。</WULA_TeleportFailed_NoMap>
<WULA_TeleportSuccessful>传送成功。</WULA_TeleportSuccessful>
<WULA_SelectArrivalPoint>选择降落点</WULA_SelectArrivalPoint>
<WULA_SelectArrivalPointDesc>选择传送到达的具体位置。</WULA_SelectArrivalPointDesc>
<WULA_OutOfBounds>超出地图边界。</WULA_OutOfBounds>
<WULA_InNoBuildArea>位于不可建造区域。</WULA_InNoBuildArea>
<WULA_BlockedByFog>目标位置被迷雾覆盖。</WULA_BlockedByFog>
<WULA_BlockedByIndestructible>被不可破坏的物体阻挡:{0}</WULA_BlockedByIndestructible>
<WULA_TerrainImpassable>目标地形不可通过。</WULA_TerrainImpassable>
<WULA_BlockedByThickRoof>被厚岩顶阻挡。</WULA_BlockedByThickRoof>
<WULA_MustSelectLandingSpot>必须选择一个降落点。</WULA_MustSelectLandingSpot>
<WULA_ConfirmTeleport>确认传送</WULA_ConfirmTeleport>
<WULA_ConfirmTeleportDesc>确认当前位置并开始传送。</WULA_ConfirmTeleportDesc>
<WULA_MoveMarker>移动标记</WULA_MoveMarker>
<WULA_MoveMarkerDesc>重新选择降落位置。</WULA_MoveMarkerDesc>
<WULA_GeneratedMapCleanedUp>由于传送取消,生成的临时地图已被清理。</WULA_GeneratedMapCleanedUp>
<WULA_InsufficientFuel>燃料不足。</WULA_InsufficientFuel>
</LanguageData>

View File

@@ -13,6 +13,7 @@
"path": "../../../../Data"
},
{
"name": "dll1.6",
"path": "../../../../dll1.6"
}
],

View File

@@ -17,6 +17,7 @@ namespace WulaFallenEmpire
private bool isWarmingUp = false;
private int warmupTicksLeft = 0;
private GlobalTargetInfo target;
private WULA_TeleportLandingMarker activeMarker;
public override void PostExposeData()
{
@@ -24,6 +25,13 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref isWarmingUp, "isWarmingUp", false);
Scribe_Values.Look(ref warmupTicksLeft, "warmupTicksLeft", 0);
Scribe_TargetInfo.Look(ref target, "target");
Scribe_References.Look(ref activeMarker, "activeMarker");
}
public override void PostDrawExtraSelectionOverlays()
{
base.PostDrawExtraSelectionOverlays();
GenDraw.DrawFieldEdges(CellRect.CenteredOn(parent.Position, Props.areaSize.x, Props.areaSize.z).Cells.ToList());
}
public override void CompTick()
@@ -32,15 +40,18 @@ namespace WulaFallenEmpire
if (isWarmingUp)
{
warmupTicksLeft--;
if (warmupTicksLeft % 60 == 0)
{
Log.Message($"[WULA] Teleport warmup: {warmupTicksLeft} ticks left.");
Props.warmupEffecter?.Spawn(parent, parent.Map).Cleanup();
}
if (warmupTicksLeft <= 0)
{
Log.Message("[WULA] Warmup finished. Attempting teleport...");
TryTeleport();
isWarmingUp = false;
}
else if (warmupTicksLeft % 60 == 0)
{
Props.warmupEffecter?.Spawn(parent, parent.Map).Cleanup();
}
}
}
@@ -64,6 +75,16 @@ namespace WulaFallenEmpire
action = CancelTeleport
};
}
else if (activeMarker != null && !activeMarker.Destroyed)
{
yield return new Command_Action
{
defaultLabel = "WULA_CancelTeleport".Translate(),
defaultDesc = "WULA_CancelTeleportDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = CancelTeleport
};
}
else
{
string reason = GetDisabledReason();
@@ -122,15 +143,44 @@ namespace WulaFallenEmpire
this.target = targetInfo;
MapParent mapParent = Find.WorldObjects.MapParentAt(targetInfo.Tile);
if (mapParent != null && mapParent.HasMap)
if (mapParent == null)
{
CameraJumper.TryJump(mapParent.Map.Center, mapParent.Map);
Find.DesignatorManager.Select(new Designator_TeleportArrival(this, mapParent.Map));
return true;
SettleUtility.AddNewHome(targetInfo.Tile, Faction.OfPlayer);
mapParent = Find.WorldObjects.MapParentAt(targetInfo.Tile);
}
if (mapParent != null)
{
if (!mapParent.HasMap)
{
IntVec3 mapSize = Find.World.info.initialMapSize;
GetOrGenerateMapUtility.GetOrGenerateMap(targetInfo.Tile, mapSize, null);
}
if (mapParent.HasMap)
{
CameraJumper.TryJump(mapParent.Map.Center, mapParent.Map);
if (activeMarker != null && !activeMarker.Destroyed)
{
activeMarker.Destroy();
}
activeMarker = (WULA_TeleportLandingMarker)ThingMaker.MakeThing(DefDatabase<ThingDef>.GetNamed("WULA_TeleportLandingMarker"));
activeMarker.sourceThing = parent;
GenSpawn.Spawn(activeMarker, mapParent.Map.Center, mapParent.Map);
Find.Selector.ClearSelection();
Find.Selector.Select(activeMarker);
Find.DesignatorManager.Select(new Designator_TeleportArrival(this, mapParent.Map, activeMarker));
return true;
}
}
StartWarmup();
return true;
Messages.Message("WULA_TeleportFailed_MapGeneration".Translate(), MessageTypeDefOf.RejectInput);
return false;
}
public void ConfirmArrival(IntVec3 cell, Map map)
@@ -151,13 +201,23 @@ namespace WulaFallenEmpire
{
isWarmingUp = false;
warmupTicksLeft = 0;
if (activeMarker != null && !activeMarker.Destroyed)
{
activeMarker.Destroy();
activeMarker = null;
}
Messages.Message("WULA_TeleportCancelled".Translate(), parent, MessageTypeDefOf.NeutralEvent);
}
private void TryTeleport()
{
Log.Message($"[WULA] TryTeleport called. Target valid: {target.IsValid}, Tile: {target.Tile}, Cell: {target.Cell}");
if (!target.IsValid)
{
Messages.Message("WULA_TeleportFailed_InvalidTarget".Translate(), parent, MessageTypeDefOf.RejectInput);
CancelTeleport();
return;
}
@@ -167,16 +227,18 @@ namespace WulaFallenEmpire
if (targetMap == null)
{
Log.Message($"[WULA] Target map is null. Generating map for tile {target.Tile}...");
targetMap = GetOrGenerateTargetMap(target.Tile);
if (targetMap == null)
{
Log.Error("Failed to get or generate target map.");
Messages.Message("WULA_TeleportFailed_NoMap".Translate(), parent, MessageTypeDefOf.RejectInput);
CancelTeleport();
return;
}
targetCell = targetMap.Center;
}
Log.Message($"[WULA] Teleporting to map {targetMap.Index}, cell {targetCell}");
TeleportContents(targetMap, targetCell);
}
@@ -203,85 +265,90 @@ namespace WulaFallenEmpire
return null;
}
private struct CellData
{
public IntVec3 relativePos;
public TerrainDef terrain;
public List<Thing> things;
}
private void TeleportContents(Map targetMap, IntVec3 targetCenter)
{
IEnumerable<IntVec3> cells = GenRadial.RadialCellsAround(parent.Position, Props.radius, true);
List<CellData> dataToTeleport = new List<CellData>();
CellRect rect = CellRect.CenteredOn(parent.Position, Props.areaSize.x, Props.areaSize.z);
IntVec3 center = parent.Position;
List<Thing> thingsToTeleport = new List<Thing>();
List<Pair<IntVec3, TerrainDef>> terrainToTeleport = new List<Pair<IntVec3, TerrainDef>>();
Log.Message($"[WULA] Collecting data from {rect.Area} cells around {center} with size {Props.areaSize}");
// 1. 收集数据
foreach (IntVec3 cell in cells)
HashSet<Thing> collectedThings = new HashSet<Thing>();
foreach (IntVec3 cell in rect)
{
if (!cell.InBounds(parent.Map)) continue;
CellData data = new CellData
{
relativePos = cell - center,
terrain = cell.GetTerrain(parent.Map),
things = new List<Thing>()
};
terrainToTeleport.Add(new Pair<IntVec3, TerrainDef>(cell - center, cell.GetTerrain(parent.Map)));
List<Thing> thingList = parent.Map.thingGrid.ThingsListAt(cell);
for (int i = thingList.Count - 1; i >= 0; i--)
{
Thing t = thingList[i];
if (t.def.category == ThingCategory.Item ||
t.def.category == ThingCategory.Pawn ||
t.def.category == ThingCategory.Building)
if (t != parent && !collectedThings.Contains(t) &&
(t.def.category == ThingCategory.Item ||
t.def.category == ThingCategory.Pawn ||
t.def.category == ThingCategory.Building))
{
if (t != parent && !t.def.destroyable) continue;
if (t != parent) data.things.Add(t);
if (!t.def.destroyable) continue;
collectedThings.Add(t);
thingsToTeleport.Add(t);
}
}
dataToTeleport.Add(data);
}
// 2. 执行传送
foreach (CellData data in dataToTeleport)
// 2. 准备传送 (PreSwapMap)
foreach (Thing t in thingsToTeleport) t.PreSwapMap();
parent.PreSwapMap();
// 3. 从源地图移除 (DeSpawn)
foreach (Thing t in thingsToTeleport)
{
IntVec3 newPos = targetCenter + data.relativePos;
if (t.Spawned) t.DeSpawn(DestroyMode.WillReplace);
}
if (parent.Spawned) parent.DeSpawn(DestroyMode.WillReplace);
// 4. 修改地形
foreach (var pair in terrainToTeleport)
{
IntVec3 newPos = targetCenter + pair.First;
newPos = newPos.ClampInsideMap(targetMap);
// 2.1 传送地形
if (data.terrain != null)
List<Thing> targetThings = targetMap.thingGrid.ThingsListAt(newPos);
for (int i = targetThings.Count - 1; i >= 0; i--)
{
List<Thing> targetThings = targetMap.thingGrid.ThingsListAt(newPos);
for (int i = targetThings.Count - 1; i >= 0; i--)
{
if (targetThings[i].def.destroyable) targetThings[i].Destroy();
}
targetMap.terrainGrid.SetTerrain(newPos, data.terrain);
parent.Map.terrainGrid.SetTerrain(center + data.relativePos, TerrainDefOf.Soil);
if (targetThings[i].def.destroyable) targetThings[i].Destroy();
}
// 2.2 传送物体
foreach (Thing t in data.things)
if (pair.Second != null)
{
if (t.Destroyed) continue;
if (t.Spawned) t.DeSpawn();
GenSpawn.Spawn(t, newPos, targetMap, t.Rotation);
if (t is Pawn p)
{
p.jobs.StopAll();
}
targetMap.terrainGrid.SetTerrain(newPos, pair.Second);
parent.Map.terrainGrid.SetTerrain(center + pair.First, TerrainDefOf.Soil);
}
}
// 3. 传送自身
if (parent.Spawned) parent.DeSpawn();
// 5. 放置到新地图 (Spawn)
foreach (Thing t in thingsToTeleport)
{
if (t.Destroyed) continue;
IntVec3 relativePos = t.Position - center;
IntVec3 newPos = targetCenter + relativePos;
newPos = newPos.ClampInsideMap(targetMap);
GenSpawn.Spawn(t, newPos, targetMap, t.Rotation);
}
GenSpawn.Spawn(parent, targetCenter, targetMap, parent.Rotation);
// 4. 完成
// 6. 传送后处理 (PostSwapMap)
foreach (Thing t in thingsToTeleport)
{
if (!t.Destroyed) t.PostSwapMap();
}
parent.PostSwapMap();
// 7. 完成
CameraJumper.TryJump(targetCenter, targetMap);
Props.teleportSound?.PlayOneShot(new TargetInfo(targetCenter, targetMap, false));
Messages.Message("WULA_TeleportSuccessful".Translate(), new TargetInfo(targetCenter, targetMap, false), MessageTypeDefOf.PositiveEvent);

View File

@@ -5,7 +5,7 @@ namespace WulaFallenEmpire
{
public class CompProperties_MapTeleporter : CompProperties
{
public float radius = 5f;
public IntVec2 areaSize = new IntVec2(13, 13);
public int warmupTicks = 120;
public EffecterDef warmupEffecter;
public SoundDef warmupSound;

View File

@@ -0,0 +1,83 @@
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class WULA_TeleportLandingMarker : Thing
{
public Thing sourceThing;
public CompMapTeleporter SourceTeleporter => sourceThing?.TryGetComp<CompMapTeleporter>();
public override CellRect? CustomRectForSelector
{
get
{
if (SourceTeleporter != null)
{
return CellRect.CenteredOn(Position, SourceTeleporter.Props.areaSize.x, SourceTeleporter.Props.areaSize.z);
}
return null;
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_References.Look(ref sourceThing, "sourceThing");
}
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (var gizmo in base.GetGizmos())
{
yield return gizmo;
}
yield return new Command_Action
{
defaultLabel = "WULA_ConfirmTeleport".Translate(),
defaultDesc = "WULA_ConfirmTeleportDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/LaunchShip"),
action = Confirm
};
yield return new Command_Action
{
defaultLabel = "WULA_MoveMarker".Translate(),
defaultDesc = "WULA_MoveMarkerDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/Install"),
action = StartMove
};
}
private void StartMove()
{
if (SourceTeleporter != null)
{
Find.DesignatorManager.Select(new Designator_TeleportArrival(SourceTeleporter, Map, this));
}
}
private void Confirm()
{
if (SourceTeleporter != null)
{
SourceTeleporter.ConfirmArrival(Position, Map);
}
Destroy();
}
protected override void DrawAt(Vector3 drawLoc, bool flip = false)
{
base.DrawAt(drawLoc, flip);
if (SourceTeleporter != null)
{
GenDraw.DrawFieldEdges(CellRect.CenteredOn(Position, SourceTeleporter.Props.areaSize.x, SourceTeleporter.Props.areaSize.z).Cells.ToList());
}
}
}
}

View File

@@ -1,147 +0,0 @@
<!-- 1. 基本额外伤害配置 -->
<DamageDef>
<defName>Damage_WithExtraEffects</defName>
<label>带电击伤害</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>电击效果</extraLabel>
<showExtraLog>true</showExtraLog>
<extraDamages>
<li>
<damageDef>EMP</damageDef>
<amount>15</amount>
<isPercentage>false</isPercentage>
<armorPenetration>25</armorPenetration>
<soundDef>EMP_Small</soundDef>
<fleckDef>ElectricArc</fleckDef>
<minTriggerDamage>5</minTriggerDamage>
<conditions>
<li>
<targetType>Mechanoid</targetType>
<healthPercentRange>0,1</healthPercentRange>
</li>
</conditions>
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<!-- 2. 百分比额外伤害 -->
<DamageDef>
<defName>Damage_WithBurn</defName>
<label>带燃烧伤害</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>燃烧效果</extraLabel>
<extraDamages>
<li>
<damageDef>Burn</damageDef>
<isPercentage>true</isPercentage>
<percentageMultiplier>0.3</percentageMultiplier>
<effecterDef>SparkHit</effecterDef>
<minTriggerDamage>10</minTriggerDamage>
<conditions>
<li>
<targetType>Pawn</targetType>
<healthPercentRange>0.3,1</healthPercentRange>
<requiredTags>
<li>Flammable</li>
</requiredTags>
</li>
</conditions>
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<!-- 3. 多种额外伤害 -->
<DamageDef>
<defName>Damage_MultiEffect</defName>
<label>多重效果伤害</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>组合效果</extraLabel>
<extraDamages>
<!-- 对生物造成流血 -->
<li>
<damageDef>Cut</damageDef>
<amount>5</amount>
<isPercentage>false</isPercentage>
<targetBodyPart>Torso</targetBodyPart>
<conditions>
<li>
<targetType>Animal</targetType>
</li>
<li>
<targetType>Humanlike</targetType>
</li>
</conditions>
</li>
<!-- 对机械造成EMP -->
<li>
<damageDef>EMP</damageDef>
<isPercentage>true</isPercentage>
<percentageMultiplier>0.5</percentageMultiplier>
<canBeBlockedByArmor>false</canBeBlockedByArmor>
<conditions>
<li>
<targetType>Mechanoid</targetType>
</li>
</conditions>
</li>
<!-- 对建筑造成额外伤害 -->
<li>
<damageDef>Blunt</damageDef>
<amount>20</amount>
<isPercentage>false</isPercentage>
<conditions>
<li>
<targetType>Building</targetType>
</li>
</conditions>
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<!-- 4. 武器使用这个伤害类型 -->
<ThingDef>
<defName>Gun_AdvancedRifle</defName>
<label>先进步枪</label>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<defaultProjectile>Bullet_Advanced</defaultProjectile>
</li>
</verbs>
</ThingDef>
<!-- 5. 抛射体定义 -->
<ThingDef>
<defName>Bullet_Advanced</defName>
<label>先进子弹</label>
<projectile>
<damageDef>Damage_MultiEffect</damageDef>
<damageAmountBase>25</damageAmountBase>
</projectile>
</ThingDef>

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
using Verse;
@@ -9,14 +10,18 @@ namespace WulaFallenEmpire
{
private CompMapTeleporter teleporter;
private Map targetMap;
private WULA_TeleportLandingMarker marker;
private List<Thing> thingsToTeleport = new List<Thing>();
private IntVec3 sourceCenter;
public override string Label => "WULA_SelectArrivalPoint".Translate();
public override string Desc => "WULA_SelectArrivalPointDesc".Translate();
public Designator_TeleportArrival(CompMapTeleporter teleporter, Map targetMap)
public Designator_TeleportArrival(CompMapTeleporter teleporter, Map targetMap, WULA_TeleportLandingMarker marker = null)
{
this.teleporter = teleporter;
this.targetMap = targetMap;
this.marker = marker;
this.useMouseIcon = true;
this.soundDragSustain = SoundDefOf.Designate_DragStandard;
this.soundDragChanged = SoundDefOf.Designate_DragStandard_Changed;
@@ -27,9 +32,9 @@ namespace WulaFallenEmpire
{
if (!loc.InBounds(targetMap)) return false;
// 检查半径区域是否有效
float radius = teleporter.Props.radius;
foreach (IntVec3 cell in GenRadial.RadialCellsAround(loc, radius, true))
// 检查区域是否有效
CellRect rect = CellRect.CenteredOn(loc, teleporter.Props.areaSize.x, teleporter.Props.areaSize.z);
foreach (IntVec3 cell in rect)
{
if (!cell.InBounds(targetMap)) return "WULA_OutOfBounds".Translate();
@@ -71,19 +76,92 @@ namespace WulaFallenEmpire
public override void DesignateSingleCell(IntVec3 c)
{
teleporter.ConfirmArrival(c, targetMap);
Find.DesignatorManager.Deselect();
if (marker != null)
{
marker.Position = c;
Find.DesignatorManager.Deselect();
Find.Selector.ClearSelection();
Find.Selector.Select(marker);
}
else
{
teleporter.ConfirmArrival(c, targetMap);
Find.DesignatorManager.Deselect();
}
}
public override void Selected()
{
GenDraw.DrawRadiusRing(UI.MouseCell(), teleporter.Props.radius);
CacheThings();
DrawRect();
}
public override void SelectedUpdate()
{
DrawRect();
DrawGhosts();
}
public override void DrawMouseAttachments()
{
base.DrawMouseAttachments();
GenDraw.DrawRadiusRing(UI.MouseCell(), teleporter.Props.radius);
DrawRect();
}
private void DrawRect()
{
GenDraw.DrawFieldEdges(CellRect.CenteredOn(UI.MouseCell(), teleporter.Props.areaSize.x, teleporter.Props.areaSize.z).Cells.ToList());
}
private void CacheThings()
{
thingsToTeleport.Clear();
if (teleporter.parent == null || teleporter.parent.Map == null) return;
sourceCenter = teleporter.parent.Position;
Map sourceMap = teleporter.parent.Map;
CellRect rect = CellRect.CenteredOn(sourceCenter, teleporter.Props.areaSize.x, teleporter.Props.areaSize.z);
foreach (IntVec3 cell in rect)
{
if (!cell.InBounds(sourceMap)) continue;
foreach (Thing t in sourceMap.thingGrid.ThingsListAt(cell))
{
if (t.def.category == ThingCategory.Building || t.def.category == ThingCategory.Item || t.def.category == ThingCategory.Pawn)
{
if (t != teleporter.parent) thingsToTeleport.Add(t);
}
}
}
// 添加自身
thingsToTeleport.Add(teleporter.parent);
}
private void DrawGhosts()
{
IntVec3 mouseCell = UI.MouseCell();
if (!mouseCell.InBounds(targetMap)) return;
foreach (Thing t in thingsToTeleport)
{
if (t == null || t.Destroyed) continue;
if (t.Graphic == null) continue;
IntVec3 relativePos = t.Position - sourceCenter;
IntVec3 drawPos = mouseCell + relativePos;
if (drawPos.InBounds(targetMap))
{
try
{
GhostUtility.GhostGraphicFor(t.Graphic, t.def, Color.white).DrawFromDef(drawPos.ToVector3ShiftedWithAltitude(AltitudeLayer.Blueprint), t.Rotation, t.def);
}
catch
{
// 忽略绘制错误防止UI崩溃
}
}
}
}
}
}