2025-7-15
This commit is contained in:
@@ -3,7 +3,7 @@
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<ThingDef ParentName="Wall">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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<uiOrder>1800</uiOrder>
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<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
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<graphicData>
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@@ -42,7 +42,7 @@
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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<multiplier>0.1</multiplier>
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</li>
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</damageMultipliers>
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<comps Inherit="False">
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@@ -87,6 +87,7 @@
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</statBases>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<selectable>true</selectable>
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@@ -1,3 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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</Defs>
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@@ -215,4 +215,12 @@
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Assault</defName>
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<label>突击乌拉猫猫</label>
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<race>Mech_WULA_Cat_Assault</race>
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<weaponTags>
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<li>Wula_Constructor_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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</Defs>
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@@ -398,4 +398,34 @@
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</descriptionHyperlinks>
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<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
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</RecipeDef>
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<RecipeDef ParentName="LightMechanoidRecipe">
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<defName>WULA_Build_Mech_Cat_Assault</defName>
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<label>建造CAt-46"突击猫猫"</label>
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<description>建造一台CAt-46"突击猫猫"辅助机器人,可以执行搬运、狩猎和割除任务,配备与DLa-1"页岩"性能相近的DLa-4"云母"突击步枪。</description>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>50</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>4</count>
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</li>
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</ingredients>
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<products>
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<Mech_WULA_Cat_Assault>1</Mech_WULA_Cat_Assault>
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</products>
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<descriptionHyperlinks>
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<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
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</RecipeDef>
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</Defs>
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@@ -5,28 +5,40 @@
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<label>意外重启</label>
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<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
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<scenario>
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<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
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<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎。</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>WULA_Awakened_Synth</factionDef>
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</playerFaction>
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<parts>
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<!-- Config pages -->
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<!-- 种族 -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnChoiceCount>8</pawnChoiceCount>
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</li>
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<!-- Player starting stuff spawn method-->
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<!-- 到达方式-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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<visible>false</visible>
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</li>
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<!-- 强制地图 -->
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<!-- <li Class="ScenPart_ForcedMap">
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<def>ForcedMap</def>
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<mapGenerator>OrbitalRelay</mapGenerator>
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<layerDef>Orbit</layerDef>
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</li> -->
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<!-- 禁用任务 -->
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<!-- <li Class="ScenPart_DisableQuest">
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<def>DisableQuest</def>
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<questDef>GravEngine</questDef>
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</li> -->
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<!-- Player starting things -->
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<!-- 50核心 -->
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<!-- 初始物品 -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_Charge_Cube</thingDef>
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@@ -58,7 +70,7 @@
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<count>1</count>
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</li>
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<!-- Scatter some things near player start -->
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<!-- 附近的物品 -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Steel</thingDef>
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@@ -68,22 +80,26 @@
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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<count>300</count>
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</li>
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</li>
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<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>GravlitePanel</thingDef>
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<count>400</count>
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</li> -->
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<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Wula_DarkEnergy_Engine</thingDef>
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<count>1</count>
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</li> -->
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<!-- Scatter some things anywhere -->
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>ShipChunk</thingDef>
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||||
<allowRoofed>false</allowRoofed>
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<count>3</count>
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</li>
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<!-- 图上的物品 -->
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||||
<li Class="ScenPart_ScatterThingsAnywhere">
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||||
<def>ScatterThingsAnywhere</def>
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||||
<thingDef>Steel</thingDef>
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||||
<count>720</count>
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</li>
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||||
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<!-- Starting mechs -->
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<!-- 初始机械体 -->
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_WULA_Cat</mechKind>
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@@ -95,15 +111,7 @@
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<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
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</li>
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||||
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||||
<!-- Starting research -->
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||||
<li Class="ScenPart_StartingResearch">
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||||
<def>StartingResearch</def>
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<project>MicroelectronicsBasics</project>
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||||
</li>
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||||
<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>Batteries</project>
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</li>
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<!-- 初始科技 -->
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>WULA_Base_Technology</project>
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@@ -112,6 +120,144 @@
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<def>StartingResearch</def>
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<project>BiofuelRefining</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>BasicGravtech</project>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同?\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少,不必过于担忧暴毙,放开想象力游玩吧!</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
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||||
<defName>WULA_Start_Scenario</defName>
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||||
<label>意外重启</label>
|
||||
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||||
<scenario>
|
||||
<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎。</summary>
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||||
<playerFaction>
|
||||
<def>PlayerFaction</def>
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||||
<factionDef>WULA_Awakened_Synth</factionDef>
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||||
</playerFaction>
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||||
<parts>
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||||
<!-- 种族 -->
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||||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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||||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||||
<pawnCount>3</pawnCount>
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||||
<pawnChoiceCount>8</pawnChoiceCount>
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||||
</li>
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||||
|
||||
<!-- 到达方式-->
|
||||
<li Class="ScenPart_PlayerPawnsArriveMethod">
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||||
<def>PlayerPawnsArriveMethod</def>
|
||||
<method>Standing</method>
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||||
<visible>false</visible>
|
||||
</li>
|
||||
|
||||
<!-- 强制地图 -->
|
||||
<!-- <li Class="ScenPart_ForcedMap">
|
||||
<def>ForcedMap</def>
|
||||
<mapGenerator>OrbitalRelay</mapGenerator>
|
||||
<layerDef>Orbit</layerDef>
|
||||
</li> -->
|
||||
|
||||
<!-- 禁用任务 -->
|
||||
<li Class="ScenPart_DisableQuest">
|
||||
<def>DisableQuest</def>
|
||||
<questDef>GravEngine</questDef>
|
||||
</li>
|
||||
|
||||
<!-- 初始物品 -->
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Charge_Cube</thingDef>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<count>10</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<count>300</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_MW_Mace</thingDef>
|
||||
<stuff>Uranium</stuff>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
|
||||
<!-- 附近的物品 -->
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>700</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>WoodLog</thingDef>
|
||||
<count>300</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>GravlitePanel</thingDef>
|
||||
<count>400</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>Wula_DarkEnergy_Engine</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
|
||||
<!-- 图上的物品 -->
|
||||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||
<def>ScatterThingsAnywhere</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>720</count>
|
||||
</li>
|
||||
|
||||
<!-- 初始机械体 -->
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
|
||||
<!-- 初始科技 -->
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>WULA_Base_Technology</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BiofuelRefining</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BasicGravtech</project>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
|
||||
@@ -538,7 +538,7 @@
|
||||
<ThingDef ParentName="GravshipComponentBase">
|
||||
<defName>Wula_DarkEnergy_Engine</defName>
|
||||
<label>乌拉帝国暗物质核心</label>
|
||||
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并支持飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示:你可以建造多个暗物质核心,但是请确保你只有唯一一艘飞船,否则将导致不可预知的bug。</description>
|
||||
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并允许飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示:你可以建造多个暗物质核心,但是请确保你只有唯一一艘飞船,否则将导致不可预知的bug。</description>
|
||||
<thingClass>Building_GravEngine</thingClass>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -631,8 +631,8 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="FuelTankBase">
|
||||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||||
<label>暗物质引擎</label>
|
||||
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为飞行器飞行所需燃料的设备——在星球环境下,这些能源无法直接输入引擎。</description>
|
||||
<label>乌拉帝国暗物质引擎</label>
|
||||
<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为逆重飞船飞行所需燃料的设备。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
|
||||
@@ -142,6 +142,61 @@
|
||||
<li>Wula_Constructor_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR_Cat</defName>
|
||||
<label>DLa-4"云母"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,比起DLa-1"页岩"来说更小一些,射程和精度有所下降,但是下挂了一把刺刀用于近身战斗,专为乌拉猫猫机械体设计。</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<weaponTags>
|
||||
<li>Wula_Assault_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<statBases>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||||
<warmupTime>0.7</warmupTime>
|
||||
<range>20</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>刺刀戳刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<armorPenetration>0.50</armorPenetration>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 动力破墙锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
|
||||
@@ -461,381 +461,6 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="Human">
|
||||
<defName>Wula_Armour</defName>
|
||||
<label>SMp-11"甲胄"</label>
|
||||
<description>乌拉帝国的大型战斗机械,外形似一副悬空的盔甲,手持巨大的长柄武器或自动炮,是乌拉帝国战线的前锋。</description>
|
||||
<uiIconPath>Wula/Things/Wula_Armour/Wula_Armour_Icon</uiIconPath>
|
||||
|
||||
<alienRace>
|
||||
<!-- 核心设置 -->
|
||||
<generalSettings>
|
||||
<!-- 男性生成几率 -->
|
||||
<maleGenderProbability>0</maleGenderProbability>
|
||||
<!-- 无视年龄疾病 -->
|
||||
<immuneToAge>true</immuneToAge>
|
||||
<!-- 在口角中造成的最大伤害 -->
|
||||
<maxDamageForSocialfight>6</maxDamageForSocialfight>
|
||||
<!-- 免疫人类的异形歧视 -->
|
||||
<immuneToXenophobia>true</immuneToXenophobia>
|
||||
<!-- 最小的可生成成人背景的年龄 -->
|
||||
<minAgeForAdulthood>0</minAgeForAdulthood>
|
||||
<!-- 手术继承自人类 -->
|
||||
<humanRecipeImport>false</humanRecipeImport>
|
||||
<!-- 睡觉定义 -->
|
||||
<canLayDown>false</canLayDown>
|
||||
<validBeds>
|
||||
</validBeds>
|
||||
<!-- 各种零件定义 -->
|
||||
<alienPartGenerator Inherit="False">
|
||||
<!-- 允许的头部 -->
|
||||
<headTypes Inherit="False">
|
||||
<li>AverageNormal</li>
|
||||
<!-- <li>Female_AverageWide</li>
|
||||
<li>Female_AveragePointy</li> -->
|
||||
</headTypes>
|
||||
<!-- 身体类型 -->
|
||||
<bodyTypes Inherit="False">
|
||||
<li>Thin</li>
|
||||
</bodyTypes>
|
||||
<!-- 颜色设置 -->
|
||||
<colorChannels Inherit="false">
|
||||
<li>
|
||||
<name>skin</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>1</weight>
|
||||
<only>RGBA(1,1,1,1)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
<li>
|
||||
<name>favorite</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>1</weight>
|
||||
<only>RGBA(1,1,1,1)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
</colorChannels>
|
||||
<customDrawSize>(2, 2)</customDrawSize>
|
||||
<borderScale>2.0</borderScale>
|
||||
</alienPartGenerator>
|
||||
<growthAges>
|
||||
<li>0</li>
|
||||
</growthAges>
|
||||
<!-- 年龄工作效率等的覆盖 -->
|
||||
<ageStatOverrides>
|
||||
<WorkSpeedGlobal>
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0,1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</WorkSpeedGlobal>
|
||||
<ShootingAccuracyChildFactor MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0,1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</ShootingAccuracyChildFactor>
|
||||
<MarketValue>
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0,1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</MarketValue>
|
||||
<MeleeHitChance>
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0,1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</MeleeHitChance>
|
||||
<AimingDelayFactor>
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0,1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</AimingDelayFactor>
|
||||
<ArrestSuccessChance>
|
||||
<useBiologicalYears>true</useBiologicalYears>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(0, 1)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</ArrestSuccessChance>
|
||||
</ageStatOverrides>
|
||||
</generalSettings>
|
||||
<!-- 图形 -->
|
||||
<graphicPaths>
|
||||
<body>Wula/Things/Wula_Armour/Bodies/</body>
|
||||
<head>Wula/Things/Wula_Armour/Heads/</head>
|
||||
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
|
||||
<stump>Wula/Things/Wula_Armour/Bodies</stump>
|
||||
<skinColor>(1,1,1,1)</skinColor>
|
||||
</graphicPaths>
|
||||
<!-- 风格设置 -->
|
||||
<styleSettings>
|
||||
<!-- 头发 -->
|
||||
<li>
|
||||
<key>HairDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<!-- 纹身 -->
|
||||
<li>
|
||||
<key>TattooDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<!-- 胡须 -->
|
||||
<li>
|
||||
<key>BeardDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
</styleSettings>
|
||||
<!-- 种族的允许和禁止特化设置 -->
|
||||
<raceRestriction>
|
||||
<traitList>
|
||||
<li>WULA_AI_War_Machine</li>
|
||||
</traitList>
|
||||
<!-- 武器列表 -->
|
||||
<weaponList>
|
||||
<li>WULA_RW_Armour_AR</li>
|
||||
<li>WULA_MW_Armour_Glaive</li>
|
||||
<li>WULA_RW_Armour_GL</li>
|
||||
<li>WULA_MW_Armour_Lance</li>
|
||||
</weaponList>
|
||||
<!-- 可以穿戴的衣服 -->
|
||||
<apparelList>
|
||||
<li>WULA_SMp11_Shield</li>
|
||||
<li>WULA_SMp11_Armor</li>
|
||||
</apparelList>
|
||||
<!-- 允许的特质类型 -->
|
||||
<traitList>
|
||||
<li>WULA_AI_War_Machine</li>
|
||||
</traitList>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>
|
||||
<onlyGetRaceRestrictedTraits>true</onlyGetRaceRestrictedTraits>
|
||||
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
|
||||
<blackEndoCategories>
|
||||
<li>Melanin</li>
|
||||
<li>HairColor</li>
|
||||
<li>BodyType</li>
|
||||
</blackEndoCategories>
|
||||
<onlyHaveRaceRestrictedGenes>true</onlyHaveRaceRestrictedGenes>
|
||||
<!-- 生育能力 -->
|
||||
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
|
||||
<canReproduce>false</canReproduce>
|
||||
</raceRestriction>
|
||||
<!-- 想法设置 -->
|
||||
<thoughtSettings>
|
||||
<cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
|
||||
</thoughtSettings>
|
||||
<!-- 关系设置,不会生成任何随机关系 -->
|
||||
<relationSettings>
|
||||
<relationChanceModifierLover>0</relationChanceModifierLover>
|
||||
<relationChanceModifierExLover>0</relationChanceModifierExLover>
|
||||
|
||||
<relationChanceModifierFiance>0</relationChanceModifierFiance>
|
||||
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
|
||||
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
|
||||
|
||||
<relationChanceModifierParent>0</relationChanceModifierParent>
|
||||
<relationChanceModifierChild>0</relationChanceModifierChild>
|
||||
<relationChanceModifierSibling>0</relationChanceModifierSibling>
|
||||
</relationSettings>
|
||||
<!-- 兼容性标签,非必要 -->
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
|
||||
<!-- 以下是原版标签 -->
|
||||
<!-- 受击音效 -->
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<statBases>
|
||||
<BandwidthCost>4</BandwidthCost>
|
||||
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0</MechEnergyLossPerHP>
|
||||
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
||||
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<MarketValue>10000</MarketValue>
|
||||
<Mass>250</Mass>
|
||||
<MoveSpeed>5</MoveSpeed>
|
||||
<EatingSpeed>1000</EatingSpeed>
|
||||
<!-- 温度适应性,在hediff修改 -->
|
||||
<ComfyTemperatureMin>-300</ComfyTemperatureMin>
|
||||
<ComfyTemperatureMax>300</ComfyTemperatureMax>
|
||||
<!-- 心灵敏感,很低 -->
|
||||
<PsychicSensitivity>0</PsychicSensitivity>
|
||||
<!-- 肉量 -->
|
||||
<MeatAmount>0</MeatAmount>
|
||||
<!-- 皮革量 -->
|
||||
<LeatherAmount>0</LeatherAmount>
|
||||
<!-- 谈判能力 -->
|
||||
<NegotiationAbility>1</NegotiationAbility>
|
||||
<!-- 社交效果,机械乌拉社交的影响很小 -->
|
||||
<SocialImpact>0.25</SocialImpact>
|
||||
<!-- 挖矿速度 -->
|
||||
<MiningSpeed>1</MiningSpeed>
|
||||
<!-- 采矿效率 -->
|
||||
<MiningYield>1</MiningYield>
|
||||
<!-- 种植速度 -->
|
||||
<PlantWorkSpeed>1</PlantWorkSpeed>
|
||||
<!-- 狩猎隐蔽 -->
|
||||
<HuntingStealth>1</HuntingStealth>
|
||||
<!-- 建造速度 -->
|
||||
<ConstructionSpeed>1</ConstructionSpeed>
|
||||
<!-- 研究速度 -->
|
||||
<ResearchSpeed>1</ResearchSpeed>
|
||||
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
||||
</statBases>
|
||||
|
||||
<race>
|
||||
<mechEnabledWorkTypes>
|
||||
<li>Hauling</li>
|
||||
</mechEnabledWorkTypes>
|
||||
<fleshType>Mechanoid</fleshType>
|
||||
<hasGenders>false</hasGenders>
|
||||
<!-- AI行为,勿改 -->
|
||||
<thinkTreeMain>Mechanoid</thinkTreeMain>
|
||||
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
|
||||
<!-- 智力水平 -->
|
||||
<intelligence>Humanlike</intelligence>
|
||||
<!-- 血液,不流血 -->
|
||||
<bloodDef>Filth_MachineBits</bloodDef>
|
||||
<!-- 基础血量,很高 -->
|
||||
<baseHealthScale>4</baseHealthScale>
|
||||
<!-- 身体类型 -->
|
||||
<body>Wula_Armour_Body</body>
|
||||
<!-- 大小 -->
|
||||
<baseBodySize>10.0</baseBodySize>
|
||||
<!-- 年龄阶段 -->
|
||||
<lifeExpectancy>5000</lifeExpectancy>
|
||||
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<Firefighter>0</Firefighter>
|
||||
<Patient>0</Patient>
|
||||
<Doctor>0</Doctor>
|
||||
<PatientBedRest>0</PatientBedRest>
|
||||
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
|
||||
<BasicWorker>0</BasicWorker>
|
||||
<Warden>0</Warden>
|
||||
<Handling>0</Handling>
|
||||
<Cooking>0</Cooking>
|
||||
<Hunting>0</Hunting>
|
||||
<Construction>0</Construction>
|
||||
<Growing>0</Growing>
|
||||
<Mining>0</Mining>
|
||||
<PlantCutting>0</PlantCutting>
|
||||
<Smithing>0</Smithing>
|
||||
<Tailoring>0</Tailoring>
|
||||
<Art>0</Art>
|
||||
<Crafting>0</Crafting>
|
||||
<Hauling>0</Hauling>
|
||||
<Cleaning>0</Cleaning>
|
||||
<Research>0</Research>
|
||||
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
|
||||
</lifeStageWorkSettings>
|
||||
<lifeStageAges Inherit="False">
|
||||
<li>
|
||||
<def>Wula_Species_Lifestage</def>
|
||||
<minAge>0</minAge>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<nameGenerator MayRequire="Ludeon.RimWorld.Biotech">NamerMech</nameGenerator>
|
||||
<mechWeightClass>Heavy</mechWeightClass>
|
||||
<canFlyInVacuum>true</canFlyInVacuum>
|
||||
<!-- <mechFixedSkillLevel>20</mechFixedSkillLevel> -->
|
||||
</race>
|
||||
|
||||
<receivesSignals>true</receivesSignals>
|
||||
|
||||
<recipes>
|
||||
</recipes>
|
||||
|
||||
<butcherProducts>
|
||||
<Steel>50</Steel>
|
||||
<Plasteel>20</Plasteel>
|
||||
</butcherProducts>
|
||||
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>2500</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li Class="CompProperties_ProjectileInterceptor">
|
||||
<radius>4</radius>
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<color>(0.4, 0.4, 0.4)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
<activeSound>BulletShield_Ambience</activeSound>
|
||||
<hitPoints>300</hitPoints>
|
||||
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
|
||||
<chargeDurationTicks>1800</chargeDurationTicks>
|
||||
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
|
||||
<minIdleAlpha>0.2</minIdleAlpha>
|
||||
<drawWithNoSelection>True</drawWithNoSelection>
|
||||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>肘击</label>
|
||||
<labelNoLocation>肘击</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.75</cooldownTime>
|
||||
<linkedBodyPartsGroup>Arms</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
<li>
|
||||
<label>拍击</label>
|
||||
<labelNoLocation>拍击</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Hands</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
|
||||
|
||||
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
|
||||
@@ -907,7 +532,7 @@
|
||||
<ThingDef Name="Wula_AI_Heavy_Panzer_Gunnery" ParentName="Wula_AI_Heavy_Panzer">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery</defName>
|
||||
<label>SMp-38A"斯佩萨特"</label>
|
||||
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"磷灰"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
|
||||
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="LightMechanoid">
|
||||
@@ -1031,4 +656,21 @@
|
||||
<WorkSpeedGlobal>2</WorkSpeedGlobal>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Mech_WULA_Cat_Soldier">
|
||||
<defName>Mech_WULA_Cat_Assault</defName>
|
||||
<label>CAt-46"突击猫猫"</label>
|
||||
<description>乌拉帝国的一种小型机械体,可以执行搬运、狩猎和割除任务,装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
|
||||
<uiIconPath>Wula/Things/WULA_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||
<race>
|
||||
<mechEnabledWorkTypes Inherit="False">
|
||||
<li>Hunting</li>
|
||||
<li>Hauling</li>
|
||||
<li>PlantCutting</li>
|
||||
</mechEnabledWorkTypes>
|
||||
</race>
|
||||
<statBases>
|
||||
<!-- <WorkSpeedGlobal>2</WorkSpeedGlobal> -->
|
||||
<MoveSpeed>4</MoveSpeed>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
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Reference in New Issue
Block a user