This commit is contained in:
2025-12-28 16:40:03 +08:00
parent 98d88c353d
commit 17d40a2bdd
8 changed files with 61 additions and 10 deletions

View File

@@ -17,32 +17,54 @@ namespace WulaFallenEmpire.EventSystem.AI
public static void ProcessLetter(Letter letter)
{
if (letter == null) return;
if (letter == null)
{
WulaLog.Debug("[AI Commentary] Letter is null, skipping.");
return;
}
WulaLog.Debug($"[AI Commentary] Received letter: {letter.Label.Resolve()}");
// 检查设置
var settings = WulaFallenEmpireMod.settings;
if (settings == null || !settings.enableAIAutoCommentary) return;
if (settings == null)
{
WulaLog.Debug("[AI Commentary] Settings is null, skipping.");
return;
}
if (!settings.enableAIAutoCommentary)
{
WulaLog.Debug("[AI Commentary] Auto commentary is disabled in settings, skipping.");
return;
}
// 简单的冷却检查,避免刷屏
int currentTick = Find.TickManager?.TicksGame ?? 0;
if (currentTick - lastProcessedTick < MinTicksBetweenComments) return;
if (currentTick - lastProcessedTick < MinTicksBetweenComments)
{
WulaLog.Debug($"[AI Commentary] Cooldown active ({currentTick - lastProcessedTick} < {MinTicksBetweenComments}), skipping.");
return;
}
lastProcessedTick = currentTick;
// 获取 AI 核心
var aiCore = Find.World?.GetComponent<AIIntelligenceCore>();
if (aiCore == null)
{
WulaLog.Debug("[AI Commentary] AIIntelligenceCore not found.");
WulaLog.Debug("[AI Commentary] AIIntelligenceCore not found on World.");
return;
}
// 构建提示词 - 让 AI 自己决定是否需要回复
string prompt = BuildPrompt(letter);
WulaLog.Debug($"[AI Commentary] Sending to AI: {letter.Label.Resolve()}");
// 直接发送到正常的 AI 对话流程(会经过完整的思考流程)
aiCore.SendAutoCommentaryMessage(prompt);
WulaLog.Debug($"[AI Commentary] Sent letter to AI: {letter.Label.Resolve()}");
WulaLog.Debug($"[AI Commentary] Successfully sent letter to AI: {letter.Label.Resolve()}");
}
private static string BuildPrompt(Letter letter)
@@ -53,16 +75,28 @@ namespace WulaFallenEmpire.EventSystem.AI
string label = letter.Label.Resolve() ?? "Unknown";
string defName = letter.def?.defName ?? "Unknown";
sb.AppendLine("[游戏事件通知]");
// 获取事件描述ChoiceLetter 才有 Text 属性)
string description = "";
if (letter is ChoiceLetter choiceLetter)
{
description = choiceLetter.Text.Resolve() ?? "";
}
sb.AppendLine("[游戏事件通知 - 自动评论请求]");
sb.AppendLine($"事件标题: {label}");
sb.AppendLine($"事件类型: {defName}");
if (!string.IsNullOrEmpty(description))
{
sb.AppendLine($"事件描述: {description}");
}
sb.AppendLine();
sb.AppendLine("请根据这个事件决定是否需要向玩家发表简短评论。");
sb.AppendLine("- 如果是重要事件(如袭击、死亡),可以提供建议或警告");
sb.AppendLine("- 如果是有趣的事件,可以发表幽默评论");
sb.AppendLine("- 如果事件不重要或不值得评论,什么都不说即可");
sb.AppendLine("- 如果事件不重要或不值得评论,回复 [NO_COMMENT] 即可跳过");
sb.AppendLine();
sb.AppendLine("评论要简短1-2句话符合你作为帝国AI的人设。");
sb.AppendLine("如果你决定不评论,只需回复: [NO_COMMENT]");
return sb.ToString();
}

View File

@@ -886,6 +886,14 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
return;
}
// Check for NO_COMMENT marker (AI decided not to comment on auto-commentary events)
if (cleanedResponse.Contains("[NO_COMMENT]") ||
cleanedResponse.Trim().Equals("[NO_COMMENT]", StringComparison.OrdinalIgnoreCase))
{
WulaLog.Debug("[WulaAI] AI chose not to comment ([NO_COMMENT] received). Skipping message.");
return;
}
bool added = false;
if (_history.Count == 0 || !string.Equals(_history[_history.Count - 1].role, "assistant", StringComparison.OrdinalIgnoreCase))
{

View File

@@ -6,11 +6,15 @@ using WulaFallenEmpire.EventSystem.AI;
namespace WulaFallenEmpire.EventSystem.AI.LetterInterceptor
{
[HarmonyPatch(typeof(LetterStack), nameof(LetterStack.ReceiveLetter), new Type[] { typeof(Letter), typeof(string) })]
[HarmonyPatch(typeof(LetterStack), nameof(LetterStack.ReceiveLetter),
new Type[] { typeof(Letter), typeof(string), typeof(int), typeof(bool) })]
public static class Patch_LetterStack_ReceiveLetter
{
public static void Postfix(Letter let, string debugInfo)
public static void Postfix(Letter let, string debugInfo, int delayTicks, bool playSound)
{
// Only process if not delayed (delayTicks == 0 or already arrived)
if (delayTicks > 0) return;
var settings = WulaFallenEmpireMod.settings;
if (settings == null || !settings.enableAIAutoCommentary)
{

View File

@@ -322,6 +322,8 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
string messageText = entry.role == "assistant" ? ParseResponseForDisplay(entry.message) : AIIntelligenceCore.StripContextInfo(entry.message);
if (entry.role == "tool" || entry.role == "system" || entry.role == "toolcall") continue;
// Hide auto-commentary system messages (user-side) from display
if (entry.role == "user" && entry.message.Contains("[AUTO_COMMENTARY]")) continue;
if (string.IsNullOrEmpty(messageText) || (entry.role == "user" && messageText.StartsWith("[Tool Results]"))) continue;
bool isLastMessage = i == history.Count - 1;

View File

@@ -380,6 +380,9 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
if (msg.role == "tool" || msg.role == "toolcall") continue;
if (msg.role == "system" && !Prefs.DevMode) continue;
// Hide auto-commentary system messages (user-side) from display
if (msg.role == "user" && msg.message.Contains("[AUTO_COMMENTARY]")) continue;
string displayText = msg.message;
if (msg.role == "assistant")
{

View File

@@ -10,7 +10,7 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
{
private string _message;
private int _tickCreated;
private const int DisplayTicks = 180; // 3 seconds
private const int DisplayTicks = 600; // 10 seconds
private Vector2 _size = new Vector2(320f, 65f);
public override Vector2 InitialSize => _size;