zc
This commit is contained in:
@@ -17,32 +17,54 @@ namespace WulaFallenEmpire.EventSystem.AI
|
||||
|
||||
public static void ProcessLetter(Letter letter)
|
||||
{
|
||||
if (letter == null) return;
|
||||
if (letter == null)
|
||||
{
|
||||
WulaLog.Debug("[AI Commentary] Letter is null, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
WulaLog.Debug($"[AI Commentary] Received letter: {letter.Label.Resolve()}");
|
||||
|
||||
// 检查设置
|
||||
var settings = WulaFallenEmpireMod.settings;
|
||||
if (settings == null || !settings.enableAIAutoCommentary) return;
|
||||
if (settings == null)
|
||||
{
|
||||
WulaLog.Debug("[AI Commentary] Settings is null, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settings.enableAIAutoCommentary)
|
||||
{
|
||||
WulaLog.Debug("[AI Commentary] Auto commentary is disabled in settings, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 简单的冷却检查,避免刷屏
|
||||
int currentTick = Find.TickManager?.TicksGame ?? 0;
|
||||
if (currentTick - lastProcessedTick < MinTicksBetweenComments) return;
|
||||
if (currentTick - lastProcessedTick < MinTicksBetweenComments)
|
||||
{
|
||||
WulaLog.Debug($"[AI Commentary] Cooldown active ({currentTick - lastProcessedTick} < {MinTicksBetweenComments}), skipping.");
|
||||
return;
|
||||
}
|
||||
lastProcessedTick = currentTick;
|
||||
|
||||
// 获取 AI 核心
|
||||
var aiCore = Find.World?.GetComponent<AIIntelligenceCore>();
|
||||
if (aiCore == null)
|
||||
{
|
||||
WulaLog.Debug("[AI Commentary] AIIntelligenceCore not found.");
|
||||
WulaLog.Debug("[AI Commentary] AIIntelligenceCore not found on World.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 构建提示词 - 让 AI 自己决定是否需要回复
|
||||
string prompt = BuildPrompt(letter);
|
||||
|
||||
WulaLog.Debug($"[AI Commentary] Sending to AI: {letter.Label.Resolve()}");
|
||||
|
||||
// 直接发送到正常的 AI 对话流程(会经过完整的思考流程)
|
||||
aiCore.SendAutoCommentaryMessage(prompt);
|
||||
|
||||
WulaLog.Debug($"[AI Commentary] Sent letter to AI: {letter.Label.Resolve()}");
|
||||
WulaLog.Debug($"[AI Commentary] Successfully sent letter to AI: {letter.Label.Resolve()}");
|
||||
}
|
||||
|
||||
private static string BuildPrompt(Letter letter)
|
||||
@@ -53,16 +75,28 @@ namespace WulaFallenEmpire.EventSystem.AI
|
||||
string label = letter.Label.Resolve() ?? "Unknown";
|
||||
string defName = letter.def?.defName ?? "Unknown";
|
||||
|
||||
sb.AppendLine("[游戏事件通知]");
|
||||
// 获取事件描述(ChoiceLetter 才有 Text 属性)
|
||||
string description = "";
|
||||
if (letter is ChoiceLetter choiceLetter)
|
||||
{
|
||||
description = choiceLetter.Text.Resolve() ?? "";
|
||||
}
|
||||
|
||||
sb.AppendLine("[游戏事件通知 - 自动评论请求]");
|
||||
sb.AppendLine($"事件标题: {label}");
|
||||
sb.AppendLine($"事件类型: {defName}");
|
||||
if (!string.IsNullOrEmpty(description))
|
||||
{
|
||||
sb.AppendLine($"事件描述: {description}");
|
||||
}
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("请根据这个事件决定是否需要向玩家发表简短评论。");
|
||||
sb.AppendLine("- 如果是重要事件(如袭击、死亡),可以提供建议或警告");
|
||||
sb.AppendLine("- 如果是有趣的事件,可以发表幽默评论");
|
||||
sb.AppendLine("- 如果事件不重要或不值得评论,什么都不说即可");
|
||||
sb.AppendLine("- 如果事件不重要或不值得评论,回复 [NO_COMMENT] 即可跳过");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("评论要简短(1-2句话),符合你作为帝国AI的人设。");
|
||||
sb.AppendLine("如果你决定不评论,只需回复: [NO_COMMENT]");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user