Update WULA_Flyover_Item.xml
This commit is contained in:
@@ -742,11 +742,11 @@
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</li>
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<!-- 伴飞 -->
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<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
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<escortFlyOverDef>WULA_MotherShip_Planet_Interdiction_Escort</escortFlyOverDef>
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<escortFlyOverDef>WULA_BattleShip_Planet_Interdiction</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>2</maxEscorts>
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<spawnIntervalTicks>0</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>5</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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@@ -772,52 +772,8 @@
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.5</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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<min>0.6</min>
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<max>0.8</max>
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</heightMaskAlphaRange>
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<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
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<escortFlyOverDef>WULA_BattleShip_Planet_Interdiction</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>4000</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>5</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>70</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.5</max>
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<min>0.4</min>
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<max>0.6</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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@@ -846,7 +802,7 @@
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>8</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortSpeedMultiplier>25</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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@@ -890,154 +846,7 @@
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>5</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.6</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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<min>0.6</min>
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<max>0.8</max>
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</heightMaskAlphaRange>
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<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="EtherealThingBase">
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<defName>WULA_MotherShip_Planet_Interdiction_Escort</defName>
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<label>乌拉帝国母舰(炮击)</label>
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<thingClass>WulaFallenEmpire.FlyOver</thingClass>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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<graphicData>
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<texPath>Wula/FlyoverThing/WULA_MotherShip_Shadow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(100,250)</drawSize>
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<color>(195,195,195,45)</color>
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</graphicData>
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<skyfaller>
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<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
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<shadowSize>(0, 0)</shadowSize>
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<motesPerCell>0</motesPerCell>
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<floatingSound>FlyOver/Flying</floatingSound>
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<!-- <impactSound>FlyOver/Landing</impactSound> -->
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</skyfaller>
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<modExtensions>
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<li Class="WulaFallenEmpire.FlyOverShadowExtension">
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<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
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<useCustomShadow>true</useCustomShadow>
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<shadowIntensity>0.8</shadowIntensity>
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<minShadowAlpha>0</minShadowAlpha>
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<maxShadowAlpha>0</maxShadowAlpha>
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<minShadowScale>0</minShadowScale>
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<maxShadowScale>0</maxShadowScale>
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<!-- 淡入淡出开关 -->
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<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
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<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
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<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
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<useApproachAnimation>true</useApproachAnimation>
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<approachDuration>1</approachDuration>
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<approachOffsetDistance>50</approachOffsetDistance>
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</li>
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</modExtensions>
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<seeThroughFog>true</seeThroughFog>
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<useHitPoints>false</useHitPoints>
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<selectable>false</selectable>
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<alwaysHaulable>false</alwaysHaulable>
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<altitudeLayer>MetaOverlays</altitudeLayer>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ShipArtillery">
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<ticksBetweenAttacks>300</ticksBetweenAttacks>
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<attackDurationTicks>300</attackDurationTicks>
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<attackRadius>65</attackRadius>
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<skyfallerDef>WULA_Firepower_Cannon_Salvo_Skyfaller</skyfallerDef>
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<shellsPerVolley>12</shellsPerVolley>
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<!-- 新增派系甄别配置 -->
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<useFactionDiscrimination>true</useFactionDiscrimination>
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<useMicroTracking>true</useMicroTracking>
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</li>
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<!-- 伴飞 -->
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<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
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<escortFlyOverDef>WULA_Striker_Escort</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>1000</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>20</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>100</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>8</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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<!-- 行为配置 -->
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<spawnOnStart>true</spawnOnStart>
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<destroyWithParent>false</destroyWithParent>
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<continuousSpawning>true</continuousSpawning>
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<!-- 外观配置 -->
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<useParentRotation>true</useParentRotation>
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<!-- 缩放区间配置 -->
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<escortScaleRange>
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<min>0.3</min>
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<max>0.6</max>
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</escortScaleRange>
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<!-- 高度遮罩配置 -->
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<useHeightMask>true</useHeightMask>
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<heightMaskAlphaRange>
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<min>0.6</min>
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<max>0.8</max>
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</heightMaskAlphaRange>
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<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
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<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
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<escortFlyOverDef>WULA_Bomber_Escort</escortFlyOverDef>
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<!-- 生成配置 -->
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<spawnIntervalTicks>1350</spawnIntervalTicks> <!-- 5秒 -->
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<maxEscorts>10</maxEscorts>
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<spawnCount>1</spawnCount>
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<!-- 位置配置 -->
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<spawnDistance>0</spawnDistance>
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<lateralOffset>130</lateralOffset>
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<verticalOffset>5</verticalOffset>
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<useRandomOffset>true</useRandomOffset>
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<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
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<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
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<!-- 飞行配置 -->
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<escortSpeedMultiplier>5</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortSpeedMultiplier>10</escortSpeedMultiplier> <!-- 比主舰稍快 -->
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<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
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<mirrorMovement>false</mirrorMovement>
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@@ -1111,6 +920,17 @@
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<alwaysHaulable>false</alwaysHaulable>
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<altitudeLayer>MetaOverlays</altitudeLayer>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ShipArtillery">
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<ticksBetweenAttacks>300</ticksBetweenAttacks>
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<attackDurationTicks>300</attackDurationTicks>
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<attackRadius>65</attackRadius>
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<skyfallerDef>WULA_Firepower_Cannon_Salvo_Skyfaller</skyfallerDef>
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<shellsPerVolley>12</shellsPerVolley>
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<!-- 新增派系甄别配置 -->
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<useFactionDiscrimination>true</useFactionDiscrimination>
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<useMicroTracking>true</useMicroTracking>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_ShipArtillery">
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<ticksBetweenAttacks>300</ticksBetweenAttacks>
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<attackDurationTicks>30</attackDurationTicks>
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@@ -1154,7 +974,7 @@
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<spawnThing>WULA_Firepower_EnergyLance_Surveillance_Beacon</spawnThing>
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<spawnThing>WULA_Planet_Interdiction_EnergyLance_Beacon</spawnThing>
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</skyfaller>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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