feat: 扩展事件系统,改进变量处理和调试功能

本次提交对事件系统进行了多项增强和修复,主要包括:

-   为`Effect_SetVariable`添加了类型支持(Int, Float, String, Bool),允许更精确地设置变量类型 [在`EventDef_Wula.xml`, `EventDef_WULA_FE_Spiritualist.xml`, `Effect.cs`中]。
-   改进了`Condition`类,增加了类型检查和错误处理,避免了类型不匹配导致的错误 [在`Condition.cs`中]。
-   修复了`Effect_ModifyVariable`中的错误,允许使用变量名作为修改值,并支持int和float类型的操作 [在`Effect.cs`中]。
-   添加了`Effect_StoreFactionGoodwill`,用于存储派系好感度到变量中 [在`Effect.cs`中]。
-   增加了`Dialog_ManageEventVariables`,用于调试和管理事件变量 [在`DebugActions.cs`, `Dialog_ManageEventVariables.cs`中]。
-   改进了`EventVariableManager`,增加了类型转换的错误处理和日志记录,并添加了获取所有变量的函数 [在`EventVariableManager.cs`中]。

这些改动提高了事件系统的稳定性和可扩展性,并为调试提供了更多工具。
This commit is contained in:
2025-08-16 17:47:31 +08:00
parent c2be626ed5
commit 1a49972ea0
9 changed files with 326 additions and 74 deletions

View File

@@ -20,10 +20,12 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_UI_Check_Odyssey_Is_Active</name>
<value>0</value>
<type>Int</type>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_UI_Check_Anomaly_Is_Active</name>
<value>0</value>
<type>Int</type>
</li>
<li Class="WulaFallenEmpire.Effect_ModifyVariable" MayRequire="Ludeon.RimWorld.Odyssey">
<name>Wula_UI_Check_Odyssey_Is_Active</name>
@@ -40,7 +42,7 @@
<li Class="WulaFallenEmpire.Effect_ClearVariable">
<name>Wula_FE_Spiritualist_Goodwill</name>
</li>
<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
<li Class="WulaFallenEmpire.Effect_StoreFactionGoodwill">
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
</li>
@@ -546,10 +548,12 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_Has_Receive_Silver_From_Anisia</name>
<value>0</value>
<type>Int</type>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_Has_Receive_MechWula_From_Anisia</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>

View File

@@ -27,6 +27,7 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>WULA_FE_Spiritualist_Influence</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>
@@ -105,6 +106,7 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>WULA_FE_Spiritualist_Influence</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>
@@ -170,6 +172,7 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>WULA_FE_Spiritualist_Influence</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>
@@ -248,6 +251,7 @@
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>WULA_FE_Spiritualist_Influence</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>

View File

@@ -19,26 +19,53 @@ namespace WulaFallenEmpire
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
eventVarManager.SetVariable(name, "0");
reason = $"Variable '{name}' not found.";
return false;
}
object variable = eventVarManager.GetVariable<object>(name);
string compareValue = value;
object variable = eventVarManager.GetVariable<object>(name);
string compareValueStr = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
compareValueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValueStr == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";
return false;
}
}
bool met = variable.ToString() == compareValue;
bool met = false;
try
{
if (variable is int)
{
met = (int)variable == int.Parse(compareValueStr);
}
else if (variable is float)
{
met = (float)variable == float.Parse(compareValueStr);
}
else if (variable is bool)
{
met = (bool)variable == bool.Parse(compareValueStr);
}
else
{
met = variable?.ToString() == compareValueStr;
}
}
catch (System.Exception e)
{
Log.Warning($"[EventSystem] Condition_VariableEquals: Could not compare '{variable}' and '{compareValueStr}'. Error: {e.Message}");
reason = "Type mismatch or parsing error during comparison.";
return false;
}
if (!met)
{
reason = $"Requires {name} = {compareValue} (Current: {variable})";
reason = $"Requires {name} = {compareValueStr} (Current: {variable})";
}
else
{
@@ -62,6 +89,7 @@ namespace WulaFallenEmpire
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
Log.Message($"[EventSystem] {GetType().Name}: Variable '{name}' not found, defaulting to 0f.");
eventVarManager.SetVariable(name, 0f);
}
@@ -74,11 +102,13 @@ namespace WulaFallenEmpire
if (float.IsNaN(compareValue))
{
reason = $"Comparison variable '{valueVariableName}' not set or not a number.";
Log.Warning($"[EventSystem] {GetType().Name} check for '{name}' failed: {reason}");
return false;
}
}
bool met = Compare(variable, compareValue);
Log.Message($"[EventSystem] {GetType().Name} check: Name='{name}', CurrentValue='{variable}', CompareValue='{compareValue}', Met={met}");
if (!met)
{
reason = $"Requires {name} {GetOperatorString()} {compareValue} (Current: {variable})";
@@ -126,26 +156,54 @@ namespace WulaFallenEmpire
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
eventVarManager.SetVariable(name, "0");
reason = $"Variable '{name}' not found.";
return false;
}
object variable = eventVarManager.GetVariable<object>(name);
string compareValueStr = value;
string compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
compareValueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValueStr == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";
return false;
}
}
bool met = variable.ToString() != compareValue;
bool met = false;
try
{
if (variable is int)
{
met = (int)variable != int.Parse(compareValueStr);
}
else if (variable is float)
{
met = (float)variable != float.Parse(compareValueStr);
}
else if (variable is bool)
{
met = (bool)variable != bool.Parse(compareValueStr);
}
else
{
met = variable?.ToString() != compareValueStr;
}
}
catch (System.Exception e)
{
Log.Warning($"[EventSystem] Condition_VariableNotEqual: Could not compare '{variable}' and '{compareValueStr}'. Error: {e.Message}");
reason = "Type mismatch or parsing error during comparison.";
return false;
}
Log.Message($"[EventSystem] Condition_VariableNotEqual check: Name='{name}', Type='{variable?.GetType().Name ?? "null"}', CurrentValue='{variable}', CompareValue='{compareValueStr}', Met={met}");
if (!met)
{
reason = $"Requires {name} != {compareValue} (Current: {variable})";
reason = $"Requires {name} != {compareValueStr} (Current: {variable})";
}
else
{

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic;
using LudeonTK;
using Verse;
using RimWorld;
using LudeonTK;
namespace WulaFallenEmpire
{
@@ -13,7 +13,6 @@ namespace WulaFallenEmpire
List<DebugMenuOption> list = new List<DebugMenuOption>();
foreach (EventDef localDef in DefDatabase<EventDef>.AllDefs)
{
// Capture the local variable for the lambda
EventDef currentDef = localDef;
list.Add(new DebugMenuOption(currentDef.defName, DebugMenuOptionMode.Action, delegate
{
@@ -23,4 +22,13 @@ namespace WulaFallenEmpire
Find.WindowStack.Add(new Dialog_DebugOptionListLister(list));
}
}
}
public static class WulaDebugActionsVariables
{
[DebugAction("Wula Fallen Empire", "Manage Event Variables", actionType = DebugActionType.Action, allowedGameStates = AllowedGameStates.PlayingOnMap)]
private static void ManageEventVariables()
{
Find.WindowStack.Add(new Dialog_ManageEventVariables());
}
}
}

View File

@@ -0,0 +1,97 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class Dialog_ManageEventVariables : Window
{
private Vector2 scrollPosition;
private Dictionary<string, string> editBuffers = new Dictionary<string, string>();
private EventVariableManager manager;
public override Vector2 InitialSize => new Vector2(800f, 600f);
public Dialog_ManageEventVariables()
{
forcePause = true;
doCloseX = true;
doCloseButton = true;
closeOnClickedOutside = true;
absorbInputAroundWindow = true;
manager = Find.World.GetComponent<EventVariableManager>();
RefreshBuffers();
}
private void RefreshBuffers()
{
editBuffers.Clear();
foreach (var kvp in manager.GetAllVariables())
{
editBuffers[kvp.Key] = kvp.Value?.ToString() ?? "";
}
}
public override void DoWindowContents(Rect inRect)
{
Listing_Standard listing = new Listing_Standard();
listing.Begin(inRect);
if (listing.ButtonText("Refresh"))
{
RefreshBuffers();
}
if (listing.ButtonText("Clear All Variables"))
{
manager.ClearAll();
RefreshBuffers();
}
listing.GapLine();
Rect viewRect = new Rect(0f, 0f, inRect.width - 16f, manager.GetAllVariables().Count * 32f);
Widgets.BeginScrollView(listing.GetRect(inRect.height - 100f), ref scrollPosition, viewRect);
Listing_Standard varListing = new Listing_Standard();
varListing.Begin(viewRect);
var allVars = manager.GetAllVariables().OrderBy(kvp => kvp.Key).ToList();
foreach (var kvp in allVars)
{
Rect rowRect = varListing.GetRect(30f);
string key = kvp.Key;
object value = kvp.Value;
string typeName = value?.GetType().Name ?? "null";
Widgets.Label(rowRect.LeftPart(0.4f).Rounded(), $"{key} ({typeName})");
string buffer = editBuffers[key];
string newValue = Widgets.TextField(rowRect.RightPart(0.6f).LeftPart(0.8f).Rounded(), buffer);
editBuffers[key] = newValue;
if (Widgets.ButtonText(rowRect.RightPart(0.1f).Rounded(), "Set"))
{
// Attempt to parse and set the variable
if (value is int)
{
if (int.TryParse(newValue, out int intVal)) manager.SetVariable(key, intVal);
}
else if (value is float)
{
if (float.TryParse(newValue, out float floatVal)) manager.SetVariable(key, floatVal);
}
else
{
manager.SetVariable(key, newValue);
}
}
}
varListing.End();
Widgets.EndScrollView();
listing.End();
}
}
}

View File

@@ -163,25 +163,34 @@ namespace WulaFallenEmpire
{
public string name;
public string value;
public string type; // Int, Float, String, Bool
public bool forceSet = false;
public override void Execute(Dialog_CustomDisplay dialog = null)
{
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
if (!forceSet && eventVarManager.HasVariable(name))
{
if (int.TryParse(value, out int intValue))
return;
}
object realValue = value;
if (!string.IsNullOrEmpty(type))
{
if (type.Equals("int", System.StringComparison.OrdinalIgnoreCase) && int.TryParse(value, out int intVal))
{
eventVarManager.SetVariable(name, intValue);
realValue = intVal;
}
else if (float.TryParse(value, out float floatValue))
else if (type.Equals("float", System.StringComparison.OrdinalIgnoreCase) && float.TryParse(value, out float floatVal))
{
eventVarManager.SetVariable(name, floatValue);
realValue = floatVal;
}
else
else if (type.Equals("bool", System.StringComparison.OrdinalIgnoreCase) && bool.TryParse(value, out bool boolVal))
{
eventVarManager.SetVariable(name, value);
realValue = boolVal;
}
}
eventVarManager.SetVariable(name, realValue);
}
}
@@ -337,14 +346,14 @@ namespace WulaFallenEmpire
Add,
Subtract,
Multiply,
Divide,
Set
Divide
}
public class Effect_ModifyVariable : Effect
{
public string name;
public float value;
public string value;
public string valueVariableName;
public VariableOperation operation;
public override void Execute(Dialog_CustomDisplay dialog = null)
@@ -354,43 +363,70 @@ namespace WulaFallenEmpire
Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
// Determine the value to modify by
string valueStr = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
eventVarManager.SetVariable(name, 0f);
valueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (valueStr == null)
{
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
return;
}
}
float currentValue = eventVarManager.GetVariable<float>(name);
switch (operation)
// Get the target variable, or initialize it
object variable = eventVarManager.GetVariable<object>(name);
if (variable == null)
{
case VariableOperation.Add:
currentValue += value;
break;
case VariableOperation.Subtract:
currentValue -= value;
break;
case VariableOperation.Multiply:
currentValue *= value;
break;
case VariableOperation.Divide:
if (value != 0)
{
currentValue /= value;
}
else
{
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero for variable '{name}'.");
}
break;
case VariableOperation.Set:
currentValue = value;
break;
}
Log.Message($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
variable = 0;
}
eventVarManager.SetVariable(name, currentValue);
object originalValue = variable;
object newValue = null;
// Perform operation based on type
try
{
if (variable is int || (variable is float && !valueStr.Contains("."))) // Allow int ops
{
int currentVal = System.Convert.ToInt32(variable);
int modVal = int.Parse(valueStr);
newValue = (int)Modify((float)currentVal, (float)modVal, operation);
}
else // Default to float operation
{
float currentVal = System.Convert.ToSingle(variable);
float modVal = float.Parse(valueStr);
newValue = Modify(currentVal, modVal, operation);
}
Log.Message($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
eventVarManager.SetVariable(name, newValue);
}
catch (System.Exception e)
{
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
}
}
private float Modify(float current, float modifier, VariableOperation op)
{
switch (op)
{
case VariableOperation.Add: return current + modifier;
case VariableOperation.Subtract: return current - modifier;
case VariableOperation.Multiply: return current * modifier;
case VariableOperation.Divide:
if (modifier != 0) return current / modifier;
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
return current;
default: return current;
}
}
}
@@ -556,4 +592,33 @@ namespace WulaFallenEmpire
}
}
}
public class Effect_StoreFactionGoodwill : Effect
{
public FactionDef factionDef;
public string variableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
{
if (factionDef == null || string.IsNullOrEmpty(variableName))
{
Log.Error("[WulaFallenEmpire] Effect_StoreFactionGoodwill is not configured correctly.");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
Faction faction = Find.FactionManager.FirstFactionOfDef(factionDef);
if (faction != null)
{
int goodwill = faction.GoodwillWith(Faction.OfPlayer);
Log.Message($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
eventVarManager.SetVariable(variableName, goodwill);
}
else
{
Log.Warning($"[EventSystem] Effect_StoreFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
eventVarManager.SetVariable(variableName, 0);
}
}
}
}

View File

@@ -47,7 +47,10 @@ namespace WulaFallenEmpire
public void SetVariable(string name, object value)
{
if (string.IsNullOrEmpty(name)) return;
// Log the variable change
Log.Message($"[EventSystem] Setting variable '{name}' to value '{value}' of type {value?.GetType().Name ?? "null"}.");
// Clear any existing variable with the same name to prevent type confusion
ClearVariable(name);
@@ -83,48 +86,45 @@ namespace WulaFallenEmpire
if (string.IsNullOrEmpty(name)) return defaultValue;
object value = null;
bool found = false;
if (typeof(T) == typeof(List<Pawn>) && pawnListVars.TryGetValue(name, out var pawnListVal))
if (pawnListVars.TryGetValue(name, out var pawnListVal))
{
value = pawnListVal;
found = true;
}
else if (typeof(T) == typeof(Pawn) && pawnVars.TryGetValue(name, out var pawnVal))
else if (pawnVars.TryGetValue(name, out var pawnVal))
{
value = pawnVal;
found = true;
}
else if (typeof(T) == typeof(float) && floatVars.TryGetValue(name, out var floatVal))
else if (floatVars.TryGetValue(name, out var floatVal))
{
value = floatVal;
found = true;
}
else if (typeof(T) == typeof(int) && intVars.TryGetValue(name, out var intVal))
else if (intVars.TryGetValue(name, out var intVal))
{
value = intVal;
found = true;
}
else if (stringVars.TryGetValue(name, out var stringVal))
{
value = stringVal;
found = true;
}
if (found)
if (value != null)
{
if (value is T typedValue)
{
return typedValue;
}
try
{
// Handle cases where T is object but the stored value is, e.g., an int
if (typeof(T) == typeof(object))
{
return (T)value;
}
return (T)System.Convert.ChangeType(value, typeof(T));
}
catch (System.Exception)
catch (System.Exception e)
{
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} could not be converted to {typeof(T)}.");
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} could not be converted to {typeof(T)}. Error: {e.Message}");
return defaultValue;
}
}
@@ -143,6 +143,10 @@ namespace WulaFallenEmpire
public void ClearVariable(string name)
{
if (HasVariable(name))
{
Log.Message($"[EventSystem] Clearing variable '{name}'.");
}
intVars.Remove(name);
floatVars.Remove(name);
stringVars.Remove(name);
@@ -158,5 +162,16 @@ namespace WulaFallenEmpire
pawnVars.Clear();
pawnListVars.Clear();
}
public Dictionary<string, object> GetAllVariables()
{
var allVars = new Dictionary<string, object>();
foreach (var kvp in intVars) allVars[kvp.Key] = kvp.Value;
foreach (var kvp in floatVars) allVars[kvp.Key] = kvp.Value;
foreach (var kvp in stringVars) allVars[kvp.Key] = kvp.Value;
foreach (var kvp in pawnVars) allVars[kvp.Key] = kvp.Value;
foreach (var kvp in pawnListVars) allVars[kvp.Key] = kvp.Value;
return allVars;
}
}
}

View File

@@ -83,6 +83,7 @@
<Compile Include="EventSystem\CompOpenCustomUI.cs" />
<Compile Include="EventSystem\Condition.cs" />
<Compile Include="EventSystem\DebugActions.cs" />
<Compile Include="EventSystem\Dialog_ManageEventVariables.cs" />
<Compile Include="EventSystem\DelayedActionManager.cs" />
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
<Compile Include="EventSystem\Effect.cs" />