This commit is contained in:
2025-08-25 12:19:03 +08:00
parent e249ddf292
commit 1fe83ff425
6 changed files with 43 additions and 237 deletions

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@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WULA_ArmedShuttleWithPocket</defName>
<label>armed shuttle with pocket space</label>
<label>乌拉武装运输机</label>
<description>An advanced chemfuel-powered shuttle with integrated pocket space technology. Equipped with a defensive turret and internal storage dimension that doesn't require hacking to access. Perfect for long-distance exploration and mobile operations.</description>
<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
<preventDroppingThingsOn>true</preventDroppingThingsOn>
@@ -26,30 +27,28 @@
</shadowData>
</graphicData>
<statBases>
<MaxHitPoints>800</MaxHitPoints>
<Flammability>0.4</Flammability>
<WorkToBuild>60000</WorkToBuild>
<Mass>200</Mass>
<Comfort>0.75</Comfort>
<MaxHitPoints>6000</MaxHitPoints>
<Flammability>0.5</Flammability>
<WorkToBuild>40000</WorkToBuild>
<Mass>150</Mass>
<Comfort>0.65</Comfort>
</statBases>
<tickerType>Normal</tickerType>
<designationCategory>Odyssey</designationCategory>
<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<costList>
<Steel>400</Steel>
<Plasteel>300</Plasteel>
<ComponentIndustrial>12</ComponentIndustrial>
<ComponentSpacer>4</ComponentSpacer>
<Steel>300</Steel>
<Plasteel>200</Plasteel>
<ComponentIndustrial>8</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<ShuttleEngine>1</ShuttleEngine>
<VanometricPowerCore>1</VanometricPowerCore>
</costList>
<canOverlapZones>true</canOverlapZones>
<killedLeavings>
<Steel>80</Steel>
<Plasteel>90</Plasteel>
<ChunkSlagSteel>6</ChunkSlagSteel>
<ComponentIndustrial>6</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
<Steel>60</Steel>
<Plasteel>60</Plasteel>
<ChunkSlagSteel>5</ChunkSlagSteel>
<ComponentIndustrial>4</ComponentIndustrial>
</killedLeavings>
<rotatable>true</rotatable>
<hasInteractionCell>true</hasInteractionCell>
@@ -69,30 +68,18 @@
<isInert>true</isInert>
<forcedCostLeavings>
<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">VanometricPowerCore</li>
</forcedCostLeavings>
<turretGunDef>Gun_ChargeBlasterAdvancedTurret</turretGunDef>
<turretBurstCooldownTime>4.5</turretBurstCooldownTime>
<turretBurstWarmupTime>1.0~1.5</turretBurstWarmupTime>
<turretTopDrawSize>1.9</turretTopDrawSize>
<turretTopOffset>(0, 0.08)</turretTopOffset>
<turretGunDef>Gun_ChargeBlasterHeavyTurret</turretGunDef>
<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
<turretTopDrawSize>1.75</turretTopDrawSize>
<turretTopOffset>(0, 0.05)</turretTopOffset>
</building>
<!-- 口袋空间配置 -->
<modExtensions>
<li Class="WulaFallenEmpire.PocketMapProperties">
<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
<exitDef>WULA_PocketMapExit</exitDef>
<pocketMapSize>(13, 13)</pocketMapSize>
<allowDirectAccess>true</allowDirectAccess>
</li>
</modExtensions>
<inspectorTabs>
<li>ITab_ContentsTransporter</li>
<li>ITab_Shells</li>
</inspectorTabs>
<researchPrerequisites>
<li>Shuttles</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">VoidStructure</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Shuttle">
@@ -134,19 +121,27 @@
<canEjectFuel>true</canEjectFuel>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>200</basePowerConsumption>
<shortCircuitInRain>false</shortCircuitInRain>
<compClass>CompPowerPlant</compClass>
<basePowerConsumption>-400</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
<li Class="CompProperties_AmbientSound">
<sound>ShuttleIdle_Ambience</sound>
</li>
</comps>
<modExtensions>
<li Class="WulaFallenEmpire.PocketMapProperties">
<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
<exitDef>WULA_PocketMapExit</exitDef>
<pocketMapSize>(13, 13)</pocketMapSize>
<allowDirectAccess>true</allowDirectAccess>
</li>
</modExtensions>
<placeWorkers>
<li>PlaceWorker_NotUnderRoof</li>
<li>PlaceWorker_TurretTop</li>
</placeWorkers>
<uiOrder>2602</uiOrder>
<uiOrder>2601</uiOrder>
</ThingDef>
<!-- 改进的武器定义 -->
@@ -305,13 +300,15 @@
<label>pocket space exit</label>
<description>An exit portal that allows return from the pocket space to the main map.</description>
<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
<size>(1,1)</size>
<size>(3,3)</size>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Things/Building/Misc/CaveExit/CaveExit</texPath>
<drawSize>(1,1)</drawSize>
<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize>
</graphicData>
<interactionCellOffset>(0,0,0)</interactionCellOffset>
<passability>Standable</passability>
<statBases>
<Flammability>0</Flammability>
</statBases>
@@ -323,6 +320,11 @@
<li Class="CompProperties_Effecter">
<effecterDef>UndercaveMapExitLightshafts</effecterDef>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerPlant</compClass>
<basePowerConsumption>-400</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
</comps>
</ThingDef>
</Defs>

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@@ -36,18 +36,6 @@
<!-- 退出点相关 -->
<WULA.PocketSpace.ExitThroughPortal>通过传送门返回</WULA.PocketSpace.ExitThroughPortal>
<WULA.PocketSpace.ExitToMainMap>返回主地图</WULA.PocketSpace.ExitToMainMap>
<WULA.PocketSpace.NoTargetMap>没有目标地图</WULA.PocketSpace.NoTargetMap>
<WULA.PocketSpace.ViewMainMap>查看主地图</WULA.PocketSpace.ViewMainMap>
<WULA.PocketSpace.ViewMainMapDesc>切换到主地图并查看穿梭机。</WULA.PocketSpace.ViewMainMapDesc>
<WULA.PocketSpace.LoadShuttle>装载穿梭机</WULA.PocketSpace.LoadShuttle>
<WULA.PocketSpace.LoadShuttleDesc>打开穿梭机装载界面,选择要装载的人员和物品。</WULA.PocketSpace.LoadShuttleDesc>
<WULA.PocketSpace.CancelLoading>取消装载</WULA.PocketSpace.CancelLoading>
<WULA.PocketSpace.CancelLoadingDesc>取消当前的装载操作。</WULA.PocketSpace.CancelLoadingDesc>
<WULA.PocketSpace.ShuttleStatus>穿梭机状态</WULA.PocketSpace.ShuttleStatus>
<WULA.PocketSpace.ShuttleStatusDesc>查看穿梭机的详细状态信息。</WULA.PocketSpace.ShuttleStatusDesc>
<WULA.PocketSpace.ShuttleInfo>穿梭机信息</WULA.PocketSpace.ShuttleInfo>
<WULA.PocketSpace.LoadingDialogError>无法打开装载对话框。</WULA.PocketSpace.LoadingDialogError>
<WULA.PocketSpace.ExitAll>全员返回</WULA.PocketSpace.ExitAll>
<WULA.PocketSpace.ExitAllDesc>将所有殖民者从口袋空间传送回主地图。</WULA.PocketSpace.ExitAllDesc>
<WULA.PocketSpace.ExitSuccess>{0} 已成功返回主地图。</WULA.PocketSpace.ExitSuccess>

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@@ -36,18 +36,6 @@
<!-- Exit point related -->
<WULA.PocketSpace.ExitThroughPortal>Return through portal</WULA.PocketSpace.ExitThroughPortal>
<WULA.PocketSpace.ExitToMainMap>Return to main map</WULA.PocketSpace.ExitToMainMap>
<WULA.PocketSpace.NoTargetMap>No target map</WULA.PocketSpace.NoTargetMap>
<WULA.PocketSpace.ViewMainMap>View main map</WULA.PocketSpace.ViewMainMap>
<WULA.PocketSpace.ViewMainMapDesc>Switch to main map and view the shuttle.</WULA.PocketSpace.ViewMainMapDesc>
<WULA.PocketSpace.LoadShuttle>Load shuttle</WULA.PocketSpace.LoadShuttle>
<WULA.PocketSpace.LoadShuttleDesc>Open shuttle loading interface to select personnel and items to load.</WULA.PocketSpace.LoadShuttleDesc>
<WULA.PocketSpace.CancelLoading>Cancel loading</WULA.PocketSpace.CancelLoading>
<WULA.PocketSpace.CancelLoadingDesc>Cancel the current loading operation.</WULA.PocketSpace.CancelLoadingDesc>
<WULA.PocketSpace.ShuttleStatus>Shuttle status</WULA.PocketSpace.ShuttleStatus>
<WULA.PocketSpace.ShuttleStatusDesc>View detailed shuttle status information.</WULA.PocketSpace.ShuttleStatusDesc>
<WULA.PocketSpace.ShuttleInfo>Shuttle Information</WULA.PocketSpace.ShuttleInfo>
<WULA.PocketSpace.LoadingDialogError>Cannot open loading dialog.</WULA.PocketSpace.LoadingDialogError>
<WULA.PocketSpace.ExitAll>Return all</WULA.PocketSpace.ExitAll>
<WULA.PocketSpace.ExitAllDesc>Transport all colonists from pocket space back to the main map.</WULA.PocketSpace.ExitAllDesc>
<WULA.PocketSpace.ExitSuccess>{0} successfully returned to main map.</WULA.PocketSpace.ExitSuccess>

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@@ -2,7 +2,6 @@ using RimWorld;
using Verse;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace WulaFallenEmpire
@@ -111,104 +110,6 @@ namespace WulaFallenEmpire
/// 重写进入按钮图标使用原版的ViewCave图标
/// </summary>
protected override Texture2D EnterTex => ContentFinder<Texture2D>.Get("UI/Commands/ViewCave");
/// <summary>
/// 重写GetGizmos方法添加穿梭机装载相关按钮
/// </summary>
public override IEnumerable<Gizmo> GetGizmos()
{
// 获取基类的按钮(退出空间和查看地图按钮)
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
// 如果有父穿梭机,添加穿梭机相关的装载按钮
if (parentShuttle != null)
{
// 查看主地图按钮
yield return new Command_Action
{
defaultLabel = "WULA.PocketSpace.ViewMainMap".Translate(),
defaultDesc = "WULA.PocketSpace.ViewMainMapDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/ViewWorld"),
action = delegate
{
if (targetMap != null)
{
Current.Game.CurrentMap = targetMap;
if (parentShuttle != null && parentShuttle.Spawned)
{
Find.CameraDriver.JumpToCurrentMapLoc(parentShuttle.Position);
Find.Selector.Select(parentShuttle);
}
else
{
Find.CameraDriver.JumpToCurrentMapLoc(targetPos);
}
}
}
};
// 穿梭机装载管理按钮
if (parentShuttle.Spawned)
{
// 获取穿梭机的CompTransporter组件
CompTransporter transporter = parentShuttle.GetComp<CompTransporter>();
if (transporter != null)
{
// 添加装载按钮模仿原版CompTransporter的功能
yield return new Command_Action
{
defaultLabel = "WULA.PocketSpace.LoadShuttle".Translate(),
defaultDesc = "WULA.PocketSpace.LoadShuttleDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter"),
action = delegate
{
OpenShuttleLoadingDialog(transporter);
}
};
// 如果正在装载,添加取消装载按钮
if (transporter.LoadingInProgress)
{
yield return new Command_Action
{
defaultLabel = "WULA.PocketSpace.CancelLoading".Translate(),
defaultDesc = "WULA.PocketSpace.CancelLoadingDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = delegate
{
transporter.CancelLoad();
}
};
}
}
// 添加穿梭机发射按钮(如果正在装载且可以发射)
CompLaunchable launchable = parentShuttle.GetComp<CompLaunchable>();
if (launchable != null && transporter != null && !transporter.LoadingInProgress)
{
foreach (Gizmo gizmo in launchable.CompGetGizmosExtra())
{
yield return gizmo;
}
}
}
// 穿梭机状态信息按钮
yield return new Command_Action
{
defaultLabel = "WULA.PocketSpace.ShuttleStatus".Translate(),
defaultDesc = "WULA.PocketSpace.ShuttleStatusDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/InfoCard"),
action = delegate
{
ShowShuttleStatusInfo();
}
};
}
}
@@ -242,78 +143,5 @@ namespace WulaFallenEmpire
Log.Error($"[WULA] Error exiting pocket space: {ex}");
}
}
/// <summary>
/// 打开穿梭机装载对话框
/// </summary>
private void OpenShuttleLoadingDialog(CompTransporter transporter)
{
if (transporter == null) return;
try
{
// 使用原版的Dialog_LoadTransporters打开装载对话框
Find.WindowStack.Add(new Dialog_LoadTransporters(parentShuttle.Map, new List<CompTransporter> { transporter }));
}
catch (System.Exception ex)
{
Log.Error($"[WULA] Error opening shuttle loading dialog: {ex}");
Messages.Message("WULA.PocketSpace.LoadingDialogError".Translate(), MessageTypeDefOf.RejectInput);
}
}
/// <summary>
/// 显示穿梭机状态信息
/// </summary>
private void ShowShuttleStatusInfo()
{
if (parentShuttle == null) return;
StringBuilder statusText = new StringBuilder();
// 基本信息
statusText.AppendLine("WULA.PocketSpace.ShuttleInfo".Translate());
statusText.AppendLine($"• 状态: {(parentShuttle.Spawned ? "" : "")}");
if (parentShuttle.Spawned)
{
statusText.AppendLine($"• 位置: {targetMap?.Parent?.Label ?? ""} ({targetPos.x}, {targetPos.z})");
// 燃料信息
CompRefuelable fuel = parentShuttle.GetComp<CompRefuelable>();
if (fuel != null)
{
statusText.AppendLine($"• 燃料: {fuel.Fuel:F0}/{fuel.Props.fuelCapacity:F0}");
}
// 装载信息
CompTransporter transporter = parentShuttle.GetComp<CompTransporter>();
if (transporter != null)
{
statusText.AppendLine($"• 载重: {transporter.MassUsage:F1}/{transporter.Props.massCapacity:F1}");
if (transporter.LoadingInProgress)
{
statusText.AppendLine("• 装载状态: 正在装载...");
}
}
// 口袋空间信息
if (parentShuttle.pocketMapGenerated)
{
statusText.AppendLine($"• 内部空间: 已初始化");
if (parentShuttle.innerContainer.Count > 0)
{
statusText.AppendLine($"• 内部储存: {parentShuttle.innerContainer.Count} 件物品");
}
}
}
else
{
statusText.AppendLine("• 穿梭机正在飞行中,无法获取详细信息");
}
// 显示信息对话框
Find.WindowStack.Add(new Dialog_MessageBox(statusText.ToString(), "WULA.PocketSpace.ShuttleStatus".Translate()));
}
}
}