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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>armed shuttle with pocket space</label>
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<label>乌拉武装运输机</label>
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<description>An advanced chemfuel-powered shuttle with integrated pocket space technology. Equipped with a defensive turret and internal storage dimension that doesn't require hacking to access. Perfect for long-distance exploration and mobile operations.</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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@@ -26,30 +27,28 @@
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</shadowData>
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</graphicData>
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<statBases>
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<MaxHitPoints>800</MaxHitPoints>
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<Flammability>0.4</Flammability>
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<WorkToBuild>60000</WorkToBuild>
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<Mass>200</Mass>
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<Comfort>0.75</Comfort>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>Odyssey</designationCategory>
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<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>400</Steel>
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<Plasteel>300</Plasteel>
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<ComponentIndustrial>12</ComponentIndustrial>
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<ComponentSpacer>4</ComponentSpacer>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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<VanometricPowerCore>1</VanometricPowerCore>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>80</Steel>
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<Plasteel>90</Plasteel>
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<ChunkSlagSteel>6</ChunkSlagSteel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<ComponentSpacer>1</ComponentSpacer>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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@@ -69,30 +68,18 @@
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">VanometricPowerCore</li>
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</forcedCostLeavings>
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<turretGunDef>Gun_ChargeBlasterAdvancedTurret</turretGunDef>
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<turretBurstCooldownTime>4.5</turretBurstCooldownTime>
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<turretBurstWarmupTime>1.0~1.5</turretBurstWarmupTime>
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<turretTopDrawSize>1.9</turretTopDrawSize>
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<turretTopOffset>(0, 0.08)</turretTopOffset>
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<turretGunDef>Gun_ChargeBlasterHeavyTurret</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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</building>
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<!-- 口袋空间配置 -->
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(13, 13)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">VoidStructure</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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@@ -134,19 +121,27 @@
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>200</basePowerConsumption>
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<shortCircuitInRain>false</shortCircuitInRain>
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(13, 13)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2602</uiOrder>
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<!-- 改进的武器定义 -->
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@@ -305,13 +300,15 @@
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<label>pocket space exit</label>
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<description>An exit portal that allows return from the pocket space to the main map.</description>
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<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
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<size>(1,1)</size>
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<size>(3,3)</size>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Building/Misc/CaveExit/CaveExit</texPath>
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<drawSize>(1,1)</drawSize>
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<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<interactionCellOffset>(0,0,0)</interactionCellOffset>
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<passability>Standable</passability>
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<statBases>
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<Flammability>0</Flammability>
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</statBases>
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@@ -323,6 +320,11 @@
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<li Class="CompProperties_Effecter">
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<effecterDef>UndercaveMapExitLightshafts</effecterDef>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -36,18 +36,6 @@
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<!-- 退出点相关 -->
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<WULA.PocketSpace.ExitThroughPortal>通过传送门返回</WULA.PocketSpace.ExitThroughPortal>
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<WULA.PocketSpace.ExitToMainMap>返回主地图</WULA.PocketSpace.ExitToMainMap>
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<WULA.PocketSpace.NoTargetMap>没有目标地图</WULA.PocketSpace.NoTargetMap>
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<WULA.PocketSpace.ViewMainMap>查看主地图</WULA.PocketSpace.ViewMainMap>
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<WULA.PocketSpace.ViewMainMapDesc>切换到主地图并查看穿梭机。</WULA.PocketSpace.ViewMainMapDesc>
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<WULA.PocketSpace.LoadShuttle>装载穿梭机</WULA.PocketSpace.LoadShuttle>
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<WULA.PocketSpace.LoadShuttleDesc>打开穿梭机装载界面,选择要装载的人员和物品。</WULA.PocketSpace.LoadShuttleDesc>
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<WULA.PocketSpace.CancelLoading>取消装载</WULA.PocketSpace.CancelLoading>
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<WULA.PocketSpace.CancelLoadingDesc>取消当前的装载操作。</WULA.PocketSpace.CancelLoadingDesc>
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<WULA.PocketSpace.ShuttleStatus>穿梭机状态</WULA.PocketSpace.ShuttleStatus>
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<WULA.PocketSpace.ShuttleStatusDesc>查看穿梭机的详细状态信息。</WULA.PocketSpace.ShuttleStatusDesc>
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<WULA.PocketSpace.ShuttleInfo>穿梭机信息</WULA.PocketSpace.ShuttleInfo>
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<WULA.PocketSpace.LoadingDialogError>无法打开装载对话框。</WULA.PocketSpace.LoadingDialogError>
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<WULA.PocketSpace.ExitAll>全员返回</WULA.PocketSpace.ExitAll>
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<WULA.PocketSpace.ExitAllDesc>将所有殖民者从口袋空间传送回主地图。</WULA.PocketSpace.ExitAllDesc>
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<WULA.PocketSpace.ExitSuccess>{0} 已成功返回主地图。</WULA.PocketSpace.ExitSuccess>
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<!-- Exit point related -->
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<WULA.PocketSpace.ExitThroughPortal>Return through portal</WULA.PocketSpace.ExitThroughPortal>
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<WULA.PocketSpace.ExitToMainMap>Return to main map</WULA.PocketSpace.ExitToMainMap>
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<WULA.PocketSpace.NoTargetMap>No target map</WULA.PocketSpace.NoTargetMap>
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<WULA.PocketSpace.ViewMainMap>View main map</WULA.PocketSpace.ViewMainMap>
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<WULA.PocketSpace.ViewMainMapDesc>Switch to main map and view the shuttle.</WULA.PocketSpace.ViewMainMapDesc>
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<WULA.PocketSpace.LoadShuttle>Load shuttle</WULA.PocketSpace.LoadShuttle>
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<WULA.PocketSpace.LoadShuttleDesc>Open shuttle loading interface to select personnel and items to load.</WULA.PocketSpace.LoadShuttleDesc>
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<WULA.PocketSpace.CancelLoading>Cancel loading</WULA.PocketSpace.CancelLoading>
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<WULA.PocketSpace.CancelLoadingDesc>Cancel the current loading operation.</WULA.PocketSpace.CancelLoadingDesc>
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<WULA.PocketSpace.ShuttleStatus>Shuttle status</WULA.PocketSpace.ShuttleStatus>
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<WULA.PocketSpace.ShuttleStatusDesc>View detailed shuttle status information.</WULA.PocketSpace.ShuttleStatusDesc>
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<WULA.PocketSpace.ShuttleInfo>Shuttle Information</WULA.PocketSpace.ShuttleInfo>
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<WULA.PocketSpace.LoadingDialogError>Cannot open loading dialog.</WULA.PocketSpace.LoadingDialogError>
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<WULA.PocketSpace.ExitAll>Return all</WULA.PocketSpace.ExitAll>
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<WULA.PocketSpace.ExitAllDesc>Transport all colonists from pocket space back to the main map.</WULA.PocketSpace.ExitAllDesc>
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<WULA.PocketSpace.ExitSuccess>{0} successfully returned to main map.</WULA.PocketSpace.ExitSuccess>
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