This commit is contained in:
Tourswen
2025-08-04 21:54:26 +08:00
parent 7fe93b95f2
commit 2137aa73e7
18 changed files with 92 additions and 123 deletions

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@@ -97,6 +97,7 @@
<armorCategory>Heat</armorCategory>
<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
<soundExplosion>Pawn_Revenant_StartledScream</soundExplosion>
<additionalHediffs>
<li>
<hediff>Wula_Psi_Damage_Hediff</hediff>
@@ -111,7 +112,8 @@
<DamageDef>
<defName>WULA_SP_Live_Shelter_Heal</defName>
<label>灵能疗愈</label>
<workerClass>DamageWorker_Nerve</workerClass>
<workerClass>DamageWorker_Stab</workerClass>
<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
<externalViolence>false</externalViolence>
<deathMessage>{0} 被本该治愈伤口的武器杀死了。</deathMessage>
<harmsHealth>false</harmsHealth>

View File

@@ -159,7 +159,9 @@
</stages>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-10</severityPerDay>
<severityPerDay>-50</severityPerDay>
<showDaysToRecover>true</showDaysToRecover>
<showHoursToRecover>true</showHoursToRecover>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>

View File

@@ -38,7 +38,78 @@
<abilities>
<li>FleshmelterBolt</li>
<li>AgonyPulse</li>
<li>Wula_Psi_Explosive_Shock</li>
</abilities>
</PawnKindDef>
<AbilityDef>
<defName>Wula_Psi_Explosive_Shock</defName>
<label>乌拉帝国术式:灵能尖啸</label>
<description>以灵能能量发出非人尖啸,使得周围的人员感觉到撕心裂肺的痛苦。这不会造成永久的伤害,但是很可能放倒那些无法承受此番痛苦的生灵。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
<statBases>
<Ability_EffectRadius>5</Ability_EffectRadius>
</statBases>
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>5</range>
<warmupTime>0.5</warmupTime>
<soundCast>Pawn_Revenant_Death</soundCast>
<ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediffPsychic">
<compClass>CompAbilityEffect_GiveHediffPsychic</compClass>
<durationSecondsOverride>2000~4000</durationSecondsOverride> <!-- 2 to 4 days -->
<replaceExisting>true</replaceExisting>
<hediffDef>Wula_Psi_Explosive_Shock_Hediff</hediffDef>
<onlyBrain>true</onlyBrain>
<ignoreSelf>true</ignoreSelf>
<severity>0</severity>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
<li Class="CompProperties_AbilityEffecterOnTarget">
<effecterDef>AgonyPulseExplosion</effecterDef>
</li>
</comps>
</AbilityDef>
<HediffDef>
<hediffClass>HediffWithComps</hediffClass>
<defName>Wula_Psi_Explosive_Shock_Hediff</defName>
<label>灵能尖啸</label>
<description>震耳欲聋、撕心裂肺的灵能尖啸所带来的极度痛苦,不会造成永久的伤害,但是需要时间缓解</description>
<initialSeverity>0.001</initialSeverity>
<maxSeverity>1</maxSeverity>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_SeverityPerSecond">
<severityPerSecondRange>0.01</severityPerSecondRange> <!-- 10 to 15 seconds -->
</li>
</comps>
<stages>
<li>
<minSeverity>0</minSeverity>
<painOffset>1</painOffset>
<label>撕裂</label>
</li>
<li>
<minSeverity>0.5</minSeverity>
<painOffset>0.25</painOffset>
<label>恢复</label>
</li>
</stages>
</HediffDef>
</Defs>

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@@ -374,14 +374,14 @@
<techLevel>Archotech</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<uiIconPath>Wula/Weapon/WULA_SP_Live_Shelter</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
@@ -422,7 +422,7 @@
<conductFriendly>True</conductFriendly>
<conductHostile>false</conductHostile>
<conductNum>3</conductNum>
<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
<beamMoteDef>WULA_SP_Live_Shelter_ArcBeam</beamMoteDef>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
</li>
</verbs>
@@ -583,6 +583,14 @@
<range>48</range>
<soundCast>AgonyPulse_Cast</soundCast>
<muzzleFlashScale>12</muzzleFlashScale>
<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
<!-- <soundAiming>FleshmelterBolt_Charging</soundAiming> -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
@@ -616,7 +624,7 @@
<customDamageDef>Bomb</customDamageDef>
<customDamageAmount>8</customDamageAmount>
<customExplosionRadius>1</customExplosionRadius>
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
<customSoundExplode>Pawn_Revenant_StartledScream</customSoundExplode>
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>0</subExplosionCount>
@@ -627,7 +635,7 @@
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
</li>
</modExtensions>
<projectile>
<projectile>FleshmelterBolt_Launch
<damageDef>Wula_Psi_Bomb</damageDef>
<damageAmountBase>1</damageAmountBase>
<speed>22</speed>
@@ -635,7 +643,7 @@
<armorPenetrationBase>1.5</armorPenetrationBase>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundExplode>Pawn_Revenant_StartledScream</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>

View File

@@ -853,120 +853,6 @@
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Feather</defName>
<label>APs-72"羽之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<relicChance>0</relicChance>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>20</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
<label>羽之杖:激励</label>
<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Feather_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<level>-1</level>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>4000</Ability_Duration>
<Ability_EffectRadius>500</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>
<range>60</range>
<drawAimPie>true</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
<soundCast>VoidTerrorCast</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_MW_Scepter_Of_Feather_Hediff</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<HediffDef>
<defName>WULA_MW_Scepter_Of_Feather_Hediff</defName>
<label>羽之杖:激励</label>
<description>这个殖民者受到了乌拉帝国灵能法术的激励,行动和生产变得更加有效率了。</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statFactors>
<MoveSpeed>1.5</MoveSpeed>
<WorkSpeedGlobal>1.3</WorkSpeedGlobal>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>240000~240000</disappearsAfterTicks> <!-- 1~2 days -->
<showRemainingTime>true</showRemainingTime>
</li>
</comps>
</HediffDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">

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