好玩
@@ -60,9 +60,11 @@
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<texPath>Things/Mote/GraserBeam</texPath>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<drawSize>(0.25,1)</drawSize>
|
||||
<color>(165, 44, 2, 255)</color>
|
||||
<shaderParameters>
|
||||
<_ScrollSpeedA>0</_ScrollSpeedA>
|
||||
<_ScrollSpeedB>0</_ScrollSpeedB>
|
||||
@@ -70,4 +72,29 @@
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>Mote_WULA_Beam_Charge</defName>
|
||||
<thingClass>MoteAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0.15</fadeInTime>
|
||||
<fadeOutTime>0.3</fadeOutTime>
|
||||
<solidTime>999999</solidTime>
|
||||
<needsMaintenance>True</needsMaintenance>
|
||||
</mote>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/Mote_WULA_Beam_Charge</texPath>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<shaderParameters>
|
||||
<_RandomTex>/Things/Mote/RandomFlicker</_RandomTex>
|
||||
<_FlickerFrequency>0.25</_FlickerFrequency>
|
||||
<_FlickerAmount>0.6</_FlickerAmount>
|
||||
<_InnerCircleIntensity>0.1</_InnerCircleIntensity>
|
||||
<_InnerCircleSize>0.1</_InnerCircleSize>
|
||||
<_InnerCircleShimmerAmount>0.14</_InnerCircleShimmerAmount>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -68,4 +68,17 @@
|
||||
<solidTime>0.08</solidTime>
|
||||
<fadeOutTime>0.13</fadeOutTime>
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase_Thrown">
|
||||
<defName>WULA_Smoke_Tail</defName>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/Smoke</texPath>
|
||||
<renderInstanced>true</renderInstanced>
|
||||
</graphicData>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<fadeInTime>0.50</fadeInTime>
|
||||
<solidTime>1</solidTime>
|
||||
<fadeOutTime>1.2</fadeOutTime>
|
||||
<growthRate>0.005</growthRate>
|
||||
</FleckDef>
|
||||
</Defs>
|
||||
|
||||
@@ -98,8 +98,6 @@
|
||||
<Wula_AI_Heavy_Panzer_PawnKind>100</Wula_AI_Heavy_Panzer_PawnKind>
|
||||
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
|
||||
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
|
||||
<Mech_WULA_Cat_Fire>10</Mech_WULA_Cat_Fire>
|
||||
<Mech_WULA_Cat_EMP>10</Mech_WULA_Cat_EMP>
|
||||
</options>
|
||||
</li>
|
||||
<!-- 重甲部队,大量的猫猫混杂少量的重甲兵 -->
|
||||
@@ -138,8 +136,6 @@
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>30</commonality>
|
||||
<options>
|
||||
<Mech_WULA_Cat_Fire>2</Mech_WULA_Cat_Fire>
|
||||
<Mech_WULA_Cat_EMP>2</Mech_WULA_Cat_EMP>
|
||||
<Wula_Broken_Personality_Pawn_2>10</Wula_Broken_Personality_Pawn_2>
|
||||
<Wula_Broken_Personality_Pawn_3>3</Wula_Broken_Personality_Pawn_3>
|
||||
<Wula_Broken_Personality_Pawn_4>3</Wula_Broken_Personality_Pawn_4>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<HediffDef>
|
||||
<defName>Wula_Synth</defName>
|
||||
<label>合成人</label>
|
||||
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复,并且需要获取能量以维持机体运转。</description>
|
||||
<description>乌拉帝国的合成人,拥有一部分机械体的特性——她们难以被点燃、免疫常规疾病、可以使用纳米系统自我修复,但是需要获取能量以维持机体运转。</description>
|
||||
<hediffClass>Hediff_High</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
@@ -20,16 +20,9 @@
|
||||
<naturalHealingFactor>0</naturalHealingFactor>
|
||||
<!-- 不会感到痛苦 -->
|
||||
<painFactor>0</painFactor>
|
||||
<!-- 抗毒抗火抗寒热 -->
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>-100</ComfyTemperatureMin>
|
||||
<ComfyTemperatureMax>120</ComfyTemperatureMax>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<!-- 易燃性,作为半机械生物很难起火 -->
|
||||
<Flammability>0</Flammability>
|
||||
<!-- 易燃性 -->
|
||||
<Flammability>0.05</Flammability>
|
||||
</statFactors>
|
||||
<!-- 免疫非纳米机械疾病 -->
|
||||
<makeImmuneTo>
|
||||
@@ -75,71 +68,10 @@
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
|
||||
<label>动力拳</label>
|
||||
<labelNoun>动力拳</labelNoun>
|
||||
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>动力拳</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_Shutdown</defName>
|
||||
<label>停机</label>
|
||||
<description>机械乌拉的机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。\n\n如果需要重启机械乌拉,你需要建造一个抢修点或者合成人充电站,可以从事医生职位的殖民者将会把失能的机械乌拉带到修复站,并使用乌拉帝国能源核心重启机械乌拉。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<isBad>true</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>停机</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Maintenance_Neglect</defName>
|
||||
<label>维护</label>
|
||||
<description>如果缺乏定期维护,身体机能将会出现衰退迹象。需要进入维护舱进行修复。</description>
|
||||
<description>乌拉帝国的合成人因为设计的过于繁琐,导致需要频繁维护。当她们处于良好维护状态时,各方面的能力都会有所上升,反之如果常年得不到维护或是短时间受到大量伤害,则其将变得难以自主运行甚至直接停机!</description>
|
||||
<hediffClass>Hediff_High</hediffClass>
|
||||
<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
@@ -213,6 +145,67 @@
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
|
||||
<label>动力拳</label>
|
||||
<labelNoun>动力拳</labelNoun>
|
||||
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>动力拳</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_Shutdown</defName>
|
||||
<label>停机</label>
|
||||
<description>机械乌拉的机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。\n\n如果需要重启机械乌拉,你需要建造一个抢修点或者合成人充电站,可以从事医生职位的殖民者将会把失能的机械乌拉带到修复站,并使用乌拉帝国能源核心重启机械乌拉。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<isBad>true</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>停机</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_MechCarrierSwitchHediff</defName>
|
||||
<label>生产抑制</label>
|
||||
@@ -302,4 +295,35 @@
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_NanoRepairHediff</defName>
|
||||
<label>纳米维修</label>
|
||||
<description>乌拉帝国的机械体集成了纳米修复系统,只要有电量,它们就能一直修复机械体受到的损伤——这套系统的设计使其需要在一段时间内未受到伤害才能启动。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<comps>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>启动</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
</li>
|
||||
<li>
|
||||
<label>休眠</label>
|
||||
<minSeverity>1</minSeverity>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_NanoRepair">
|
||||
<activeSeverity>0.5</activeSeverity>
|
||||
<inactiveSeverity>1.5</inactiveSeverity>
|
||||
<minEnergyThreshold>0.1</minEnergyThreshold>
|
||||
<repairCostPerHP>0.01</repairCostPerHP>
|
||||
<repairCooldownAfterDamage>1200</repairCooldownAfterDamage>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -4,7 +4,7 @@
|
||||
<defName>WULA_Energy</defName>
|
||||
<needClass>WulaFallenEmpire.Need_WulaEnergy</needClass>
|
||||
<label>能量</label>
|
||||
<description>乌拉帝国的合成人正常活动需要能量维持,在缺少能量时将倒地不起,无法进行任何工作。\n\n机械乌拉和常规机械体不同,她们只有一种指定的能量接口,只能通过能源核心补充能量,在乌拉帝国编织体工作台制造这种核心。</description>
|
||||
<description>乌拉帝国的合成人正常活动需要能量维持,在缺少能量时将倒地不起,无法进行任何工作。\n\n机械乌拉的充电站是特殊的,她们只能在合成人充电站充电,无法使用常规充电站。</description>
|
||||
<listPriority>800</listPriority>
|
||||
<major>true</major>
|
||||
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
|
||||
|
||||
@@ -267,7 +267,6 @@
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
|
||||
<lifeStages>
|
||||
<li>
|
||||
@@ -288,24 +287,6 @@
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_Fire</defName>
|
||||
<label>乌拉猫猫掷弹兵(燃烧弹)</label>
|
||||
<race>Mech_WULA_Cat_Fire</race>
|
||||
<combatPower>200</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeFlame</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_EMP</defName>
|
||||
<label>乌拉猫猫掷弹兵(EMP)</label>
|
||||
<race>Mech_WULA_Cat_EMP</race>
|
||||
<combatPower>200</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeEMP</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_Constructor</defName>
|
||||
<label>土木乌拉猫猫</label>
|
||||
@@ -346,30 +327,6 @@
|
||||
<li>Wula_Assault_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
|
||||
<defName>Mech_WULA_Cat_DM</defName>
|
||||
<label>暗物质猫猫</label>
|
||||
<race>Mech_WULA_Cat_DM</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<allowInMechClusters>False</allowInMechClusters>
|
||||
<combatPower>1000</combatPower>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_DM_Cat/WULA_Cat_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_DM_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<techHediffsTags>
|
||||
<li>Mech_WULA_Cat_DM_HediffTag</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
<techHediffsChance>1</techHediffsChance>
|
||||
</PawnKindDef>
|
||||
|
||||
<!-- 乌拉族反常网络 -->
|
||||
<PawnKindDef Name="Wula_Broken_Personality_Pawn_Base" Abstract="True">
|
||||
|
||||
@@ -648,66 +648,6 @@
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_EMP</defName>
|
||||
<label>建造CAt-23"闪电猫猫"</label>
|
||||
<description>建造一台CAt-23"闪电猫猫"辅助机器人,可以执行搬运、清理、和灭火工作,配备EMP手榴弹。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_EMP>1</Mech_WULA_Cat_EMP>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_EMP</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_Fire</defName>
|
||||
<label>建造CAt-42"烈焰猫猫"</label>
|
||||
<description>建造一台CAt-42"烈焰猫猫"辅助机器人,可以执行搬运、清理、和灭火工作,配备燃烧瓶。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_Fire>1</Mech_WULA_Cat_Fire>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_Fire</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_Assault</defName>
|
||||
<label>建造CAt-46"突击猫猫"</label>
|
||||
@@ -738,42 +678,4 @@
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_DM</defName>
|
||||
<label>建造CAt-96"暗物质猫猫"</label>
|
||||
<description>建造一台CAt-96"暗物质猫猫"辅助机器人,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作,无需充电,但是死亡时会产生湮灭爆炸。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Dark_Matter_Item</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_DM>1</Mech_WULA_Cat_DM>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_DM</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Mech_WULA_Cat_DM_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
@@ -32,4 +32,57 @@
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_MW_Breaker_Bar_Hit</defName>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>2</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/WULA_MW_Breaker_Bar_Hit</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<volumeRange>65</volumeRange>
|
||||
<pitchRange>0.9~1.1</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_RW_Railgun_Shootingsound</defName>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>2</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/WULA_RW_Railgun_Shootingsound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<volumeRange>65</volumeRange>
|
||||
<pitchRange>0.9~1.1</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_RW_Beam_Shootingsound</defName>
|
||||
<sustain>true</sustain>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>99</maxSimultaneous>
|
||||
<priorityMode>PrioritizeNearest</priorityMode>
|
||||
<!-- <sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound> -->
|
||||
<subSounds>
|
||||
<li>
|
||||
<!-- <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed> -->
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/WULA_RW_Beam_Shootingsound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>0.99~1.01</pitchRange>
|
||||
<volumeRange>50</volumeRange>
|
||||
<sustainRelease>0.2</sustainRelease>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
</Defs>
|
||||
233
1.6/1.6/Defs/ThingDefs_Buildings/Buildings_Drop.xml
Normal file
@@ -0,0 +1,233 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 工作定义 -->
|
||||
<JobDef>
|
||||
<defName>WULA_RecycleMechanoid</defName>
|
||||
<driverClass>WulaFallenEmpire.JobDriver_RecycleMechanoid</driverClass>
|
||||
<reportString>正在准备进入猫猫地堡。</reportString>
|
||||
</JobDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker_Cleanzone</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉猫猫地堡是集生产和防御为一体的坚实建筑,3只乌拉猫猫自律机械体会和地堡一起空降。地堡可供乌拉猫猫更换工作类型,并允许乌拉猫猫进驻使用内部武器击败来犯敌军。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cat_Bunker_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Cat_Bunker_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Cat_Bunker_Incoming</defName>
|
||||
<label>乌拉猫猫地堡(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Cat_Bunker</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>这是一个从乌拉帝国母舰上空投下来的地堡,它拥有一些预制件,可以供乌拉猫猫更换其工作类型。此外,当敌人袭击时,可将乌拉猫猫召回至地堡内,它们将在地堡里对外射击以击退来犯者。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_MechanoidRecycler</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker_TurretGun</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(1.65, 1.65, 0.85)</volume>
|
||||
<offset>(0, 0, -0.2)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>42</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<statBases>
|
||||
<MaxHitPoints>2500</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
</building>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechanoidRecycler">
|
||||
<maxStorageCapacity>6</maxStorageCapacity>
|
||||
|
||||
<!-- 可回收的机械族种族 -->
|
||||
<recyclableRaces>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</recyclableRaces>
|
||||
<recycleJobDef>WULA_RecycleMechanoid</recycleJobDef>
|
||||
<recycleRange>5</recycleRange>
|
||||
|
||||
<!-- 可生成的机械族种类 -->
|
||||
<spawnablePawnKinds>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</spawnablePawnKinds>
|
||||
|
||||
<!-- 新增初始单位配置 -->
|
||||
<initialUnits>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Constructor</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Assault</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</initialUnits>
|
||||
|
||||
<!-- <ownershipFaction>Player</ownershipFaction> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_StorageTurret">
|
||||
<turretDef>WULA_Cat_Bunker_TurretGun</turretDef> <!-- 替换为您想要的炮塔 -->
|
||||
<angleOffset>0</angleOffset>
|
||||
<autoAttack>true</autoAttack>
|
||||
<maxTurrets>6</maxTurrets>
|
||||
<turretSpacing>1.5</turretSpacing>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Cat_Bunker_TurretGun</defName>
|
||||
<label>地堡炮塔</label>
|
||||
<description>由进入地堡的乌拉猫猫操纵的炮塔——说那么多干什么,扣扳机就完了,殖民地会报销弹药的。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.3</AccuracyShort>
|
||||
<AccuracyMedium>0.25</AccuracyMedium>
|
||||
<AccuracyLong>0.12</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.8</RangedWeapon_Cooldown>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_WULA_RW_Base_AR</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>21</range>
|
||||
<ticksBetweenBurstShots>32</ticksBetweenBurstShots>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,103 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_ComponentAssembler</defName>
|
||||
<label>零件组装机</label>
|
||||
<description>一台复杂的机器,可以缓慢地用原材料组装零部件。需要钢铁和木材才能运作。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Production/FabricationBench</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3.5, 1.5)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<pathCost>70</pathCost>
|
||||
<rotatable>true</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>350</MaxHitPoints>
|
||||
<WorkToBuild>4000</WorkToBuild>
|
||||
<Flammability>1.0</Flammability>
|
||||
<Beauty>-15</Beauty>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<size>(3,1)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<!-- Power Connection -->
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>350</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
|
||||
<!-- Our simple spawner component -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiFuelSpawner">
|
||||
<spawnIntervalRange>120000~120000</spawnIntervalRange>
|
||||
<products>
|
||||
<li>
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<count>5</count>
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</products>
|
||||
<showMessageIfOwned>true</showMessageIfOwned>
|
||||
</li>
|
||||
|
||||
<!-- First fuel component: Steel -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
|
||||
<saveKeysPrefix>steel</saveKeysPrefix>
|
||||
<fuelLabel>钢材储量</fuelLabel>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelCapacity>200</fuelCapacity>
|
||||
<fuelConsumptionRate>1</fuelConsumptionRate>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
|
||||
<!-- Second fuel component: Wood -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
|
||||
<saveKeysPrefix>wood</saveKeysPrefix>
|
||||
<fuelLabel>木材储量</fuelLabel>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>WoodLog</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelCapacity>300</fuelCapacity>
|
||||
<fuelConsumptionRate>2</fuelConsumptionRate>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
</comps>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<researchPrerequisites>
|
||||
<li>Fabrication</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -344,18 +344,6 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- 乌拉族睡眠点 -->
|
||||
<ThingDef ParentName="SleepingSpotBase">
|
||||
<defName>Wula_SleepingSpot</defName>
|
||||
<label>乌拉帝国抢修点</label>
|
||||
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,2)</size>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机械工厂 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
@@ -837,78 +825,4 @@
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 产铁机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Steel_Assembler</defName>
|
||||
<label>乌拉帝国铸铁仪</label>
|
||||
<description>一台来自于乌拉帝国的极其复杂的机器,无法在边缘世界建造。其可以将有机物转化通过分子重构转换为无机物钢铁,以辅助乌拉帝国殖民地的开拓进程。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Production/FabricationBench</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3.5, 1.5)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<pathCost>70</pathCost>
|
||||
<rotatable>true</rotatable>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>1000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<Beauty>-15</Beauty>
|
||||
<Mass>20</Mass>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<size>(3,3)</size>
|
||||
<comps>
|
||||
<!-- Power Connection -->
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>100</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiFuelSpawner">
|
||||
<spawnIntervalRange>120000~120000</spawnIntervalRange>
|
||||
<products>
|
||||
<li>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>100</count>
|
||||
</li>
|
||||
</products>
|
||||
<showMessageIfOwned>true</showMessageIfOwned>
|
||||
</li>
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
|
||||
<saveKeysPrefix>steel</saveKeysPrefix>
|
||||
<fuelLabel>有机物储量</fuelLabel>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>Wula_Organic_Precursor</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelCapacity>200</fuelCapacity>
|
||||
<fuelConsumptionRate>10</fuelConsumptionRate>
|
||||
<canEjectFuel>true</canEjectFuel>
|
||||
<autoRefuelPercent>1</autoRefuelPercent>
|
||||
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
</comps>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
342
1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml
Normal file
@@ -0,0 +1,342 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_BattleShip</defName>
|
||||
<label>乌拉帝国战舰</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/FlyoverThing/WULA_BattleShip_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(100,250)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<impactSound>FlyOver/Landing</impactSound>
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>50</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<!-- 入场信封信息 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
||||
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
||||
<letterLabel>帝国母舰已抵达</letterLabel>
|
||||
<letterText>一艘帝国母舰响应请求抵达殖民地上空!</letterText>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
<onlySendOnce>true</onlySendOnce>
|
||||
<requireOnMap>true</requireOnMap>
|
||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_BaseBuilder</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_CallBattleShip</defName>
|
||||
<label>帝国战舰召唤</label>
|
||||
<description>发送增援请求,呼叫乌拉帝国舰队的战舰前往殖民地</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>19.9</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_BattleShip</flyOverDef>
|
||||
<flyOverType>Standard</flyOverType>
|
||||
<flightSpeed>0.01</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<startPosition>MapEdge</startPosition>
|
||||
<endPosition>OppositeMapEdge</endPosition>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef Name="WULA_Fighter_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<label>乌拉帝国战机</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Fighter_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(40,20)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<impactSound>FlyOver/Landing</impactSound>
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>20</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_A</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Fighter_A_Rocket</projectileDef>
|
||||
<range>50</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>10</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>10</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>10</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>3</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>13</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Fighter_A_Rocket</defName>
|
||||
<label>沸石巡飞弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>180</speed>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>4</explosionRadius>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>false</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Fighter_Rocket</defName>
|
||||
<label>战机巡航</label>
|
||||
<description>指挥乌拉帝国的战机,中速掠过战场,使用其导弹对目标区域发起打击。\n\n在飞行期间,它会使用磁轨炮打击遇到的敌人。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_A</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>4</strafeWidth>
|
||||
<strafeLength>25</strafeLength>
|
||||
<strafeFireChance>0.13</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<minStrafeProjectiles>12</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>16</maxStrafeProjectiles>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_B</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>6</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.1</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>13</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Fighter_RailGun</defName>
|
||||
<label>战机巡航(磁轨炮)</label>
|
||||
<description>指挥乌拉帝国的战机,低速掠过战场,使用其磁轨炮打击遇到的所有敌人。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_B</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
@@ -1,217 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR</defName>
|
||||
<label>DLa-1"页岩"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.75</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>25</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_RF</defName>
|
||||
<label>SLr-14"蓝锥"</label>
|
||||
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是强大的动能使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<!-- <drawSize>1.2</drawSize> -->
|
||||
</graphicData>
|
||||
<!-- <uiIconScale>0.85</uiIconScale> -->
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<!-- <WorkToMake>60000</WorkToMake> -->
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>38</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_ChargeBlaster</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Fractal_RF</defName>
|
||||
<label>蓝锥钢针弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
<label>DCs-7"黑曜石"</label>
|
||||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>25000</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
<label>梭镖</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,389 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Beam_Base_AR</defName>
|
||||
<label>SLb-3"星岚"</label>
|
||||
<description>一把经过实验性改造的步枪,使用小型能量光束,通常被派发给炮灰战斗人员。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Beam_Base_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.75</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Rifle</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>16</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.9</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Penetrating Beam Rifle -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
|
||||
<label>SLb-15 "三叉戟"</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Penetrating_Beam_Rifle</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.72</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.6</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
|
||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- Penetrating Beam Rifle -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle_Ranged</defName>
|
||||
<label>SLb-15 "三叉戟"(远射)</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Penetrating_Beam_Rifle_Ranged</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>38</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
|
||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<!--加上这个就行-->
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<!--避免被生成-->
|
||||
<generateCommonality>0</generateCommonality>
|
||||
</ThingDef>
|
||||
<!--三叉模式-->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaPenetratingBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!--集束模式-->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam_Ranged</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaPenetratingBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>15</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制分光棱镜档位,以决定SLb-15 "三叉戟"是否切换到光束散射模式。</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 机枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Sphene_MG</defName>
|
||||
<label>FLm-43"榍石"</label>
|
||||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Sphene_MG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>350</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Sphene_MG</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>33.9</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Sphene_MG</defName>
|
||||
<label>榍石光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaPenetratingBeam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef><!-- BeamBypassShields -->
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_Loitering_Munition</defName>
|
||||
<label>WLl-35"沸石"</label>
|
||||
<description>乌拉帝国使用的一种反装甲肩扛式巡飞弹,开火速度和飞弹飞行速度都较慢,但是可以在远距离上击穿装甲并造成伤害。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_Loitering_Munition</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToMake>2500</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>8</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
|
||||
<defaultProjectile>Bullet_WULA_RW_Base_Loitering_Munition</defaultProjectile>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>46</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Base_Loitering_Munition</defName>
|
||||
<label>沸石巡飞弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>100</damageAmountBase>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>1.5</explosionRadius>
|
||||
<damageDef>Bomb</damageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0.75</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,536 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<!-- 双用枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_AR</defName>
|
||||
<label>PMa-72"磷叶"</label>
|
||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>7500</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.85</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.75</AccuracyMedium>
|
||||
<AccuracyLong>0.5</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_AR</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>16</range>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasma_AR_Melee</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_AR_Melee</defName>
|
||||
<label>PMa-72"磷叶"(等离子喷枪)</label>
|
||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR_Melee</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<statBases>
|
||||
<WorkToMake>7500</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>等离子切割</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<armorPenetration>0.75</armorPenetration>
|
||||
<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
|
||||
</li>
|
||||
</tools>
|
||||
<costList Inherit="False">
|
||||
<Steel>180</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasma_AR</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasma_AR</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Damage_WULA_Plasma</damageDef>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma_Yellow</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_Plasma_AR_WeaponSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制谐振器的等离子喷射方案,以决定PMa-72"磷叶"是否切换到近距离格斗模式</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_Homing_AR</defName>
|
||||
<label>PMr-88"三叶"</label>
|
||||
<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_Homing_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<generateCommonality>1</generateCommonality>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToMake>1500</WorkToMake>
|
||||
<Mass>3.0</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasma_Homing_AR_Ex</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_Homing_AR_Ex</defName>
|
||||
<label>PMr-88"三叶"(超频)</label>
|
||||
<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_Homing_AR_Ex</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<statBases>
|
||||
<WorkToMake>1500</WorkToMake>
|
||||
<Mass>3.0</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR_Ex</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>12</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasma_Homing_AR</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasma_Homing_AR</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<!-- 基础伤害和穿透。对于这个投射物,实际伤害由爆炸决定 -->
|
||||
<damageDef>Damage_WULA_Plasma</damageDef>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma_Yellow</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasma_Homing_AR_Ex</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(2,1.5)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>16</damageAmountBase>
|
||||
<explosionRadius>2</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制谐振器的等离子喷射方案,以决定PMr-88"三叶"是否放弃追踪射弹切换到充能等离子模式</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 手持火炮 -->
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_RW_Handle_Cannon</defName>
|
||||
<label>KRc-7"熔叶"</label>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三轮炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
<AccuracyTouch>0.03</AccuracyTouch>
|
||||
<AccuracyShort>0.03</AccuracyShort>
|
||||
<AccuracyMedium>0.03</AccuracyMedium>
|
||||
<AccuracyLong>0.02</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<ComponentSpacer>12</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||||
<warmupTime>3</warmupTime>
|
||||
<range>20</range>
|
||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
|
||||
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
|
||||
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
||||
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
|
||||
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
|
||||
<minRange>6</minRange>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
</targetParams>
|
||||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||||
<canGoWild>false</canGoWild>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||||
<label>熔叶等离子爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
1853
1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Remake_Weapon.xml
Normal file
@@ -1,945 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 简易武器 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Mace</defName>
|
||||
<label>战壕狼牙棒</label>
|
||||
<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>0.8</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<!-- <MarketValue>76</MarketValue> -->
|
||||
<WorkToMake>300</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<costList>
|
||||
<Steel>10</Steel>
|
||||
</costList>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
<li>Woody</li>
|
||||
<li>Stony</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<displayPriority>300</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
<li>
|
||||
<label>尖头</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>1.25</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Constructor_Hammer</defName>
|
||||
<label>HAm-1"装修锤"</label>
|
||||
<description>供乌拉猫猫使用的多功能工具,兼具施工和开采的能力。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Constructor_Hammer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<smeltable>false</smeltable>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<MarketValue>100</MarketValue>
|
||||
<WorkToMake>1000</WorkToMake>
|
||||
<Mass>1</Mass>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>20</Steel>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>槌头</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>14</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<armorPenetration>0.8</armorPenetration>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False" />
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>Wula_Constructor_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR_Cat</defName>
|
||||
<label>DLa-4"云母"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,比起DLa-1"页岩"来说更小一些,射程和精度有所下降,但是下挂了一把刺刀用于近身战斗,专为乌拉猫猫机械体设计。</description>
|
||||
<!-- <techLevel>Industrial</techLevel> -->
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Assault_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_AR_Cat</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.7</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||||
<warmupTime>0.7</warmupTime>
|
||||
<range>20</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>刺刀戳刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<armorPenetration>0.50</armorPenetration>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False" />
|
||||
<researchPrerequisite Inherit="False" />
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 动力破墙锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Breaker_Bar</defName>
|
||||
<label>PMb-97"破墙槌"</label>
|
||||
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,连续击倒多名敌人。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<statBases>
|
||||
<!-- <MarketValue>441</MarketValue> -->
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
</statBases>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>20</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>横扫</label>
|
||||
<capacities>
|
||||
<li>WULA_MW_Breaker_Bar_Demolish</li>
|
||||
</capacities>
|
||||
<power>150</power>
|
||||
<cooldownTime>5</cooldownTime>
|
||||
<armorPenetration>1</armorPenetration>
|
||||
<!-- <extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>34</amount>
|
||||
</li>
|
||||
</extraMeleeDamages> -->
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Cleave">
|
||||
<cleaveAngle>90</cleaveAngle>
|
||||
<cleaveRange>2.5</cleaveRange>
|
||||
<cleaveDamageFactor>0.5</cleaveDamageFactor>
|
||||
<damageDowned>false</damageDowned>
|
||||
<explosionDamageDef>Blunt</explosionDamageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<forcedTraits>
|
||||
<li>WULA_Melee_Cleave</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>1</min>
|
||||
<max>1</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ToolCapacityDef>
|
||||
<defName>WULA_MW_Breaker_Bar_Demolish</defName>
|
||||
<label>加压锤击</label>
|
||||
</ToolCapacityDef>
|
||||
<ManeuverDef>
|
||||
<defName>WULA_MW_Breaker_Bar_Maneuver</defName>
|
||||
<requiredCapacity>WULA_MW_Breaker_Bar_Demolish</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>WulaFallenEmpire.Verb_MeleeAttack_Cleave</verbClass>
|
||||
<meleeDamageDef>Demolish</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
<!-- 动力钉头锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Charge_Mace</defName>
|
||||
<label>CMp-7"钉头锤"</label>
|
||||
<description>这种乌拉帝国战士使用的近战武器由多层复合的高密度钨合金或贫铀合金核心构成,可以利用无与伦比的冲击质量击碎护甲,同时锤头镶嵌着数个单分子碳化硅撞针,用于为EMP装置的释放创造接触点。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<costStuffCount>60</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>5</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>槌头</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<armorPenetration>0.8</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 链锯剑 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_ChainSword</defName>
|
||||
<label>CMs-1"链锯剑"</label>
|
||||
<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征——它在一次的攻击中会造成大量的伤口,足以从头到脚撕裂敌人的身体。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_WULA_MW_ChainSword</soundInteract>
|
||||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>60</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>5</Plasteel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>2.5</Mass>
|
||||
</statBases>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>链锯</label>
|
||||
<capacities>
|
||||
<li>WULA_MW_ChainSword_MultiStrike</li>
|
||||
</capacities>
|
||||
<armorPenetration>0.5</armorPenetration>
|
||||
<power>25</power>
|
||||
<cooldownTime>1.2</cooldownTime>
|
||||
<soundMeleeHit>WULA_MW_ChainSword_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>WULA_MW_ChainSword_Hit</soundMeleeMiss>
|
||||
</li>
|
||||
<li>
|
||||
<label>柄击</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiStrike">
|
||||
<strikeCount>5~8</strikeCount>
|
||||
<damageMultiplierPerStrike>0.2</damageMultiplierPerStrike>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ToolCapacityDef>
|
||||
<defName>WULA_MW_ChainSword_MultiStrike</defName>
|
||||
<label>链锯切割</label>
|
||||
</ToolCapacityDef>
|
||||
<ManeuverDef>
|
||||
<defName>WULA_MW_ChainSword_Maneuver</defName>
|
||||
<requiredCapacity>WULA_MW_ChainSword_MultiStrike</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>WulaFallenEmpire.Verb_MeleeAttack_MultiStrike</verbClass>
|
||||
<meleeDamageDef>Cut</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
<!-- 双头刀 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Glaive</defName>
|
||||
<label>CMl-99"剑冢"</label>
|
||||
<description>乌拉帝国修女惯用的大型双头刀,装备了悬浮轴承、能量刃、惯性控制场和精密的传感器系统,让使用者能像舞蹈般挥舞两端的致命锋刃。</description>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_FE_Spiritualist</li>
|
||||
<!-- <li>Spear</li> -->
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Glaive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.75</uiIconScale>
|
||||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>10</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>30000</WorkToMake>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>横扫</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>35</power>
|
||||
<cooldownTime>1.9</cooldownTime>
|
||||
<armorPenetration>0.50</armorPenetration>
|
||||
</li>
|
||||
<li>
|
||||
<label>穿刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>40</power>
|
||||
<armorPenetration>0.90</armorPenetration>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 自动炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_AutoCannon</defName>
|
||||
<label>FLm-78"萤石"</label>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_AutoCannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.65</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<uiIconScale>0.75</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>300</Steel>
|
||||
<Plasteel>80</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
<AccuracyTouch>0.85</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.75</AccuracyMedium>
|
||||
<AccuracyLong>0.65</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_AutoCannon</defaultProjectile>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<range>32</range>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||||
<label>萤石自动炮子弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>22</damageAmountBase>
|
||||
<speed>90</speed>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!-- 榴弹发射器 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Auto_GL</defName>
|
||||
<label>SEl-78"角砾岩"</label>
|
||||
<description>乌拉帝国所装备的自动榴弹炮,所发射高抛的高爆榴弹或许杀伤力没有想象的这么强,但是射速极快,几乎可以依靠单兵创造一片轰炸区。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Auto_GL</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.65</drawSize>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<uiIconScale>0.75</uiIconScale>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>380</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Auto_GL</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<forcedMissRadius>4</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>4</forcedMissRadiusClassicMortars>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>4</minRange>
|
||||
<range>48</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Mortar_LaunchA</soundCast>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||||
<label>角砾岩榴弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass> -->
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>35</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
<label>CMl-28"铳枪"</label>
|
||||
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
|
||||
<weaponTags>
|
||||
<li>Spear</li>
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>150</Plasteel>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>横扫</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>42</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>穿刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>65</power>
|
||||
<armorPenetration>0.80</armorPenetration>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<!--<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<minRange>6</minRange>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<range>38</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>6</muzzleFlashScale>
|
||||
</li>-->
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_MW_Lance_Ranged</changeTo>
|
||||
<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance_Ranged</defName>
|
||||
<label>CMl-28"铳枪"(远程)</label>
|
||||
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
|
||||
<weaponTags>
|
||||
<!-- <li>Spear</li> -->
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Lance_Ranged</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>150</Plasteel>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>横扫</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>42</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>穿刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>65</power>
|
||||
<armorPenetration>0.80</armorPenetration>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<!--加上这个就行-->
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<!--避免被生成-->
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<!--不可制作-->
|
||||
<recipeMaker Inherit="False" />
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>24</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>3</explosionShotInterval>
|
||||
<explosionRadius>0.25</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_MW_Lance</changeTo>
|
||||
<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_WULA_MW_Lance_WeaponSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制暗物质能源炉的能量输出,以决定CMl-28"铳枪"是否可以发射暗物质射流</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li
|
||||
Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<!--<HediffDef>
|
||||
<defName>WULA_HediffSwitchDuration</defName>
|
||||
<label>变换形态</label>
|
||||
<description>变换形态的持续时间显示。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.HediffCompPropertiesSwitch">
|
||||
<abilityDef>WeaponSwitchCancel</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>-->
|
||||
|
||||
|
||||
<!-- 萨克森装备 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Turret</defName>
|
||||
|
||||
@@ -234,8 +234,7 @@
|
||||
<AlienRace.ThingDef_AlienRace Name="Race_Wula_Machine" ParentName="Wula_Human_Base">
|
||||
<defName>WulaSpecies</defName>
|
||||
<label>机械乌拉</label>
|
||||
<description>诞生于乌拉帝国的机械生命体</description>
|
||||
<uiIconPath>Wula/Things/WulaSpecies/WULA_Species_Icon</uiIconPath>
|
||||
<description>诞生于乌拉帝国的机械生命体,是对这个帝国的统治者精妙的仿制。作为机械生命,乌拉帝国合成人比常规的人类要坚韧的多——她们不害怕极端气候、真空和毒气侵袭,也不需要常规意义上的食物。\n\n然而,她们也有自己的缺陷——她们移动速度较慢、害怕EMP攻击、不擅长采矿和建造,并且如时钟发条的精密的身体难以连续承受高额伤害,必须定期返回维修舱检修。</description>
|
||||
|
||||
<alienRace>
|
||||
<!-- 核心设置 -->
|
||||
@@ -256,7 +255,7 @@
|
||||
<canLayDown>true</canLayDown>
|
||||
<validBeds>
|
||||
<li>WULA_Charging_Station_Synth</li>
|
||||
<li>Wula_SleepingSpot</li>
|
||||
<li>SleepingSpot</li>
|
||||
</validBeds>
|
||||
<!-- 各种零件定义 -->
|
||||
<alienPartGenerator Inherit="False">
|
||||
@@ -621,13 +620,16 @@
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<statBases>
|
||||
<WorkToMake>7200</WorkToMake>
|
||||
<MarketValue>12000</MarketValue>
|
||||
<MarketValue>10000</MarketValue>
|
||||
<Mass>50</Mass>
|
||||
<MoveSpeed>4.5</MoveSpeed>
|
||||
<MoveSpeed>4</MoveSpeed>
|
||||
<EatingSpeed>1000</EatingSpeed>
|
||||
<!-- 温度适应性,在hediff修改 -->
|
||||
<ComfyTemperatureMin>-100</ComfyTemperatureMin>
|
||||
<ComfyTemperatureMax>100</ComfyTemperatureMax>
|
||||
<ComfyTemperatureMax>250</ComfyTemperatureMax>
|
||||
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
<!-- 心灵敏感,很低 -->
|
||||
<PsychicSensitivity>0.25</PsychicSensitivity>
|
||||
<!-- 肉量 -->
|
||||
@@ -639,18 +641,18 @@
|
||||
<!-- 社交效果,机械乌拉社交的影响很小 -->
|
||||
<SocialImpact>0.25</SocialImpact>
|
||||
<!-- 挖矿速度 -->
|
||||
<MiningSpeed>1</MiningSpeed>
|
||||
<MiningSpeed>0.25</MiningSpeed>
|
||||
<!-- 采矿效率 -->
|
||||
<MiningYield>1</MiningYield>
|
||||
<MiningYield>0.5</MiningYield>
|
||||
<!-- 种植速度 -->
|
||||
<PlantWorkSpeed>1</PlantWorkSpeed>
|
||||
<!-- 狩猎隐蔽 -->
|
||||
<HuntingStealth>1</HuntingStealth>
|
||||
<!-- 建造速度 -->
|
||||
<ConstructionSpeed>1</ConstructionSpeed>
|
||||
<ConstructionSpeed>0.25</ConstructionSpeed>
|
||||
<ConstructSuccessChance>0.5</ConstructSuccessChance>
|
||||
<!-- 研究速度 -->
|
||||
<ResearchSpeed>1</ResearchSpeed>
|
||||
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
||||
</statBases>
|
||||
|
||||
<race>
|
||||
@@ -661,8 +663,8 @@
|
||||
<intelligence>Humanlike</intelligence>
|
||||
<!-- 血液,不流血 -->
|
||||
<bloodDef>Filth_MachineBits</bloodDef>
|
||||
<!-- 基础血量,很高 -->
|
||||
<baseHealthScale>1.5</baseHealthScale>
|
||||
<!-- 基础血量 -->
|
||||
<baseHealthScale>1</baseHealthScale>
|
||||
<!-- 解剖产物 -->
|
||||
<leatherDef>Steel</leatherDef>
|
||||
<specificMeatDef>Steel</specificMeatDef>
|
||||
@@ -696,9 +698,28 @@
|
||||
</lifeStageWorkSettings>
|
||||
<lifeStageAges Inherit="False">
|
||||
<li>
|
||||
<def>Wula_Species_Lifestage</def>
|
||||
<def>HumanlikeBaby</def>
|
||||
<minAge>0</minAge>
|
||||
</li>
|
||||
<li>
|
||||
<def>HumanlikeChild</def>
|
||||
<minAge>0.25</minAge>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<def>HumanlikePreTeenager</def>
|
||||
<minAge>0.5</minAge>
|
||||
</li>
|
||||
<li>
|
||||
<def>HumanlikeTeenager</def>
|
||||
<minAge>0.75</minAge>
|
||||
</li>
|
||||
<li>
|
||||
<def>HumanlikeAdult</def>
|
||||
<minAge>1</minAge>
|
||||
<!-- <soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded> -->
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<!-- <soundCall>Pawn_Mech_Warqueen_Call</soundCall> -->
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<canFlyInVacuum>true</canFlyInVacuum>
|
||||
</race>
|
||||
@@ -747,6 +768,13 @@
|
||||
<li MayRequire="Nals.FacialAnimation">
|
||||
<compClass>FacialAnimation.FacialAnimationControllerComp</compClass>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>WULA_NanoRepairHediff</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
<!--<li>
|
||||
<compClass>FacialAnimation.EmotionControllerComp</compClass>
|
||||
</li>-->
|
||||
@@ -924,7 +952,6 @@
|
||||
<WorkSpeedGlobal MayRequire="Ludeon.RimWorld.Biotech">0.5</WorkSpeedGlobal>
|
||||
<ArmorRating_Blunt>0.10</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0.20</ArmorRating_Sharp>
|
||||
<MechEnergyLossPerHP>0.66</MechEnergyLossPerHP>
|
||||
</statBases>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<tradeability>None</tradeability>
|
||||
@@ -962,6 +989,7 @@
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!-- 休眠系统 -->
|
||||
<li Class="CompProperties_CanBeDormant">
|
||||
<compClass>CompMechanoid</compClass>
|
||||
</li>
|
||||
@@ -970,20 +998,27 @@
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定,征召必须-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<!-- 原版监护者系统,必须加不然绕不开征召 -->
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect></needsOverseerEffect>
|
||||
<delayUntilFeralCheck>-10</delayUntilFeralCheck>
|
||||
<feralMtbDays>999999</feralMtbDays>
|
||||
<feralCascadeRadialDistance>0</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<!-- 自动机械族,不需要人工监管 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutonomousMech">
|
||||
<enableAutonomousDrafting>true</enableAutonomousDrafting>
|
||||
<enableAutonomousWork>true</enableAutonomousWork>
|
||||
<requirePowerForAutonomy>true</requirePowerForAutonomy>
|
||||
</li>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定,征召必须-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect></needsOverseerEffect>
|
||||
<delayUntilFeralCheck>-10</delayUntilFeralCheck>
|
||||
<feralMtbDays>999999</feralMtbDays>
|
||||
<feralCascadeRadialDistance>0</feralCascadeRadialDistance>
|
||||
<li Class="WulaFallenEmpire.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>WULA_NanoRepairHediff</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -1045,16 +1080,6 @@
|
||||
</mechEnabledWorkTypes>
|
||||
</race>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Mech_WULA_Cat_Base">
|
||||
<defName>Mech_WULA_Cat_EMP</defName>
|
||||
<label>CAt-23"闪电猫猫"</label>
|
||||
<description>乌拉帝国的一种小型自律机械体,无需监管者,只能执行救火、搬运和清扫任务,但是相比起基础型号多配备了一个EMP投掷物,可以辅助乌拉帝国军团对抗机械部队。</description>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Mech_WULA_Cat_Base">
|
||||
<defName>Mech_WULA_Cat_Fire</defName>
|
||||
<label>CAt-42"烈焰猫猫"</label>
|
||||
<description>乌拉帝国的一种小型自律机械体,无需监管者,只能执行救火、搬运和清扫任务,但是相比起基础型号多配备了一个燃烧瓶投掷物,可以点燃靠近阵线的敌军。</description>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Mech_WULA_Cat_Base">
|
||||
<defName>Mech_WULA_Cat_Constructor</defName>
|
||||
<label>CAt-86"猫猫劳工"</label>
|
||||
@@ -1089,36 +1114,6 @@
|
||||
<MoveSpeed>4</MoveSpeed>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Mech_WULA_Cat_Base">
|
||||
<defName>Mech_WULA_Cat_DM</defName>
|
||||
<label>CAt-96"暗物质猫猫"</label>
|
||||
<description>乌拉帝国的一种小型自律机械体,无需监管者,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作。这种型号的乌拉猫猫内置了一台不稳定暗物质引擎,这使得其无需充电,但是在死亡时会产生巨大的爆炸。</description>
|
||||
<uiIconPath>Wula/Things/WULA_DM_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
<FoodPoisonChance>0.001</FoodPoisonChance>
|
||||
<MechEnergyUsageFactor>-1</MechEnergyUsageFactor>
|
||||
</statBases>
|
||||
<race>
|
||||
<mechEnabledWorkTypes>
|
||||
<li>Hauling</li>
|
||||
<li>Cooking</li>
|
||||
<li>PlantCutting</li>
|
||||
<li>Growing</li>
|
||||
<li>Cleaning</li>
|
||||
<li>Doctor</li>
|
||||
<li>Firefighter</li>
|
||||
</mechEnabledWorkTypes>
|
||||
</race>
|
||||
<comps>
|
||||
<li Class="CompProperties_HunterDrone">
|
||||
<explosionRadius>30</explosionRadius>
|
||||
<explosionDamageType>BombSuper</explosionDamageType>
|
||||
<explosionDamageAmount>550</explosionDamageAmount>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
|
||||
@@ -1309,9 +1304,9 @@
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<!-- <soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded> -->
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
<!-- <soundCall>Pawn_Mech_Warqueen_Call</soundCall> -->
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>5</baseHealthScale>
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
<!-- Do a queued job (支持右键强制高优先级工作) -->
|
||||
<li Class="ThinkNode_QueuedJob" />
|
||||
|
||||
<!-- 更完整的征召战斗行为 -->
|
||||
<!-- 征召行为:使用独立的条件节点 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
@@ -57,11 +57,6 @@
|
||||
<subNodes>
|
||||
<li Class="JobGiver_MoveToStandable" />
|
||||
<li Class="JobGiver_Orders" />
|
||||
<!-- 4. 自主战斗工作(独立系统) -->
|
||||
<li Class="WulaFallenEmpire.JobGiver_AutonomousCombat">
|
||||
<priority>8</priority>
|
||||
<expiryInterval>30</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
@@ -206,36 +201,4 @@
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<!-- 自主机械族专用工作类型 -->
|
||||
<WorkTypeDef>
|
||||
<defName>WULA_AutonomousCombat</defName>
|
||||
<label>自主战斗</label>
|
||||
<gerundLabel>战斗中</gerundLabel>
|
||||
<verb>战斗</verb>
|
||||
<visible>false</visible> <!-- 不在工作面板显示 -->
|
||||
<naturalPriority>99</naturalPriority>
|
||||
<workTags>Violent</workTags>
|
||||
<alwaysStartActive>true</alwaysStartActive>
|
||||
</WorkTypeDef>
|
||||
<!-- 自主机械族征召工作 -->
|
||||
<JobDef>
|
||||
<defName>WULA_AutonomousWaitCombat</defName>
|
||||
<driverClass>WulaFallenEmpire.JobDriver_AutonomousWaitCombat</driverClass>
|
||||
<reportString>standing guard.</reportString>
|
||||
<playerInterruptible>true</playerInterruptible>
|
||||
<checkOverrideOnDamage>true</checkOverrideOnDamage>
|
||||
<canBeForcedByDuty>false</canBeForcedByDuty>
|
||||
<alwaysShowWeapon>true</alwaysShowWeapon>
|
||||
<suspendsUntilCombatEnd>false</suspendsUntilCombatEnd>
|
||||
<ignoreJoyTimeAssignment>true</ignoreJoyTimeAssignment>
|
||||
<makeTargetPause>false</makeTargetPause>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.JobExtension_AutonomousCombat">
|
||||
<canUseRangedWeapon>true</canUseRangedWeapon>
|
||||
<autoAttackEnabled>true</autoAttackEnabled>
|
||||
<attackSearchRadius>35</attackSearchRadius>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</JobDef>
|
||||
</Defs>
|
||||
|
||||
@@ -39,4 +39,57 @@
|
||||
|
||||
<WULA_Autonomous_Mode>征召自律机械</WULA_Autonomous_Mode>
|
||||
<WULA_Autonomous_Mode_Desc>使自律机械进入征召状态</WULA_Autonomous_Mode_Desc>
|
||||
|
||||
<WULA_NanoRepair_Active>纳米修复系统:修复中</WULA_NanoRepair_Active>
|
||||
<WULA_NanoRepair_Inactive>纳米修复系统:待机</WULA_NanoRepair_Inactive>
|
||||
<WULA_CurrentEnergy>当前能量:{0}</WULA_CurrentEnergy>
|
||||
<WULA_NoEnergyNeed>无能量需求</WULA_NoEnergyNeed>
|
||||
<WULA_DamageDetected>检测到损伤</WULA_DamageDetected>
|
||||
<WULA_NoDamage>无损伤</WULA_NoDamage>
|
||||
<WULA_RepairCooldown>修复冷却:{0}秒</WULA_RepairCooldown>
|
||||
|
||||
<!-- 中文 -->
|
||||
<WULA_NanoRepair_Disable>禁用纳米修复</WULA_NanoRepair_Disable>
|
||||
<WULA_NanoRepair_DisableDesc>关闭纳米修复系统以节省能量</WULA_NanoRepair_DisableDesc>
|
||||
<WULA_NanoRepair_Enable>启用纳米修复</WULA_NanoRepair_Enable>
|
||||
<WULA_NanoRepair_EnableDesc>开启纳米修复系统以自动修复损伤</WULA_NanoRepair_EnableDesc>
|
||||
<WULA_NanoRepair_EnabledMsg>{0}的纳米修复系统已启用</WULA_NanoRepair_EnabledMsg>
|
||||
<WULA_NanoRepair_DisabledMsg>{0}的纳米修复系统已禁用</WULA_NanoRepair_DisabledMsg>
|
||||
<WULA_NanoRepair_Disabled>纳米修复: 已禁用</WULA_NanoRepair_Disabled>
|
||||
|
||||
<!-- 消息文本 -->
|
||||
<WULA_NoRecyclableMechanoidsNearby>附近没有可回收的乌拉猫猫。</WULA_NoRecyclableMechanoidsNearby>
|
||||
<WULA_RecyclerStorageFull>地堡已满。</WULA_RecyclerStorageFull>
|
||||
<WULA_CalledMechanoidsForRecycling>已调用 {0} 个乌拉猫猫回到地堡。</WULA_CalledMechanoidsForRecycling>
|
||||
<WULA_MechanoidRecycled>已回收 {0}。</WULA_MechanoidRecycled>
|
||||
<WULA_NoMechanoidsAvailableForConversion>没有可转换的乌拉猫猫。</WULA_NoMechanoidsAvailableForConversion>
|
||||
<WULA_NotEnoughStoredMechanoids>地堡内的的乌拉猫猫不足。</WULA_NotEnoughStoredMechanoids>
|
||||
<WULA_ConvertingMechanoids>正在将地堡内的{0}个乌拉猫猫转换为{1}。</WULA_ConvertingMechanoids>
|
||||
<!-- Gizmo 文本 -->
|
||||
<WULA_RecycleNearbyMechanoids>呼叫乌拉猫猫进驻</WULA_RecycleNearbyMechanoids>
|
||||
<WULA_RecycleNearbyMechanoidsDesc>呼叫{0}格内的乌拉猫猫前来报到,以便转换为其他类型的猫猫,或是使用地堡内武器抵御敌军。</WULA_RecycleNearbyMechanoidsDesc>
|
||||
<WULA_RecycleNearbyMechanoidsDisabled>地堡存储已满。</WULA_RecycleNearbyMechanoidsDisabled>
|
||||
<WULA_ConvertMechanoids>释放乌拉猫猫</WULA_ConvertMechanoids>
|
||||
<WULA_ConvertMechanoidsDesc>将地堡内的乌拉猫猫释放出来,它们可以在离开前重新选择装备以转变类型。\n容量:{0}/{1}</WULA_ConvertMechanoidsDesc>
|
||||
<WULA_ConvertMechanoidsDisabled>地堡内没有乌拉猫猫待命。</WULA_ConvertMechanoidsDisabled>
|
||||
<!-- 检查字符串 -->
|
||||
<WULA_StoredInfo>容量:{0}/{1}</WULA_StoredInfo>
|
||||
|
||||
<WULA_CallSkyfaller>召唤空投建筑</WULA_CallSkyfaller>
|
||||
<WULA_CallSkyfallerDesc>从乌拉帝国的舰队呼叫对应的建筑空投到此处</WULA_CallSkyfallerDesc>
|
||||
<WULA_SkyfallerIncoming>空投建筑将在 {0} 后到达</WULA_SkyfallerIncoming>
|
||||
<WULA_SkyfallerArrivingIn>空投建筑将在 {0} 后到达</WULA_SkyfallerArrivingIn>
|
||||
<WULA_ReadyToCallSkyfaller>准备召唤空投建筑</WULA_ReadyToCallSkyfaller>
|
||||
<!-- FlyOver 相关翻译 -->
|
||||
<WULA_Flyover_BaseBuilder>可空投建筑</WULA_Flyover_BaseBuilder>
|
||||
<WULA_NoRequiredFlyOver>需要 {0} 在殖民地上空时才可以空投建筑</WULA_NoRequiredFlyOver>
|
||||
<WULA_RequiresFlyOver>需要 {0} 在殖民地上空时才可以空投建筑</WULA_RequiresFlyOver>
|
||||
<WULA_MissingFlyOver>需要 {0} 在殖民地上空时才可以空投建筑</WULA_MissingFlyOver>
|
||||
<!-- 屋顶相关翻译 -->
|
||||
<WULA_ThickRoofBlocking>厚岩顶阻挡空投</WULA_ThickRoofBlocking>
|
||||
<WULA_RoofBlocking>屋顶阻挡空投</WULA_RoofBlocking>
|
||||
<WULA_ThickRoofBlockingDesc>该空投地点顶部有厚岩顶,无法进行空投</WULA_ThickRoofBlockingDesc>
|
||||
<WULA_RoofBlockingDesc>该空投地点顶部有屋顶,无法进行空投</WULA_RoofBlockingDesc>
|
||||
<WULA_BlockedByThickRoof>被厚岩顶阻挡</WULA_BlockedByThickRoof>
|
||||
<WULA_BlockedByRoof>被屋顶阻挡</WULA_BlockedByRoof>
|
||||
</LanguageData>
|
||||
BIN
Content/Sounds/Wula/WULA_MW_Breaker_Bar_Hit.wav
Normal file
BIN
Content/Sounds/Wula/WULA_RW_Beam_Shootingsound.wav
Normal file
BIN
Content/Sounds/Wula/WULA_RW_Railgun_Shootingsound.wav
Normal file
BIN
Content/Textures/Wula/Building/WULA_Cat_Bunker_Incoming.png
Normal file
|
After Width: | Height: | Size: 584 KiB |
BIN
Content/Textures/Wula/Building/WULA_Cat_Bunker_east.png
Normal file
|
After Width: | Height: | Size: 189 KiB |
BIN
Content/Textures/Wula/Building/WULA_Cat_Bunker_north.png
Normal file
|
After Width: | Height: | Size: 189 KiB |
BIN
Content/Textures/Wula/Building/WULA_Cat_Bunker_south.png
Normal file
|
After Width: | Height: | Size: 189 KiB |
|
After Width: | Height: | Size: 312 KiB |
BIN
Content/Textures/Wula/FlyoverThing/WULA_BattleShip_Shadow.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
Content/Textures/Wula/FlyoverThing/WULA_Fighter_Shadow.png
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
Content/Textures/Wula/Mote/Mote_WULA_Beam_Charge.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
Content/Textures/Wula/Projectile/Grenade_WULA_RW_Base_AR.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 3.6 KiB |
BIN
Content/Textures/Wula/UI/Abilities/WULA_CallBattleShip.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
|
After Width: | Height: | Size: 6.2 KiB |
BIN
Content/Textures/Wula/UI/Abilities/WULA_RW_Base_AR_Ability.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
|
After Width: | Height: | Size: 6.2 KiB |
|
After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 7.0 KiB |
BIN
Content/Textures/Wula/UI/Commands/WULA_ConvertMechanoids.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
Content/Textures/Wula/UI/Commands/WULA_DropBuilding.png
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 78 KiB |
|
After Width: | Height: | Size: 170 KiB |
|
Before Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 80 KiB |
|
After Width: | Height: | Size: 182 KiB |
|
Before Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 213 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 22 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_MW_Lance/WULA_MW_Lance.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
|
After Width: | Height: | Size: 730 KiB |
|
Before Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 176 KiB |
|
Before Width: | Height: | Size: 42 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_RW_Auto_GL/WULA_RW_Auto_GL.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
|
After Width: | Height: | Size: 236 KiB |
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 89 KiB |
|
Before Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 839 KiB |
|
Before Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 60 KiB |
|
After Width: | Height: | Size: 288 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 328 KiB |
|
Before Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 319 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 302 KiB |
|
Before Width: | Height: | Size: 32 KiB |
|
Before Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 73 KiB |
|
After Width: | Height: | Size: 204 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 61 KiB |
|
After Width: | Height: | Size: 170 KiB |
@@ -0,0 +1,414 @@
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class Building_MechanoidRecycler : Building
|
||||
{
|
||||
// 翻译键定义
|
||||
public static class TranslationKeys
|
||||
{
|
||||
// 消息文本
|
||||
public const string NoRecyclableMechanoidsNearby = "WULA_NoRecyclableMechanoidsNearby";
|
||||
public const string RecyclerStorageFull = "WULA_RecyclerStorageFull";
|
||||
public const string CalledMechanoidsForRecycling = "WULA_CalledMechanoidsForRecycling";
|
||||
public const string MechanoidRecycled = "WULA_MechanoidRecycled";
|
||||
public const string NoMechanoidsAvailableForConversion = "WULA_NoMechanoidsAvailableForConversion";
|
||||
public const string NotEnoughStoredMechanoids = "WULA_NotEnoughStoredMechanoids";
|
||||
public const string ConvertingMechanoids = "WULA_ConvertingMechanoids";
|
||||
|
||||
// Gizmo 文本
|
||||
public const string RecycleNearbyMechanoids = "WULA_RecycleNearbyMechanoids";
|
||||
public const string RecycleNearbyMechanoidsDesc = "WULA_RecycleNearbyMechanoidsDesc";
|
||||
public const string RecycleNearbyMechanoidsDisabled = "WULA_RecycleNearbyMechanoidsDisabled";
|
||||
public const string ConvertMechanoids = "WULA_ConvertMechanoids";
|
||||
public const string ConvertMechanoidsDesc = "WULA_ConvertMechanoidsDesc";
|
||||
public const string ConvertMechanoidsDisabled = "WULA_ConvertMechanoidsDisabled";
|
||||
|
||||
// 检查字符串
|
||||
public const string StoredInfo = "WULA_StoredInfo";
|
||||
}
|
||||
|
||||
public CompProperties_MechanoidRecycler Props => def.GetCompProperties<CompProperties_MechanoidRecycler>();
|
||||
|
||||
// 存储的机械族列表
|
||||
public List<Pawn> storedMechanoids = new List<Pawn>();
|
||||
|
||||
// 生成队列
|
||||
private Queue<PawnGenerationRequest> spawnQueue = new Queue<PawnGenerationRequest>();
|
||||
|
||||
// 是否已经生成初始单位
|
||||
private bool initialUnitsSpawned = false;
|
||||
|
||||
// 是否已经执行过归属权转换
|
||||
private bool ownershipTransferred = false;
|
||||
|
||||
public int StoredCount => storedMechanoids.Count;
|
||||
public int MaxStorage => Props.maxStorageCapacity;
|
||||
|
||||
// 强制归属权转换
|
||||
private void TransferOwnership()
|
||||
{
|
||||
if (ownershipTransferred)
|
||||
return;
|
||||
|
||||
// 获取目标派系(默认为玩家派系)
|
||||
Faction targetFaction = Props.ownershipFaction ?? Faction.OfPlayer;
|
||||
|
||||
if (Faction != targetFaction)
|
||||
{
|
||||
Log.Message($"[MechanoidRecycler] Transferring ownership from {Faction?.Name ?? "NULL"} to {targetFaction.Name}");
|
||||
SetFaction(targetFaction);
|
||||
}
|
||||
|
||||
ownershipTransferred = true;
|
||||
}
|
||||
|
||||
// 生成初始单位
|
||||
private void SpawnInitialUnits()
|
||||
{
|
||||
if (initialUnitsSpawned || Props.initialUnits == null || Props.initialUnits.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var initialUnit in Props.initialUnits)
|
||||
{
|
||||
if (storedMechanoids.Count >= MaxStorage)
|
||||
break;
|
||||
|
||||
// 生成初始机械族
|
||||
PawnGenerationRequest request = new PawnGenerationRequest(
|
||||
initialUnit.pawnKindDef,
|
||||
Faction, // 使用当前建筑的派系
|
||||
PawnGenerationContext.NonPlayer,
|
||||
-1,
|
||||
forceGenerateNewPawn: true,
|
||||
allowDead: false,
|
||||
allowDowned: false,
|
||||
canGeneratePawnRelations: false,
|
||||
mustBeCapableOfViolence: true
|
||||
);
|
||||
|
||||
Pawn initialMech = PawnGenerator.GeneratePawn(request);
|
||||
storedMechanoids.Add(initialMech);
|
||||
|
||||
Log.Message($"Mechanoid Recycler spawned initial unit: {initialMech.LabelCap} for faction: {Faction.Name}");
|
||||
}
|
||||
|
||||
initialUnitsSpawned = true;
|
||||
}
|
||||
|
||||
public override void SpawnSetup(Map map, bool respawningAfterLoad)
|
||||
{
|
||||
base.SpawnSetup(map, respawningAfterLoad);
|
||||
|
||||
// 执行归属权转换
|
||||
if (!respawningAfterLoad)
|
||||
{
|
||||
TransferOwnership();
|
||||
}
|
||||
|
||||
// 如果不是从存档加载,生成初始单位
|
||||
if (!respawningAfterLoad)
|
||||
{
|
||||
SpawnInitialUnits();
|
||||
}
|
||||
}
|
||||
|
||||
// 回收附近机械族
|
||||
public void RecycleNearbyMechanoids()
|
||||
{
|
||||
if (!CanRecycleNow())
|
||||
return;
|
||||
|
||||
List<Pawn> nearbyMechs = FindNearbyRecyclableMechanoids();
|
||||
|
||||
if (nearbyMechs.Count == 0)
|
||||
{
|
||||
Messages.Message(TranslationKeys.NoRecyclableMechanoidsNearby.Translate(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
int assignedCount = 0;
|
||||
foreach (Pawn mech in nearbyMechs)
|
||||
{
|
||||
if (StartRecycleJob(mech))
|
||||
{
|
||||
assignedCount++;
|
||||
}
|
||||
}
|
||||
|
||||
Messages.Message(TranslationKeys.CalledMechanoidsForRecycling.Translate(assignedCount), MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
|
||||
private bool CanRecycleNow()
|
||||
{
|
||||
if (storedMechanoids.Count >= Props.maxStorageCapacity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<Pawn> FindNearbyRecyclableMechanoids()
|
||||
{
|
||||
List<Pawn> result = new List<Pawn>();
|
||||
CellRect searchRect = CellRect.CenteredOn(Position, Props.recycleRange);
|
||||
|
||||
foreach (Pawn pawn in Map.mapPawns.AllPawnsSpawned)
|
||||
{
|
||||
if (searchRect.Contains(pawn.Position) &&
|
||||
IsRecyclableMechanoid(pawn) &&
|
||||
!storedMechanoids.Contains(pawn) &&
|
||||
!IsAlreadyGoingToRecycler(pawn) && // 检查是否已经在前往回收器
|
||||
pawn.CanReach(this, PathEndMode.InteractionCell, Danger.Some))
|
||||
{
|
||||
result.Add(pawn);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private bool IsRecyclableMechanoid(Pawn pawn)
|
||||
{
|
||||
return pawn.RaceProps.IsMechanoid &&
|
||||
Props.recyclableRaces.Contains(pawn.def) &&
|
||||
!pawn.Downed &&
|
||||
pawn.Faction == Faction; // 使用当前建筑的派系
|
||||
}
|
||||
|
||||
// 检查机械族是否已经在前往此回收器
|
||||
private bool IsAlreadyGoingToRecycler(Pawn mech)
|
||||
{
|
||||
// 检查当前工作是否是前往此回收器
|
||||
Job curJob = mech.CurJob;
|
||||
if (curJob != null && curJob.def == Props.recycleJobDef && curJob.targetA.Thing == this)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool StartRecycleJob(Pawn mech)
|
||||
{
|
||||
// 防止重复分配
|
||||
if (IsAlreadyGoingToRecycler(mech))
|
||||
return false;
|
||||
|
||||
Job job = JobMaker.MakeJob(Props.recycleJobDef, this);
|
||||
if (mech.jobs.TryTakeOrderedJob(job))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// 机械族进入建筑
|
||||
public void AcceptMechanoid(Pawn mech)
|
||||
{
|
||||
if (storedMechanoids.Contains(mech))
|
||||
return;
|
||||
|
||||
if (storedMechanoids.Count >= Props.maxStorageCapacity)
|
||||
{
|
||||
Messages.Message(TranslationKeys.RecyclerStorageFull.Translate(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
storedMechanoids.Add(mech);
|
||||
mech.DeSpawn();
|
||||
|
||||
Messages.Message(TranslationKeys.MechanoidRecycled.Translate(mech.LabelCap), MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
|
||||
protected override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
|
||||
// 处理生成队列
|
||||
if (spawnQueue.Count > 0 && Find.TickManager.TicksGame % 10 == 0)
|
||||
{
|
||||
TrySpawnFromQueue();
|
||||
}
|
||||
}
|
||||
|
||||
// 打开生成界面
|
||||
public void OpenSpawnInterface()
|
||||
{
|
||||
if (storedMechanoids.Count == 0)
|
||||
{
|
||||
Messages.Message(TranslationKeys.NoMechanoidsAvailableForConversion.Translate(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
List<FloatMenuOption> kindOptions = new List<FloatMenuOption>();
|
||||
|
||||
foreach (PawnKindDef kindDef in Props.spawnablePawnKinds)
|
||||
{
|
||||
kindOptions.Add(new FloatMenuOption(
|
||||
kindDef.LabelCap,
|
||||
() => TrySpawnMechanoids(kindDef, 1)
|
||||
));
|
||||
}
|
||||
|
||||
Find.WindowStack.Add(new FloatMenu(kindOptions));
|
||||
}
|
||||
|
||||
private void TrySpawnMechanoids(PawnKindDef kindDef, int count)
|
||||
{
|
||||
if (storedMechanoids.Count < count)
|
||||
{
|
||||
Messages.Message(TranslationKeys.NotEnoughStoredMechanoids.Translate(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
// 消耗存储的机械族并生成
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (storedMechanoids.Count > 0)
|
||||
{
|
||||
Pawn consumedMech = storedMechanoids[0];
|
||||
storedMechanoids.RemoveAt(0);
|
||||
|
||||
if (consumedMech.Spawned)
|
||||
consumedMech.Destroy();
|
||||
}
|
||||
|
||||
PawnGenerationRequest request = new PawnGenerationRequest(
|
||||
kindDef,
|
||||
Faction, // 使用当前建筑的派系
|
||||
PawnGenerationContext.NonPlayer,
|
||||
-1,
|
||||
forceGenerateNewPawn: true,
|
||||
allowDead: false,
|
||||
allowDowned: false,
|
||||
canGeneratePawnRelations: false,
|
||||
mustBeCapableOfViolence: true
|
||||
);
|
||||
|
||||
spawnQueue.Enqueue(request);
|
||||
}
|
||||
|
||||
TrySpawnFromQueue();
|
||||
Messages.Message(TranslationKeys.ConvertingMechanoids.Translate(count, kindDef.LabelCap), MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
|
||||
private void TrySpawnFromQueue()
|
||||
{
|
||||
if (spawnQueue.Count == 0)
|
||||
return;
|
||||
|
||||
int spawnCount = Mathf.Min(spawnQueue.Count, 5);
|
||||
for (int i = 0; i < spawnCount; i++)
|
||||
{
|
||||
if (spawnQueue.Count == 0)
|
||||
break;
|
||||
|
||||
PawnGenerationRequest request = spawnQueue.Dequeue();
|
||||
Pawn newMech = PawnGenerator.GeneratePawn(request);
|
||||
|
||||
IntVec3 spawnPos = GetSpawnPosition();
|
||||
if (spawnPos.IsValid)
|
||||
{
|
||||
GenSpawn.Spawn(newMech, spawnPos, Map);
|
||||
}
|
||||
else
|
||||
{
|
||||
GenSpawn.Spawn(newMech, Position, Map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IntVec3 GetSpawnPosition()
|
||||
{
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
foreach (IntVec3 cell in GenRadial.RadialCellsAround(Position, i, true))
|
||||
{
|
||||
if (cell.InBounds(Map) && cell.Walkable(Map) && cell.GetFirstPawn(Map) == null)
|
||||
return cell;
|
||||
}
|
||||
}
|
||||
return IntVec3.Invalid;
|
||||
}
|
||||
|
||||
// 右键菜单选项
|
||||
public override IEnumerable<Gizmo> GetGizmos()
|
||||
{
|
||||
foreach (Gizmo g in base.GetGizmos())
|
||||
yield return g;
|
||||
|
||||
// 回收附近机械族按钮
|
||||
Command_Action recycleCommand = new Command_Action
|
||||
{
|
||||
defaultLabel = TranslationKeys.RecycleNearbyMechanoids.Translate(),
|
||||
defaultDesc = TranslationKeys.RecycleNearbyMechanoidsDesc.Translate(Props.recycleRange),
|
||||
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_RecycleNearbyMechanoids"),
|
||||
action = RecycleNearbyMechanoids
|
||||
};
|
||||
|
||||
if (!CanRecycleNow())
|
||||
{
|
||||
recycleCommand.Disable(TranslationKeys.RecycleNearbyMechanoidsDisabled.Translate());
|
||||
}
|
||||
|
||||
yield return recycleCommand;
|
||||
|
||||
// 生成机械族按钮
|
||||
Command_Action spawnCommand = new Command_Action
|
||||
{
|
||||
defaultLabel = TranslationKeys.ConvertMechanoids.Translate(),
|
||||
defaultDesc = TranslationKeys.ConvertMechanoidsDesc.Translate(storedMechanoids.Count, Props.maxStorageCapacity),
|
||||
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_ConvertMechanoids"),
|
||||
action = OpenSpawnInterface
|
||||
};
|
||||
|
||||
if (storedMechanoids.Count == 0)
|
||||
{
|
||||
spawnCommand.Disable(TranslationKeys.ConvertMechanoidsDisabled.Translate());
|
||||
}
|
||||
|
||||
yield return spawnCommand;
|
||||
}
|
||||
|
||||
public override string GetInspectString()
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
string baseString = base.GetInspectString();
|
||||
|
||||
if (!string.IsNullOrEmpty(baseString))
|
||||
{
|
||||
stringBuilder.Append(baseString);
|
||||
}
|
||||
|
||||
string storedInfo = TranslationKeys.StoredInfo.Translate(storedMechanoids.Count, Props.maxStorageCapacity);
|
||||
|
||||
if (stringBuilder.Length > 0)
|
||||
stringBuilder.AppendLine();
|
||||
stringBuilder.Append(storedInfo);
|
||||
|
||||
return stringBuilder.ToString();
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
|
||||
Scribe_Collections.Look(ref storedMechanoids, "storedMechanoids", LookMode.Reference);
|
||||
Scribe_Collections.Look(ref spawnQueue, "spawnQueue", LookMode.Deep);
|
||||
Scribe_Values.Look(ref initialUnitsSpawned, "initialUnitsSpawned", false);
|
||||
Scribe_Values.Look(ref ownershipTransferred, "ownershipTransferred", false);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
||||
storedMechanoids?.RemoveAll(pawn => pawn == null);
|
||||
|
||||
if (spawnQueue == null)
|
||||
spawnQueue = new Queue<PawnGenerationRequest>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
// 初始单位配置类
|
||||
public class InitialUnitConfig
|
||||
{
|
||||
public PawnKindDef pawnKindDef;
|
||||
public int count = 1;
|
||||
}
|
||||
|
||||
public class CompProperties_MechanoidRecycler : CompProperties
|
||||
{
|
||||
// 回收相关
|
||||
public List<ThingDef> recyclableRaces = new List<ThingDef>();
|
||||
public int recycleRange = 15;
|
||||
public JobDef recycleJobDef;
|
||||
public int maxStorageCapacity = 5;
|
||||
|
||||
// 生成相关
|
||||
public List<PawnKindDef> spawnablePawnKinds = new List<PawnKindDef>();
|
||||
|
||||
// 初始单位配置
|
||||
public List<InitialUnitConfig> initialUnits = new List<InitialUnitConfig>();
|
||||
|
||||
// 归属权配置
|
||||
public Faction ownershipFaction = null; // 如果为null,则默认使用玩家派系
|
||||
|
||||
public CompProperties_MechanoidRecycler()
|
||||
{
|
||||
compClass = typeof(CompMechanoidRecycler);
|
||||
}
|
||||
}
|
||||
|
||||
// 空的组件类,用于属性存储
|
||||
public class CompMechanoidRecycler : ThingComp
|
||||
{
|
||||
// 组件逻辑主要在建筑类中实现
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class JobDriver_RecycleMechanoid : JobDriver
|
||||
{
|
||||
private Building_MechanoidRecycler Recycler => job.targetA.Thing as Building_MechanoidRecycler;
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return pawn.Reserve(job.targetA, job, 1, -1, null, errorOnFailed);
|
||||
}
|
||||
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
// 前往回收器
|
||||
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
|
||||
|
||||
// 进入回收器
|
||||
yield return new Toil
|
||||
{
|
||||
initAction = () =>
|
||||
{
|
||||
if (Recycler != null)
|
||||
{
|
||||
Recycler.AcceptMechanoid(pawn);
|
||||
}
|
||||
},
|
||||
defaultCompleteMode = ToilCompleteMode.Instant
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||