好玩
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@@ -60,9 +60,11 @@
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<texPath>Things/Mote/GraserBeam</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<drawSize>(0.25,1)</drawSize>
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<color>(165, 44, 2, 255)</color>
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<shaderParameters>
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<_ScrollSpeedA>0</_ScrollSpeedA>
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<_ScrollSpeedB>0</_ScrollSpeedB>
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@@ -70,4 +72,29 @@
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_WULA_Beam_Charge</defName>
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<thingClass>MoteAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.15</fadeInTime>
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<fadeOutTime>0.3</fadeOutTime>
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<solidTime>999999</solidTime>
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<needsMaintenance>True</needsMaintenance>
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</mote>
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<graphicData>
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<texPath>Wula/Mote/Mote_WULA_Beam_Charge</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<shaderParameters>
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<_RandomTex>/Things/Mote/RandomFlicker</_RandomTex>
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<_FlickerFrequency>0.25</_FlickerFrequency>
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<_FlickerAmount>0.6</_FlickerAmount>
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<_InnerCircleIntensity>0.1</_InnerCircleIntensity>
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<_InnerCircleSize>0.1</_InnerCircleSize>
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<_InnerCircleShimmerAmount>0.14</_InnerCircleShimmerAmount>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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</Defs>
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