好玩
This commit is contained in:
342
1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml
Normal file
342
1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml
Normal file
@@ -0,0 +1,342 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_BattleShip</defName>
|
||||
<label>乌拉帝国战舰</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/FlyoverThing/WULA_BattleShip_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(100,250)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<impactSound>FlyOver/Landing</impactSound>
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>50</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<!-- 入场信封信息 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
||||
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
||||
<letterLabel>帝国母舰已抵达</letterLabel>
|
||||
<letterText>一艘帝国母舰响应请求抵达殖民地上空!</letterText>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
<onlySendOnce>true</onlySendOnce>
|
||||
<requireOnMap>true</requireOnMap>
|
||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_BaseBuilder</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_CallBattleShip</defName>
|
||||
<label>帝国战舰召唤</label>
|
||||
<description>发送增援请求,呼叫乌拉帝国舰队的战舰前往殖民地</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>19.9</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_BattleShip</flyOverDef>
|
||||
<flyOverType>Standard</flyOverType>
|
||||
<flightSpeed>0.01</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<startPosition>MapEdge</startPosition>
|
||||
<endPosition>OppositeMapEdge</endPosition>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef Name="WULA_Fighter_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<label>乌拉帝国战机</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Fighter_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(40,20)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<impactSound>FlyOver/Landing</impactSound>
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>20</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_A</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Fighter_A_Rocket</projectileDef>
|
||||
<range>50</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>10</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>10</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>10</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>3</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>13</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Fighter_A_Rocket</defName>
|
||||
<label>沸石巡飞弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>180</speed>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>4</explosionRadius>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>false</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Fighter_Rocket</defName>
|
||||
<label>战机巡航</label>
|
||||
<description>指挥乌拉帝国的战机,中速掠过战场,使用其导弹对目标区域发起打击。\n\n在飞行期间,它会使用磁轨炮打击遇到的敌人。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_A</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>4</strafeWidth>
|
||||
<strafeLength>25</strafeLength>
|
||||
<strafeFireChance>0.13</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<minStrafeProjectiles>12</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>16</maxStrafeProjectiles>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_B</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>6</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.1</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>13</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Fighter_RailGun</defName>
|
||||
<label>战机巡航(磁轨炮)</label>
|
||||
<description>指挥乌拉帝国的战机,低速掠过战场,使用其磁轨炮打击遇到的所有敌人。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_B</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user