This commit is contained in:
2025-08-14 16:46:36 +08:00
8 changed files with 255 additions and 215 deletions

View File

@@ -272,6 +272,7 @@
<tickerType>Normal</tickerType>
<label>合成人修复站</label>
<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
<graphicClass>Graphic_Multi</graphicClass>

View File

@@ -24,6 +24,8 @@ namespace WulaFallenEmpire
public override void CompTick()
{
base.CompTick();
Log.Message("[CompChargingBed] CompTick running.");
var bed = (Building_Bed)parent;
var powerComp = parent.GetComp<CompPowerTrader>();

View File

@@ -16,17 +16,18 @@ namespace WulaFallenEmpire
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
EventContext.SetVariable(name, "0");
eventVarManager.SetVariable(name, "0");
}
object variable = EventContext.GetVariable<object>(name);
object variable = eventVarManager.GetVariable<object>(name);
string compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";
@@ -58,17 +59,18 @@ namespace WulaFallenEmpire
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
EventContext.SetVariable(name, 0f);
eventVarManager.SetVariable(name, 0f);
}
float variable = EventContext.GetVariable<float>(name);
float variable = eventVarManager.GetVariable<float>(name);
float compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<float>(valueVariableName, float.NaN);
compareValue = eventVarManager.GetVariable<float>(valueVariableName, float.NaN);
if (float.IsNaN(compareValue))
{
reason = $"Comparison variable '{valueVariableName}' not set or not a number.";
@@ -121,17 +123,18 @@ namespace WulaFallenEmpire
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
EventContext.SetVariable(name, "0");
eventVarManager.SetVariable(name, "0");
}
object variable = EventContext.GetVariable<object>(name);
object variable = eventVarManager.GetVariable<object>(name);
string compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using Verse;
@@ -11,7 +12,7 @@ namespace WulaFallenEmpire
private EventDef def;
private Texture2D portrait;
private Texture2D background;
private string selectedDescription; // Store the chosen description for this window instance
private string selectedDescription;
private static EventUIConfigDef config;
public static EventUIConfigDef Config
@@ -34,7 +35,7 @@ namespace WulaFallenEmpire
{
return def.windowSize;
}
return Config.defaultWindowSize; // Fallback to size from config
return Config.defaultWindowSize;
}
}
@@ -45,22 +46,22 @@ namespace WulaFallenEmpire
this.absorbInputAroundWindow = true;
this.doCloseX = true;
// Select the description text
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!def.descriptions.NullOrEmpty())
{
if (def.descriptionMode == DescriptionSelectionMode.Random)
{
selectedDescription = def.descriptions.RandomElement();
}
else // Sequential
else
{
string indexVarName = $"_seq_desc_index_{def.defName}";
int currentIndex = EventContext.GetVariable<int>(indexVarName, 0);
int currentIndex = eventVarManager.GetVariable<int>(indexVarName, 0);
selectedDescription = def.descriptions[currentIndex];
int nextIndex = (currentIndex + 1) % def.descriptions.Count;
EventContext.SetVariable(indexVarName, nextIndex);
eventVarManager.SetVariable(indexVarName, nextIndex);
}
}
else
@@ -85,7 +86,6 @@ namespace WulaFallenEmpire
HandleAction(def.immediateEffects);
// Append conditional descriptions
if (!def.conditionalDescriptions.NullOrEmpty())
{
foreach (var condDesc in def.conditionalDescriptions)
@@ -97,20 +97,17 @@ namespace WulaFallenEmpire
}
}
}
// Format the description AFTER immediate effects have run and conditional text is appended
selectedDescription = FormatDescription(selectedDescription);
}
public override void DoWindowContents(Rect inRect)
{
// 1. Draw Background
if (background != null)
{
GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
}
// 2. Draw Top-left defName and Label
if (Config.showDefName)
{
Text.Font = GameFont.Tiny;
@@ -123,10 +120,9 @@ namespace WulaFallenEmpire
{
Text.Font = Config.labelFont;
Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
Text.Font = GameFont.Small; // Reset to default
Text.Font = GameFont.Small;
}
// 3. Calculate Layout based on ConfigDef
float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
float virtualHeight = Config.lihuiSize.y;
@@ -147,8 +143,6 @@ namespace WulaFallenEmpire
float startX = (inRect.width - totalContentWidth) / 2;
float startY = (inRect.height - totalContentHeight) / 2;
// 4. Draw UI Elements
// lihui (Portrait)
Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
if (portrait != null)
{
@@ -156,18 +150,13 @@ namespace WulaFallenEmpire
}
if (Config.drawBorders)
{
GUI.color = Color.white;
Widgets.DrawBox(lihuiRect);
GUI.color = Color.white;
}
// name
Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
if (Config.drawBorders)
{
GUI.color = Color.white;
Widgets.DrawBox(nameRect);
GUI.color = Color.white;
}
Text.Anchor = TextAnchor.MiddleCenter;
Text.Font = GameFont.Medium;
@@ -175,18 +164,14 @@ namespace WulaFallenEmpire
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.UpperLeft;
// text (Description)
Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
if (Config.drawBorders)
{
GUI.color = Color.white;
Widgets.DrawBox(textRect);
GUI.color = Color.white;
}
Rect textInnerRect = textRect.ContractedBy(10f * scale);
Widgets.Label(textInnerRect, selectedDescription); // Use the selected description
Widgets.Label(textInnerRect, selectedDescription);
// option (Buttons)
Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
Listing_Standard listing = new Listing_Standard();
@@ -209,7 +194,7 @@ namespace WulaFallenEmpire
{
if (option.hideWhenDisabled)
{
continue; // Skip rendering this option entirely
continue;
}
Rect rect = listing.GetRect(30f);
Widgets.ButtonText(rect, option.label, false, true, false);
@@ -229,8 +214,7 @@ namespace WulaFallenEmpire
foreach (var ce in conditionalEffects)
{
string reason;
if (AreConditionsMet(ce.conditions, out reason))
if (AreConditionsMet(ce.conditions, out _))
{
if (!ce.effects.NullOrEmpty())
{
@@ -276,14 +260,21 @@ namespace WulaFallenEmpire
base.PostClose();
HandleAction(def.dismissEffects);
}
private string FormatDescription(string description)
{
var variables = EventContext.GetAllVariables();
foreach (var variable in variables)
{
description = description.Replace("{" + variable.Key + "}", variable.Value.ToString());
}
return description;
}
private string FormatDescription(string description)
{
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
// Use regex to find all placeholders like {variableName}
return Regex.Replace(description, @"\{(.+?)\}", match =>
{
string varName = match.Groups[1].Value;
if (eventVarManager.HasVariable(varName))
{
// Important: GetVariable<object> to get any type
return eventVarManager.GetVariable<object>(varName)?.ToString() ?? "";
}
return match.Value; // Keep placeholder if variable not found
});
}
}
}

View File

@@ -8,7 +8,6 @@ namespace WulaFallenEmpire
{
public abstract class Effect
{
// Allow the dialog to be null for contexts where there isn't one (like quests)
public abstract void Execute(Dialog_CustomDisplay dialog = null);
}
@@ -44,7 +43,6 @@ namespace WulaFallenEmpire
{
if (nextDef.hiddenWindow)
{
// Since effects are merged in PostLoad, we only need to execute dismissEffects here.
if (!nextDef.dismissEffects.NullOrEmpty())
{
foreach (var conditionalEffect in nextDef.dismissEffects)
@@ -98,7 +96,6 @@ namespace WulaFallenEmpire
{
public override void Execute(Dialog_CustomDisplay dialog = null)
{
// Only close the dialog if it exists
dialog?.Close();
}
}
@@ -174,21 +171,20 @@ namespace WulaFallenEmpire
public override void Execute(Dialog_CustomDisplay dialog = null)
{
// Only set the variable if it doesn't already exist.
if (!EventContext.HasVariable(name))
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!eventVarManager.HasVariable(name))
{
// Try to parse as int, then float, otherwise keep as string
if (int.TryParse(value, out int intValue))
{
EventContext.SetVariable(name, intValue);
eventVarManager.SetVariable(name, intValue);
}
else if (float.TryParse(value, out float floatValue))
{
EventContext.SetVariable(name, floatValue);
eventVarManager.SetVariable(name, floatValue);
}
else
{
EventContext.SetVariable(name, value);
eventVarManager.SetVariable(name, value);
}
}
}
@@ -214,7 +210,7 @@ namespace WulaFallenEmpire
return;
}
int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
int goodwillChange = Find.World.GetComponent<EventVariableManager>().GetVariable<int>(goodwillVariableName);
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
}
}
@@ -238,6 +234,7 @@ namespace WulaFallenEmpire
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
List<Pawn> spawnedPawns = new List<Pawn>();
for (int i = 0; i < count; i++)
{
@@ -249,11 +246,11 @@ namespace WulaFallenEmpire
if (count == 1)
{
EventContext.SetVariable(storeAs, spawnedPawns.First());
eventVarManager.SetVariable(storeAs, spawnedPawns.First());
}
else
{
EventContext.SetVariable(storeAs, spawnedPawns);
eventVarManager.SetVariable(storeAs, spawnedPawns);
}
}
}
@@ -362,13 +359,15 @@ namespace WulaFallenEmpire
Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!EventContext.HasVariable(name))
if (!eventVarManager.HasVariable(name))
{
EventContext.SetVariable(name, 0f);
eventVarManager.SetVariable(name, 0f);
}
float currentValue = EventContext.GetVariable<float>(name);
float currentValue = eventVarManager.GetVariable<float>(name);
switch (operation)
{
@@ -396,7 +395,7 @@ namespace WulaFallenEmpire
break;
}
EventContext.SetVariable(name, currentValue);
eventVarManager.SetVariable(name, currentValue);
}
}
@@ -411,7 +410,7 @@ namespace WulaFallenEmpire
Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
return;
}
EventContext.ClearVariable(name);
Find.World.GetComponent<EventVariableManager>().ClearVariable(name);
}
}
@@ -476,7 +475,6 @@ namespace WulaFallenEmpire
return;
}
// If custom pawn groups are defined, use them.
if (!pawnGroupMakers.NullOrEmpty())
{
IncidentParms parms = new IncidentParms
@@ -502,102 +500,65 @@ namespace WulaFallenEmpire
tile = map.Tile,
points = this.points,
faction = factionInst,
raidStrategy = this.raidStrategy,
seed = parms.pawnGroupMakerSeed
};
if (!pawnGroupMakers.TryRandomElement(out var chosenGroupMaker))
{
Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find a suitable PawnGroupMaker for {points} points with groupKind {groupMakerParms.groupKind.defName} from the provided list.");
return;
}
List<Pawn> pawns = chosenGroupMaker.GeneratePawns(groupMakerParms).ToList();
if (!pawns.Any())
{
Log.Error("[WulaFallenEmpire] Effect_TriggerRaid generated no pawns with the custom pawnGroupMakers.");
return;
}
parms.raidArrivalMode.Worker.Arrive(pawns, parms);
parms.raidStrategy.Worker.MakeLords(parms, pawns);
TaggedString finalLabel;
if (!string.IsNullOrEmpty(this.letterLabel))
List<Pawn> pawns = PawnGroupMakerUtility.GeneratePawns(groupMakerParms).ToList();
if (pawns.Any())
{
finalLabel = this.letterLabel;
raidArrivalMode.Worker.Arrive(pawns, parms);
if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
{
Find.LetterStack.ReceiveLetter(letterLabel, letterText, LetterDefOf.ThreatBig, pawns[0]);
}
}
else
{
finalLabel = "LetterLabelRaid".Translate(factionInst.def.label).CapitalizeFirst();
}
TaggedString finalText;
if (!string.IsNullOrEmpty(this.letterText))
{
finalText = this.letterText;
}
else
{
finalText = "LetterRaid".Translate(
factionInst.Name,
factionInst.def.pawnsPlural,
parms.raidStrategy.arrivalTextEnemy
).CapitalizeFirst();
}
Pawn mostImportantPawn = pawns.FirstOrDefault();
TargetInfo target = mostImportantPawn != null ? new TargetInfo(mostImportantPawn) : new TargetInfo(parms.spawnCenter, map);
Find.LetterStack.ReceiveLetter(finalLabel, finalText, LetterDefOf.ThreatBig, target, factionInst);
}
else // Fallback to default raid incident worker
{
IncidentParms parms = new IncidentParms
{
target = map,
points = this.points,
faction = factionInst,
raidStrategy = this.raidStrategy,
raidArrivalMode = this.raidArrivalMode,
forced = true
};
IncidentDefOf.RaidEnemy.Worker.TryExecute(parms);
}
}
}
public class Effect_CheckFactionGoodwill : Effect
{
public FactionDef factionDef;
public string variableName;
public List<Effect> successEffects;
public List<Effect> failureEffects;
public override void Execute(Dialog_CustomDisplay dialog = null)
{
if (factionDef == null)
{
Log.Error("Effect_CheckFactionGoodwill requires a factionDef.");
return;
}
if (string.IsNullOrEmpty(variableName))
{
Log.Error("Effect_CheckFactionGoodwill requires a variableName.");
Log.Error("[WulaFallenEmpire] Effect_CheckFactionGoodwill has a null faction Def.");
return;
}
Faction faction = Find.FactionManager.FirstFactionOfDef(factionDef);
if (faction == null)
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(factionDef);
if (targetFaction == null)
{
// Faction doesn't exist, store a default value (e.g., 0 or a specific marker)
EventContext.SetVariable(variableName, 0);
Log.Warning($"Faction with def {factionDef.defName} not found. Setting '{variableName}' to 0.");
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{factionDef.defName}'.");
ExecuteEffects(failureEffects, dialog);
return;
}
int goodwill = faction.GoodwillWith(Faction.OfPlayer);
EventContext.SetVariable(variableName, goodwill);
int requiredGoodwill = Find.World.GetComponent<EventVariableManager>().GetVariable<int>(variableName);
int currentGoodwill = Faction.OfPlayer.GoodwillWith(targetFaction);
if (currentGoodwill >= requiredGoodwill)
{
ExecuteEffects(successEffects, dialog);
}
else
{
ExecuteEffects(failureEffects, dialog);
}
}
private void ExecuteEffects(List<Effect> effects, Dialog_CustomDisplay dialog)
{
if (effects.NullOrEmpty()) return;
foreach (var effect in effects)
{
effect.Execute(dialog);
}
}
}
}
}

View File

@@ -1,74 +0,0 @@
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public static class EventContext
{
private static Dictionary<string, object> variables = new Dictionary<string, object>();
public static void SetVariable(string name, object value)
{
if (variables.ContainsKey(name))
{
variables[name] = value;
}
else
{
variables.Add(name, value);
}
Log.Message($"[EventContext] Set variable '{name}' to '{value}'.");
}
public static T GetVariable<T>(string name, T defaultValue = default)
{
if (variables.TryGetValue(name, out object value))
{
if (value is T typedValue)
{
return typedValue;
}
// Try to convert, e.g., from int to float
try
{
return (T)System.Convert.ChangeType(value, typeof(T));
}
catch (System.Exception)
{
Log.Warning($"[EventContext] Variable '{name}' is of type {value.GetType()} but could not be converted to {typeof(T)}.");
return defaultValue;
}
}
Log.Warning($"[EventContext] Variable '{name}' not found. Returning default value.");
return defaultValue;
}
public static bool HasVariable(string name)
{
return variables.ContainsKey(name);
}
public static Dictionary<string, object> GetAllVariables()
{
return new Dictionary<string, object>(variables);
}
public static void Clear()
{
variables.Clear();
Log.Message("[EventContext] All variables cleared.");
}
public static void ClearVariable(string name)
{
if (variables.Remove(name))
{
Log.Message($"[EventContext] Cleared variable '{name}'.");
}
else
{
Log.Warning($"[EventContext] Tried to clear variable '{name}' but it was not found.");
}
}
}
}

View File

@@ -0,0 +1,156 @@
using System.Collections.Generic;
using Verse;
using RimWorld;
using RimWorld.Planet;
namespace WulaFallenEmpire
{
public class EventVariableManager : WorldComponent
{
private Dictionary<string, int> intVars = new Dictionary<string, int>();
private Dictionary<string, float> floatVars = new Dictionary<string, float>();
private Dictionary<string, string> stringVars = new Dictionary<string, string>();
private Dictionary<string, Pawn> pawnVars = new Dictionary<string, Pawn>();
private Dictionary<string, List<Pawn>> pawnListVars = new Dictionary<string, List<Pawn>>();
// Required for WorldComponent
public EventVariableManager(World world) : base(world)
{
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Collections.Look(ref intVars, "intVars", LookMode.Value, LookMode.Value);
Scribe_Collections.Look(ref floatVars, "floatVars", LookMode.Value, LookMode.Value);
Scribe_Collections.Look(ref stringVars, "stringVars", LookMode.Value, LookMode.Value);
Scribe_Collections.Look(ref pawnVars, "pawnVars", LookMode.Value, LookMode.Reference);
Scribe_Collections.Look(ref pawnListVars, "pawnListVars", LookMode.Value, LookMode.Reference);
// Ensure dictionaries are not null after loading
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
intVars ??= new Dictionary<string, int>();
floatVars ??= new Dictionary<string, float>();
stringVars ??= new Dictionary<string, string>();
pawnVars ??= new Dictionary<string, Pawn>();
pawnListVars ??= new Dictionary<string, List<Pawn>>();
}
}
public void SetVariable(string name, object value)
{
if (string.IsNullOrEmpty(name)) return;
// Clear any existing variable with the same name to prevent type confusion
ClearVariable(name);
if (value is int intValue)
{
intVars[name] = intValue;
}
else if (value is float floatValue)
{
floatVars[name] = floatValue;
}
else if (value is string stringValue)
{
stringVars[name] = stringValue;
}
else if (value is Pawn pawnValue)
{
pawnVars[name] = pawnValue;
}
else if (value is List<Pawn> pawnListValue)
{
pawnListVars[name] = pawnListValue;
}
else if (value != null)
{
stringVars[name] = value.ToString();
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} was converted to string for storage. This may lead to unexpected behavior.");
}
}
public T GetVariable<T>(string name, T defaultValue = default)
{
if (string.IsNullOrEmpty(name)) return defaultValue;
object value = null;
bool found = false;
if (typeof(T) == typeof(List<Pawn>) && pawnListVars.TryGetValue(name, out var pawnListVal))
{
value = pawnListVal;
found = true;
}
else if (typeof(T) == typeof(Pawn) && pawnVars.TryGetValue(name, out var pawnVal))
{
value = pawnVal;
found = true;
}
else if (typeof(T) == typeof(float) && floatVars.TryGetValue(name, out var floatVal))
{
value = floatVal;
found = true;
}
else if (typeof(T) == typeof(int) && intVars.TryGetValue(name, out var intVal))
{
value = intVal;
found = true;
}
else if (stringVars.TryGetValue(name, out var stringVal))
{
value = stringVal;
found = true;
}
if (found)
{
if (value is T typedValue)
{
return typedValue;
}
try
{
return (T)System.Convert.ChangeType(value, typeof(T));
}
catch (System.Exception)
{
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} could not be converted to {typeof(T)}.");
return defaultValue;
}
}
return defaultValue;
}
public bool HasVariable(string name)
{
return intVars.ContainsKey(name) ||
floatVars.ContainsKey(name) ||
stringVars.ContainsKey(name) ||
pawnVars.ContainsKey(name) ||
pawnListVars.ContainsKey(name);
}
public void ClearVariable(string name)
{
intVars.Remove(name);
floatVars.Remove(name);
stringVars.Remove(name);
pawnVars.Remove(name);
pawnListVars.Remove(name);
}
public void ClearAll()
{
intVars.Clear();
floatVars.Clear();
stringVars.Clear();
pawnVars.Clear();
pawnListVars.Clear();
}
}
}

View File

@@ -86,7 +86,7 @@
<Compile Include="EventSystem\DelayedActionManager.cs" />
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
<Compile Include="EventSystem\Effect.cs" />
<Compile Include="EventSystem\EventContext.cs" />
<Compile Include="EventSystem\EventVariableManager.cs" />
<Compile Include="EventSystem\EventDef.cs" />
<Compile Include="EventSystem\EventUIConfigDef.cs" />
<Compile Include="EventSystem\Letter_EventChoice.cs" />