暂存condition desc
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@@ -8,6 +8,19 @@
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<descriptions>
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<descriptions>
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<li>这是一个用于演示新功能的测试事件。它包含多个选项,展示了不同的条件和可见性行为。当前机械族好感度: {MechanoidGoodwill}</li>
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<li>这是一个用于演示新功能的测试事件。它包含多个选项,展示了不同的条件和可见性行为。当前机械族好感度: {MechanoidGoodwill}</li>
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</descriptions>
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</descriptions>
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<conditionalDescriptions>
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<li>
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<conditions>
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<li Class="WulaFallenEmpire.Condition_VariableEquals">
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<name>TestVar</name>
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<value>1</value>
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</li>
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</conditions>
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<text>变量 TestVar 的值现在是 1,所以你看到了这段额外的描述。</text>
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</li>
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</conditionalDescriptions>
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<options>
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<options>
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<!-- 选项 1: 设置 TestVar=1 并重新打开事件 -->
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<!-- 选项 1: 设置 TestVar=1 并重新打开事件 -->
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<li>
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<li>
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@@ -85,7 +85,20 @@ namespace WulaFallenEmpire
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HandleAction(def.immediateEffects);
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HandleAction(def.immediateEffects);
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// Format the description AFTER immediate effects have run
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// Append conditional descriptions
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if (!def.conditionalDescriptions.NullOrEmpty())
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{
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foreach (var condDesc in def.conditionalDescriptions)
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{
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string reason;
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if (AreConditionsMet(condDesc.conditions, out reason))
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{
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selectedDescription += "\n\n" + condDesc.text;
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}
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}
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}
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// Format the description AFTER immediate effects have run and conditional text is appended
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selectedDescription = FormatDescription(selectedDescription);
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selectedDescription = FormatDescription(selectedDescription);
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}
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}
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@@ -29,6 +29,8 @@ namespace WulaFallenEmpire
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public string backgroundImagePath;
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public string backgroundImagePath;
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public List<ConditionalEffects> immediateEffects;
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public List<ConditionalEffects> immediateEffects;
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public List<ConditionalEffects> dismissEffects;
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public List<ConditionalEffects> dismissEffects;
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public List<ConditionalDescription> conditionalDescriptions;
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public override void PostLoad()
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public override void PostLoad()
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{
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{
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base.PostLoad();
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base.PostLoad();
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@@ -71,4 +73,10 @@ namespace WulaFallenEmpire
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public List<Condition> conditions;
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public List<Condition> conditions;
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public List<Effect> effects;
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public List<Effect> effects;
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}
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}
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public class ConditionalDescription
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{
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public List<Condition> conditions;
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public string text;
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}
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}
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}
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