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@@ -98,16 +98,6 @@
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<li>ManipulationLimbCore</li>
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</tags>
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_Mobile_Bunker_Bodypart</defName>
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<label>地堡外壳</label>
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<hitPoints>250</hitPoints>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<skinCovered>false</skinCovered>
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<!-- <solid>true</solid> -->
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<frostbiteVulnerability>1</frostbiteVulnerability>
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<bleedRate>0</bleedRate>
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_Shield_Field_Maintainer_Bodypart</defName>
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<label>反射盾发生器</label>
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@@ -94,4 +94,97 @@
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</li>
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</hediffWounds> -->
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</FleshTypeDef>
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<FleshTypeDef>
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<defName>Wula_Mechunit_Fleshtype</defName>
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<corpseCategory>CorpsesMechanoid</corpseCategory>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<isOrganic>false</isOrganic>
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<genericWounds>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechB</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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</li>
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</genericWounds>
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<bandagedWounds>
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<li>
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<texture>Wula/Things/WulaSpecies/Wounds/WULA_Species_Wound_None</texture>
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</li>
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<!-- <li>
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<texture>Things/Pawn/Wounds/BandagedB</texture>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/BandagedC</texture>
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</li> -->
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</bandagedWounds>
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<!-- <hediffWounds>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>Scarification</hediff>
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<wounds>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationA</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
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<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationB</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
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<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
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</li>
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<li>
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<texture>Things/Pawn/Wounds/ScarificationC</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
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<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
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</li>
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</wounds>
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</li>
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<li>
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<hediff>MissingBodyPart</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
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<flipWest>true</flipWest>
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<onlyOnPart>Eye</onlyOnPart>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<tintWithSkinColor>true</tintWithSkinColor>
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<missingBodyPartFresh>false</missingBodyPartFresh>
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<scale>0.7</scale>
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<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
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<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
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</li>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
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<flipWest>true</flipWest>
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<onlyOnPart>Eye</onlyOnPart>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<missingBodyPartFresh>true</missingBodyPartFresh>
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<scale>0.7</scale>
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<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
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<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
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</li>
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</wounds>
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</li>
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</hediffWounds> -->
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</FleshTypeDef>
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</Defs>
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@@ -13,4 +13,10 @@
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<drawSize>1</drawSize>
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</silhouetteGraphicData>
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</LifeStageDef>
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<LifeStageDef>
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<defName>Wula_Mechunit_LifeStage</defName>
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<label>机兵</label>
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<visible>true</visible>
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<milkable>false</milkable>
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</LifeStageDef>
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</Defs>
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@@ -270,32 +270,6 @@
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>WULA_Mobile_Bunker</defName> <!-- 修改了defName以避免冲突 -->
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<label>BUk-1"地堡猫猫"</label>
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<race>WULA_Mobile_Bunker</race>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<combatPower>200</combatPower>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Mobile_Bunker/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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||||
<drawSize>3.4</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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</PawnKindDef>
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||||
<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
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||||
<label>MFm-2"陆行舰"</label>
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||||
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@@ -1099,133 +1099,6 @@
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</comps>
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||||
</AlienRace.ThingDef_AlienRace>
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||||
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||||
<!-- 大型机械族 -->
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<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
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<defName>WULA_Mobile_Bunker</defName> <!-- 修改了defName以避免冲突 -->
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<label>BUk-1"地堡猫猫"</label>
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<description>四只猫猫在抬着地堡移动,虽然很难相信但是事实就是这样的。在地堡的射击窗里还有另外的两只乌拉猫猫,它们会操纵地堡的机枪向外射击。\n\n猫猫可以放下地堡,然后一股脑地钻进去,这会让地堡重新变为建筑。</description>
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<alienRace>
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<raceRestriction>
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<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
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<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
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</raceRestriction>
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<compatibility>
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<isFlesh>false</isFlesh>
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</compatibility>
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||||
</alienRace>
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||||
<statBases>
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||||
<BandwidthCost>1</BandwidthCost>
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<MoveSpeed>3</MoveSpeed>
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<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
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<ArmorRating_Heat>0.75</ArmorRating_Heat>
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</statBases>
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<race>
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<!-- <body>WULA_Mobile_Bunker_Body</body> -->
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<baseBodySize>5</baseBodySize>
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<lifeStageAges>
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||||
<li>
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||||
<def>MechanoidFullyFormed</def>
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||||
<minAge>0</minAge>
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<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
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||||
</li>
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</lifeStageAges>
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||||
<baseHealthScale>2</baseHealthScale>
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<mechWeightClass>Heavy</mechWeightClass>
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</race>
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<tools Inherit="False">
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||||
<li>
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||||
<label>碾压</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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||||
<power>360</power>
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||||
<cooldownTime>8</cooldownTime>
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||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
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||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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||||
</li>
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||||
</tools>
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||||
<comps>
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<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
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<ID>0</ID>
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||||
<turretDef>WULA_Cat_Bunker_TurretGun</turretDef>
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||||
<!-- <angleOffset>-90</angleOffset> -->
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<renderNodeProperties>
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||||
<li>
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||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
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||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
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||||
<parentTagDef>Body</parentTagDef>
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||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
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||||
<baseLayer>20</baseLayer>
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||||
<pawnType>Any</pawnType>
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||||
<drawData>
|
||||
<dataNorth>
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||||
<rotationOffset>-90</rotationOffset>
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||||
<offset>(-1, 0, -1.45)</offset>
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||||
<flip>true</flip>
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||||
<layer>-5</layer>
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||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
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||||
<layer>-5</layer>
|
||||
<offset>(3.25, 0, -1)</offset>
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||||
</dataEast>
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||||
<dataSouth>
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||||
<rotationOffset>-90</rotationOffset>
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||||
<offset>(1.5, 0, -1.45)</offset>
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||||
</dataSouth>
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||||
<dataWest>
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||||
<rotationOffset>90</rotationOffset>
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||||
<offset>(-3.25, 0, -1)</offset>
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||||
</dataWest>
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||||
</drawData>
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||||
</li>
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||||
</renderNodeProperties>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
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||||
<ID>1</ID>
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||||
<turretDef>WULA_Cat_Bunker_TurretGun</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
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||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
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||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(3.25, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.6, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-3.25, 0, -1)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<!-- 转换回建筑组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_TransformIntoBuilding">
|
||||
<targetBuildingDef>WULA_Cat_Bunker</targetBuildingDef>
|
||||
<gizmoLabel>部署为乌拉猫猫地堡</gizmoLabel>
|
||||
<gizmoDesc>乌拉猫猫们把地堡扔在地上然后钻进去,重新转变为建筑。每一次转变为建筑后,都会有24小时的冷却时间,在此期间不允许重新变为BUk-1"地堡猫猫"。</gizmoDesc>
|
||||
<gizmoIconPath>Wula/UI/Commands/WULA_BunkerCat</gizmoIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
|
||||
454
1.6/1.6/Defs/ThingDefs_Races/WULA_Mechunit_Race.xml
Normal file
454
1.6/1.6/Defs/ThingDefs_Races/WULA_Mechunit_Race.xml
Normal file
@@ -0,0 +1,454 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BasePawn" Name="Wula_MechunitBase" Abstract="True">
|
||||
<!-- 重要!这个新的thingclass代表其是一台机甲,如果遗漏,接下来的内容都无法生效! -->
|
||||
<thingClass>WulaFallenEmpire.Wulamechunit</thingClass>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<altitudeLayer>Pawn</altitudeLayer>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
<ComfyTemperatureMin>-99999</ComfyTemperatureMin>
|
||||
<ComfyTemperatureMax>99999</ComfyTemperatureMax>
|
||||
<Wildness>0</Wildness>
|
||||
<FilthRate>0</FilthRate>
|
||||
<CrawlSpeed>0</CrawlSpeed>
|
||||
<LeatherAmount>0</LeatherAmount>
|
||||
<MeatAmount>0</MeatAmount>
|
||||
<Flammability>0</Flammability>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<PsychicSensitivity>0</PsychicSensitivity>
|
||||
<InjuryHealingFactor>0</InjuryHealingFactor>
|
||||
<ToxicEnvironmentResistance>1</ToxicEnvironmentResistance>
|
||||
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
||||
</statBases>
|
||||
<race>
|
||||
<trainability>None</trainability>
|
||||
<fleshType>Wula_Mechunit_Fleshtype</fleshType>
|
||||
<intelligence>ToolUser</intelligence>
|
||||
<hasCorpse>true</hasCorpse>
|
||||
<needsRest>false</needsRest>
|
||||
<hasGenders>false</hasGenders>
|
||||
<nameGenerator MayRequire="Ludeon.RimWorld.Biotech">NamerMech</nameGenerator>
|
||||
<isImmuneToInfections>true</isImmuneToInfections>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>Wula_Mechunit_LifeStage</def>
|
||||
<minAge>0</minAge>
|
||||
<!-- <soundWounded>Pawn_Spelopede_Pain</soundWounded> -->
|
||||
<!-- <soundDeath>Pawn_Spelopede_Death</soundDeath> -->
|
||||
<!-- <soundCall>Pawn_Spelopede_Call</soundCall> -->
|
||||
<!-- <soundAngry>Pawn_Spelopede_Angry</soundAngry> -->
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>hoof</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
|
||||
<chanceFactor>0.1</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<!-- 实际上,机甲并没有needs,不过如果你希望为其专门写一个新的needs,倒也不是不行 -->
|
||||
<inspectorTabs Inherit="false">
|
||||
<li>WulaFallenEmpire.ITab_MechSkills</li>
|
||||
<li>ITab_Pawn_Health</li>
|
||||
<li>ITab_Pawn_Needs</li>
|
||||
<li>ITab_Pawn_Gear</li>
|
||||
<li>ITab_Pawn_Log</li>
|
||||
</inspectorTabs>
|
||||
</ThingDef>
|
||||
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
<description></description>
|
||||
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<weaponList>
|
||||
<li>Wula_AI_Heavy_Panzer_Main_Weapon</li>
|
||||
</weaponList>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
|
||||
<MaxFlightTime>9999</MaxFlightTime>
|
||||
<FlightCooldown>0</FlightCooldown>
|
||||
|
||||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<race>
|
||||
<body>WULA_AI_Heavy_Panzer_Body</body>
|
||||
<baseBodySize>20</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundCall>Pawn_Wula_AI_Heavy_Panzer_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<mechWeightClass>Heavy</mechWeightClass>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>Wula_AI_Heavy_Panzer_Turret_Weapon</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(7, 7)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>5.2</minDrawSize>
|
||||
<maxDrawSize>5.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.02</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
|
||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
|
||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HAp-6"战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<ThingDef ParentName="Wula_MechunitBase">
|
||||
<defName>Wula_Basic_Panzer</defName>
|
||||
<label>DHM70-Rampart</label>
|
||||
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用破坏力巨大的自动炮和车体臼炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
|
||||
<statBases>
|
||||
<MoveSpeed>3.25</MoveSpeed>
|
||||
<MarketValue>17500</MarketValue>
|
||||
<MeleeDodgeChance>0.35</MeleeDodgeChance>
|
||||
<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
|
||||
<ArmorRating_Heat>1.5</ArmorRating_Heat>
|
||||
|
||||
<!-- 圣化镀层的数值,伤害*穿甲率低于此数值将被直接抵挡 -->
|
||||
<!-- value of the Sanctified Armour, damage * armor piercing rate below which will be directly resisted -->
|
||||
<DD_MechArmor>2</DD_MechArmor>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>DD_Race_DHM69_Scythe_Body</body>
|
||||
<thinkTreeMain>DD_Battle_Mech_With_3_Pilot</thinkTreeMain>
|
||||
<baseBodySize>10</baseBodySize>
|
||||
<baseHealthScale>5</baseHealthScale>
|
||||
</race>
|
||||
<butcherProducts Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
</butcherProducts>
|
||||
<comps>
|
||||
<li Class="DivineDiurganate.CompProperties_MechPilotHolder">
|
||||
<maxPilots>3</maxPilots>
|
||||
<pilotWorkTag>MechPilot</pilotWorkTag>
|
||||
|
||||
<ejectPilotHealthPercentThreshold>0.1</ejectPilotHealthPercentThreshold>
|
||||
|
||||
<summonPilotIcon>DivineDiurganate/UI/Commands/DD_Enter_Mech</summonPilotIcon>
|
||||
<ejectPilotIcon>DivineDiurganate/UI/Commands/DD_Exit_Mech</ejectPilotIcon>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MechFuel">
|
||||
<fuelType>Chemfuel</fuelType>
|
||||
<fuelCapacity>70</fuelCapacity>
|
||||
<dailyFuelConsumption>35</dailyFuelConsumption>
|
||||
|
||||
<refuelSpeedFactor>1</refuelSpeedFactor>
|
||||
<refuelDuration>240</refuelDuration>
|
||||
|
||||
<fuelBarColor>(0.6, 0.5, 0.4)</fuelBarColor>
|
||||
|
||||
<allowAutoRefuel>true</allowAutoRefuel>
|
||||
<autoRefuelThreshold>1</autoRefuelThreshold>
|
||||
|
||||
<shutdownWhenEmpty>true</shutdownWhenEmpty>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MechRepairable">
|
||||
<allowAutoRepair>true</allowAutoRepair>
|
||||
<healthPercentThreshold>1</healthPercentThreshold>
|
||||
|
||||
<repairAmountPerCycle>10</repairAmountPerCycle>
|
||||
|
||||
<repairSound></repairSound>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MechInherentWeapon">
|
||||
<weaponDef>DD_DHM70_Rampart_Mech_Weapon</weaponDef>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MechDefaultPilot">
|
||||
<enableForNonPlayerFaction>true</enableForNonPlayerFaction>
|
||||
<enableForPlayerFaction>false</enableForPlayerFaction>
|
||||
|
||||
<defaultPilotChance>1.0</defaultPilotChance>
|
||||
<spawnOnlyIfNoPilot>true</spawnOnlyIfNoPilot>
|
||||
<replaceExistingPilots>false</replaceExistingPilots>
|
||||
<maxDefaultPilots>3</maxDefaultPilots>
|
||||
|
||||
<defaultPilots>
|
||||
<li>
|
||||
<pawnKind>DD_Ratkin_Pilot</pawnKind>
|
||||
<weight>1</weight>
|
||||
<required>false</required>
|
||||
</li>
|
||||
</defaultPilots>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MechSkillInheritance">
|
||||
<baseSkillLevelWhenNoPilot>0</baseSkillLevelWhenNoPilot>
|
||||
<skillMultiplierForPilots>1</skillMultiplierForPilots>
|
||||
</li>
|
||||
|
||||
<li Class="DivineDiurganate.CompProperties_MoteEmitterNorthward">
|
||||
<moteDef>DD_Mote_MechBlackSmoke</moteDef>
|
||||
<emitIntervalTicks>30</emitIntervalTicks>
|
||||
<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
|
||||
<moveSpeed>1.5</moveSpeed>
|
||||
<lifetimeTicks>10</lifetimeTicks>
|
||||
<scale>0.25</scale>
|
||||
<offset>(0.85,0,2.25)</offset>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MoteEmitterNorthward">
|
||||
<moteDef>DD_Mote_MechBlackSmoke</moteDef>
|
||||
<emitIntervalTicks>30</emitIntervalTicks>
|
||||
<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
|
||||
<moveSpeed>1.5</moveSpeed>
|
||||
<lifetimeTicks>10</lifetimeTicks>
|
||||
<scale>0.25</scale>
|
||||
<offset>(-0.85,0,2.25)</offset>
|
||||
</li>
|
||||
|
||||
<li Class="DivineDiurganate.CompProperties_MechMovementSound">
|
||||
<movementSound>DD_DHM70_Rampart_Mech_Moving_Sound</movementSound>
|
||||
</li>
|
||||
|
||||
<li Class="DivineDiurganate.CompProperties_MechSelfDestruct">
|
||||
<healthPercentThreshold>0.1</healthPercentThreshold> <!-- 15%血量时自毁 -->
|
||||
<wickTicks>120~180</wickTicks>
|
||||
<drawWick>true</drawWick>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<explosiveRadius>11.5</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<armorPenetrationBase>2</armorPenetrationBase>
|
||||
<chanceToStartFire>0.25</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<doVisualEffects>true</doVisualEffects>
|
||||
<doSoundEffects>true</doSoundEffects>
|
||||
<propagationSpeed>1</propagationSpeed>
|
||||
|
||||
<!-- 爆炸效果 -->
|
||||
<!-- <explosionEffect>Explosion</explosionEffect> -->
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
|
||||
<!-- 触发条件 -->
|
||||
<triggerOnDeath>true</triggerOnDeath>
|
||||
<triggerOnHealthThreshold>true</triggerOnHealthThreshold>
|
||||
<chanceNeverExplode>0</chanceNeverExplode> <!-- 5%几率永不爆炸 -->
|
||||
</li>
|
||||
|
||||
<li Class="DivineDiurganate.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>DD_DHM69_Scythe_MG_Turret</turretDef>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MultiTurretGun">
|
||||
<ID>1</ID>
|
||||
<turretDef>DD_DHM69_Scythe_MG_Turret</turretDef>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="DivineDiurganate.CompProperties_MultiTurretGun">
|
||||
<ID>2</ID>
|
||||
<turretDef>DD_DHM69_Scythe_MG_Turret</turretDef>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
|
||||
<li Class="DivineDiurganate.CompProperties_HediffGiverByKind">
|
||||
<!-- 调试模式 -->
|
||||
<debugMode>false</debugMode>
|
||||
|
||||
<!-- 默认配置(当没有特定PawnKind匹配时使用) -->
|
||||
<defaultHediffs>
|
||||
</defaultHediffs>
|
||||
<defaultAddChance>1</defaultAddChance>
|
||||
<defaultAllowDuplicates>false</defaultAllowDuplicates>
|
||||
|
||||
<!-- PawnKind特定配置 -->
|
||||
<pawnKindHediffs>
|
||||
<!-- Soldier类型的特定hediff -->
|
||||
<li>
|
||||
<pawnKind>DD_DHM70_Rampart_Mech_Prototype</pawnKind>
|
||||
<hediffs>
|
||||
<li>DD_MechPrototype</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</pawnKindHediffs>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef>
|
||||
<defName>DD_DHM70_Rampart_Mech</defName>
|
||||
<label>DHM70-Rampart</label>
|
||||
<race>DD_DHM70_Rampart_Mech</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<forceDeathOnDowned>false</forceDeathOnDowned>
|
||||
<forceNoDeathNotification>false</forceNoDeathNotification>
|
||||
<collidesWithPawns>false</collidesWithPawns>
|
||||
<combatPower>800</combatPower>
|
||||
<weaponTags>
|
||||
<li>DD_DHM70_Rampart_Mech_Weapon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>DivineDiurganate/Things/DD_DHM70_Rampart/Naked_Thin</texPath>
|
||||
<drawSize>6.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(2 ,2, 0.8)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef>
|
||||
<defName>DD_DHM70_Rampart_Mech_Prototype</defName>
|
||||
<label>DHM70-Rampart Prototype</label>
|
||||
<race>DD_DHM70_Rampart_Mech</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<forceDeathOnDowned>false</forceDeathOnDowned>
|
||||
<forceNoDeathNotification>false</forceNoDeathNotification>
|
||||
<collidesWithPawns>false</collidesWithPawns>
|
||||
<combatPower>900</combatPower>
|
||||
<weaponTags>
|
||||
<li>DD_DHM70_Rampart_Mech_Weapon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>DivineDiurganate/Things/DD_DHM70_Rampart/Prototype</texPath>
|
||||
<drawSize>6.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(2 ,2, 0.8)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user