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@@ -66,10 +66,6 @@ namespace WulaFallenEmpire
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Messages.Message("WULA_MechRecycled".Translate(mech.LabelCap, storedMechanoidCount, Props.maxStorageCapacity),
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MessageTypeDefOf.PositiveEvent);
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// 通知转换组件存储更新
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var transformComp = this.TryGetComp<CompTransformAtFullCapacity>();
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transformComp?.NotifyStorageUpdated();
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}
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// 消耗机械族计数
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@@ -390,7 +390,6 @@ For each function call, return a JSON object within <tool_call></tool_call> tags
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_tools.Add(new Tool_ModifyGoodwill());
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_tools.Add(new Tool_SendReinforcement());
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_tools.Add(new Tool_GetPawnStatus());
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_tools.Add(new Tool_GetPawnGear());
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_tools.Add(new Tool_GetMapResources());
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_tools.Add(new Tool_GetAvailablePrefabs());
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_tools.Add(new Tool_GetMapPawns());
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@@ -59,31 +59,6 @@ namespace WulaFallenEmpire.HarmonyPatches
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DebugStats[__instance] = new DamageBlockStats();
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DebugStats[__instance].totalHits++;
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// 第一步:检查伤害免疫HediffComp
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if (__instance is Pawn pawn)
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{
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bool blockedByInvulnerable = CheckInvulnerableHediff(pawn, dinfo, out HediffComp_Invulnerable invulnerableComp);
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if (blockedByInvulnerable)
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{
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// 被HediffComp免疫阻挡
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DebugStats[__instance].invulnerableBlocked++;
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// 显示免疫效果
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ShowImmuneEffect(pawn, dinfo);
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// 播放免疫音效
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PlayImmuneSound(pawn);
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// 调用HediffComp的OnDamageBlocked方法
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invulnerableComp?.OnDamageBlocked(dinfo);
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// 返回空结果,跳过原方法
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__result = new DamageWorker.DamageResult();
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return false;
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}
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}
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// 第二步:检查机甲装甲系统
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float armorValue = __instance.GetStatValue(ArmorStatDef);
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@@ -117,62 +92,6 @@ namespace WulaFallenEmpire.HarmonyPatches
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return true;
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}
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/// <summary>
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/// 检查伤害免疫HediffComp
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/// </summary>
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private static bool CheckInvulnerableHediff(Pawn pawn, DamageInfo dinfo, out HediffComp_Invulnerable invulnerableComp)
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{
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invulnerableComp = null;
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if (pawn == null || pawn.health == null || pawn.health.hediffSet == null)
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return false;
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// 检查所有Hediff,寻找HediffComp_Invulnerable
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foreach (Hediff hediff in pawn.health.hediffSet.hediffs)
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{
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if (hediff.TryGetComp<HediffComp_Invulnerable>() is HediffComp_Invulnerable comp)
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{
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invulnerableComp = comp;
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return comp.ShouldBlockDamage(dinfo);
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}
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}
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return false;
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}
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/// <summary>
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/// 显示免疫效果
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/// </summary>
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private static void ShowImmuneEffect(Pawn pawn, DamageInfo dinfo)
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{
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if (!pawn.Spawned)
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return;
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// 显示文字效果
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Vector3 textPos = pawn.DrawPos + new Vector3(0, 0, 1f);
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MoteMaker.ThrowText(textPos, pawn.Map, "DD_ImmuneToDamage".Translate(), Color.green, 2.5f);
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// 显示粒子效果
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if (ImmuneMoteDef != null)
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{
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MoteMaker.MakeStaticMote(pawn.DrawPos, pawn.Map, ImmuneMoteDef, 1f);
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}
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}
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/// <summary>
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/// 播放免疫音效
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/// </summary>
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private static void PlayImmuneSound(Pawn pawn)
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{
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if (!pawn.Spawned)
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return;
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if (ImmuneSoundDef != null)
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{
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ImmuneSoundDef.PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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}
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}
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/// <summary>
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/// 显示阻挡效果
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/// </summary>
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@@ -0,0 +1,284 @@
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// File: HediffComp_SyncedWithMech_Fixed.cs
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using System;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using System.Linq;
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namespace WulaFallenEmpire
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{
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public class HediffCompProperties_SyncedWithMech : HediffCompProperties
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{
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public float severityOnPawn = 0.5f; // 在Pawn身上的严重性
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public float severityOnMech = 1.5f; // 在Mech身上的严重性
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public bool transferToMech = true; // 是否转移到机甲
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public bool removeWhenLeaving = true; // 离开时是否从机甲移除
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public string syncEffectDef = null; // 同步时的效果
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public HediffCompProperties_SyncedWithMech()
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{
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this.compClass = typeof(HediffComp_SyncedWithMech);
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}
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}
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public class HediffComp_SyncedWithMech : HediffComp
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{
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// 同步状态数据
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public Pawn linkedMech = null;
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public bool isOnMech = false;
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private bool initialized = false;
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// 缓存属性
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private HediffCompProperties_SyncedWithMech Props =>
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(HediffCompProperties_SyncedWithMech)this.props;
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// 新增:供CompMechPilotHolder调用的公共方法
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public void OnPilotEnteredMech(Pawn mech)
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{
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if (mech is Wulamechunit dmech)
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{
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LinkToMech(dmech);
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}
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else if (Prefs.DevMode)
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{
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Log.Warning($"[DD] OnPilotEnteredMech: 参数不是Wulamechunit类型: {mech?.GetType().Name}");
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}
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}
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public void OnPilotExitedMech()
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{
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UnlinkFromMech();
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}
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public override void CompPostTick(ref float severityAdjustment)
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{
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base.CompPostTick(ref severityAdjustment);
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// 首次初始化
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if (!initialized)
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{
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Initialize();
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initialized = true;
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}
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// 检查是否需要同步
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CheckSyncStatus();
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// 如果不在机甲上,保持Pawn的严重性
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if (!isOnMech && !(parent.pawn is Wulamechunit))
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{
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parent.Severity = Props.severityOnPawn;
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}
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}
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private void Initialize()
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{
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// 如果Pawn是机甲,不应用这个效果
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if (parent.pawn is Wulamechunit)
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{
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return;
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}
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// 设置初始严重性
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parent.Severity = Props.severityOnPawn;
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// 检查Pawn是否已经在机甲中
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CheckIfInMech();
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}
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// 检查Pawn是否在机甲中
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private void CheckIfInMech()
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{
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// 如果Pawn是机甲,跳过
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if (parent.pawn is Wulamechunit)
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return;
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// 查找Pawn所在的机甲
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var mech = FindMechContainingPawn(parent.pawn);
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if (mech != null && mech != linkedMech)
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{
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// 连接到新的机甲
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LinkToMech(mech);
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}
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else if (mech == null && linkedMech != null)
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{
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// 从机甲断开
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UnlinkFromMech();
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}
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}
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// 查找包含Pawn的机甲
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private Wulamechunit FindMechContainingPawn(Pawn pawn)
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{
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if (pawn == null || pawn.Map == null)
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return null;
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// 检查所有机甲
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foreach (var thing in pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Pawn))
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{
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if (thing is Wulamechunit mech)
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{
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var pilotComp = mech.TryGetComp<CompMechPilotHolder>();
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if (pilotComp != null && pilotComp.GetPilots().Contains(pawn))
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{
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return mech;
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}
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}
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}
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return null;
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}
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// 连接到机甲
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private void LinkToMech(Wulamechunit mech)
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{
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if (mech == null || !Props.transferToMech)
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return;
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// 记录连接的机甲
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linkedMech = mech;
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isOnMech = true;
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// 设置Pawn的严重性(在机甲内)
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parent.Severity = Props.severityOnPawn;
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// 在机甲上添加同样的Hediff
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AddHediffToMech(mech);
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// 触发同步效果
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TriggerSyncEffect();
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}
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// 从机甲断开
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private void UnlinkFromMech()
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{
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if (linkedMech == null)
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return;
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// 从机甲移除Hediff
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if (Props.removeWhenLeaving)
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{
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RemoveHediffFromMech(linkedMech);
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}
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// 重置状态
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var oldMech = linkedMech;
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linkedMech = null;
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isOnMech = false;
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// 恢复Pawn的严重性
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parent.Severity = Props.severityOnPawn;
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}
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// 在机甲上添加Hediff
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private void AddHediffToMech(Wulamechunit mech)
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{
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try
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{
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// 检查是否已经有相同的Hediff
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var existingHediff = mech.health.hediffSet.GetFirstHediffOfDef(parent.def);
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if (existingHediff != null)
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{
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// 更新现有Hediff的严重性
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existingHediff.Severity = Props.severityOnMech;
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}
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else
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{
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// 添加新的Hediff
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var hediff = HediffMaker.MakeHediff(parent.def, mech);
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hediff.Severity = Props.severityOnMech;
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// 确保Hediff有同样的comp
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var syncComp = hediff.TryGetComp<HediffComp_SyncedWithMech>();
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if (syncComp != null)
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{
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syncComp.linkedMech = null; // 机甲上的Hediff不链接其他机甲
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syncComp.isOnMech = true; // 标记为在机甲上
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}
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mech.health.AddHediff(hediff);
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}
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 在机甲{mech.LabelShort}上添加Hediff时出错: {ex}");
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}
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}
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// 从机甲移除Hediff
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private void RemoveHediffFromMech(Pawn mech)
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{
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try
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{
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var hediff = mech.health.hediffSet.GetFirstHediffOfDef(parent.def);
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if (hediff != null)
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{
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mech.health.RemoveHediff(hediff);
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}
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 从机甲{mech.LabelShort}移除Hediff时出错: {ex}");
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}
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}
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// 触发同步效果
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private void TriggerSyncEffect()
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{
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if (string.IsNullOrEmpty(Props.syncEffectDef))
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return;
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try
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{
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var effectDef = DefDatabase<EffecterDef>.GetNamed(Props.syncEffectDef, false);
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if (effectDef != null && parent.pawn.Spawned)
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{
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Effecter effecter = effectDef.Spawn();
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effecter.Trigger(parent.pawn, parent.pawn);
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effecter.Cleanup();
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}
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 触发同步效果时出错: {ex}");
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}
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}
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// 定期检查同步状态
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private void CheckSyncStatus()
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{
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// 每60帧检查一次
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if (Find.TickManager.TicksGame % 60 != 0)
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return;
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CheckIfInMech();
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// 如果Pawn死亡或消失,从机甲移除
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if (parent.pawn == null || parent.pawn.Dead || parent.pawn.Destroyed)
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{
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UnlinkFromMech();
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}
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}
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// 当Hediff被移除时
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public override void CompPostPostRemoved()
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{
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base.CompPostPostRemoved();
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// 从机甲移除对应的Hediff
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UnlinkFromMech();
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}
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// 保存和加载状态
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public override void CompExposeData()
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{
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base.CompExposeData();
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Scribe_References.Look(ref linkedMech, "linkedMech");
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Scribe_Values.Look(ref isOnMech, "isOnMech", false);
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Scribe_Values.Look(ref initialized, "initialized", false);
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}
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}
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}
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@@ -1,71 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Verse;
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using Verse.AI;
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using RimWorld;
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using UnityEngine;
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namespace WulaFallenEmpire
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{
|
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public class CompProperties_MultiTurretGun : CompProperties_TurretGun
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{
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public int ID;
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public CompProperties_MultiTurretGun()
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{
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compClass = typeof(Comp_MultiTurretGun);
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}
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}
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public class Comp_MultiTurretGun : CompTurretGun
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{
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private bool fireAtWill = true;
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public new CompProperties_MultiTurretGun Props => (CompProperties_MultiTurretGun)props;
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public override void CompTick()
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{
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base.CompTick();
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if (!currentTarget.IsValid && burstCooldownTicksLeft <= 0)
|
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{
|
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// 在其他情况下没有目标且冷却结束时也回正
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curRotation = parent.Rotation.AsAngle + Props.angleOffset;
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}
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}
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private void MakeGun()
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{
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gun = ThingMaker.MakeThing(Props.turretDef);
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UpdateGunVerbs();
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}
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private void UpdateGunVerbs()
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{
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List<Verb> allVerbs = gun.TryGetComp<CompEquippable>().AllVerbs;
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||||
for (int i = 0; i < allVerbs.Count; i++)
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||||
{
|
||||
Verb verb = allVerbs[i];
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verb.caster = parent;
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verb.castCompleteCallback = delegate
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{
|
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burstCooldownTicksLeft = AttackVerb.verbProps.defaultCooldownTime.SecondsToTicks();
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};
|
||||
}
|
||||
}
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public override void PostExposeData()
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{
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Scribe_Values.Look(ref burstCooldownTicksLeft, "burstCooldownTicksLeft", 0);
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Scribe_Values.Look(ref burstWarmupTicksLeft, "burstWarmupTicksLeft", 0);
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Scribe_TargetInfo.Look(ref currentTarget, "currentTarget_" + Props.ID);
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Scribe_Deep.Look(ref gun, "gun_" + Props.ID);
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Scribe_Values.Look(ref fireAtWill, "fireAtWill", defaultValue: true);
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if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
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if (gun == null)
|
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{
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WulaLog.Debug("CompTurrentGun had null gun after loading. Recreating.");
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||||
MakeGun();
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}
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||||
else
|
||||
{
|
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UpdateGunVerbs();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
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||||
@@ -1,4 +1,4 @@
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||||
// File: DDmechunit_Fixed.cs
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||||
// File: Wulamechunit_Fixed.cs
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
@@ -280,7 +280,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
|
||||
// 为殖民者创建强制加注工作
|
||||
Job job = JobMaker.MakeJob(Wula_JobDefOf.DD_RefuelMech, parent, fuel);
|
||||
Job job = JobMaker.MakeJob(Wula_JobDefOf.WULA_RefuelMech, parent, fuel);
|
||||
job.count = GetFuelCountToFullyRefuel();
|
||||
job.playerForced = true;
|
||||
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
|
||||
// 创建强制维修工作
|
||||
Job job = JobMaker.MakeJob(Wula_JobDefOf.DD_RepairMech, parent);
|
||||
Job job = JobMaker.MakeJob(Wula_JobDefOf.WULA_RepairMech, parent);
|
||||
job.playerForced = true;
|
||||
|
||||
bestColonist.jobs.StartJob(job, JobCondition.InterruptForced, null, resumeCurJobAfterwards: true);
|
||||
|
||||
@@ -34,41 +34,6 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\CompAbilityEffect_LaunchMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\CompProperties_AbilityLaunchMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\JobDriver_CastAbilityMaintainMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_RequiresNonHostility\CompAbilityEffect_RequiresNonHostility.cs" />
|
||||
<Compile Include="Ability\WULA_ResearchPrereq\CompAbilityEffect_ResearchPrereq.cs" />
|
||||
<Compile Include="BuildingComp\WULA_PathCostUpdater\CompPathCostUpdater.cs" />
|
||||
<Compile Include="Building\Building_ExtraGraphics.cs" />
|
||||
<Compile Include="Building\Building_MapObserver.cs" />
|
||||
<Compile Include="Building\Building_TurretGunHasSpeed.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patche_SkillSystem.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_ColonistBarMech.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_MechSpecificWeapon.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_Mechunit.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_RomanceFix.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_TakeDamage.cs" />
|
||||
<Compile Include="Pawn\Mechunit.cs" />
|
||||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompMechDefaultPilot.cs" />
|
||||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompProperties_MechDefaultPilot.cs" />
|
||||
<Compile Include="Pawn_Comps\HediffGiverByKind\CompHediffGiverByKind.cs" />
|
||||
<Compile Include="Pawn_Comps\HediffGiverByKind\CompProperties_HediffGiverByKind.cs" />
|
||||
<Compile Include="Pawn_Comps\MechArmor\CompMechArmor.cs" />
|
||||
<Compile Include="Pawn_Comps\MechFuel\CompMechFuel.cs" />
|
||||
<Compile Include="Pawn_Comps\MechFuel\CompProperties_MechFuel.cs" />
|
||||
<Compile Include="Pawn_Comps\MechFuel\Gizmo_MechFuelStatus.cs" />
|
||||
<Compile Include="Pawn_Comps\MechInherentWeapon\CompMechInherentWeapon.cs" />
|
||||
<Compile Include="Pawn_Comps\MechInherentWeapon\CompProperties_MechInherentWeapon.cs" />
|
||||
<Compile Include="Pawn_Comps\MechMovementSound\CompMechMovementSound.cs" />
|
||||
<Compile Include="Pawn_Comps\MechMovementSound\CompProperties_MechMovementSound.cs" />
|
||||
<Compile Include="Pawn_Comps\MechPilotHolder\CompMechPilotHolder.cs" />
|
||||
<Compile Include="Pawn_Comps\MechRepairable\CompMechRepairable.cs" />
|
||||
<Compile Include="Pawn_Comps\MechSelfDestruct\CompMechSelfDestruct.cs" />
|
||||
<Compile Include="Pawn_Comps\MechSelfDestruct\CompProperties_MechSelfDestruct.cs" />
|
||||
<Compile Include="Pawn_Comps\MechSkillInheritance\CompMechSkillInheritance.cs" />
|
||||
<Compile Include="Pawn_Comps\MoteEmitterNorthward\CompMoteEmitterNorthward.cs" />
|
||||
<Compile Include="Pawn_Comps\MultiTurretGun\CompMultiTurretGun.cs" />
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\..\..\..\..\..\workshop\content\294100\2009463077\1.5\Assemblies\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -117,6 +82,17 @@
|
||||
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<!-- 第一部分:基础类和组件 -->
|
||||
<Compile Include="HediffComp\WULA_DamageResponse\HediffComp_DamageResponse.cs" />
|
||||
<Compile Include="HediffComp\WULA_SyncedWithMech\HediffCompProperties_SyncedWithMech.cs" />
|
||||
<Compile Include="WulaFallenEmpireMod.cs" />
|
||||
<Compile Include="WulaFallenEmpireSettings.cs" />
|
||||
<Compile Include="WulaLog.cs" />
|
||||
<Compile Include="WulaDefOf.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<!-- Ability 相关 -->
|
||||
<Compile Include="Ability\WULA_AbilityAreaDestruction\CompAbilityEffect_AreaDestruction.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityAreaDestruction\CompProperties_AbilityAreaDestruction.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityBombardment\CompAbilityEffect_Bombardment.cs" />
|
||||
@@ -141,8 +117,18 @@
|
||||
<Compile Include="Ability\WULA_AbilityTeleportSelf\CompProperties_AbilityTeleportSelf.cs" />
|
||||
<Compile Include="Ability\WULA_EquippableAbilities\CompEquippableAbilities.cs" />
|
||||
<Compile Include="Ability\WULA_EquippableAbilities\CompProperties_EquippableAbilities.cs" />
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\CompAbilityEffect_LaunchMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\CompProperties_AbilityLaunchMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_LaunchMultiProjectile\JobDriver_CastAbilityMaintainMultiProjectile.cs" />
|
||||
<Compile Include="Ability\WULA_PullTarget\CompAbilityEffect_PullTarget.cs" />
|
||||
<Compile Include="Ability\WULA_PullTarget\CompProperties_AbilityPullTarget.cs" />
|
||||
<Compile Include="Ability\WULA_RequiresNonHostility\CompAbilityEffect_RequiresNonHostility.cs" />
|
||||
<Compile Include="Ability\WULA_ResearchPrereq\CompAbilityEffect_ResearchPrereq.cs" />
|
||||
<!-- Building 相关 -->
|
||||
<Compile Include="Building\Building_ExtraGraphics.cs" />
|
||||
<Compile Include="Building\Building_MapObserver.cs" />
|
||||
<Compile Include="Building\Building_TurretGunHasSpeed.cs" />
|
||||
<!-- BuildingComp 相关 -->
|
||||
<Compile Include="BuildingComp\WULA_BuildingBombardment\CompBuildingBombardment.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingBombardment\CompProperties_BuildingBombardment.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingSpawner\CompBuildingSpawner.cs" />
|
||||
@@ -153,6 +139,7 @@
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\Building_MechanoidRecycler.cs" />
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\CompProperties_MechanoidRecycler.cs" />
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\JobDriver_RecycleMechanoid.cs" />
|
||||
<Compile Include="BuildingComp\WULA_PathCostUpdater\CompPathCostUpdater.cs" />
|
||||
<Compile Include="BuildingComp\WULA_PhaseCombatTower\CompPhaseCombatTower.cs" />
|
||||
<Compile Include="BuildingComp\WULA_PhaseCombatTower\CompProperties_PhaseCombatTower.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\ArmedShuttleIncoming.cs" />
|
||||
@@ -178,12 +165,15 @@
|
||||
<Compile Include="BuildingComp\WULA_Teleporter\WULA_TeleportLandingMarker.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TrapLauncher\CompProperties_TrapLauncher.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TrapLauncher\CompTrapLauncher.cs" />
|
||||
<!-- Damage 相关 -->
|
||||
<Compile Include="Damage\DamageDefExtension_TerrainCover.cs" />
|
||||
<Compile Include="Damage\DamageDef_ExtraDamageExtension.cs" />
|
||||
<Compile Include="Damage\DamageWorker_ExplosionWithTerrain.cs" />
|
||||
<Compile Include="Damage\DamageWorker_ExtraDamage.cs" />
|
||||
<!-- Designator 相关 -->
|
||||
<Compile Include="Designator\Designator_CallSkyfallerInArea.cs" />
|
||||
<Compile Include="Designator\Designator_TeleportArrival.cs" />
|
||||
<!-- EventSystem 相关 -->
|
||||
<Compile Include="EventSystem\AI\AIAutoCommentary.cs" />
|
||||
<Compile Include="EventSystem\AI\AIHistoryManager.cs" />
|
||||
<Compile Include="EventSystem\AI\AIIntelligenceCore.cs" />
|
||||
@@ -245,6 +235,7 @@
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_EventLetter.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_WriteToEventVariablesWithAdd.cs" />
|
||||
<!-- Flyover 相关 -->
|
||||
<Compile Include="Flyover\ThingclassFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAircraftHangar.cs" />
|
||||
@@ -264,8 +255,9 @@
|
||||
<Compile Include="Flyover\WULA_SendLetterAfterTicks\CompSendLetterAfterTicks.cs" />
|
||||
<Compile Include="Flyover\WULA_ShipArtillery\CompProperties_ShipArtillery.cs" />
|
||||
<Compile Include="Flyover\WULA_ShipArtillery\CompShipArtillery.cs" />
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompAbilityEffect_SpawnFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompProperties_AbilitySpawnFlyOver.cs" />
|
||||
<Compile Include="Ability\WULA_SpawnFlyOver\CompAbilityEffect_SpawnFlyOver.cs" />
|
||||
<Compile Include="Ability\WULA_SpawnFlyOver\CompProperties_AbilitySpawnFlyOver.cs" />
|
||||
<!-- GlobalWorkTable 相关 -->
|
||||
<Compile Include="GlobalWorkTable\Building_GlobalWorkTable.cs" />
|
||||
<Compile Include="GlobalWorkTable\CompProperties_ProductionCategory.cs" />
|
||||
<Compile Include="GlobalWorkTable\Dialog_GlobalStorageTransfer.cs" />
|
||||
@@ -281,6 +273,7 @@
|
||||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompProperties_Launchable_ToGlobalStorage.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompProperties_ValueConverter.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompValueConverter.cs" />
|
||||
<!-- HarmonyPatches 相关 -->
|
||||
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\Faction_ShouldHaveLeader_Patch.cs" />
|
||||
@@ -323,11 +316,11 @@
|
||||
<Compile Include="HarmonyPatches\WULA_MechUnit\Patch_TakeDamage.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\CompForceTargetable.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\Patch_ForceTargetable.cs" />
|
||||
<!-- HediffComp 相关 -->
|
||||
<Compile Include="HediffComp\HediffCompProperties_DisappearWithEffect.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_NanoRepair.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_SwitchableHediff.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_DamageResponse.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_GiveHediffsInRangeToRace.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_RegenerateBackstory.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_TimedExplosion.cs" />
|
||||
@@ -337,10 +330,10 @@
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffCompProperties_Spawner.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffComp_Spawner.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\Tools.cs" />
|
||||
<!-- Job 相关 -->
|
||||
<Compile Include="Job\JobDriver_InspectBuilding.cs" />
|
||||
<Compile Include="Job\JobGiver_InspectBuilding.cs" />
|
||||
<Compile Include="PawnsArrivalMode\PawnsArrivalModeWorker_EdgeTeleport.cs" />
|
||||
<Compile Include="Pawn\Comp_MultiTurretGun.cs" />
|
||||
<!-- Pawn 相关 -->
|
||||
<Compile Include="Pawn\Comp_PawnRenderExtra.cs" />
|
||||
<Compile Include="Pawn\Mechunit.cs" />
|
||||
<Compile Include="Pawn\WULA_AutoMechCarrier\CompAutoMechCarrier.cs" />
|
||||
@@ -389,6 +382,7 @@
|
||||
<Compile Include="Pawn\WULA_Maintenance\MaintenanceNeedExtension.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\Need_Maintenance.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\WorkGiver_DoMaintenance.cs" />
|
||||
<!-- Pawn_Comps 相关 -->
|
||||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompMechDefaultPilot.cs" />
|
||||
<Compile Include="Pawn_Comps\DefaultPilotEntry\CompProperties_MechDefaultPilot.cs" />
|
||||
<Compile Include="Pawn_Comps\HediffGiverByKind\CompHediffGiverByKind.cs" />
|
||||
@@ -408,7 +402,11 @@
|
||||
<Compile Include="Pawn_Comps\MechSkillInheritance\CompMechSkillInheritance.cs" />
|
||||
<Compile Include="Pawn_Comps\MoteEmitterNorthward\CompMoteEmitterNorthward.cs" />
|
||||
<Compile Include="Pawn_Comps\MultiTurretGun\CompMultiTurretGun.cs" />
|
||||
<!-- PawnsArrivalMode 相关 -->
|
||||
<Compile Include="PawnsArrivalMode\PawnsArrivalModeWorker_EdgeTeleport.cs" />
|
||||
<!-- Placeworker 相关 -->
|
||||
<Compile Include="Placeworker\CompProperties_CustomRadius.cs" />
|
||||
<!-- Projectiles 相关 -->
|
||||
<Compile Include="Projectiles\BulletWithTrail.cs" />
|
||||
<Compile Include="Projectiles\ExplosiveTrackingBulletDef.cs" />
|
||||
<Compile Include="Projectiles\NorthArcModExtension.cs" />
|
||||
@@ -421,21 +419,25 @@
|
||||
<Compile Include="Projectiles\Projectile_WulaPenetratingBeam.cs" />
|
||||
<Compile Include="Projectiles\Projectile_WulaPenetratingBullet.cs" />
|
||||
<Compile Include="Projectiles\TrackingBulletDef.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<!-- QuestNodes 相关 -->
|
||||
<Compile Include="QuestNodes\QuestNode_AddInspectionJob.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_CheckGlobalResource.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_GeneratePawnWithCustomization.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_Hyperlinks.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_SpawnPrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="QuestNodes\QuestPart_GlobalResourceCheck.cs" />
|
||||
<!-- SectionLayer 相关 -->
|
||||
<Compile Include="SectionLayer_WulaHull.cs" />
|
||||
<!-- Stat 相关 -->
|
||||
<Compile Include="Stat\StatWorker_Energy.cs" />
|
||||
<Compile Include="Stat\StatWorker_Maintenance.cs" />
|
||||
<Compile Include="Stat\StatWorker_NanoRepair.cs" />
|
||||
<!-- Storyteller 相关 -->
|
||||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerCompProperties_ImportantQuestWithFactionFilter.cs" />
|
||||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerComp_ImportantQuestWithFactionFilter.cs" />
|
||||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerCompProperties_SimpleTechnologyTrigger.cs" />
|
||||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerComp_SimpleTechnologyTrigger.cs" />
|
||||
<!-- ThingComp 相关 -->
|
||||
<Compile Include="ThingComp\CompApparelInterceptor.cs" />
|
||||
<Compile Include="ThingComp\CompProperties_DelayedDamageIfNotPlayer.cs" />
|
||||
<Compile Include="ThingComp\CompPsychicScaling.cs" />
|
||||
@@ -485,8 +487,10 @@
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_GiveSwitchHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_RemoveSwitchHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\WeaponSwitch.cs" />
|
||||
<!-- Utils 相关 -->
|
||||
<Compile Include="Utils\BezierUtil.cs" />
|
||||
<Compile Include="Utils\DefInjectedExportUtility.cs" />
|
||||
<!-- Verb 相关 -->
|
||||
<Compile Include="Verb\MeleeAttack_Cleave\CompCleave.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_Cleave\Verb_MeleeAttack_Cleave.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_MultiStrike\CompMultiStrike.cs" />
|
||||
@@ -504,11 +508,8 @@
|
||||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootWithOffset.cs" />
|
||||
<!-- WorkGiver 相关 -->
|
||||
<Compile Include="WorkGiver\WorkGiver_DeepDrill_WulaConstructor.cs" />
|
||||
<Compile Include="WulaDefOf.cs" />
|
||||
<Compile Include="WulaFallenEmpireMod.cs" />
|
||||
<Compile Include="WulaFallenEmpireSettings.cs" />
|
||||
<Compile Include="WulaLog.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
|
||||
|
||||
Reference in New Issue
Block a user