This commit is contained in:
Tourswen
2025-08-03 20:40:45 +08:00
parent 1c293242bd
commit 3315d33c0b
7 changed files with 237 additions and 186 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WulaFallenEmpire.PsychicRitual_TechOffering>
<defName>WULA_FE_Rituals_Create_Spear_Impale</defName>
<label>镌刻:圣枪穿刺术式</label>
<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
<iconPath>Wula/Weapon/WULA_SP_Spear_Impale</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Spear_Impale</ThingDef>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<!-- ==================== 核心祭品定义 ==================== -->
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Dark_Matter_Item</li>
</thingDefs>
</filter>
<count>6</count>
<!-- <count>3000</count> -->
</requiredOffering>
<!-- ==================== 额外祭品定义 ==================== -->
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
<extraOfferings>
<li>
<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
<thingDef>WULA_Soul_Wedge</thingDef>
<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
<!-- 2000魂楔满质量 -->
<power>0.0005</power>
</li>
</extraOfferings>
<!-- ==================== 奖励池定义 ==================== -->
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
<rewardWeaponPool>
<li>WULA_SP_Spear_Impale</li>
</rewardWeaponPool>
<!-- ==================== 品质阈值定义 ==================== -->
<!-- qualityThresholds: 定义了不同的能量值power所对应的奖励品质。 -->
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
<qualityThresholds>
<li>
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
<threshold>1.0</threshold>
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
<quality>Legendary</quality>
</li>
<li>
<threshold>0.95</threshold>
<quality>Masterwork</quality>
</li>
<li>
<threshold>0.6</threshold>
<quality>Excellent</quality>
</li>
<li>
<threshold>0.4</threshold>
<quality>Normal</quality>
</li>
<li>
<threshold>0.0</threshold>
<quality>Poor</quality>
</li>
</qualityThresholds>
</WulaFallenEmpire.PsychicRitual_TechOffering>
<WulaFallenEmpire.PsychicRitual_TechOffering>
<defName>WULA_FE_Rituals_Create_Cotton_Counter</defName>
<label>镌刻:飘絮反制术式</label>
<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
<iconPath>Wula/Weapon/WULA_SP_Cotton_Counter</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Cotton_Counter</ThingDef>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<!-- ==================== 核心祭品定义 ==================== -->
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Dark_Matter_Item</li>
</thingDefs>
</filter>
<count>4</count>
<!-- <count>3000</count> -->
</requiredOffering>
<!-- ==================== 额外祭品定义 ==================== -->
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
<extraOfferings>
<li>
<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
<thingDef>WULA_Soul_Wedge</thingDef>
<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
<!-- 2000魂楔满质量 -->
<power>0.0005</power>
</li>
</extraOfferings>
<!-- ==================== 奖励池定义 ==================== -->
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
<rewardWeaponPool>
<li>WULA_SP_Cotton_Counter</li>
</rewardWeaponPool>
<!-- ==================== 品质阈值定义 ==================== -->
<!-- qualityThresholds: 定义了不同的能量值power所对应的奖励品质。 -->
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
<qualityThresholds>
<li>
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
<threshold>1.0</threshold>
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
<quality>Legendary</quality>
</li>
<li>
<threshold>0.95</threshold>
<quality>Masterwork</quality>
</li>
<li>
<threshold>0.6</threshold>
<quality>Excellent</quality>
</li>
<li>
<threshold>0.4</threshold>
<quality>Normal</quality>
</li>
<li>
<threshold>0.0</threshold>
<quality>Poor</quality>
</li>
</qualityThresholds>
</WulaFallenEmpire.PsychicRitual_TechOffering>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_ImbuePsychicShock</defName>
<label>imbue psychic shock</label>
<description>Imbues the target with a psychic shock.</description>
<hediff>PsychicShock</hediff>
<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>Bioferrite</li>
</thingDefs>
</filter>
<count>10</count>
</requiredOffering>
<cooldownHours>10</cooldownHours>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
</Defs>

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@@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WulaFallenEmpire.PsychicRitual_TechOffering>
<defName>WULA_Ritual_TechOffering</defName>
<label>帝国技术献祭</label>
<description>乌拉帝国用于交换失落技术的灵能仪式。通过献上高价值的科技产品,帝国可以从时空的裂隙中获得罕见的武器或工具。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>10</cooldownHours>
<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
<iconPath>UI/PsychicRituals/PsychicRitual_Default</iconPath>
<!-- ==================== 核心祭品定义 ==================== -->
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
<requiredOffering>
<filter>
<thingDefs>
<!-- <li>TechprofSubpersonaCore</li>: 指定必须献祭一个“科技教授次人格核心”。 -->
<li>TechprofSubpersonaCore</li>
</thingDefs>
</filter>
<!-- <count>1</count>: 必须献祭的数量。 -->
<count>1</count>
</requiredOffering>
<!-- ==================== 额外祭品定义 ==================== -->
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
<extraOfferings>
<li>
<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
<thingDef>Gold</thingDef>
<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
<power>0.005</power>
</li>
<li>
<thingDef>Plasteel</thingDef>
<power>0.01</power>
</li>
<li>
<thingDef>Uranium</thingDef>
<power>0.015</power>
</li>
<li>
<thingDef>ComponentSpacer</thingDef>
<power>0.05</power>
</li>
<li>
<thingDef>TechprofSubpersonaCore</thingDef>
<power>0.2</power>
</li>
</extraOfferings>
<!-- ==================== 奖励池定义 ==================== -->
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
<rewardWeaponPool>
<li>WULA_MW_Breaker_Bar</li>
<li>WULA_MW_Charge_Mace</li>
<li>WULA_MW_Lance</li>
<li>WULA_MW_ChainSword</li>
<li>WULA_MW_Glaive</li>
<li>WULA_RW_Fractal_AR</li>
<li>WULA_RW_StarDrift_SG</li>
<li>WULA_RW_Sphene_MG</li>
<li>WULA_RW_Handle_Cannon</li>
<li>WULA_RW_AutoCannon</li>
<li>WULA_RW_Auto_GL</li>
<li>WULA_RW_DM_AR</li>
<li>WULA_RW_DM_Cannon</li>
</rewardWeaponPool>
<!-- ==================== 品质阈值定义 ==================== -->
<!-- qualityThresholds: 定义了不同的能量值power所对应的奖励品质。 -->
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
<qualityThresholds>
<li>
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
<threshold>1.0</threshold>
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
<quality>Legendary</quality>
</li>
<li>
<threshold>0.8</threshold>
<quality>Masterwork</quality>
</li>
<li>
<threshold>0.5</threshold>
<quality>Excellent</quality>
</li>
<li>
<threshold>0.2</threshold>
<quality>Normal</quality>
</li>
<li>
<threshold>0.0</threshold>
<quality>Poor</quality>
</li>
</qualityThresholds>
</WulaFallenEmpire.PsychicRitual_TechOffering>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_ImbuePsychicShock</defName>
<label>imbue psychic shock</label>
<description>Imbues the target with a psychic shock.</description>
<hediff>PsychicShock</hediff>
<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>Bioferrite</li>
</thingDefs>
</filter>
<count>10</count>
</requiredOffering>
<cooldownHours>10</cooldownHours>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
</Defs>

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@@ -11,6 +11,9 @@
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
@@ -22,8 +25,8 @@
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
@@ -83,10 +86,11 @@
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -205,8 +209,8 @@
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
@@ -258,10 +262,11 @@
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -350,90 +355,80 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Live_Shelter</defName>
<label>灵庇佑术式</label>
<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<label>灵庇佑术式</label>
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<uiIconScale>1</uiIconScale>
<soundInteract>Heatspikes_Shot</soundInteract>
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>2</AccuracyTouch>
<AccuracyShort>2</AccuracyShort>
<AccuracyMedium>2</AccuracyMedium>
<AccuracyLong>2</AccuracyLong>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<li Class="WulaFallenEmpire.VerbProperties_Arc">
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
<warmupTime>5</warmupTime>
<range>14</range>
<burstShotCount>1</burstShotCount>
<soundCast>Heatspikes_Shot</soundCast>
<soundCastTail>Heatspikes_Tail</soundCastTail>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmount>0</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime>
<range>20</range>
<affectedAngle>25</affectedAngle>
<armorPenetration>3000</armorPenetration>
<soundCast>AgonyPulse_Cast</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<!-- <targetable>false</targetable> -->
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
<isConductible>True</isConductible>
<conductFriendly>True</conductFriendly>
<conductNum>3</conductNum>
<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
</li>
</verbs>
<comps>
<!-- 心灵敏感度伤害缩放组件 -->
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
<!--
伤害增幅系数:
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
-->
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
<!--
伤害减免系数:
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
-->
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
</li>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
<maxCharges>1</maxCharges>
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
<maxCharges>10</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>20</ammoCountPerCharge>
<ammoCountPerCharge>2</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -441,7 +436,7 @@
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_SP_Live_Shelter</defName>
<label>魂烬裂矢</label>
<label></label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/FleshmelterBolt</texPath>

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@@ -1607,7 +1607,7 @@
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.3</warmupTime>
<range>35.9</range>
<range>30</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
@@ -1706,7 +1706,7 @@
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.3</warmupTime>
<range>25</range>
<range>24</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>

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@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WeaponTraitDef>
<defName>WULA_DamagePsychicScaling</defName>
<label>灵能增幅</label>
@@ -12,5 +11,15 @@
<statFactors>
</statFactors>
</WeaponTraitDef>
<WeaponTraitDef>
<defName>WULA_ExtraPsychicSkill</defName>
<label>额外灵能能力</label>
<description>这把武器携带了一个额外的灵能能力。</description>
<commonality>1</commonality>
<weaponCategory>WULA_Psychic</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
</Defs>

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@@ -18,8 +18,8 @@
加护仪式场地
迅捷猎手加护hediff永久移速和工作速度变快射击近战速度变快
深渊恐惧加护hediff群体狂暴技能
圣枪穿刺术式hediff单体即死技能
飘絮反制术式hediff群体盾
圣枪穿刺术式hediff单体即死技能true
飘絮反制术式hediff群体盾true
锁链剥离术式hediff群体10%意识控制)
神官制服(无甲高额盾装,自带远距离群体折跃)
护教军制服(带甲中额盾装)
神官制服(无甲高额盾装,自带远距离群体折跃)true
护教军制服(带甲中额盾装)true