2025-8-3
This commit is contained in:
173
1.6/Defs/PsychicRitualDefs/WULA_FE_Spiritualist_Rituals.xml
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173
1.6/Defs/PsychicRitualDefs/WULA_FE_Spiritualist_Rituals.xml
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@@ -0,0 +1,173 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Spear_Impale</defName>
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<label>镌刻:圣枪穿刺术式</label>
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<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>120</cooldownHours>
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<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
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<iconPath>Wula/Weapon/WULA_SP_Spear_Impale</iconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_SP_Spear_Impale</ThingDef>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>WULA_Dark_Matter_Item</li>
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</thingDefs>
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</filter>
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<count>6</count>
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<!-- <count>3000</count> -->
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</requiredOffering>
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<!-- ==================== 额外祭品定义 ==================== -->
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<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
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<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
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<extraOfferings>
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<li>
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<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
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<thingDef>WULA_Soul_Wedge</thingDef>
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<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
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<!-- 2000魂楔满质量 -->
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<power>0.0005</power>
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</li>
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</extraOfferings>
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<!-- ==================== 奖励池定义 ==================== -->
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<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
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<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
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<rewardWeaponPool>
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<li>WULA_SP_Spear_Impale</li>
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</rewardWeaponPool>
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<!-- ==================== 品质阈值定义 ==================== -->
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<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
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<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
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<qualityThresholds>
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<li>
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<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
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<threshold>1.0</threshold>
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<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
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<quality>Legendary</quality>
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</li>
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<li>
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<threshold>0.95</threshold>
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<quality>Masterwork</quality>
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</li>
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<li>
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<threshold>0.6</threshold>
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<quality>Excellent</quality>
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</li>
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<li>
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<threshold>0.4</threshold>
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<quality>Normal</quality>
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</li>
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<li>
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<threshold>0.0</threshold>
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<quality>Poor</quality>
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Cotton_Counter</defName>
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<label>镌刻:飘絮反制术式</label>
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<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>120</cooldownHours>
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<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
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<iconPath>Wula/Weapon/WULA_SP_Cotton_Counter</iconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_SP_Cotton_Counter</ThingDef>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>WULA_Dark_Matter_Item</li>
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</thingDefs>
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</filter>
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<count>4</count>
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<!-- <count>3000</count> -->
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</requiredOffering>
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<!-- ==================== 额外祭品定义 ==================== -->
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<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
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<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
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<extraOfferings>
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<li>
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<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
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<thingDef>WULA_Soul_Wedge</thingDef>
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<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
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<!-- 2000魂楔满质量 -->
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<power>0.0005</power>
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</li>
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</extraOfferings>
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<!-- ==================== 奖励池定义 ==================== -->
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<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
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<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
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<rewardWeaponPool>
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<li>WULA_SP_Cotton_Counter</li>
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</rewardWeaponPool>
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<!-- ==================== 品质阈值定义 ==================== -->
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<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
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<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
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<qualityThresholds>
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<li>
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<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
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<threshold>1.0</threshold>
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<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
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<quality>Legendary</quality>
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</li>
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<li>
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<threshold>0.95</threshold>
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<quality>Masterwork</quality>
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</li>
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<li>
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<threshold>0.6</threshold>
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<quality>Excellent</quality>
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</li>
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<li>
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<threshold>0.4</threshold>
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<quality>Normal</quality>
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</li>
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<li>
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<threshold>0.0</threshold>
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<quality>Poor</quality>
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>Bioferrite</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</requiredOffering>
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<cooldownHours>10</cooldownHours>
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<chanterRole>ChanterAdvanced</chanterRole>
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<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
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</WulaFallenEmpire.PsychicRitualDef_AddHediff>
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</Defs>
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@@ -1,126 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_Ritual_TechOffering</defName>
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<label>帝国技术献祭</label>
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<description>乌拉帝国用于交换失落技术的灵能仪式。通过献上高价值的科技产品,帝国可以从时空的裂隙中获得罕见的武器或工具。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>10</cooldownHours>
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<iconPath>UI/PsychicRituals/PsychicRitual_Default</iconPath>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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<requiredOffering>
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<filter>
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<thingDefs>
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<!-- <li>TechprofSubpersonaCore</li>: 指定必须献祭一个“科技教授次人格核心”。 -->
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<li>TechprofSubpersonaCore</li>
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</thingDefs>
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</filter>
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<!-- <count>1</count>: 必须献祭的数量。 -->
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<count>1</count>
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</requiredOffering>
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<!-- ==================== 额外祭品定义 ==================== -->
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<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
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<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
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<extraOfferings>
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<li>
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<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
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<thingDef>Gold</thingDef>
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<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
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<power>0.005</power>
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</li>
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<li>
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<thingDef>Plasteel</thingDef>
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<power>0.01</power>
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</li>
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<li>
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<thingDef>Uranium</thingDef>
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<power>0.015</power>
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</li>
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<li>
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<thingDef>ComponentSpacer</thingDef>
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<power>0.05</power>
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</li>
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<li>
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<thingDef>TechprofSubpersonaCore</thingDef>
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<power>0.2</power>
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</li>
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</extraOfferings>
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<!-- ==================== 奖励池定义 ==================== -->
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<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
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<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
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<rewardWeaponPool>
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<li>WULA_MW_Breaker_Bar</li>
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<li>WULA_MW_Charge_Mace</li>
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<li>WULA_MW_Lance</li>
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<li>WULA_MW_ChainSword</li>
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<li>WULA_MW_Glaive</li>
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<li>WULA_RW_Fractal_AR</li>
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<li>WULA_RW_StarDrift_SG</li>
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<li>WULA_RW_Sphene_MG</li>
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<li>WULA_RW_Handle_Cannon</li>
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<li>WULA_RW_AutoCannon</li>
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<li>WULA_RW_Auto_GL</li>
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<li>WULA_RW_DM_AR</li>
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<li>WULA_RW_DM_Cannon</li>
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</rewardWeaponPool>
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<!-- ==================== 品质阈值定义 ==================== -->
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<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
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<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
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<qualityThresholds>
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<li>
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<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
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<threshold>1.0</threshold>
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<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
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<quality>Legendary</quality>
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</li>
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<li>
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<threshold>0.8</threshold>
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<quality>Masterwork</quality>
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</li>
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<li>
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<threshold>0.5</threshold>
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<quality>Excellent</quality>
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</li>
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<li>
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<threshold>0.2</threshold>
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<quality>Normal</quality>
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</li>
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<li>
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<threshold>0.0</threshold>
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<quality>Poor</quality>
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
|
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
|
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<requiredOffering>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Bioferrite</li>
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</thingDefs>
|
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</filter>
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<count>10</count>
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||||
</requiredOffering>
|
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<cooldownHours>10</cooldownHours>
|
||||
<chanterRole>ChanterAdvanced</chanterRole>
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||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
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||||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
|
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</Defs>
|
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@@ -11,6 +11,9 @@
|
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
|
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</graphicData>
|
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
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||||
@@ -22,8 +25,8 @@
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
@@ -83,10 +86,11 @@
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>1</min>
|
||||
<max>1</max>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -205,8 +209,8 @@
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
@@ -258,10 +262,11 @@
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>1</min>
|
||||
<max>1</max>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -350,90 +355,80 @@
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Live_Shelter</defName>
|
||||
<label>圣灵庇佑术式</label>
|
||||
<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<label>生灵庇佑术式</label>
|
||||
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<soundInteract>Heatspikes_Shot</soundInteract>
|
||||
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<AccuracyTouch>2</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_Arc">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Heatspikes_Shot</soundCast>
|
||||
<soundCastTail>Heatspikes_Tail</soundCastTail>
|
||||
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
|
||||
<damageAmount>0</damageAmount>
|
||||
<EMPDamageAmount>0</EMPDamageAmount>
|
||||
<warmupTime>4</warmupTime>
|
||||
<range>20</range>
|
||||
<affectedAngle>25</affectedAngle>
|
||||
<armorPenetration>3000</armorPenetration>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<!-- <targetable>false</targetable> -->
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
<isConductible>True</isConductible>
|
||||
<conductFriendly>True</conductFriendly>
|
||||
<conductNum>3</conductNum>
|
||||
<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<!-- 心灵敏感度伤害缩放组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
|
||||
<!--
|
||||
伤害增幅系数:
|
||||
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
|
||||
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
|
||||
-->
|
||||
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
|
||||
<!--
|
||||
伤害减免系数:
|
||||
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
|
||||
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
|
||||
-->
|
||||
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||
</li>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
|
||||
<maxCharges>10</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>20</ammoCountPerCharge>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>1</min>
|
||||
<max>1</max>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -441,7 +436,7 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_SP_Live_Shelter</defName>
|
||||
<label>魂烬裂矢</label>
|
||||
<label></label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
||||
|
||||
@@ -1607,7 +1607,7 @@
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<range>35.9</range>
|
||||
<range>30</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||||
@@ -1706,7 +1706,7 @@
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<range>25</range>
|
||||
<range>24</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<WeaponTraitDef>
|
||||
<defName>WULA_DamagePsychicScaling</defName>
|
||||
<label>灵能增幅</label>
|
||||
@@ -12,5 +11,15 @@
|
||||
<statFactors>
|
||||
</statFactors>
|
||||
</WeaponTraitDef>
|
||||
|
||||
<WeaponTraitDef>
|
||||
<defName>WULA_ExtraPsychicSkill</defName>
|
||||
<label>额外灵能能力</label>
|
||||
<description>这把武器携带了一个额外的灵能能力。</description>
|
||||
<commonality>1</commonality>
|
||||
<weaponCategory>WULA_Psychic</weaponCategory>
|
||||
<statOffsets>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
</statFactors>
|
||||
</WeaponTraitDef>
|
||||
</Defs>
|
||||
@@ -18,8 +18,8 @@
|
||||
加护仪式场地
|
||||
迅捷猎手加护(hediff,永久移速和工作速度变快,射击近战速度变快)
|
||||
深渊恐惧加护(hediff,群体狂暴技能)
|
||||
圣枪穿刺术式(hediff,单体即死技能)
|
||||
飘絮反制术式(hediff,群体盾)
|
||||
圣枪穿刺术式(hediff,单体即死技能)true
|
||||
飘絮反制术式(hediff,群体盾)true
|
||||
锁链剥离术式(hediff,群体10%意识控制)
|
||||
神官制服(无甲高额盾装,自带远距离群体折跃)
|
||||
护教军制服(带甲中额盾装)
|
||||
神官制服(无甲高额盾装,自带远距离群体折跃)true
|
||||
护教军制服(带甲中额盾装)true
|
||||
Reference in New Issue
Block a user