2025-8-3
This commit is contained in:
@@ -11,6 +11,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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@@ -22,8 +25,8 @@
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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@@ -83,10 +86,11 @@
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
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<forcedTraits>
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<li>WULA_DamagePsychicScaling</li>
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<li>WULA_ExtraPsychicSkill</li>
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</forcedTraits>
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<numTraitsRange>
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<min>1</min>
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<max>1</max>
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<min>2</min>
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<max>2</max>
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</numTraitsRange>
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</li>
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</comps>
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@@ -205,8 +209,8 @@
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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@@ -258,10 +262,11 @@
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
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<forcedTraits>
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<li>WULA_DamagePsychicScaling</li>
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<li>WULA_ExtraPsychicSkill</li>
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</forcedTraits>
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<numTraitsRange>
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<min>1</min>
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<max>1</max>
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<min>2</min>
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<max>2</max>
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</numTraitsRange>
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</li>
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</comps>
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@@ -350,90 +355,80 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Live_Shelter</defName>
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<label>圣灵庇佑术式</label>
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<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<label>生灵庇佑术式</label>
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<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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<useHitPoints>False</useHitPoints>
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<uiIconScale>1</uiIconScale>
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<soundInteract>Heatspikes_Shot</soundInteract>
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>0</Mass>
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<AccuracyTouch>2</AccuracyTouch>
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<AccuracyShort>2</AccuracyShort>
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<AccuracyMedium>2</AccuracyMedium>
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<AccuracyLong>2</AccuracyLong>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<li Class="WulaFallenEmpire.VerbProperties_Arc">
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
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<warmupTime>5</warmupTime>
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<range>14</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
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<damageAmount>0</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<range>20</range>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>3000</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<!-- <targetable>false</targetable> -->
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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<isConductible>True</isConductible>
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<conductFriendly>True</conductFriendly>
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<conductNum>3</conductNum>
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<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
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<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
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</li>
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</verbs>
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<comps>
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<!-- 心灵敏感度伤害缩放组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
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<!--
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伤害增幅系数:
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当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
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例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
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-->
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<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
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<!--
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伤害减免系数:
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当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
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例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
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-->
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
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<maxCharges>10</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>20</ammoCountPerCharge>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
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<forcedTraits>
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<li>WULA_DamagePsychicScaling</li>
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<li>WULA_ExtraPsychicSkill</li>
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</forcedTraits>
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<numTraitsRange>
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<min>1</min>
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<max>1</max>
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<min>2</min>
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<max>2</max>
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</numTraitsRange>
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</li>
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</comps>
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@@ -441,7 +436,7 @@
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_SP_Live_Shelter</defName>
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<label>魂烬裂矢</label>
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<label></label>
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<thingClass>Projectile_Explosive</thingClass>
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<graphicData>
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<texPath>Things/Projectile/FleshmelterBolt</texPath>
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@@ -1607,7 +1607,7 @@
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.3</warmupTime>
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<range>35.9</range>
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<range>30</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
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@@ -1706,7 +1706,7 @@
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.3</warmupTime>
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<range>25</range>
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<range>24</range>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
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