This commit is contained in:
Tourswen
2025-08-03 20:40:45 +08:00
parent 1c293242bd
commit 3315d33c0b
7 changed files with 237 additions and 186 deletions

View File

@@ -11,6 +11,9 @@
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
@@ -22,8 +25,8 @@
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
@@ -83,10 +86,11 @@
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -205,8 +209,8 @@
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
@@ -258,10 +262,11 @@
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -350,90 +355,80 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Live_Shelter</defName>
<label>灵庇佑术式</label>
<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<label>灵庇佑术式</label>
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<uiIconScale>1</uiIconScale>
<soundInteract>Heatspikes_Shot</soundInteract>
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>2</AccuracyTouch>
<AccuracyShort>2</AccuracyShort>
<AccuracyMedium>2</AccuracyMedium>
<AccuracyLong>2</AccuracyLong>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<li Class="WulaFallenEmpire.VerbProperties_Arc">
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
<warmupTime>5</warmupTime>
<range>14</range>
<burstShotCount>1</burstShotCount>
<soundCast>Heatspikes_Shot</soundCast>
<soundCastTail>Heatspikes_Tail</soundCastTail>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmount>0</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime>
<range>20</range>
<affectedAngle>25</affectedAngle>
<armorPenetration>3000</armorPenetration>
<soundCast>AgonyPulse_Cast</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<!-- <targetable>false</targetable> -->
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
<isConductible>True</isConductible>
<conductFriendly>True</conductFriendly>
<conductNum>3</conductNum>
<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
</li>
</verbs>
<comps>
<!-- 心灵敏感度伤害缩放组件 -->
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
<!--
伤害增幅系数:
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
-->
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
<!--
伤害减免系数:
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
-->
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
</li>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
<maxCharges>1</maxCharges>
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
<maxCharges>10</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>20</ammoCountPerCharge>
<ammoCountPerCharge>2</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
@@ -441,7 +436,7 @@
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_SP_Live_Shelter</defName>
<label>魂烬裂矢</label>
<label></label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/FleshmelterBolt</texPath>

View File

@@ -1607,7 +1607,7 @@
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.3</warmupTime>
<range>35.9</range>
<range>30</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
@@ -1706,7 +1706,7 @@
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.3</warmupTime>
<range>25</range>
<range>24</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>