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@@ -22,4 +22,18 @@
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-->
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</IncidentDef>
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<IncidentDef>
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<defName>Wula_Incident_RecoverItem</defName>
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<label>回收物品</label>
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<category>Misc</category>
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<targetTags>
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<li>Map_PlayerHome</li>
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</targetTags>
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<workerClass>IncidentWorker_GiveQuest</workerClass>
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<questScriptDef>Wula_Quest_RecoverItem</questScriptDef>
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<baseChance>0.4</baseChance>
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<earliestDay>15</earliestDay>
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<minRefireDays>20</minRefireDays>
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</IncidentDef>
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</Defs>
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@@ -1,61 +1,136 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<QuestScriptDef>
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<defName>Wula_Quest_ExampleEvent</defName>
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<label>乌拉的呼唤</label>
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<description>一个强大的心灵实体将它的意志强加于你的意识之中。</description>
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<defName>Wula_Quest_RecoverItem</defName>
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<root Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_ResolveQuestName">
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<rules>
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<rulesStrings>
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<li>questName->乌拉的呼唤</li>
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</rulesStrings>
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</rules>
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<!-- Setup -->
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<li Class="QuestNode_SubScript">
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<def>Util_RandomizePointsChallengeRating</def>
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</li>
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<li Class="QuestNode_ResolveQuestDescription">
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<rules>
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<rulesStrings>
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<li>questDescription->一个强大的心灵实体将它的意志强加于你的意识之中。</li>
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</rulesStrings>
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</rules>
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<li Class="QuestNode_GetMap" />
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<li Class="QuestNode_GetFaction">
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<storeAs>asker</storeAs>
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<allowEnemy>false</allowEnemy>
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</li>
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<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
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<letterLabel>乌拉需要你的注意</letterLabel>
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<letterTitle>乌拉需要你的注意</letterTitle>
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<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
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<options>
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<!-- Generate Site -->
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<li Class="QuestNode_GetSiteTile">
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<storeAs>siteTile</storeAs>
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<preferCloserTiles>true</preferCloserTiles>
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</li>
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<li Class="QuestNode_GetSitePartDefsByTagsAndFaction">
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<storeAs>sitePartDefs</storeAs>
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<storeFactionAs>siteFaction</storeFactionAs>
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<sitePartsTags>
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<li>
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<label>阅览消息</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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</li>
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</effects>
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</li>
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</optionEffects>
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<tag>ItemStash</tag>
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</li>
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<li>
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<label>尝试抵抗(但失败了)</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_ShowMessage">
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<message>你试图抵抗心灵入侵,但这股力量过于强大。无论如何,消息还是涌入了你的脑海。</message>
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<messageTypeDef>NegativeEvent</messageTypeDef>
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</li>
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</effects>
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</li>
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</optionEffects>
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<tag>ItemStashQuestThreat</tag>
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<chance>0.85</chance>
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</li>
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</options>
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</sitePartsTags>
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</li>
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<li Class="QuestNode_GetDefaultSitePartsParams">
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<tile>$siteTile</tile>
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<faction>$siteFaction</faction>
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<sitePartDefs>$sitePartDefs</sitePartDefs>
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<storeSitePartsParamsAs>sitePartsParams</storeSitePartsParamsAs>
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</li>
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<li Class="QuestNode_SubScript">
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<def>Util_GenerateSite</def>
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</li>
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<li Class="QuestNode_SpawnWorldObjects">
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<worldObjects>$site</worldObjects>
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</li>
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<!-- Generate Items -->
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<li Class="QuestNode_GenerateThing">
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<def>Wula_QuestItem_AncientDataDevice</def>
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<storeAs>itemStashContents</storeAs>
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</li>
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<li Class="WulaFallenEmpire.Quests.QuestNode_AddThingRules">
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<thing>$itemStashContents</thing>
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<prefix>itemStashContents</prefix>
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</li>
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<!-- Resolve text -->
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<li Class="QuestNode_ResolveQuestName" />
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<li Class="QuestNode_ResolveQuestDescription" />
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<!-- Start Quest -->
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<li Class="QuestNode_Letter">
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<label Tkey="LetterLabelQuestAvailable">任务:[questName]</label>
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<text Tkey="LetterTextQuestAvailable">[questDescription]</text>
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</li>
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<!-- Main Quest Logic -->
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<li Class="QuestNode_Signal">
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<inSignal>site.MapGenerated</inSignal>
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<node Class="WulaFallenEmpire.Quests.QuestNode_SpawnThing_Wula">
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<mapParent>$site</mapParent>
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<thing>$itemStashContents</thing>
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</node>
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</li>
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<li Class="QuestNode_Signal">
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<inSignal>itemStashContents.PickedUp</inSignal>
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<node Class="QuestNode_Letter">
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<label>已取回物品</label>
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<text>你的人已经拿到了[itemStashContents_label]。现在需要将它安全带回殖民地,乌拉族会派穿梭机来取走它。</text>
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</node>
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</li>
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<li Class="QuestNode_Signal">
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<inSignal>WulaFallenEmpire.Quest.RecoverItem.ItemRecoveredToHome</inSignal>
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<node Class="WulaFallenEmpire.Quests.QuestNode_DropShuttleForRecovery">
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<map>$itemStashContents.Map</map>
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<itemToRecover>$itemStashContents</itemToRecover>
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</node>
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</li>
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<li Class="QuestNode_Signal">
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<inSignal>WulaFallenEmpire.Quest.RecoverItem.ItemLoadedOnShuttle</inSignal>
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<node Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_GiveRewards">
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<parms>
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<rewardValue>$(800 * questPointFactor)</rewardValue>
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</parms>
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</li>
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<li Class="QuestNode_End">
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<outcome>Success</outcome>
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</li>
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</nodes>
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</node>
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</li>
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<!-- Timeout -->
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<li Class="QuestNode_WorldObjectTimeout">
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<worldObject>$site</worldObject>
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<isQuestTimeout>true</isQuestTimeout>
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<delayTicks>$(randInt(12,28)*60000)</delayTicks>
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<inSignalDisable>site.MapGenerated</inSignalDisable>
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<outSignalComplete>QuestTimeout</outSignalComplete>
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</li>
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<li Class="QuestNode_End">
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<inSignal>QuestTimeout</inSignal>
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<outcome>Fail</outcome>
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</li>
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</nodes>
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</root>
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<questNameRules>
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<rulesStrings>
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<li>questName->回收[itemStashContents_label]</li>
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</rulesStrings>
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</questNameRules>
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<questDescriptionRules>
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<rulesStrings>
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<li>questDescription->[asker_nameDef]希望你前往[site_tile_label]附近的一个地点,取回一个[itemStashContents_label]。\n\n该地点由[siteFaction_name]的[siteFaction_pawnsPlural]看守。</li>
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</rulesStrings>
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</questDescriptionRules>
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</QuestScriptDef>
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</Defs>
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33
1.6/1.6/Defs/ThingDefs_Misc/Wula_QuestItems.xml
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1.6/1.6/Defs/ThingDefs_Misc/Wula_QuestItems.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>Wula_QuestItem_AncientDataDevice</defName>
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<label>古代数据设备</label>
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<description>一个古老的、无法破译的数据存储设备。它不包含任何有价值的信息,但乌拉族似乎对回收它很感兴趣。</description>
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<graphicData>
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<texPath>Things/Item/Resource/ComponentSpacer</texPath> <!-- 使用零件的贴图,更常见 -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<resourceReadoutPriority>First</resourceReadoutPriority>
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<soundInteract>Silver_Drop</soundInteract>
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<soundDrop>Silver_Drop</soundDrop>
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<useHitPoints>true</useHitPoints> <!-- 可燃物品必须有生命值 -->
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<statBases>
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<MarketValue>0</MarketValue>
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<Mass>2</Mass>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.2</Flammability>
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</statBases>
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<thingCategories>
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<li>Items</li>
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</thingCategories>
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<tradeability>None</tradeability>
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<thingSetMakerTags>
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<li>Quest</li>
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</thingSetMakerTags>
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<stackLimit>1</stackLimit>
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<techLevel>Ultra</techLevel>
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</ThingDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- 回收物品任务 -->
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<Wula_Quest_RecoverItem_Name>回收:{0}</Wula_Quest_RecoverItem_Name>
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<Wula_Quest_RecoverItem_Description>乌拉族的一个代理人联系了你。他们发现了一个装有{0}的古代遗迹,但是被{1}的{2}看守着。\n\n他们希望你派人去取回这个物品。作为回报,他们会提供奖励。\n\n地点在[site_tile_label],位于[site_tile_label]方向[site_tile_distance]天路程。</Wula_Quest_RecoverItem_Description>
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<Wula_Quest_RecoverItem_LetterLabel>任务:回收物品</Wula_Quest_RecoverItem_LetterLabel>
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<Wula_Quest_RecoverItem_LetterText>你收到了一个来自乌拉族的任务请求。</Wula_Quest_RecoverItem_LetterText>
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<Wula_Quest_RecoverItem_ItemPickedUp_Label>已取回物品</Wula_Quest_RecoverItem_ItemPickedUp_Label>
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<Wula_Quest_RecoverItem_ItemPickedUp_Text>你的人已经拿到了{0}。现在需要将它安全带回殖民地,乌拉族会派穿梭机来取走它。</Wula_Quest_RecoverItem_ItemPickedUp_Text>
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<Wula_Quest_RecoverItem_ShuttleArrived_Label>回收穿梭机已抵达</Wula_Quest_RecoverItem_ShuttleArrived_Label>
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<Wula_Quest_RecoverItem_ShuttleArrived_Text>乌拉族的回收穿梭机已经抵达。请将{0}装载到穿梭机中以完成任务。</Wula_Quest_RecoverItem_ShuttleArrived_Text>
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</LanguageData>
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