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@@ -5,17 +5,15 @@
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<WULA.PocketSpace.Status>内部空间状态</WULA.PocketSpace.Status>
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<WULA.PocketSpace.Ready>已就绪</WULA.PocketSpace.Ready>
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<WULA.PocketSpace.NotGenerated>未初始化</WULA.PocketSpace.NotGenerated>
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<WULA.PocketSpace.ItemCount>储存物品: {0}</WULA.PocketSpace.ItemCount>
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<!-- Gizmo 按钮文本 -->
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<WULA.PocketSpace.Enter>进入内部空间</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.EnterDesc>进入穿梭机的内部口袋空间。无需骇入即可直接访问。选中的殖民者将被传送到内部空间。</WULA.PocketSpace.EnterDesc>
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<WULA.PocketSpace.SwitchTo>切换到内部空间</WULA.PocketSpace.SwitchTo>
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<WULA.PocketSpace.SwitchToDesc>直接切换视角到内部口袋空间。适用于已经有殖民者在内部空间时的快速切换。</WULA.PocketSpace.SwitchToDesc>
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<WULA.PocketSpace.ManageStorage>管理内部储存</WULA.PocketSpace.ManageStorage>
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<WULA.PocketSpace.ManageStorageDesc>打开内部容器管理界面,可以查看和取出储存在内部空间的物品。</WULA.PocketSpace.ManageStorageDesc>
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<WULA.PocketSpace.ViewMap>查看内部空间</WULA.PocketSpace.ViewMap>
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<WULA.PocketSpace.ViewMapDesc>切换视角到穿梭机的内部口袋空间。</WULA.PocketSpace.ViewMapDesc>
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<!-- 消息文本 -->
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<WULA.PocketSpace.CannotEnter>无法进入内部空间。</WULA.PocketSpace.CannotEnter>
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@@ -25,22 +23,16 @@
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<WULA.PocketSpace.NoTargetMap>无目标地图。</WULA.PocketSpace.NoTargetMap>
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<WULA.PocketSpace.CreationFailed>内部空间创建失败。</WULA.PocketSpace.CreationFailed>
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<WULA.PocketSpace.TransferSuccess>{0} 名人员已成功传送到内部空间。</WULA.PocketSpace.TransferSuccess>
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<WULA.PocketSpace.SwitchToPocket>即将切换到内部口袋空间。确认吗?</WULA.PocketSpace.SwitchToPocket>
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<!-- 存储管理对话框 -->
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<WULA.PocketSpace.StorageManagement>内部空间储存管理</WULA.PocketSpace.StorageManagement>
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<WULA.PocketSpace.PawnCount>内部空间人员: {0}</WULA.PocketSpace.PawnCount>
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<WULA.PocketSpace.NoPawnsSelected>请选择至少一名殖民者进入内部空间。</WULA.PocketSpace.NoPawnsSelected>
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<WULA.PocketSpace.NoPawnsAvailable>没有可用的殖民者。</WULA.PocketSpace.NoPawnsAvailable>
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<WULA.PocketSpace.AllColonists>所有殖民者 ({0}人)</WULA.PocketSpace.AllColonists>
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<!-- 退出点相关 -->
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<WULA.PocketSpace.ExitThroughPortal>通过传送门返回</WULA.PocketSpace.ExitThroughPortal>
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<WULA.PocketSpace.ExitAll>全员返回</WULA.PocketSpace.ExitAll>
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<WULA.PocketSpace.ExitAllDesc>将所有殖民者从口袋空间传送回主地图。</WULA.PocketSpace.ExitAllDesc>
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<WULA.PocketSpace.ExitToMainMap>返回主地图</WULA.PocketSpace.ExitToMainMap>
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<WULA.PocketSpace.ExitToMainMapDesc>通过口袋空间出口返回主地图。</WULA.PocketSpace.ExitToMainMapDesc>
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<WULA.PocketSpace.ExitSuccess>{0} 已成功返回主地图。</WULA.PocketSpace.ExitSuccess>
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<WULA.PocketSpace.ExitAllSuccess>{0} 名人员已全部返回主地图。</WULA.PocketSpace.ExitAllSuccess>
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<!-- 建筑标签和描述 -->
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<WULA_ArmedShuttleWithPocket.label>内置空间武装穿梭机</WULA_ArmedShuttleWithPocket.label>
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@@ -680,44 +680,39 @@ namespace WulaFallenEmpire
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if (allowDirectAccess)
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{
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// 进入口袋空间按钮(模仿原版MapPortal)
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Command_Action enterCommand = new Command_Action();
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enterCommand.action = delegate
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// “进入”按钮
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yield return new Command_Action
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{
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// 使用自定义的殖民者选择对话框,模仿原版Dialog_EnterPortal的行为
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OpenPawnSelectionDialog();
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};
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enterCommand.icon = EnterTex;
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enterCommand.defaultLabel = EnterString + "...";
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enterCommand.defaultDesc = "WULA.PocketSpace.EnterDesc".Translate();
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// 检查是否可以进入(模仿原版MapPortal.IsEnterable)
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string reason;
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enterCommand.Disabled = !IsEnterable(out reason);
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enterCommand.disabledReason = reason;
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yield return enterCommand;
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// 查看口袋地图按钮(模仿原版MapPortal)
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if (pocketMap != null)
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{
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yield return new Command_Action
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icon = DefaultEnterTex,
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defaultLabel = "WULA.PocketSpace.Enter".Translate(),
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defaultDesc = "WULA.PocketSpace.EnterDesc".Translate(),
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action = delegate
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{
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defaultLabel = "WULA.PocketSpace.ViewMap".Translate(),
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defaultDesc = "WULA.PocketSpace.ViewMapDesc".Translate(),
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icon = ViewPocketMapTex,
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action = delegate
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OpenPawnSelectionDialog();
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},
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hotKey = KeyBindingDefOf.Misc1
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};
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// “查看地图”按钮
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yield return new Command_Action
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{
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icon = ViewPocketMapTex,
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defaultLabel = "WULA.PocketSpace.ViewMap".Translate(),
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defaultDesc = "WULA.PocketSpace.ViewMapDesc".Translate(),
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action = delegate
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{
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// 模仿原版,跳转到口袋地图并选中退出点
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if (exit != null)
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{
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// 模仿原版,跳转到口袋地图并选中退出点
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if (exit != null)
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{
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CameraJumper.TryJumpAndSelect(exit);
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}
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else
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{
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SwitchToPocketSpace();
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}
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CameraJumper.TryJumpAndSelect(exit);
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}
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};
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}
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else
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{
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SwitchToPocketSpace();
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}
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},
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hotKey = KeyBindingDefOf.Misc2
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};
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}
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}
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