2025-8-3
This commit is contained in:
@@ -55,6 +55,53 @@
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef Name="WULA_ApparelHatRoyalBase" ParentName="HatMakeableBase" Abstract="True">
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<apparel>
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<tags>
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<li>Royal</li>
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<li>Wula_Apparel</li>
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</tags>
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<renderSkipFlags>
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<li>None</li>
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</renderSkipFlags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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<useWornGraphicMask>true</useWornGraphicMask>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<useIngredientsForColor>false</useIngredientsForColor>
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<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>225</displayPriority>
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</recipeMaker>
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<statBases>
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<Mass>0.2</Mass>
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<WorkToMake>3000</WorkToMake>
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<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
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</statBases>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelRoyalBase">
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<defName>WULA_Official_Uniform</defName>
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<label>乌拉帝国双幡礼服</label>
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@@ -88,6 +135,7 @@
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<Insulation_Cold>3</Insulation_Cold>
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<Insulation_Heat>1.5</Insulation_Heat>
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<EquipDelay>5</EquipDelay>
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<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
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</statBases>
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<equippedStatOffsets>
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<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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162
1.6/Defs/ThingDefs_Misc/WULA_FE_Spiritualist_Apparel.xml
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162
1.6/Defs/ThingDefs_Misc/WULA_FE_Spiritualist_Apparel.xml
Normal file
@@ -0,0 +1,162 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="WULA_ApparelRoyalBase">
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<defName>WULA_Priest_Uniform</defName>
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<label>乌拉帝国神官服</label>
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<description>乌拉帝国神官所着的衣服,给予了这些神官所应有的优雅——无论是在战场上还是在生活中。它通过埋藏的一系列的灵能触媒强化穿戴者的灵能能力,支起庞大的灵能盾,压制精神崩溃,并给予她们预知敌方近身攻击的技能。要说有什么美中不足的地方,恐怕只有它“是一件衣服”这个问题了。</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Priest_Uniform</texPath>
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</graphicData>
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<apparel>
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<tags>
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<li>RoyalTier6</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Priest_Uniform</wornGraphicPath>
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</apparel>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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</costList>
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<costStuffCount>300</costStuffCount>
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<statBases>
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<WorkToMake>50000</WorkToMake>
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<MaxHitPoints>3000</MaxHitPoints>
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<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Heat>0.1</ArmorRating_Heat>
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<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
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<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor>
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</statBases>
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<equippedStatOffsets>
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<PsychicSensitivity>1</PsychicSensitivity>
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<MeleeDodgeChance>50</MeleeDodgeChance>
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<MentalBreakThreshold>-0.25</MentalBreakThreshold>
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</equippedStatOffsets>
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<costStuffCount>200</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<recipeMaker>
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<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
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<skillRequirements>
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<Crafting>15</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>6</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>5000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
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<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
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<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
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<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
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<!-- 被动恢复 -->
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<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelHatRoyalBase">
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<defName>WULA_Priest_Hat</defName>
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<label>乌拉帝国神官帽子</label>
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<description>乌拉帝国神官的配套帽子,能像服装那样支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
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<tickerType>Normal</tickerType>
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<recipeMaker>
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<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>105</displayPriority>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
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</graphicData>
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<statBases>
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<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
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<Mass>0.1</Mass>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<costStuffCount>150</costStuffCount>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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</costList>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<tags>
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<li>RoyalTier6</li>
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</tags>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<layers>
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Priest_Hat</wornGraphicPath>
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</apparel>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>2500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
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<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
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<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
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<!-- 被动恢复 -->
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<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
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</li>
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</comps>
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</ThingDef>
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</Defs>
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