This commit is contained in:
Tourswen
2025-08-03 01:01:26 +08:00
parent 91126fb121
commit 3b10ac6c85
17 changed files with 360 additions and 153 deletions

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@@ -35,7 +35,7 @@
<FactionDef ParentName="FactionBase">
<defName>Wula_Broken_Personality_Faction</defName>
<label>乌拉帝国反常网络</label>
<label>乌拉帝国 反常网络</label>
<description>堕落乌拉帝国派系之一,无政见。\n\n反常网络由帝国边缘世界开发署控制的机械乌拉构成在人工智能网络“演算圆环”的崩溃中大量的机械乌拉受到冲击导致人格情感模拟系统的损坏并催生了无数反常子网络——这些脱离控制的机械乌拉三五成群自发组成集体意识并以不可预测的危险逻辑活跃在数十万年后的边缘世界。</description>
<basicMemberKind>Wula_PawnKind</basicMemberKind>
<pawnSingular>乌拉帝国合成人</pawnSingular>
@@ -162,4 +162,108 @@
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
</FactionDef>
<!-- 大教堂 -->
<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再但是狂热者内心的火焰并未就此熄灭她们终将兑现对叛教者和无信者的审判只需假以时日。</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFaction_Wula_FE_Spiritualist</factionNameMaker>
<settlementNameMaker>NamerSettlement_Wula_FE_Spiritualist</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Supremacist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Proselytizer</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Guilty</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Archotech</techLevel>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<!-- <fixedLeaderKinds>
<li>Wula_FE_Spiritualist_Leader</li>
</fixedLeaderKinds> -->
<!-- <baseTraderKinds>
<li>Base_Empire_Standard</li>
</baseTraderKinds> -->
<!-- <caravanTraderKinds>
<li>Empire_Caravan_TraderGeneral</li>
</caravanTraderKinds> -->
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
</pawnGroupMakers>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>
</Defs>

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@@ -60,4 +60,49 @@
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>NamerFaction_Wula_FE_Spiritualist</defName>
<rulePack>
<rulesStrings>
<li>r_name->[FactionName]</li>
<li>FactionName->乌拉帝国 大教堂</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>NamerSettlement_Wula_FE_Spiritualist</defName>
<rulePack>
<rulesStrings>
<li>r_name->[msyl1][msyl2] [FactionName]</li>
<li>FactionName->教会</li>
<li>msyl1->圣</li>
<li>msyl1->暗</li>
<li>msyl1->虚</li>
<li>msyl1->理</li>
<li>msyl1->烬</li>
<li>msyl1->熵</li>
<li>msyl1->锋</li>
<li>msyl1->恒</li>
<li>msyl1->源</li>
<li>msyl1->静</li>
<li>msyl1->律</li>
<li>msyl1->蚀</li>
<li>msyl2->炎</li>
<li>msyl2->渊</li>
<li>msyl2->星</li>
<li>msyl2->尘</li>
<li>msyl2->影</li>
<li>msyl2->岩</li>
<li>msyl2->棱</li>
<li>msyl2->流</li>
<li>msyl2->雾</li>
<li>msyl2->湖</li>
<li>msyl2->石</li>
<li>msyl2->海</li>
<li>msyl2->月</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

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@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WULA_OfferingPedestal</defName>
<label>帝国献祭基座</label>

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@@ -55,6 +55,53 @@
</options>
</colorGenerator>
</ThingDef>
<ThingDef Name="WULA_ApparelHatRoyalBase" ParentName="HatMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<apparel>
<tags>
<li>Royal</li>
<li>Wula_Apparel</li>
</tags>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<recipeMaker>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<useIngredientsForColor>false</useIngredientsForColor>
<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>225</displayPriority>
</recipeMaker>
<statBases>
<Mass>0.2</Mass>
<WorkToMake>3000</WorkToMake>
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
</statBases>
</ThingDef>
<ThingDef ParentName="WULA_ApparelRoyalBase">
<defName>WULA_Official_Uniform</defName>
<label>乌拉帝国双幡礼服</label>
@@ -88,6 +135,7 @@
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>1.5</Insulation_Heat>
<EquipDelay>5</EquipDelay>
<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
</statBases>
<equippedStatOffsets>
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>

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@@ -0,0 +1,162 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="WULA_ApparelRoyalBase">
<defName>WULA_Priest_Uniform</defName>
<label>乌拉帝国神官服</label>
<description>乌拉帝国神官所着的衣服,给予了这些神官所应有的优雅——无论是在战场上还是在生活中。它通过埋藏的一系列的灵能触媒强化穿戴者的灵能能力,支起庞大的灵能盾,压制精神崩溃,并给予她们预知敌方近身攻击的技能。要说有什么美中不足的地方,恐怕只有它“是一件衣服”这个问题了。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>Wula/Apparel/WULA_Priest_Uniform</texPath>
</graphicData>
<apparel>
<tags>
<li>RoyalTier6</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Priest_Uniform</wornGraphicPath>
</apparel>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
</costList>
<costStuffCount>300</costStuffCount>
<statBases>
<WorkToMake>50000</WorkToMake>
<MaxHitPoints>3000</MaxHitPoints>
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Heat>0.1</ArmorRating_Heat>
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor>
</statBases>
<equippedStatOffsets>
<PsychicSensitivity>1</PsychicSensitivity>
<MeleeDodgeChance>50</MeleeDodgeChance>
<MentalBreakThreshold>-0.25</MentalBreakThreshold>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
<skillRequirements>
<Crafting>15</Crafting>
</skillRequirements>
</recipeMaker>
<comps>
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
<!-- 基础功能 -->
<radius>6</radius> <!-- 护盾半径,决定了拦截范围 -->
<hitPoints>5000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
<!-- 拦截类型 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
<!-- EMP 效果 -->
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后额外的眩晕/瘫痪时间 (ticks) -->
<!-- 被动恢复 -->
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时每隔多少ticks恢复1点生命值 -->
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_ApparelHatRoyalBase">
<defName>WULA_Priest_Hat</defName>
<label>乌拉帝国神官帽子</label>
<description>乌拉帝国神官的配套帽子,能像服装那样支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
<tickerType>Normal</tickerType>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
</graphicData>
<statBases>
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
</costList>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<tags>
<li>RoyalTier6</li>
</tags>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Priest_Hat</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
<!-- 基础功能 -->
<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
<hitPoints>2500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
<!-- 拦截类型 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
<!-- EMP 效果 -->
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后额外的眩晕/瘫痪时间 (ticks) -->
<!-- 被动恢复 -->
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时每隔多少ticks恢复1点生命值 -->
</li>
</comps>
</ThingDef>
</Defs>

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@@ -1,151 +0,0 @@
<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再但是狂热者内心的火焰并未就此熄灭她们终将兑现对叛教者和无信者的审判只需假以时日。</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFactionEmpire</factionNameMaker>
<settlementNameMaker>NamerSettlementEmpire</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> -->
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li> -->
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Horrible</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Ultra</techLevel>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<!-- <fixedLeaderKinds>
<li>Empire_Royal_Stellarch</li>
</fixedLeaderKinds> -->
<baseTraderKinds>
<li>Base_Empire_Standard</li>
</baseTraderKinds>
<!-- <caravanTraderKinds>
<li>Empire_Caravan_TraderGeneral</li>
</caravanTraderKinds> -->
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Traders -->
<li>
<kindDef>Trader</kindDef>
<traders>
<Empire_Common_Trader>1</Empire_Common_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Empire_Fighter_Trooper>10</Empire_Fighter_Trooper>
<Empire_Fighter_Cataphract>1.5</Empire_Fighter_Cataphract>
<Empire_Fighter_Janissary>7</Empire_Fighter_Janissary>
<Empire_Fighter_Champion>10</Empire_Fighter_Champion>
</guards>
</li>
<li>
<!-- Normal fights -->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- breach fights -->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Empire_Fighter_Grenadier>2</Empire_Fighter_Grenadier>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
</pawnGroupMakers>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>