This commit is contained in:
Tourswen
2025-07-06 01:43:04 +08:00
parent 83a8299cef
commit 3e139f5789
59 changed files with 786 additions and 214 deletions

View File

@@ -11,8 +11,6 @@
<skillGains>
<Shooting>7</Shooting>
<Melee>7</Melee>
<Cooking>-20</Cooking>
<Mining>-20</Mining>
<Animals>-7</Animals>
<Crafting>-5</Crafting>
<Intellectual>8</Intellectual>
@@ -40,8 +38,6 @@
<Shooting>7</Shooting>
<Melee>7</Melee>
<Medicine>8</Medicine>
<Cooking>-20</Cooking>
<Mining>-20</Mining>
<Animals>-7</Animals>
<Crafting>-7</Crafting>
<Intellectual>-7</Intellectual>
@@ -68,8 +64,6 @@
<skillGains>
<Shooting>7</Shooting>
<Melee>7</Melee>
<Cooking>-20</Cooking>
<Mining>-20</Mining>
<Construction>8</Construction>
<Medicine>-7</Medicine>
<Intellectual>-3</Intellectual>
@@ -96,11 +90,6 @@
<skillGains>
<Shooting>10</Shooting>
<Melee>10</Melee>
<Cooking>-20</Cooking>
<Mining>-20</Mining>
<Plants>-20</Plants>
<Animals>-20</Animals>
<Construction>-20</Construction>
<Medicine>-7</Medicine>
<Intellectual>3</Intellectual>
<Social>7</Social>
@@ -132,8 +121,6 @@
<Crafting>5</Crafting>
<Intellectual>-8</Intellectual>
<Medicine>5</Medicine>
<Cooking>-20</Cooking>
<Social>-20</Social>
</skillGains>
<workDisables>ManualDumb,Cooking,Social</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
@@ -213,7 +200,6 @@
<Shooting>5</Shooting>
<Melee>2</Melee>
<Construction>-5</Construction>
<Mining>-10</Mining>
<Cooking>-10</Cooking>
<Plants>-10</Plants>
<Animals>-10</Animals>
@@ -243,8 +229,6 @@
<titleShort>人格-花使</titleShort>
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国花使的模拟记忆。\n\n花使是乌拉帝国观测站的植物塑性师负责通过基因操纵和剪裁为帝国培养赏心悦目的景观和可口的食物。尽管在乌拉帝国的大内战中背离了皇室但是她们依然传承着将美好与希望的种子撒满乌拉帝国每个殖民地的愿望。</description>
<skillGains>
<Shooting>-20</Shooting>
<Melee>-20</Melee>
<Construction>-5</Construction>
<Mining>-5</Mining>
<Plants>8</Plants>
@@ -267,8 +251,6 @@
<titleShort>人格-繁育使</titleShort>
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国繁育使的模拟记忆。\n\n繁育使是乌拉帝国观测站的动物塑性师专职于以基因修剪和重构的手段创造和改良低智能物种。当然她们时不时也会构造一些疯狂扭曲的造物并将它们作为生物武器投放到战场上。</description>
<skillGains>
<Shooting>-20</Shooting>
<Melee>-20</Melee>
<Construction>-5</Construction>
<Mining>-5</Mining>
<Plants>3</Plants>
@@ -295,8 +277,6 @@
<Shooting>-5</Shooting>
<Melee>-5</Melee>
<Mining>-3</Mining>
<Crafting>-20</Crafting>
<Construction>-20</Construction>
<Medicine>-7</Medicine>
<Artistic>10</Artistic>
<Social>10</Social>
@@ -318,8 +298,6 @@
<skillGains>
<Shooting>7</Shooting>
<Mining>-5</Mining>
<Crafting>-20</Crafting>
<Construction>-20</Construction>
<Medicine>5</Medicine>
<Artistic>4</Artistic>
<Social>-5</Social>
@@ -341,11 +319,7 @@
<skillGains>
<Melee>10</Melee>
<Mining>5</Mining>
<Crafting>-20</Crafting>
<Construction>5</Construction>
<Medicine>-20</Medicine>
<Artistic>-20</Artistic>
<Social>-20</Social>
</skillGains>
<workDisables>Crafting,Caring,Social,Artistic</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
@@ -356,7 +330,7 @@
<bodyTypeFemale>Thin</bodyTypeFemale>
<bodyTypeMale>Thin</bodyTypeMale>
<forcedTraits>
<Bloodlust>1</Bloodlust>
<Bloodlust>0</Bloodlust>
</forcedTraits>
</AlienRace.AlienBackstoryDef>
@@ -394,7 +368,7 @@
</forcedTraits>
</AlienRace.AlienBackstoryDef>
<!-- -->
<!--争机械 -->
<AlienRace.AlienBackstoryDef>
<defName>WULA_AI_War_Machine_Adult_Backstory01</defName>
<slot>Adulthood</slot>
@@ -402,7 +376,6 @@
<titleShort>人格-战争机械</titleShort>
<description>[PAWN_possessive]人格矩阵剔除了大量不需要的情感模拟,只剩冷酷的杀敌技巧。</description>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>AllWork</workDisables>
<spawnCategories>
<li>WULA_AI_War_Machine_Backstory_Categories</li>
</spawnCategories>

View File

@@ -37,21 +37,7 @@
<slot>Childhood</slot>
<title>新生代合成人</title>
<titleShort>新生代</titleShort>
<description>[PAWN_nameDef] 诞生于人工智能网络“演算圆环”崩溃后,软硬件未受到崩溃的影响。</description>
<skillGains>
<Shooting>30</Shooting>
<Melee>30</Melee>
<Construction>30</Construction>
<Mining>30</Mining>
<Cooking>30</Cooking>
<Plants>30</Plants>
<Animals>30</Animals>
<Crafting>30</Crafting>
<Artistic>30</Artistic>
<Medicine>30</Medicine>
<Social>30</Social>
<Intellectual>30</Intellectual>
</skillGains>
<description>[PAWN_nameDef] 诞生于人工智能网络“演算圆环”崩溃后,软硬件未受到崩溃的影响,但是其储存空间内无任何技能数据包</description>
<spawnCategories>
<li>Wula_New_Synth_Backstory_Categories</li>
</spawnCategories>
@@ -75,6 +61,7 @@
<Shooting>100</Shooting>
<Melee>100</Melee>
</skillGains>
<workDisables>AllWork</workDisables>
<spawnCategories>
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
</spawnCategories>
@@ -94,6 +81,7 @@
<Shooting>100</Shooting>
<Melee>100</Melee>
</skillGains>
<workDisables>Intellectual,Caring,Social,Animals,Artistic,Crafting,Cooking,Firefighting,Cleaning,PlantWork,Mining,Hunting,Constructing</workDisables>
<spawnCategories>
<li>WULA_Storm_Skitter_Backstory_Categories</li>
</spawnCategories>

View File

@@ -24,7 +24,7 @@
<!-- 指定初始衣物的材质 -->
<apparelStuffFilter>
<thingDefs>
<li>Synthread</li>
<li>Cloth</li>
</thingDefs>
</apparelStuffFilter>
</FactionDef>

View File

@@ -401,6 +401,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>1500</workAmount>
<skillRequirements>
@@ -437,6 +440,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>3000</workAmount>
<skillRequirements>
@@ -473,6 +479,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>3000</workAmount>
<skillRequirements>
@@ -509,6 +518,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>1500</workAmount>
<skillRequirements>
@@ -545,6 +557,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>1500</workAmount>
<skillRequirements>
@@ -589,6 +604,9 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<li>wulaspecies</li>
</recipeUsers>
<workAmount>7000</workAmount>
<researchPrerequisites>
@@ -658,6 +676,9 @@
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<possessionCount>40</possessionCount>
<thingCategories>
<li>Manufactured</li>
</thingCategories>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
@@ -681,6 +702,9 @@
<products>
<WULA_Soul_Wedge>10</WULA_Soul_Wedge>
</products>
<ingredients Inherit="False">
</ingredients>
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">

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@@ -13,6 +13,8 @@
<isBad>false</isBad>
<stages>
<li>
<!-- 不会食物中毒 -->
<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
<!-- 自然自愈系数0 -->
<naturalHealingFactor>0</naturalHealingFactor>
<!-- 不会感到痛苦 -->

View File

@@ -28,11 +28,15 @@
<li>Wula_Apparel_Init</li>
</apparelTags>
<apparelRequired Inherit="False" />
<apparelRequired>
<li>WULA_Sailor_Dress</li>
<li>WULA_Maid_Uniform</li>
<li>WULA_Nurse_Uniform</li>
</apparelRequired>
<weaponMoney>0</weaponMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelMoney>0</apparelMoney>
<apparelMoney>1000~2000</apparelMoney>
<backstoryFiltersOverride>
<li>
@@ -91,6 +95,7 @@
<label>SMp-38"萨克森"</label>
<race>Wula_AI_Heavy_Panzer</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>False</allowInMechClusters>
<lifeStages>
<li>
<bodyGraphicData>
@@ -138,6 +143,7 @@
</lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
<combatPower>600</combatPower>
<allowInMechClusters>False</allowInMechClusters>
<!-- <weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
@@ -159,6 +165,7 @@
<label>乌拉猫猫</label>
<race>Mech_WULA_Cat</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>False</allowInMechClusters>
<lifeStages>
<li>
<bodyGraphicData>
@@ -171,4 +178,64 @@
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<allowInMechClusters>False</allowInMechClusters>
<combatPower>100</combatPower>
<weaponMoney>9999~9999</weaponMoney>
<defaultFactionType>PlayerColony</defaultFactionType>
<!-- <techHediffsChance MayRequire="Ludeon.RimWorld.Biotech">1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
<defName>Mech_WULA_Cat_Fire</defName>
<label>乌拉猫猫掷弹兵(燃烧弹)</label>
<race>Mech_WULA_Cat_Fire</race>
<weaponTags>
<li>GrenadeFlame</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
<defName>Mech_WULA_Cat_EMP</defName>
<label>乌拉猫猫掷弹兵EMP</label>
<race>Mech_WULA_Cat_EMP</race>
<weaponTags>
<li>GrenadeEMP</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="LightMechanoidKind">
<defName>Mech_WULA_Cat_Constructor</defName>
<label>土木乌拉猫猫</label>
<race>Mech_WULA_Cat_Constructor</race>
<weaponTags>
<li>Wula_Constructor_Cat_Weapon</li>
</weaponTags>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<allowInMechClusters>False</allowInMechClusters>
<combatPower>100</combatPower>
<weaponMoney>9999~9999</weaponMoney>
<defaultFactionType>PlayerColony</defaultFactionType>
</PawnKindDef>
</Defs>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef ParentName="ResourceBase">
<RecipeDef>
<defName>Make_WULA_Charge_Cube</defName>
<label>制造乌拉帝国能源核心</label>
<description>制造一块乌拉帝国能源核心,内部包括供给有机部分的营养与供给机械部分的能量,这是机械乌拉唯一可接受的外部输入性能量来源。</description>
@@ -18,7 +18,15 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>0.5</count>
<count>2</count>
</li>
<li>
<filter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
@@ -31,6 +39,45 @@
<li>WULA_Base_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_WULA_Charge_Cube_Group</defName>
<label>制造乌拉帝国能源核心4个</label>
<description>制造4块乌拉帝国能源核心内部包括供给有机部分的营养与供给机械部分的能量这是机械乌拉唯一可接受的外部输入性能量来源也是多种乌拉帝国产物的前体。</description>
<jobString>正在制造乌拉帝国能源核心</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<!-- 允许混合成分 -->
<allowMixingIngredients>true</allowMixingIngredients>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>8</count>
</li>
<li>
<filter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<WULA_Charge_Cube>4</WULA_Charge_Cube>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Heavy_Panzer</defName>
@@ -76,9 +123,7 @@
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_AI_Machine_Panzer_Technology</li>
</researchPrerequisites>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_Storm_Skitter</defName>
@@ -124,9 +169,70 @@
<descriptionHyperlinks>
<ThingDef>Wula_Storm_Skitter</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_Storm_Skitter_Technology</li>
</researchPrerequisites>
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
<defName>WULA_Build_Wula_Synth</defName>
<label>建造Ura-00"机械乌拉"</label>
<description>建造一台Ura-00"机械乌拉"合成人,是乌拉帝国合成人殖民地的主体种族,作为机械体的同时拥有复杂拟真的模拟情感。\n\n以此方法建造的合成人被称为新生代合成人它们在出厂时只会设置人格不会拥有任何技能等级需要通过乌拉帝国数据库下载相关技能</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Addons_Antenna_Base</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>WULA_Energy_Furnace_Base</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>WULA_Charge_Cube</li>
</thingDefs>
</filter>
<count>30</count>
</li>
<li>
<filter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</filter>
<count>140</count>
</li>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>400</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>8</count>
</li>
</ingredients>
<products>
<WulaSpecies>1</WulaSpecies>
</products>
<descriptionHyperlinks>
<ThingDef>WulaSpecies</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
@@ -157,8 +263,66 @@
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_Machine_Productor_Technology</li>
</researchPrerequisites>
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
<defName>WULA_Build_Mech_Cat_EMP</defName>
<label>建造CAt-23"闪电猫猫"</label>
<description>建造一台CAt-23"闪电猫猫"辅助机器人可以执行搬运、清理、和灭火工作配备EMP手榴弹。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>50</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Mech_WULA_Cat_EMP>1</Mech_WULA_Cat_EMP>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat_EMP</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
<defName>WULA_Build_Mech_Cat_Fire</defName>
<label>建造CAt-42"烈焰猫猫"</label>
<description>建造一台CAt-42"烈焰猫猫"辅助机器人,可以执行搬运、清理、和灭火工作,配备燃烧瓶。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>50</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Mech_WULA_Cat_Fire>1</Mech_WULA_Cat_Fire>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat_Fire</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
</RecipeDef>
</Defs>

View File

@@ -23,7 +23,7 @@
<description>获取修复乌拉帝国合成人四肢和头部的必须知识。</description>
<baseCost>1200</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>5.30</researchViewY>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
@@ -34,7 +34,7 @@
<description>获取修复完全修复乌拉帝国合成人的必须知识。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>5.30</researchViewY>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Repair_Arm_Technology</li>
</prerequisites>
@@ -52,12 +52,12 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_New_Synth_Built_Technology</defName>
<label>构造者套件</label>
<description>开发用于构建新乌拉帝国合成人的套件,以增加殖民地人口</description>
<defName>WULA_New_Synth_Skill_Technology</defName>
<label>数据下载套件</label>
<description>开发用于从上行链路下载各种预设技能包的套件,以增加殖民地的技能等级</description>
<baseCost>1600</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>3.20</researchViewY>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
@@ -213,9 +213,9 @@
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.90</researchViewY>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_New_Synth_Built_Technology</li>
<li>WULA_New_Synth_Skill_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
@@ -237,7 +237,6 @@
<researchViewX>3.00</researchViewX>
<researchViewY>5.30</researchViewY>
<prerequisites>
<li>StandardMechtech</li>
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
@@ -271,10 +270,10 @@
<label>基础植入物套件</label>
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.20</researchViewY>
<researchViewX>3.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_New_Synth_Built_Technology</li>
<li>WULA_Repair_All_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
@@ -282,10 +281,10 @@
<label>高级植入物套件</label>
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewX>4.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Synth_Addons_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs>
</Defs>

View File

@@ -30,7 +30,7 @@
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Charge_Cube</thingDef>
<count>50</count>
<count>80</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
@@ -42,6 +42,11 @@
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Mace</thingDef>
@@ -84,6 +89,11 @@
<mechKind>Mech_WULA_Cat</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<!-- Starting research -->
<li Class="ScenPart_StartingResearch">
@@ -98,6 +108,10 @@
<def>StartingResearch</def>
<project>WULA_Base_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BiofuelRefinery</project>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MealBaseIngredientless">
<ThingDef ParentName="MealBase">
<defName>WULA_Charge_Cube</defName>
<label>乌拉帝国能源核心</label>
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
@@ -29,5 +29,249 @@
<!-- <researchPrerequisite>DeadlifeDust</researchPrerequisite> -->
<displayPriority>0</displayPriority>
</recipeMaker>
<tradeability>None</tradeability>
</ThingDef>
</Defs>
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
<!-- <defName>WULA_Syhth_Trainer</defName>
<label>乌拉帝国技能预设</label> -->
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
<techLevel>Archotech</techLevel>
<useHitPoints>true</useHitPoints>
<pathCost>14</pathCost>
<selectable>true</selectable>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Never</tickerType>
<alwaysHaulable>true</alwaysHaulable>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<thingCategories>
<li>NeurotrainersPsycast</li>
</thingCategories>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Beauty>-4</Beauty>
<Mass>1</Mass>
<MarketValue>5</MarketValue>
<DeteriorationRate>0.1</DeteriorationRate>
<WorkToMake>50000</WorkToMake>
</statBases>
<graphicData>
<texPath>Things/Item/Special/MechSerumNeurotrainer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<researchPrerequisites>
<li>WULA_New_Synth_Skill_Technology</li>
</researchPrerequisites>
<costList>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<recipeMaker>
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
<recipeUsers>
<li>WULA_Synth_Server</li>
</recipeUsers>
<useIngredientsForColor>false</useIngredientsForColor>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<displayPriority>650</displayPriority>
</recipeMaker>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_UseEffectDestroySelf" />
<!-- <li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>123</useLabel>
<showUseGizmo>true</showUseGizmo>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Shooting</skill>
</li> -->
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Soothing</defName>
<label>乌拉帝国数据包(射击)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练射击技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Shooting</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Melee</defName>
<label>乌拉帝国数据包(格斗)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练格斗技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Melee</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Animals</defName>
<label>乌拉帝国数据包(驯兽)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练驯兽技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Animals</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Artistic</defName>
<label>乌拉帝国数据包(艺术)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练艺术技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Artistic</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Construction</defName>
<label>乌拉帝国数据包(建造)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练建造技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Construction</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Cooking</defName>
<label>乌拉帝国数据包(烹饪)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练烹饪技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Cooking</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Crafting</defName>
<label>乌拉帝国数据包(手工)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练手工技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Crafting</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Intellectual</defName>
<label>乌拉帝国数据包(智识)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练智识技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Intellectual</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Medicine</defName>
<label>乌拉帝国数据包(医疗)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练医疗技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Medicine</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Mining</defName>
<label>乌拉帝国数据包(采矿)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练采矿技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Mining</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Plants</defName>
<label>乌拉帝国数据包(种植)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练种植技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Plants</skill>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Syhth_Trainer">
<defName>WULA_Syhth_Trainer_Social</defName>
<label>乌拉帝国数据包(社交)</label>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseNeurotrainer</useJob>
<useLabel>使用数据包训练社交技能</useLabel>
<showUseGizmo>true</showUseGizmo>
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
</li>
<li Class="CompProperties_UseEffect_LearnSkill">
<skill>Social</skill>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WULA_Synth_Constructor</defName>
<label>乌拉帝国构造体</label>
<description>一台用于构造乌拉帝国合成人的一次性特殊设备自备电源建造完成后将自动启用工作12天后建造一个新的乌拉帝国合成人。</description>
<ThingDef ParentName="BenchBase">
<defName>WULA_Synth_Server</defName>
<label>乌拉帝国服务器系统</label>
<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用</description>
<thingClass>Building_WorkTable</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Wula/Building/WULA_Synth_Constructor</texPath>
<texPath>Wula/Building/WULA_Synth_Server</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
@@ -15,83 +17,47 @@
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<castEdgeShadows>false</castEdgeShadows>
<size>(2,2)</size>
<castEdgeShadows>true</castEdgeShadows>
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>100</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints>
<researchPrerequisites>
<li>WULA_New_Synth_Skill_Technology</li>
</researchPrerequisites>
<statBases>
<WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<size>(2,2)</size>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<designationCategory>Production</designationCategory>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<canOverlapZones>false</canOverlapZones>
<fillPercent>0.8</fillPercent>
<statBases>
<MaxHitPoints>280</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>12000</WorkToBuild>
</statBases>
<tickerType>Normal</tickerType>
<building>
<!--<soundAmbient>EMIDynamo_Ambience</soundAmbient>-->
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
<soundAmbient>GeothermalPlant_Ambience</soundAmbient>
<ai_chillDestination>false</ai_chillDestination>
</building>
<damageMultipliers>
<li>
<damageDef>Flame</damageDef>
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<rotatable>false</rotatable>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
<constructEffect>ConstructMetal</constructEffect>
<repairEffect>ConstructMetal</repairEffect>
<designationCategory>Biotech</designationCategory>
<costList>
<WULA_Addons_Antenna_Base>1</WULA_Addons_Antenna_Base>
<WULA_Energy_Furnace_Base>1</WULA_Energy_Furnace_Base>
<ComponentIndustrial>4</ComponentIndustrial>
<Steel>100</Steel>
<Chemfuel>100</Chemfuel>
</costList>
<descriptionHyperlinks>
<ThingDef>WulaSpecies</ThingDef>
<ThingDef>WULA_Addons_Antenna_Base</ThingDef>
<ThingDef>WULA_Energy_Furnace_Base</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_New_Synth_Built_Technology</li>
</researchPrerequisites>
<surfaceType>Item</surfaceType>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<comps>
<li Class="CompProperties_SpawnerPawn">
<spawnablePawnKinds>
<li>Wula_PawnKind_Ingame</li>
</spawnablePawnKinds>
<maxPawnsToSpawn>1</maxPawnsToSpawn>
<pawnSpawnIntervalDays>12</pawnSpawnIntervalDays>
<shouldJoinParentLord>True</shouldJoinParentLord>
<chooseSingleTypeToSpawn>True</chooseSingleTypeToSpawn>
<spawnMessageKey>MessageMechanoidsAssembled</spawnMessageKey>
<pawnsLeftToSpawnKey>MessageMechanoidsLeftToAssemble</pawnsLeftToSpawnKey>
<noPawnsLeftToSpawnKey>ShutDown</noPawnsLeftToSpawnKey>
<nextSpawnInspectStringKey>MechAssemblyCompleteIn</nextSpawnInspectStringKey>
<nextSpawnInspectStringKeyDormant>MechAssemblyNextType</nextSpawnInspectStringKeyDormant>
<spawnSound>MechAssembler_Spawn</spawnSound>
<showNextSpawnInInspect>true</showNextSpawnInInspect>
<lordJob>LordJob_MechanoidsDefend</lordJob>
<shouldJoinParentLord>True</shouldJoinParentLord>
</li>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<!--<glowColor>(105,204,204,0)</glowColor>-->
<!-- 蓝色 -->
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
<!-- 红色 -->
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>300</basePowerConsumption>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
</ThingDef>
<!-- 能源核心制造机 -->
@@ -259,6 +225,7 @@
<costList>
<Steel>50</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<designationHotKey>Misc2</designationHotKey>
<uiOrder>2010</uiOrder>
@@ -268,6 +235,7 @@
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" />
<building>
<paintable>false</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody>
@@ -298,7 +266,7 @@
<ThingDef ParentName="BuildingBase">
<defName>WULA_Large_Mechine_proudctor</defName>
<label>乌拉帝国机械工厂</label>
<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉</description>
<thingClass>Building_MechGestator</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
@@ -336,6 +304,7 @@
<costList>
<Steel>300</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<researchPrerequisites>
<li>WULA_Machine_Productor_Technology</li>
@@ -409,7 +378,10 @@
</building>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<recipes>
<li>WULA_Build_Wula_Synth</li>
<li>WULA_Build_Mech_Cat</li>
<li>WULA_Build_Mech_Cat_EMP</li>
<li>WULA_Build_Mech_Cat_Fire</li>
<li>WULA_Build_AI_Heavy_Panzer</li>
<li>WULA_Build_Storm_Skitter</li>
</recipes>
@@ -446,6 +418,8 @@
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>120</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<altitudeLayer>Building</altitudeLayer>
<useHitPoints>True</useHitPoints>
@@ -538,6 +512,7 @@
<costList>
<Steel>250</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<researchPrerequisites>
<li>WULA_Machine_Productor_Technology</li>

View File

@@ -3,6 +3,7 @@
<!-- 贵族服装 -->
<ThingDef Name="WULA_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
<recipeMaker>
<useIngredientsForColor>false</useIngredientsForColor>
<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
@@ -46,7 +47,6 @@
</li>
</options>
</colorGenerator>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="WULA_ApparelRoyalBase">
<defName>WULA_Official_Uniform</defName>
@@ -102,6 +102,7 @@
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
<li>Wula_Apparel</li>
</tags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
@@ -117,13 +118,18 @@
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
<recipeMaker>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
</ThingDef>
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
@@ -137,7 +143,9 @@
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
<recipeMaker>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Sailor_Dress</defName>
@@ -148,9 +156,6 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
@@ -195,9 +200,6 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
@@ -288,9 +290,6 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
@@ -409,14 +408,14 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking_White</defName>
<label>乌拉帝国连身白丝</label>
<description>这就是普通的连身白丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷</description>
<description>虽然名为连身白丝,但是这种织物的实际颜色取决于材料的颜色</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -453,9 +452,10 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Body_Suit</defName>
@@ -505,9 +505,10 @@
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<possessionCount>1</possessionCount>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 普通甲 -->
@@ -530,6 +531,7 @@
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
@@ -596,7 +598,6 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Assault_Troop_Helmet</defName>
@@ -637,6 +638,9 @@
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
@@ -665,7 +669,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 重甲 -->
<ThingDef ParentName="ArmorMachineableBase">
@@ -687,6 +691,7 @@
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
@@ -790,7 +795,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
@@ -832,6 +837,9 @@
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
@@ -860,7 +868,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<!-- 盾牌 -->
@@ -883,6 +891,7 @@
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Shield_Base</texPath>
@@ -940,7 +949,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Shield_Advance</defName>
@@ -961,6 +970,7 @@
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Shield_Advance</texPath>
@@ -1024,7 +1034,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Shield_Prismatic</defName>
@@ -1045,6 +1055,7 @@
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Shield_Prismatic</texPath>
@@ -1076,7 +1087,7 @@
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<apparel>
<tags>
@@ -1139,7 +1150,7 @@
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<followStuffColor>False</followStuffColor>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_Shield_Prismatic</defName>

View File

@@ -13,7 +13,7 @@
<uiIconScale>1.1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>300</WorkToMake>
<!-- <WorkToMake>300</WorkToMake> -->
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
@@ -75,11 +75,11 @@
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>700</WorkToMake>
<!-- <WorkToMake>700</WorkToMake> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
@@ -88,8 +88,8 @@
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
<warmupTime>0.6</warmupTime>
<range>32</range>
<warmupTime>1</warmupTime>
<range>25</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>Shot_AssaultRifle</soundCast>
@@ -102,6 +102,35 @@
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Constructor_Hammer</defName>
<label>HAm-1"装修锤"</label>
<description>供乌拉猫猫使用的多功能工具,兼具施工和开采的能力。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Constructor_Hammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel>
<statBases>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>1</Mass>
</statBases>
<tools>
<li>
<label>槌头</label>
<capacities>
<li>Poke</li>
</capacities>
<power>14</power>
<cooldownTime>1.5</cooldownTime>
<armorPenetration>0.8</armorPenetration>
</li>
</tools>
<weaponTags>
<li>Wula_Constructor_Cat_Weapon</li>
</weaponTags>
</ThingDef>
<!-- 动力破墙锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
@@ -118,10 +147,9 @@
<techLevel>Spacer</techLevel>
<costStuffCount>50</costStuffCount>
<statBases>
<WorkToMake>40000</WorkToMake>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>20</Mass>
</statBases>
<costStuffCount>70</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
@@ -182,7 +210,7 @@
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>10</Mass>
</statBases>
<tools>
@@ -243,11 +271,8 @@
<Plasteel>5</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<costList>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>2.5</Mass>
</statBases>
<tools>
@@ -301,7 +326,7 @@
<equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel>
<statBases>
<WorkToMake>40000</WorkToMake>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>5</Mass>
</statBases>
<costStuffCount>60</costStuffCount>
@@ -357,7 +382,7 @@
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<!-- <WorkToMake>8000</WorkToMake> -->
<Mass>2</Mass>
</statBases>
<costList>
@@ -449,7 +474,7 @@
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<!-- <WorkToMake>8000</WorkToMake> -->
<Mass>2</Mass>
</statBases>
<costList>
@@ -531,7 +556,7 @@
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<!-- <WorkToMake>8000</WorkToMake> -->
<Mass>2</Mass>
</statBases>
<costList>
@@ -620,7 +645,7 @@
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>8000</WorkToMake>
<!-- <WorkToMake>8000</WorkToMake> -->
<Mass>2</Mass>
</statBases>
<costList>
@@ -710,7 +735,7 @@
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<WorkToMake>60000</WorkToMake>
<!-- <WorkToMake>60000</WorkToMake> -->
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
@@ -722,7 +747,7 @@
</recipeMaker>
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
<statBases>
<WorkToMake>45000</WorkToMake>
<!-- <WorkToMake>45000</WorkToMake> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
@@ -811,7 +836,7 @@
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>45000</WorkToMake>
<!-- <WorkToMake>45000</WorkToMake> -->
<Mass>3.5</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
@@ -879,7 +904,7 @@
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>60000</WorkToMake>
<!-- <WorkToMake>60000</WorkToMake> -->
<Mass>4.5</Mass>
<AccuracyTouch>0.8</AccuracyTouch>
<AccuracyShort>0.8</AccuracyShort>
@@ -1329,7 +1354,7 @@
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<!-- <WorkToMake>40000</WorkToMake> -->
<Mass>100</Mass>
</statBases>
<tools>
@@ -1338,7 +1363,7 @@
<capacities>
<li>Cut</li>
</capacities>
<power>132</power>
<power>82</power>
<cooldownTime>2</cooldownTime>
<armorPenetration>0.50</armorPenetration>
</li>
@@ -1347,7 +1372,7 @@
<capacities>
<li>Stab</li>
</capacities>
<power>145</power>
<power>75</power>
<armorPenetration>0.90</armorPenetration>
<cooldownTime>1.7</cooldownTime>
</li>
@@ -1384,7 +1409,7 @@
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>60000</WorkToMake>
<!-- <WorkToMake>60000</WorkToMake> -->
<Mass>100</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>

View File

@@ -200,6 +200,18 @@
<li>WULA_Charge_Cube</li>
</foodList>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
<!-- 允许的手术类型 -->
<recipeList>
<li>WULA_Fix_Hand_Base</li>
<li>WULA_Fix_Arm_Base</li>
<li>WULA_Fix_Leg_Base</li>
<li>WULA_Fix_Foot_Base</li>
<li>WULA_Fix_Head_Base</li>
<li>WULA_Fix_Torso_Base</li>
</recipeList>
<blackRecipeList>
<li>WULA_Extract_Soul_Wedge</li>
</blackRecipeList>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>WULA_Official_Uniform</li>
@@ -277,8 +289,8 @@
<MoveSpeed>4.5</MoveSpeed>
<EatingSpeed>1000</EatingSpeed>
<!-- 温度适应性在hediff修改 -->
<ComfyTemperatureMin>100</ComfyTemperatureMin>
<ComfyTemperatureMax>-100</ComfyTemperatureMax>
<ComfyTemperatureMin>-100</ComfyTemperatureMin>
<ComfyTemperatureMax>100</ComfyTemperatureMax>
<!-- 心灵敏感,很低 -->
<PsychicSensitivity>0.25</PsychicSensitivity>
<!-- 肉量 -->
@@ -353,6 +365,9 @@
</lifeStageAges>
</race>
<Recipes>
</Recipes>
<comps>
<li Class="CompProperties_Stunnable">
<affectedDamageDefs>
@@ -848,6 +863,9 @@
</statBases>
<race>
<mechEnabledWorkTypes>
<li>Hauling</li>
</mechEnabledWorkTypes>
<fleshType>Mechanoid</fleshType>
<hasGenders>false</hasGenders>
<!-- AI行为勿改 -->
@@ -957,8 +975,8 @@
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label>
<description>乌拉帝国的一种小型机械体,可以执行包括搬运、挖矿、建造、烹饪、种植收割、清理、急救和灭火一类的简单工作,因为似猫的外形受到乌拉星人欢迎。</description>
<label>CAt-11"猫猫"</label>
<description>乌拉帝国的一种小型机械体,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作,因为似猫的外形受到乌拉星人欢迎。</description>
<uiIconPath>Wula/Things/WULA_Cat/WULA_Cat_Thin_south</uiIconPath>
<statBases>
@@ -967,8 +985,8 @@
<race>
<mechEnabledWorkTypes>
<li>Hauling</li>
<li>Mining</li>
<li>Construction</li>
<!-- <li>Mining</li> -->
<!-- <li>Construction</li> -->
<!-- <li>Crafting</li> -->
<!-- <li>Smithing</li> -->
<!-- <li>Tailoring</li> -->
@@ -1000,4 +1018,78 @@
</li>
</comps> -->
</ThingDef>
<ThingDef Abstract="True" Name="Mech_WULA_Cat_Soldier" ParentName="LightMechanoid">
<!-- <defName>Mech_WULA_Cat_EMP</defName>
<label>乌拉猫猫掷弹兵EMP</label>
<description>乌拉帝国的一种小型机械体只能执行救火、搬运和清扫任务但是相比起基础型号多配备了一个EMP投掷物可以辅助乌拉帝国军团对抗机械部队。</description> -->
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<statBases>
<MoveSpeed>5</MoveSpeed>
</statBases>
<race>
<mechEnabledWorkTypes>
<li>Hauling</li>
<!-- <li>Mining</li> -->
<!-- <li>Construction</li> -->
<!-- <li>Crafting</li> -->
<!-- <li>Smithing</li> -->
<!-- <li>Tailoring</li> -->
<!-- <li>Cooking</li> -->
<!-- <li>Research</li> -->
<!-- <li>PlantCutting</li> -->
<!-- <li>Growing</li> -->
<li>Cleaning</li>
<!-- <li>Doctor</li> -->
<li>Firefighter</li>
</mechEnabledWorkTypes>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
</li>
</lifeStageAges>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
<!-- <baseHealthScale>4</baseHealthScale> -->
</race>
<!-- <comps Inherit="False">
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>30000</totalPowerTicks>
</li>
</comps> -->
</ThingDef>
<ThingDef ParentName="Mech_WULA_Cat_Soldier">
<defName>Mech_WULA_Cat_EMP</defName>
<label>CAt-23"闪电猫猫"</label>
<description>乌拉帝国的一种小型机械体只能执行救火、搬运和清扫任务但是相比起基础型号多配备了一个EMP投掷物可以辅助乌拉帝国军团对抗机械部队。</description>
</ThingDef>
<ThingDef ParentName="Mech_WULA_Cat_Soldier">
<defName>Mech_WULA_Cat_Fire</defName>
<label>CAt-42"烈焰猫猫"</label>
<description>乌拉帝国的一种小型机械体,只能执行救火、搬运和清扫任务,但是相比起基础型号多配备了一个燃烧瓶投掷物,可以点燃靠近阵线的敌军。</description>
</ThingDef>
<AlienRace.ThingDef_AlienRace ParentName="Mech_WULA_Cat_Soldier">
<defName>Mech_WULA_Cat_Constructor</defName>
<label>CAt-86"土木猫猫"</label>
<description>乌拉帝国的一种小型机械体只能执行建造和开采任务不仅可以建造特殊的乌拉帝国堡垒结构也可以跳起来用手上的HAm-1"装修锤"锤烂敌人的膝盖。</description>
<uiIconPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<mechEnabledWorkTypes Inherit="False">
<li>Mining</li>
<li>Construction</li>
</mechEnabledWorkTypes>
</race>
<alienRace>
<raceRestriction>
<buildingList>
<li>WulaWall</li>
</buildingList>
</raceRestriction>
</alienRace>
</AlienRace.ThingDef_AlienRace>
</Defs>

View File

@@ -26,18 +26,12 @@
<displayName>Humanoid Alien Races 2.0</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
</li>
<li>
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