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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- Penetrating Rifle (No Explosion) -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Penetrating_Rifle</defName>
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<label>SLr-15 "长钉" (穿透型)</label>
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<description>一把经过实验性改造的“蓝锥”步枪,能够发射一种特殊的钢针,利用过载的能量使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.3</AccuracyTouch>
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<AccuracyShort>0.8</AccuracyShort>
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<AccuracyMedium>0.9</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Penetrating_Rifle</defaultProjectile>
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<warmupTime>2</warmupTime>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
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<label>穿透钢针弹</label>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass> <!-- 使用我们的自定义穿透弹丸类 -->
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>1.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<speed>130</speed>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<stoppingPower>5</stoppingPower>
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</projectile>
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</ThingDef>
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</Defs>
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