2025-8-28
This commit is contained in:
@@ -157,7 +157,7 @@
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<armorCategory>Heat</armorCategory>
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<!-- <harmsHealth>false</harmsHealth> -->
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<impactSoundType>Electric</impactSoundType>
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<defaultDamage>50</defaultDamage>
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<defaultDamage>20</defaultDamage>
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<minDamageToFragment>5</minDamageToFragment>
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<defaultStoppingPower>3</defaultStoppingPower>
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<defaultArmorPenetration>0.75</defaultArmorPenetration>
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@@ -167,8 +167,8 @@
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<!-- <explosionSnowMeltAmount>0</explosionSnowMeltAmount> -->
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<explosionCellFleck>Blast_WULA_Plasma_Explosive</explosionCellFleck>
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<explosionColorCenter>(0.2, 0.8, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.1, 0.9, 0.5)</explosionColorEdge>
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<explosionColorCenter>(0.95, 0.6, 0.3)</explosionColorCenter>
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<explosionColorEdge>(1, 0.5, 0.15)</explosionColorEdge>
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<explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck>
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<soundExplosion>Explosion_EMP</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FleckDef ParentName="FleckBase">
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<FleckDef Name="WULA_GunTail_Plasma" ParentName="FleckBase">
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<defName>WULA_GunTail_Plasma</defName>
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<altitudeLayer>Projectile</altitudeLayer>
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<solidTime>0.05</solidTime>
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@@ -12,6 +12,12 @@
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<color>(3,189,243,155)</color>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="WULA_GunTail_Plasma">
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<defName>WULA_GunTail_Plasma_Yellow</defName>
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<graphicData>
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<color>(242,160,69,155)</color>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="FleckBase">
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<defName>WULA_GunTail_Lighting</defName>
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@@ -144,6 +144,7 @@
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<isGoodBreacher>true</isGoodBreacher>
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<canMeleeAttack>false</canMeleeAttack>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -160,10 +161,6 @@
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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@@ -175,6 +172,7 @@
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<combatPower>1000</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<canMeleeAttack>false</canMeleeAttack>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -190,10 +188,9 @@
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
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</weaponTags>
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<abilities>
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<li>WULA_WM_Panzer_Autocannon_Ability</li>
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</abilities>
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<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
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</PawnKindDef>
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@@ -352,7 +352,7 @@
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<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<color>(61,199,157,202)</color>
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<!-- <color>(61,199,157,202)</color> -->
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<drawSize>(3,4)</drawSize>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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@@ -118,14 +118,14 @@
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<defName>Bullet_WULA_RW_Plasma_AR</defName>
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<label>磷叶等离子体射弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<color>(61,199,157,202)</color>
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<!-- <color>(61,199,157,202)</color> -->
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<drawSize>(0.75,1)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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<damageDef>Damage_WULA_Plasma</damageDef>
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<damageAmountBase>6</damageAmountBase>
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<explosionRadius>0.9</explosionRadius>
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<soundExplode>Explosion_EMP</soundExplode>
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@@ -135,7 +135,7 @@
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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<tailFleckDef>WULA_GunTail_Plasma_Yellow</tailFleckDef>
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</li>
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</modExtensions>
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</ThingDef>
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@@ -180,7 +180,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Plasma_Homing_AR</defName>
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<label>PMr-88"三叶"</label>
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<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种改型可以发射制导等离子体。</description>
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<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
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@@ -200,6 +200,9 @@
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<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<researchPrerequisites>
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<li>WULA_Adv_WorkTable_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToMake>1500</WorkToMake>
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<Mass>3.0</Mass>
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@@ -247,7 +250,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Plasma_Homing_AR_Ex</defName>
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<label>PMr-88"三叶"(超频)</label>
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<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种模式放弃制导功能发射充能等离子体。</description>
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<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
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||||
<techLevel>Spacer</techLevel>
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<graphicData>
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||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
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@@ -281,7 +284,7 @@
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR_Ex</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<range>28</range>
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<range>12</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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@@ -300,7 +303,7 @@
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>Bullet_WULA_RW_Plasma_Homing_AR</changeTo>
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<changeTo>WULA_RW_Plasma_Homing_AR</changeTo>
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<abilityDef>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</abilityDef>
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</li>
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</comps>
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@@ -309,14 +312,14 @@
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<defName>Bullet_WULA_RW_Plasma_Homing_AR</defName>
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<label>磷叶等离子体射弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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||||
<color>(61,199,157,202)</color>
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<!-- <color>(61,199,157,202)</color> -->
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<drawSize>(0.75,1)</drawSize>
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</graphicData>
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<projectile>
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<!-- 基础伤害和穿透。对于这个投射物,实际伤害由爆炸决定 -->
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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<damageDef>Damage_WULA_Plasma</damageDef>
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<damageAmountBase>6</damageAmountBase>
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<explosionRadius>0.9</explosionRadius>
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||||
<soundExplode>Explosion_EMP</soundExplode>
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@@ -326,7 +329,7 @@
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||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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<modExtensions>
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||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
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||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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||||
<tailFleckDef>WULA_GunTail_Plasma_Yellow</tailFleckDef>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.ShotgunExtension">
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||||
<pelletCount>3</pelletCount>
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@@ -340,8 +343,8 @@
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||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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||||
<shaderType>MoteGlow</shaderType>
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||||
<color>(61,199,157,202)</color>
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||||
<drawSize>(1,1)</drawSize>
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||||
<!-- <color>(61,199,157,202)</color> -->
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||||
<drawSize>(2,1.5)</drawSize>
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||||
</graphicData>
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||||
<projectile>
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||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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||||
@@ -489,7 +492,7 @@
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||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<!-- <color>(61,199,157,202)</color> -->
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||||
<drawSize>(3,4)</drawSize>
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||||
</graphicData>
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||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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||||
|
||||
@@ -940,42 +940,33 @@
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||||
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||||
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||||
<!-- 萨克森装备 -->
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||||
<ThingDef ParentName="BaseGun">
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||||
<ThingDef ParentName="BaseWeaponTurret">
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||||
<defName>WULA_WM_Panzer_Turret</defName>
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||||
<label>ATt-6"金红石"</label>
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||||
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
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||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>100</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
|
||||
</weaponTags>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
@@ -1009,43 +1000,46 @@
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun">
|
||||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>SRc-15"辉锑"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标,并且外挂了两具PRr-34"石英"火箭发射器,用于对抗集群冲击。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||||
</weaponTags>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||||
<warmupTime>0.25</warmupTime>
|
||||
<range>36</range>
|
||||
<defaultCooldownTime>1.5</defaultCooldownTime>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<forcedMissRadius>0.35</forcedMissRadius>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
@@ -1059,18 +1053,6 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_WM_Panzer_Autocannon_Ability</abilityDef>
|
||||
<!-- <maxCharges>2</maxCharges> -->
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>火箭弹</chargeNoun>
|
||||
<!-- <ammoDef>WULA_Soul_Wedge</ammoDef> -->
|
||||
<!-- <ammoCountPerCharge>20</ammoCountPerCharge> -->
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Bullet_WULA_WM_Panzer_Autocannon" ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
|
||||
@@ -1095,7 +1077,6 @@
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<AbilityDef>
|
||||
<defName>WULA_WM_Panzer_Autocannon_Ability</defName>
|
||||
<label>PRr-34"石英"</label>
|
||||
@@ -1224,7 +1205,7 @@
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
|
||||
@@ -960,12 +960,81 @@
|
||||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_WM_Panzer_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Wula_AI_Heavy_Panzer_Gunnery" ParentName="Wula_AI_Heavy_Panzer">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery</defName>
|
||||
<label>SMp-38A"斯佩萨特"</label>
|
||||
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li Class="CompProperties_ProjectileInterceptor">
|
||||
<radius>3</radius>
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<color>(0.9, 0.2, 0.2)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
<activeSound>BulletShield_Ambience</activeSound>
|
||||
<hitPoints>500</hitPoints>
|
||||
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
|
||||
<chargeDurationTicks>1800</chargeDurationTicks>
|
||||
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
|
||||
<minIdleAlpha>0.2</minIdleAlpha>
|
||||
<drawWithNoSelection>True</drawWithNoSelection>
|
||||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_WM_Panzer_Autocannon</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
|
||||
|
||||
@@ -390,8 +390,8 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
<!-- <color>(61,199,157,202)</color> -->
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>WULA_Shuttle_Autocannon_Bullet</damageDef>
|
||||
|
||||
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|
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Content/Textures/Wula/Projectile/WULA_Bullet_Plasma_Yellow.png
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Content/Textures/Wula/Projectile/WULA_Bullet_Plasma_Yellow.png
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|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
BIN
Source/美术与文本源文件/Wula/Projectile/WULA_Bullet_Plasma_Yellow.png
Normal file
BIN
Source/美术与文本源文件/Wula/Projectile/WULA_Bullet_Plasma_Yellow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
Reference in New Issue
Block a user