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# 修复乌拉能量喂食系统需求文档
## 介绍
乌拉堕落帝国模组中的能量喂食系统存在严重问题。当乌拉族进入关机状态需要能量补充时,自定义的 `WULA_IngestEnergy` JobDriver 出现了任务循环、物品转移错误和错误执行者等问题。本文档定义了修复这些问题的需求。
## 需求
### 需求 1修复任务重复创建问题
**用户故事:** 作为玩家,我希望当乌拉族需要能量补充时,只有一个殖民者执行喂食任务,而不是多个殖民者同时尝试执行相同任务。
#### 验收标准
1. 当乌拉族进入关机状态时,系统应该只创建一个 `WULA_IngestEnergy` 任务
2. 当一个殖民者已经预留了能量核心时,其他殖民者不应该创建相同的任务
3. 当任务失败时,系统应该正确清理预留状态,允许其他殖民者重新尝试
4. 系统不应该在单个tick内创建多个相同的任务
### 需求 2修复物品转移逻辑
**用户故事:** 作为玩家,我希望殖民者能够正确地拾取和转移能量核心,而不会出现"物品不存在"的错误。
#### 验收标准
1. 当殖民者执行 `WULA_IngestEnergy` 任务时,应该能够成功拾取目标能量核心
2. 当能量核心被其他殖民者拾取或消耗时,当前任务应该正确失败并清理状态
3. 当能量核心不存在或无法访问时,任务应该立即失败而不是进入循环
4. 物品转移应该使用正确的 Toil 方法,确保物品状态一致性
### 需求 3确保正确的任务执行者和目标
**用户故事:** 作为玩家,我希望殖民者将能量核心喂给需要能量的乌拉族,而不是自己消耗能量核心。
#### 验收标准
1. 当执行 `WULA_IngestEnergy` 任务时,殖民者应该将能量核心给予目标乌拉族
2. 能量应该补充到目标乌拉族的 `Need_WulaEnergy` 中,而不是执行者的需求
3. 只有目标乌拉族应该从关机状态中恢复,执行者不应该受到影响
4. 任务完成后,能量核心应该被正确消耗,目标乌拉族应该获得能量
### 需求 4改进任务验证和错误处理
**用户故事:** 作为玩家,我希望当能量喂食任务遇到问题时,系统能够优雅地处理错误,而不是进入无限循环。
#### 验收标准
1. 当目标乌拉族不再需要能量时,任务应该自动取消
2. 当能量核心不可用时,任务应该失败并提供适当的错误信息
3. 当执行者无法到达目标时,任务应该超时失败
4. 系统应该记录详细的调试信息以便问题诊断
### 需求 5优化 WorkGiver 逻辑
**用户故事:** 作为玩家,我希望系统能够智能地分配能量喂食任务,避免资源冲突和重复工作。
#### 验收标准
1. WorkGiver 应该检查目标能量核心是否已被其他任务预留
2. WorkGiver 应该验证执行者能够到达目标乌拉族和能量核心
3. WorkGiver 应该优先选择距离最近的可用能量核心
4. WorkGiver 应该正确处理囚犯和殖民者的不同喂食逻辑

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@@ -106,6 +106,9 @@
<maxSeverity>1</maxSeverity>
</li>
</comps>
<tradeTags>
<li>TechHediff</li>
</tradeTags>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
@@ -193,6 +196,63 @@
</li>
</comps>
</HediffDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_Energy_Furnace_Regulator</defName>
<label>中央能源炉-调节组件</label>
<description>安装于能源炉的特殊改件,能够微调机械乌拉的能量系统,提高能量上限并降低能量消耗速度。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="False">
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>200</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<tradeTags>
<li>TechHediff</li>
</tradeTags>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装中央能源炉调节组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_Energy_Furnace_Hediff_Regulator</hediffDef>
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
<defName>WULA_Energy_Furnace_Hediff_Regulator</defName>
<label>调节组件</label>
<description>安装于能源炉的特殊改件,提高能量上限并降低能量消耗速度。</description>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
<WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset>
</statOffsets>
<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
<WulaEnergyFallRateFactor>0.9</WulaEnergyFallRateFactor>
</statFactors>
</li>
</stages>
</HediffDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_Energy_Furnace_Hunger</defName>
<label>中央能源炉-偷吃组件</label>
@@ -228,6 +288,9 @@
<maxSeverity>1</maxSeverity>
</li>
</comps>
<tradeTags>
<li>TechHediff</li>
</tradeTags>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
@@ -515,7 +578,7 @@
</recipeUsers>
</recipeMaker>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Addons_Antenna_Hediff_Base</defName>
<hediffClass>Hediff_Mechlink</hediffClass>
<label>基础上线链路天线</label>
@@ -985,6 +1048,7 @@
</comps>
</HediffDef>
<!-- 抽魂 -->
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
@@ -1071,4 +1135,91 @@
</li>
</stages>
</HediffDef>
<!-- 背景故事重置 -->
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>Wula_BackstoryRegeneratorImplant</defName>
<label>合成人人格数据包</label>
<description>从乌拉帝国上行链路下载的数据包,内含随机的人格数据,机械乌拉在使用后会改变其人格,这会重置它禁止的工作,但是不会重设其热情和特质。\n\n新的人格有可能和旧人格一模一样</description>
<thingClass>ThingWithComps</thingClass>
<graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>1500</MarketValue>
<Mass>0.1</Mass>
</statBases>
<recipeMaker>
<researchPrerequisites Inherit="False">
<li>WULA_New_Synth_Skill_Technology</li>
</researchPrerequisites>
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>WULA_Synth_Server</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>50</Steel>
<ComponentSpacer>1</ComponentSpacer>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>使用 {0_label}</useLabel>
</li>
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>Wula_RegenerateBackstory</hediffDef>
<bodyPart>Brain</bodyPart>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>Wula_RegenerateBackstory</defName>
<label>backstory regenerator</label>
<labelNoun>a backstory regenerator</labelNoun>
<description>A backstory regenerator is installed.</description>
<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
<spawnCategories>
<li>Wula_Backstory_Categories</li>
</spawnCategories>
<regenerateChildhood>false</regenerateChildhood>
</li>
</comps>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallImplantBase">
<defName>InstallWulaBackstoryRegenerator</defName>
<label>install backstory regenerator</label>
<description>Installs a backstory regenerator.</description>
<jobString>Installing backstory regenerator.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Brain</li>
</appliedOnFixedBodyParts>
<addsHediff>Wula_RegenerateBackstory</addsHediff>
</RecipeDef>
<!-- 能量电池 -->
</Defs>

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@@ -110,7 +110,7 @@
<HediffDef>
<defName>WULA_Shutdown</defName>
<label>停机</label>
<description>机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。</description>
<description>械乌拉的机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。\n\n如果需要重启机械乌拉你需要建造一个抢修点或者合成人修复站可以从事医生职位的殖民者将会把失能的机械乌拉带到修复站并使用乌拉帝国能源核心重启机械乌拉。</description>
<hediffClass>HediffWithComps</hediffClass>
<isBad>true</isBad>
<stages>

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@@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>Wula_BackstoryRegeneratorImplant</defName>
<label>backstory regenerator</label>
<thingClass>ThingWithComps</thingClass>
<description>A one-use implant that restructures a person's memories and experiences, effectively giving them a new backstory. The process is unstable and the implant is consumed on use.</description>
<statBases>
<MarketValue>1500</MarketValue>
<Mass>0.1</Mass>
</statBases>
<recipeMaker>
<researchPrerequisite>Prosthetics</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Plasteel>50</Plasteel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>使用 {0_label}</useLabel>
</li>
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>Wula_RegenerateBackstory</hediffDef>
<bodyPart>Brain</bodyPart>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>Wula_RegenerateBackstory</defName>
<label>backstory regenerator</label>
<labelNoun>a backstory regenerator</labelNoun>
<description>A backstory regenerator is installed.</description>
<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
<spawnCategories>
<li>Wula_Backstory_Categories</li>
</spawnCategories>
<regenerateChildhood>false</regenerateChildhood>
</li>
</comps>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallImplantBase">
<defName>InstallWulaBackstoryRegenerator</defName>
<label>install backstory regenerator</label>
<description>Installs a backstory regenerator.</description>
<jobString>Installing backstory regenerator.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Brain</li>
</appliedOnFixedBodyParts>
<addsHediff>Wula_RegenerateBackstory</addsHediff>
</RecipeDef>
</Defs>

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@@ -4,7 +4,7 @@
<defName>WULA_Energy</defName>
<needClass>WulaFallenEmpire.Need_WulaEnergy</needClass>
<label>能量</label>
<description>乌拉帝国的合成人正常活动需要能量维持,否则身体机能将持续恶化,最终导致有机部分不可逆的死亡。\n\n机械乌拉和常规机械体不同她们只有一种指定的能量接口只能通过能源核心补充能量在乌拉帝国编织体工作台制造这种核心。</description>
<description>乌拉帝国的合成人正常活动需要能量维持,在缺少能量时将倒地不起,无法进行任何工作。\n\n机械乌拉和常规机械体不同她们只有一种指定的能量接口只能通过能源核心补充能量在乌拉帝国编织体工作台制造这种核心。</description>
<listPriority>800</listPriority>
<major>true</major>
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
@@ -16,9 +16,9 @@
<showUnitTicks>true</showUnitTicks>
<modExtensions>
<li Class="WulaFallenEmpire.NeedDefExtension_Energy">
<fallPerDay>1.6</fallPerDay>
<fallPerDay>1</fallPerDay>
<maxLevel>1.0</maxLevel>
<deliverEnergyThreshold>0.5</deliverEnergyThreshold>
<deliverEnergyThreshold>0.05</deliverEnergyThreshold>
</li>
</modExtensions>
</NeedDef>

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@@ -2,19 +2,19 @@
<Defs>
<StatDef>
<defName>WulaEnergyMaxLevelOffset</defName>
<label>乌拉能量上限偏移</label>
<description>影响乌拉能量上限的偏移量。</description>
<label>机械乌拉能量上限</label>
<description>影响机械乌拉能量上限的偏移量。</description>
<category>PawnMisc</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>-1</minValue>
<maxValue>1</maxValue>
<defaultBaseValue>1</defaultBaseValue>
<!-- <maxValue>1</maxValue> -->
<toStringStyle>PercentZero</toStringStyle>
</StatDef>
<StatDef>
<defName>WulaEnergyFallRateFactor</defName>
<label>乌拉能量消耗速度因子</label>
<description>影响乌拉能量消耗速度的乘数因子。</description>
<label>机械乌拉能量消耗速度</label>
<description>影响机械乌拉能量消耗速度的乘数因子。</description>
<category>PawnMisc</category>
<defaultBaseValue>1</defaultBaseValue>
<minValue>0</minValue>

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@@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartBionicBase">
<defName>WULA_Energy_Regulator</defName>
<label>乌拉能量调节器</label>
<description>一个先进的乌拉植入物,能够微调宿主的能量系统,提高能量上限并降低能量消耗速度。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>1500</MarketValue>
<Mass>0.5</Mass>
</statBases>
<techLevel>Archotech</techLevel>
<recipeMaker>
<researchPrerequisite>WULA_New_Synth_Skill_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Synth_Server</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<displayPriority>650</displayPriority>
</recipeMaker>
<costList>
<Plasteel>50</Plasteel>
<ComponentSpacer>2</ComponentSpacer>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<thingSetMakerTags>
<li>RewardStandardMidFreq</li>
</thingSetMakerTags>
<tradeTags>
<li>TechHediff</li>
</tradeTags>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Energy_Regulator_Implant</defName>
<label>乌拉能量调节器</label>
<description>已安装乌拉能量调节器。这提高了能量上限并降低了能量消耗速度。</description>
<spawnThingOnRemoved>WULA_Energy_Regulator</spawnThingOnRemoved>
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
<WulaEnergyMaxLevelOffset>0.2</WulaEnergyMaxLevelOffset> <!-- 能量上限增加 0.2 -->
</statOffsets>
<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
<WulaEnergyFallRateFactor>0.8</WulaEnergyFallRateFactor> <!-- 能量消耗速度变为原来的 80% -->
</statFactors>
</li>
</stages>
</HediffDef>
</Defs>

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@@ -174,7 +174,7 @@
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
<!-- <defName>WULA_Syhth_Trainer</defName>
<label>乌拉帝国技能预设</label> -->
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。</description>
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。\n\n机械乌拉的存储空间有限每一次使用数据包都会迫使其遗忘其他非目标技能并损失经验值没有热情的技能将更快被遗忘。</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
@@ -245,8 +245,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Shooting</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>25000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -264,8 +264,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Melee</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -283,8 +283,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Animals</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -302,8 +302,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Artistic</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -321,8 +321,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Construction</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -340,8 +340,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Cooking</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -359,8 +359,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Crafting</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -378,8 +378,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Intellectual</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -397,8 +397,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Medicine</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -416,8 +416,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Mining</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -435,8 +435,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Plants</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>
@@ -454,8 +454,8 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
<skill>Social</skill>
<xpGainAmount>100000</xpGainAmount>
<baseLossAmount>5000</baseLossAmount>
<xpGainAmount>50000</xpGainAmount>
<baseLossAmount>10000</baseLossAmount>
<noPassionLossFactor>2.0</noPassionLossFactor>
<minorPassionLossFactor>1.5</minorPassionLossFactor>
</li>

View File

@@ -609,6 +609,20 @@
</researchPrerequisites>
</ThingDef>
<!-- 乌拉族睡眠点 -->
<ThingDef ParentName="SleepingSpotBase">
<defName>Wula_SleepingSpot</defName>
<label>乌拉帝国抢修点</label>
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
<graphicData>
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,4)</drawSize>
</graphicData>
<size>(1,2)</size>
<designationHotKey>Misc1</designationHotKey>
</ThingDef>
<!-- 联络台 -->
<!-- <ThingDef ParentName="BuildingBase">
<defName>WULA_Communicator_Station</defName>

View File

@@ -34,6 +34,7 @@
<canLayDown>true</canLayDown>
<validBeds>
<li>WULA_Charging_Station_Synth</li>
<li>Wula_SleepingSpot</li>
</validBeds>
<!-- 各种零件定义 -->
<alienPartGenerator Inherit="False">

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Wula_RegenerateBackstoryHediff.label>背景故事重塑</Wula_RegenerateBackstoryHediff.label>
<Wula_RegenerateBackstoryHediff.description>这个效果会重新生成小人的背景故事,然后自行移除。</Wula_RegenerateBackstoryHediff.description>
</LanguageData>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Wula_BackstoryRegeneratorImplant.label>背景故事重构器</Wula_BackstoryRegeneratorImplant.label>
<Wula_BackstoryRegeneratorImplant.description>一种一次性植入物,可以重构一个人的记忆和经历,有效地赋予他们一个新的背景故事。该过程不稳定,植入物在使用后会被消耗。</Wula_BackstoryRegeneratorImplant.description>
<Wula_RegenerateBackstory.label>背景故事重构器</Wula_RegenerateBackstory.label>
<Wula_RegenerateBackstory.labelNoun>一个背景故事重构器</Wula_RegenerateBackstory.labelNoun>
<Wula_RegenerateBackstory.description>背景故事重构器已安装。</Wula_RegenerateBackstory.description>
<InstallWulaBackstoryRegenerator.label>安装背景故事重构器</InstallWulaBackstoryRegenerator.label>
<InstallWulaBackstoryRegenerator.description>安装一个背景故事重构器。</InstallWulaBackstoryRegenerator.description>
<InstallWulaBackstoryRegenerator.jobString>正在安装背景故事重构器。</InstallWulaBackstoryRegenerator.jobString>
</LanguageData>