2025-8-21
This commit is contained in:
@@ -35,6 +35,13 @@
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</li>
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</additionalHediffs> -->
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</DamageDef>
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<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
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<defName>Wula_Dark_Matter_Beam_Huge</defName>
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<defaultDamage>500</defaultDamage>
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<defaultArmorPenetration>5</defaultArmorPenetration>
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<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>5</buildingDamageFactorPassable>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>Wula_Dark_Matter_Flame</defName>
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@@ -136,4 +136,90 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_Maintenance_Neglect</defName>
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<label>维护</label>
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<description>如果缺乏定期维护,身体机能将会出现衰退迹象。需要进入维护舱进行修复。</description>
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<hediffClass>Hediff_High</hediffClass>
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<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
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<isBad>false</isBad>
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<initialSeverity>0</initialSeverity>
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<minSeverity>0</minSeverity>
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<maxSeverity>2.0</maxSeverity>
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<!--<lethalSeverity>2</lethalSeverity>-->
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceNeed">
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<thresholdDays>60</thresholdDays>
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<!-- 60天内严重性达到1.0 (1.0 / 60 = 0.0166) -->
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<severityPerDayBeforeThreshold>0.0166</severityPerDayBeforeThreshold>
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<!-- 达到阈值后,在30天内从1.0增长到2.0 (1.0 / 30 ≈ 0.03333) -->
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<severityPerDayAfterThreshold>0.03333</severityPerDayAfterThreshold>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_DamageResponse">
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<severityIncreasePerDamage>0.005</severityIncreasePerDamage>
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</li>
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</comps>
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<stages>
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<li>
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<label>极佳</label>
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<minSeverity>0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>稳定</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>需要</label>
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<minSeverity>0.75</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>损坏</label>
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<minSeverity>1.0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>崩坏</label>
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<minSeverity>2.0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_MechCarrierSwitchHediff</defName>
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<label>生产抑制</label>
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<description>此单位的自动生产功能已被抑制。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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</HediffDef>
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</Defs>
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@@ -1,79 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_Maintenance_Neglect</defName>
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<label>维护</label>
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<description>如果缺乏定期维护,身体机能将会出现衰退迹象。需要进入维护舱进行修复。</description>
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<hediffClass>Hediff_High</hediffClass>
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<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
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<isBad>false</isBad>
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<initialSeverity>0</initialSeverity>
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<minSeverity>0</minSeverity>
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<maxSeverity>2.0</maxSeverity>
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<!--<lethalSeverity>2</lethalSeverity>-->
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceNeed">
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<thresholdDays>60</thresholdDays>
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<!-- 60天内严重性达到1.0 (1.0 / 60 = 0.0166) -->
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<severityPerDayBeforeThreshold>0.0166</severityPerDayBeforeThreshold>
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<!-- 达到阈值后,在30天内从1.0增长到2.0 (1.0 / 30 ≈ 0.03333) -->
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<severityPerDayAfterThreshold>0.03333</severityPerDayAfterThreshold>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_DamageResponse">
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<severityIncreasePerDamage>0.005</severityIncreasePerDamage>
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</li>
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</comps>
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<stages>
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<li>
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<label>极佳</label>
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<minSeverity>0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>稳定</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>需要</label>
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<minSeverity>0.75</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>损坏</label>
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<minSeverity>1.0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>崩坏</label>
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<minSeverity>2.0</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_MechCarrierSwitchHediff</defName>
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<label>生产抑制</label>
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<description>此单位的自动生产功能已被抑制。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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</HediffDef>
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</Defs>
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@@ -3,7 +3,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<label>PMe-92"磷灰"</label>
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<description>搭载于SNm-6"头狼"机甲的高能等离子武器,所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<description>搭载于SNm-6"头狼"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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@@ -93,10 +93,90 @@
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<Mass>200</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker Inherit="False" IsNull="True" />
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1</warmupTime>
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<range>500</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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||||
<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
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||||
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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||||
<beamCurvature>0</beamCurvature>
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||||
<beamStartOffset>0</beamStartOffset>
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||||
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||||
<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
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||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
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||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>3</explosionShotInterval>
|
||||
<explosionRadius>8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>200</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>1</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Wolf_Turret</defName>
|
||||
<label>复眼</label>
|
||||
<description>SNm-6"头狼"的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以在近距离上释放恐怖的力量融化敌人</description>
|
||||
<label>魔眼</label>
|
||||
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以在近距离上释放恐怖的力量融化敌人</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
|
||||
@@ -793,7 +793,7 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
<label>DCs-7"黑曜石"</label>
|
||||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大、可以穿透路径上所有敌人的散射破甲光束为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
@@ -845,23 +845,31 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
<label>梭镖</label>
|
||||
<label>黑曜石光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机枪 -->
|
||||
|
||||
@@ -1,215 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- Penetrating Beam Rifle -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
|
||||
<label>SLb-15 "三叉戟"</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.72</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.6</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
|
||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Penetrating Beam Rifle -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle_Ranged</defName>
|
||||
<label>SLb-15 "三叉戟"(远射)</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>38</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
|
||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<!--加上这个就行-->
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<!--避免被生成-->
|
||||
<generateCommonality>0</generateCommonality>
|
||||
</ThingDef>
|
||||
<!--三叉模式-->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!--集束模式-->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam_Ranged</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>15</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制分光棱镜档位,以决定SLb-15 "三叉戟"是否切换到光束散射模式。</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="SuperHeavyMechanoid">
|
||||
<defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<defName>WULA_Superme_Commander</defName>
|
||||
<label>HNm-99"至高"</label>
|
||||
<description>乌拉帝国中型机械体</description>
|
||||
<description>乌拉帝国图书馆所制造的超重型指挥官机械体,除了装备一门射程无限的贯杀炮外,还拥有在战场上作为工厂生产次级机械体部队的能力,这些生产出来的分队长机械体还能继续生产更小型的机械体,从而以单机之力创造一支机械部队。</description>
|
||||
<statBases>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||
@@ -98,7 +98,7 @@
|
||||
<description>乌拉帝国中型机械体</description>
|
||||
<statBases>
|
||||
<BandwidthCost>0</BandwidthCost>
|
||||
<MoveSpeed>4.6</MoveSpeed>
|
||||
<MoveSpeed>4.2</MoveSpeed>
|
||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||
</statBases>
|
||||
<race>
|
||||
@@ -113,7 +113,7 @@
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>5.2</baseHealthScale>
|
||||
<baseHealthScale>3.5</baseHealthScale>
|
||||
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
|
||||
</race>
|
||||
<tools>
|
||||
@@ -193,6 +193,8 @@
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
|
||||
<forceDeathOnDowned>true</forceDeathOnDowned>
|
||||
<abilities>
|
||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
|
||||
Reference in New Issue
Block a user