2025-8-6
This commit is contained in:
@@ -1,25 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_SwiftHunterBlessing</defName>
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<label>迅捷猎手加护</label>
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<description>受到一种神秘力量的加护,身体变得更加轻盈,感官更加敏锐。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<statOffsets>
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<MoveSpeed>1.0</MoveSpeed>
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<WorkSpeedGlobal>0.25</WorkSpeedGlobal>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.8</AimingDelayFactor>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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186
1.6/Defs/HediffDefs/Hediffs_WULA_FE_Spiritualist.xml
Normal file
186
1.6/Defs/HediffDefs/Hediffs_WULA_FE_Spiritualist.xml
Normal file
@@ -0,0 +1,186 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_SwiftHunterBlessing</defName>
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<label>迅捷猎手加护</label>
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<description>此人享受着乌拉帝国仪式带来的加护,身体变得更加轻盈,感官更加敏锐。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<statOffsets>
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<MoveSpeed>3.0</MoveSpeed>
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<!-- <WorkSpeedGlobal>0.25</WorkSpeedGlobal> -->
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.8</AimingDelayFactor>
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<!-- <MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier> -->
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_ReplaceHediff">
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<hediffs>
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<li>
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<!-- <hediff>WULA_SwiftHunterBlessing</hediff> -->
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<hediff>WULA_AbyssFearBlessing</hediff>
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<hediff>WULA_InstantJumpdriveBlessing</hediff>
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<hediff>WULA_MindSpringBlessing</hediff>
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</li>
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</hediffs>
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<letterLabel>加护已取代</letterLabel>
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<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_AbyssFearBlessing</defName>
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<label>深渊恐惧加护</label>
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<description>此人享受着乌拉帝国仪式带来的加护,躯体变得无坚不摧,似乎可捏碎一切挡路之敌。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<statOffsets>
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<IncomingDamageFactor>-0.2</IncomingDamageFactor>
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</statOffsets>
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<statFactors>
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<!-- <AimingDelayFactor>0.8</AimingDelayFactor> -->
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_ReplaceHediff">
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<hediffs>
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<li>
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<hediff>WULA_SwiftHunterBlessing</hediff>
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<!-- <hediff>WULA_AbyssFearBlessing</hediff> -->
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<hediff>WULA_InstantJumpdriveBlessing</hediff>
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<hediff>WULA_MindSpringBlessing</hediff>
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</li>
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</hediffs>
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<letterLabel>加护已取代</letterLabel>
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<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_InstantJumpdriveBlessing</defName>
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<label>转瞬移型加护</label>
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<description>此人享受着乌拉帝国仪式带来的加护,身形变得飘忽不定,一切阻碍皆为无物。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_ReplaceHediff">
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<hediffs>
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<li>
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<hediff>WULA_SwiftHunterBlessing</hediff>
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<hediff>WULA_AbyssFearBlessing</hediff>
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<!-- <hediff>WULA_InstantJumpdriveBlessing</hediff> -->
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</li>
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</hediffs>
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<letterLabel>加护已取代</letterLabel>
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<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
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</li>
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<li Class="AutoBlink.HediffCompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
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<!-- <gizmoIconPath></gizmoIconPath> -->
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<blinkIntervalTicks>480</blinkIntervalTicks>
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<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
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<cellsBeforeTarget>3</cellsBeforeTarget>
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<maxDistanceToBlink>40</maxDistanceToBlink>
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<minDistanceToBlink>4</minDistanceToBlink>
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<postBlinkStanceTicks>0</postBlinkStanceTicks>
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<playerFactionOnly>false</playerFactionOnly>
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<excludedJobDefs>
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<li>GotoWander</li>
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<li>Carried</li>
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</excludedJobDefs>
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<preBlinkSoundDefs>
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<li>AutoBlink_Skip_Small</li>
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</preBlinkSoundDefs>
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<postBlinkSoundDefs>
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<li>AutoBlink_Skip_Exit_Small</li>
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</postBlinkSoundDefs>
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<preBlinkEffecterDefs>
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<li>Skip_Entry</li>
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</preBlinkEffecterDefs>
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<postBlinkEffecterDefs>
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<li>Skip_ExitNoDelay</li>
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</postBlinkEffecterDefs>
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<preBlinkMoteDefs/>
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<postBlinkMoteDefs/>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_MindSpringBlessing</defName>
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<label>思绪泉涌加护</label>
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<description>此人享受着乌拉帝国仪式带来的加护,思维如山涧泉水般清澈,无尽的灵感纷至沓来。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<abilities>
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<li>WULA_MW_Scepter_Of_Perception_Ability</li>
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</abilities>
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<comps>
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<li Class="HediffCompProperties_ReplaceHediff">
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<hediffs>
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<li>
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<hediff>WULA_SwiftHunterBlessing</hediff>
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<hediff>WULA_AbyssFearBlessing</hediff>
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<hediff>WULA_InstantJumpdriveBlessing</hediff>
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<!-- <hediff>WULA_MindSpringBlessing</hediff> -->
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</li>
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</hediffs>
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<letterLabel>加护已取代</letterLabel>
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<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
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<label>乌拉帝国术式:拔擢</label>
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<description>加速自身思维。获得一个适合的随机灵感。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
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<!-- <abilityClass>Psycast</abilityClass>
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<category>Psychic</category> -->
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<targetRequired>False</targetRequired>
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<warmupSound>PsycastCastLoop</warmupSound>
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<verbProperties>
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<warmupTime>2</warmupTime>
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<verbClass>Verb_CastPsycast</verbClass>
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<range>1</range>
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<requireLineOfSight>True</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<showPsycastEffects>false</showPsycastEffects>
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<level>-1</level>
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<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<aiCanUse>true</aiCanUse>
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<showOnCharacterCard>false</showOnCharacterCard>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<comps>
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<li Class="CompProperties_AbilityGiveInspiration">
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<canTargetBaby>False</canTargetBaby>
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<psychic>True</psychic>
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</li>
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<li Class="CompProperties_AbilitySocialInteraction">
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<interactionDef>WordOfInspiration</interactionDef>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -229,26 +229,167 @@
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</li>
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</qualityThresholds>
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Mist_Incinerator</defName>
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<label>镌刻:灰烬焚烧术式</label>
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<description>使用镌刻法术创造一把携带了灰烬焚烧术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>120</cooldownHours>
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<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
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<iconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</iconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_SP_Live_Shelter</ThingDef>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<invokerRole>Invoker</invokerRole>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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||||
<chanterRole>Chanter</chanterRole>
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||||
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||||
<!-- ==================== 核心祭品定义 ==================== -->
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||||
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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||||
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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||||
<requiredOffering>
|
||||
<filter>
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||||
<thingDefs>
|
||||
<li>Bioferrite</li>
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||||
<li>WULA_Dark_Matter_Item</li>
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||||
</thingDefs>
|
||||
</filter>
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||||
<count>10</count>
|
||||
<count>2</count>
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||||
<!-- <count>3000</count> -->
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||||
</requiredOffering>
|
||||
|
||||
<!-- ==================== 额外祭品定义 ==================== -->
|
||||
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
|
||||
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
|
||||
<extraOfferings>
|
||||
<li>
|
||||
<thingDef>WULA_Soul_Wedge</thingDef>
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||||
<!-- 2000魂楔满质量 -->
|
||||
<power>0.0005</power>
|
||||
</li>
|
||||
</extraOfferings>
|
||||
|
||||
<!-- ==================== 奖励池定义 ==================== -->
|
||||
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
|
||||
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
|
||||
<rewardWeaponPool>
|
||||
<li>WULA_SP_Mist_Incinerator</li>
|
||||
</rewardWeaponPool>
|
||||
|
||||
<!-- ==================== 品质阈值定义 ==================== -->
|
||||
<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
|
||||
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
|
||||
<qualityThresholds>
|
||||
<li>
|
||||
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
|
||||
<threshold>1.0</threshold>
|
||||
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
|
||||
<quality>Legendary</quality>
|
||||
</li>
|
||||
<li>
|
||||
<threshold>0.95</threshold>
|
||||
<quality>Masterwork</quality>
|
||||
</li>
|
||||
<li>
|
||||
<threshold>0.6</threshold>
|
||||
<quality>Excellent</quality>
|
||||
</li>
|
||||
<li>
|
||||
<threshold>0.4</threshold>
|
||||
<quality>Normal</quality>
|
||||
</li>
|
||||
<li>
|
||||
<threshold>0.0</threshold>
|
||||
<quality>Poor</quality>
|
||||
</li>
|
||||
</qualityThresholds>
|
||||
</WulaFallenEmpire.PsychicRitual_TechOffering>
|
||||
|
||||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<defName>WULA_SwiftHunterBlessing_Buff</defName>
|
||||
<label>祝福:迅捷猎手加护</label>
|
||||
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的移动速度和瞄准速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||||
<hediff>WULA_SwiftHunterBlessing</hediff>
|
||||
<outcomeDescription>使被召选者获得额外的移动速度和瞄准速度。</outcomeDescription>
|
||||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||||
<cooldownHours>120</cooldownHours>
|
||||
<invokerRole>Invoker</invokerRole>
|
||||
<targetRole>DeathRefusalTarget</targetRole>
|
||||
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
|
||||
<requiredOffering>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Soul_Wedge</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>500</count>
|
||||
</requiredOffering>
|
||||
<chanterRole>ChanterAdvanced</chanterRole>
|
||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<defName>WULA_AbyssFearBlessing_Buff</defName>
|
||||
<label>祝福:深渊恐惧加护</label>
|
||||
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的伤害减免和近战攻击速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||||
<hediff>WULA_AbyssFearBlessing</hediff>
|
||||
<outcomeDescription>使被召选者获得额外的伤害减免和近战攻击速度。</outcomeDescription>
|
||||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||||
<cooldownHours>120</cooldownHours>
|
||||
<invokerRole>Invoker</invokerRole>
|
||||
<targetRole>DeathRefusalTarget</targetRole>
|
||||
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
|
||||
<requiredOffering>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Soul_Wedge</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>500</count>
|
||||
</requiredOffering>
|
||||
<chanterRole>ChanterAdvanced</chanterRole>
|
||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<defName>WULA_InstantJumpdriveBlessing_Buff</defName>
|
||||
<label>祝福:转瞬移型加护</label>
|
||||
<description>以乌拉帝国的仪式强化被召选者,使其获得短距离的自体传送能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||||
<hediff>WULA_AbyssFearBlessing</hediff>
|
||||
<outcomeDescription>使被召选者获得短距离的自体传送能力。</outcomeDescription>
|
||||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||||
<cooldownHours>120</cooldownHours>
|
||||
<invokerRole>Invoker</invokerRole>
|
||||
<targetRole>DeathRefusalTarget</targetRole>
|
||||
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
|
||||
<requiredOffering>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Soul_Wedge</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>500</count>
|
||||
</requiredOffering>
|
||||
<chanterRole>ChanterAdvanced</chanterRole>
|
||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
<defName>WULA_MindSpringBlessing_Buff</defName>
|
||||
<label>祝福:思绪泉涌加护</label>
|
||||
<description>以乌拉帝国的仪式强化被召选者,使其获得自行激发灵感的能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||||
<hediff>WULA_MindSpringBlessing</hediff>
|
||||
<outcomeDescription>使被召选者获得自行激发灵感的能力。</outcomeDescription>
|
||||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||||
<cooldownHours>120</cooldownHours>
|
||||
<invokerRole>Invoker</invokerRole>
|
||||
<targetRole>DeathRefusalTarget</targetRole>
|
||||
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
|
||||
<requiredOffering>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Soul_Wedge</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>500</count>
|
||||
</requiredOffering>
|
||||
<cooldownHours>10</cooldownHours>
|
||||
<chanterRole>ChanterAdvanced</chanterRole>
|
||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectDef Abstract="True" Name="WULAtechBase">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tab>WULA_ResearchTab</tab>
|
||||
<heldByFactionCategoryTags Inherit="False" />
|
||||
</ResearchProjectDef>
|
||||
@@ -194,23 +194,12 @@
|
||||
<researchViewX>4.50</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<label>灵能基础套件</label>
|
||||
<description>开发能够供乌拉帝国合成人使用的基础灵能法杖,同时解锁从俘虏身上获取魂锲的能力。</description>
|
||||
<description>开发能够供从俘虏身上获取魂锲的能力。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Psi_2_Technology</defName>
|
||||
<researchViewX>5.50</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<label>灵能高级套件</label>
|
||||
<description>开发能够供乌拉帝国合成人使用的高级灵能法杖。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Psi_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 机械 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Machine_Productor_Technology</defName>
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectDef Abstract="True" Name="WULAtechBase">
|
||||
<techLevel>Archotech</techLevel>
|
||||
<tab>WULA_FE_Spiritualist_ResearchTab</tab>
|
||||
<heldByFactionCategoryTags>
|
||||
<li>Wula_FE_Spiritualist_Faction</li>
|
||||
</heldByFactionCategoryTags>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_FE_Spiritualist_Base_Technology</defName>
|
||||
<label>帝国仪式</label>
|
||||
<description>若要开启乌拉帝国灵能科技树的大门,掌握基础的仪式技能是必要的。</description>
|
||||
<baseCost>4000</baseCost>
|
||||
<researchViewX>0.00</researchViewX>
|
||||
<researchViewY>3.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Defs>
|
||||
<ResearchTabDef>
|
||||
<defName>WULA_FE_Spiritualist_ResearchTab</defName>
|
||||
<label>乌拉帝国灵能科技</label>
|
||||
<generalTitle>乌拉帝国失落科技项目</generalTitle>
|
||||
<generalDescription>由乌拉帝国在黄金时期开发的一系列驱使灵能进行生产和战斗的技术,自从帝国失落后,只有少数信奉乌拉帝国国教的神职人员还懂得如何使用它们。</generalDescription>
|
||||
</ResearchTabDef>
|
||||
</Defs>
|
||||
@@ -25,9 +25,9 @@
|
||||
</graphicData>
|
||||
<size>(3, 3)</size>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<!-- <researchPrerequisites>
|
||||
<li>PsychicRituals</li>
|
||||
</researchPrerequisites> -->
|
||||
<researchPrerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Entity</li>
|
||||
</inspectorTabs>
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n为法杖同时携带了一个需要魂楔充能的进攻型技,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -97,6 +98,9 @@
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
|
||||
@@ -199,6 +203,7 @@
|
||||
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -282,6 +287,9 @@
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
|
||||
@@ -377,6 +385,7 @@
|
||||
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -454,6 +463,9 @@
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Live_Shelter_ArcBeam</defName>
|
||||
@@ -543,6 +555,160 @@
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Mist_Incinerator</defName>
|
||||
<label>灰烬焚烧术式</label>
|
||||
<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。\n\n法杖同时携带了一个需要魂楔充能的控制型技能,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</uiIconPath>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<statBases>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>30000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<!-- <AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong> -->
|
||||
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>22.9</range>
|
||||
<minRange>5.9</minRange>
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>6</beamWidth>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Psi_Damage</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.85</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamStartOffset>.5</beamStartOffset>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
|
||||
<highlightColor>(58, 225, 225)</highlightColor>
|
||||
<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.02)</li>
|
||||
<li>(1, .5)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>10</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>惘之杖:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Photon_Missile</defName>
|
||||
<label>星光追猎术式</label>
|
||||
|
||||
@@ -60,6 +60,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR</defName>
|
||||
@@ -111,6 +114,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Constructor_Hammer</defName>
|
||||
@@ -269,6 +275,9 @@
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 动力钉头锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
@@ -325,6 +334,9 @@
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
@@ -412,6 +424,9 @@
|
||||
<muzzleFlashScale>6</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_MW_Lance</defName>
|
||||
@@ -503,6 +518,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 双头刀 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
@@ -565,296 +583,11 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 法杖 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Heaven</defName>
|
||||
<label>APs-82"天之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<relicChance>0</relicChance>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
|
||||
<maxCharges>3</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Scepter_Of_Heaven_Ability</defName>
|
||||
<label>天之杖:折跃</label> <!-- non-player facing -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Scepter_Of_Heaven_Ability</iconPath>
|
||||
<category>Skip</category>
|
||||
<description>选择任意目标,然后选择地图内的一个位置将其传送过去,至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_EntitySkip</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>30</range>
|
||||
<ai_IsWeapon>false</ai_IsWeapon>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityTeleport">
|
||||
<compClass>CompAbilityEffect_Teleport</compClass>
|
||||
<destination>Selected</destination>
|
||||
<requiresLineOfSight>false</requiresLineOfSight>
|
||||
<psychic>True</psychic>
|
||||
<range>80</range>
|
||||
<clamorType>Ability</clamorType>
|
||||
<clamorRadius>10</clamorRadius>
|
||||
<destClamorType>Ability</destClamorType>
|
||||
<destClamorRadius>10</destClamorRadius>
|
||||
<maxBodySize>10</maxBodySize>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Perception</defName>
|
||||
<label>APs-97"智之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
|
||||
<maxCharges>2</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>30</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
|
||||
<label>智之杖:拔擢</label>
|
||||
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<level>-1</level>
|
||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<warmupTime>2</warmupTime>
|
||||
<targetParams>
|
||||
<onlyTargetColonists>True</onlyTargetColonists>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveInspiration">
|
||||
<canTargetBaby>False</canTargetBaby>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilitySocialInteraction">
|
||||
<interactionDef>WordOfInspiration</interactionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Lost</defName>
|
||||
<label>APs-00"惘之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为短矛的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<weaponTags>
|
||||
<li>Spear</li>
|
||||
</weaponTags>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>挥砍</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>直刺</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.25</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>惘之杖:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 乌拉帝国镇爆枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_AR</defName>
|
||||
@@ -953,6 +686,9 @@
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
@@ -1005,6 +741,9 @@
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
@@ -1077,6 +816,9 @@
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 手持火炮 -->
|
||||
@@ -1160,6 +902,9 @@
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||||
@@ -1243,6 +988,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||||
@@ -1325,6 +1073,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||||
@@ -1448,6 +1199,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 暗物质炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
@@ -1552,6 +1306,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
|
||||
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Textures/Wula/Weapon/WULA_SP_Mist_Incinerator.png
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Textures/Wula/Weapon/WULA_SP_Mist_Incinerator.png
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Reference in New Issue
Block a user