2025-8-6
This commit is contained in:
@@ -6,6 +6,7 @@
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||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n为法杖同时携带了一个需要魂楔充能的进攻型技,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -97,6 +98,9 @@
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</li>
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</comps>
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||||
<tradeability>None</tradeability>
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||||
<thingSetMakerTags>
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||||
<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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||||
<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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@@ -199,6 +203,7 @@
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
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<techLevel>Archotech</techLevel>
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||||
<!-- <techLevel>Spacer</techLevel> -->
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||||
<relicChance>0</relicChance>
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||||
<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -282,6 +287,9 @@
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</li>
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</comps>
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||||
<tradeability>None</tradeability>
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||||
<thingSetMakerTags>
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||||
<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
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@@ -377,6 +385,7 @@
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<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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||||
<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<relicChance>0</relicChance>
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||||
<graphicData>
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||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -454,6 +463,9 @@
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</li>
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</comps>
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||||
<tradeability>None</tradeability>
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||||
<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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||||
</thingSetMakerTags>
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</ThingDef>
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||||
<ThingDef ParentName="MoteBase">
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<defName>WULA_SP_Live_Shelter_ArcBeam</defName>
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||||
@@ -543,6 +555,160 @@
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</comps>
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||||
</HediffDef>
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||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
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||||
<defName>WULA_SP_Mist_Incinerator</defName>
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||||
<label>灰烬焚烧术式</label>
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<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。\n\n法杖同时携带了一个需要魂楔充能的控制型技能,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。</description>
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<relicChance>0</relicChance>
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||||
<graphicData>
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||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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||||
<drawSize>1.3</drawSize>
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||||
</graphicData>
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||||
<uiIconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</uiIconPath>
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<techLevel>Archotech</techLevel>
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||||
<soundInteract>Metal_Drop</soundInteract>
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||||
<descriptionHyperlinks>
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||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
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||||
</descriptionHyperlinks>
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||||
<weaponTags>
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||||
<li>Wula_Spell_Weapon_T1</li>
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||||
</weaponTags>
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||||
<useHitPoints>False</useHitPoints>
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||||
<statBases>
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||||
<DeteriorationRate>0</DeteriorationRate>
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||||
<Flammability>0</Flammability>
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||||
<WorkToMake>30000</WorkToMake>
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||||
<Mass>0</Mass>
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||||
<!-- <AccuracyTouch>1</AccuracyTouch>
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||||
<AccuracyShort>1</AccuracyShort>
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||||
<AccuracyMedium>1</AccuracyMedium>
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||||
<AccuracyLong>1</AccuracyLong> -->
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<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
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||||
</statBases>
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||||
<costList Inherit="False">
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||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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||||
</costList>
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||||
<recipeMaker>
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||||
<recipeUsers Inherit="False"/>
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||||
</recipeMaker>
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||||
<verbs>
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||||
<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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||||
<range>22.9</range>
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||||
<minRange>5.9</minRange>
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<beamFullWidthRange>11</beamFullWidthRange>
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||||
<burstShotCount>20</burstShotCount>
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||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>6</beamWidth>
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||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Psi_Damage</beamDamageDef>
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||||
<soundCastTail>GunTail_Medium</soundCastTail>
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||||
<muzzleFlashScale>9</muzzleFlashScale>
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||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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||||
<beamMaxDeviation>0.5</beamMaxDeviation>
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||||
<beamCurvature>0</beamCurvature>
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||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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||||
<beamChanceToStartFire>0.85</beamChanceToStartFire>
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||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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||||
<beamStartOffset>.5</beamStartOffset>
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||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
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||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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||||
<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
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||||
<highlightColor>(58, 225, 225)</highlightColor>
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||||
<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
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||||
<beamLineFleckChanceCurve>
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||||
<points>
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||||
<li>(0, 0)</li>
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||||
<li>(0.65, 0.02)</li>
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||||
<li>(1, .5)</li>
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||||
</points>
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||||
</beamLineFleckChanceCurve>
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||||
<targetParams>
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||||
<canTargetLocations>true</canTargetLocations>
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||||
</targetParams>
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||||
<flammabilityAttachFireChanceCurve>
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||||
<points>
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||||
<li>(0.6, 0)</li>
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||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
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||||
</points>
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||||
</flammabilityAttachFireChanceCurve>
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||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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||||
</li>
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||||
</verbs>
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||||
<comps>
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||||
<li Class="CompProperties_EquippableAbilityReloadable">
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||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
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||||
<maxCharges>1</maxCharges>
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||||
<soundReload>AnomalyAbilityWarmup</soundReload>
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||||
<chargeNoun>魂锲</chargeNoun>
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||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
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||||
<ammoCountPerCharge>10</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
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||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
|
||||
<forcedTraits>
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||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
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||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
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||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>惘之杖:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Photon_Missile</defName>
|
||||
<label>星光追猎术式</label>
|
||||
|
||||
@@ -60,6 +60,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR</defName>
|
||||
@@ -111,6 +114,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Constructor_Hammer</defName>
|
||||
@@ -269,6 +275,9 @@
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 动力钉头锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
@@ -325,6 +334,9 @@
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
@@ -412,6 +424,9 @@
|
||||
<muzzleFlashScale>6</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_MW_Lance</defName>
|
||||
@@ -503,6 +518,9 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 双头刀 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
@@ -565,296 +583,11 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 法杖 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Heaven</defName>
|
||||
<label>APs-82"天之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<relicChance>0</relicChance>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
|
||||
<maxCharges>3</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Scepter_Of_Heaven_Ability</defName>
|
||||
<label>天之杖:折跃</label> <!-- non-player facing -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Scepter_Of_Heaven_Ability</iconPath>
|
||||
<category>Skip</category>
|
||||
<description>选择任意目标,然后选择地图内的一个位置将其传送过去,至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_EntitySkip</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>30</range>
|
||||
<ai_IsWeapon>false</ai_IsWeapon>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityTeleport">
|
||||
<compClass>CompAbilityEffect_Teleport</compClass>
|
||||
<destination>Selected</destination>
|
||||
<requiresLineOfSight>false</requiresLineOfSight>
|
||||
<psychic>True</psychic>
|
||||
<range>80</range>
|
||||
<clamorType>Ability</clamorType>
|
||||
<clamorRadius>10</clamorRadius>
|
||||
<destClamorType>Ability</destClamorType>
|
||||
<destClamorRadius>10</destClamorRadius>
|
||||
<maxBodySize>10</maxBodySize>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Perception</defName>
|
||||
<label>APs-97"智之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
|
||||
<maxCharges>2</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>30</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
|
||||
<label>智之杖:拔擢</label>
|
||||
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<level>-1</level>
|
||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<warmupTime>2</warmupTime>
|
||||
<targetParams>
|
||||
<onlyTargetColonists>True</onlyTargetColonists>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveInspiration">
|
||||
<canTargetBaby>False</canTargetBaby>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilitySocialInteraction">
|
||||
<interactionDef>WordOfInspiration</interactionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Lost</defName>
|
||||
<label>APs-00"惘之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为短矛的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<weaponTags>
|
||||
<li>Spear</li>
|
||||
</weaponTags>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>挥砍</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>直刺</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.25</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>惘之杖:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 乌拉帝国镇爆枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_AR</defName>
|
||||
@@ -953,6 +686,9 @@
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
@@ -1005,6 +741,9 @@
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
@@ -1077,6 +816,9 @@
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 手持火炮 -->
|
||||
@@ -1160,6 +902,9 @@
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||||
@@ -1243,6 +988,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||||
@@ -1325,6 +1073,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||||
@@ -1448,6 +1199,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 暗物质炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
@@ -1552,6 +1306,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user