2025-8-6
This commit is contained in:
@@ -60,6 +60,9 @@
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Base_AR</defName>
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@@ -111,6 +114,9 @@
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<defName>WULA_MW_Constructor_Hammer</defName>
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@@ -269,6 +275,9 @@
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 动力钉头锤 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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@@ -325,6 +334,9 @@
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 铳枪 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@@ -412,6 +424,9 @@
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Lance</defName>
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@@ -503,6 +518,9 @@
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 双头刀 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@@ -565,296 +583,11 @@
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 法杖 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Heaven</defName>
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<label>APs-82"天之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<relicChance>0</relicChance>
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<uiIconScale>1.1</uiIconScale>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
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<maxCharges>3</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>5</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_Scepter_Of_Heaven_Ability</defName>
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<label>天之杖:折跃</label> <!-- non-player facing -->
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<iconPath>Wula/UI/Abilities/WULA_Scepter_Of_Heaven_Ability</iconPath>
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<category>Skip</category>
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<description>选择任意目标,然后选择地图内的一个位置将其传送过去,至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
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<showPsycastEffects>false</showPsycastEffects>
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<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<aiCanUse>true</aiCanUse>
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<showOnCharacterCard>false</showOnCharacterCard>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<verbClass>Verb_EntitySkip</verbClass>
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<drawAimPie>false</drawAimPie>
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<warmupTime>0</warmupTime>
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<range>30</range>
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<ai_IsWeapon>false</ai_IsWeapon>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>false</requiresLineOfSight>
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<psychic>True</psychic>
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<range>80</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<maxBodySize>10</maxBodySize>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Perception</defName>
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<label>APs-97"智之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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||||
<uiIconScale>1.1</uiIconScale>
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<relicChance>0</relicChance>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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||||
<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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||||
<capacities>
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<li>Poke</li>
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||||
</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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||||
</li>
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</tools>
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||||
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<comps Inherit="False">
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||||
<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
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<maxCharges>2</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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||||
<chargeNoun>魂锲</chargeNoun>
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||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
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||||
<ammoCountPerCharge>30</ammoCountPerCharge>
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||||
<baseReloadTicks>60</baseReloadTicks>
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||||
</li>
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||||
</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
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||||
<label>智之杖:拔擢</label>
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||||
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
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||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
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<showPsycastEffects>false</showPsycastEffects>
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<level>-1</level>
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||||
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<aiCanUse>true</aiCanUse>
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<showOnCharacterCard>false</showOnCharacterCard>
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||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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||||
<verbProperties>
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||||
<warmupTime>2</warmupTime>
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||||
<targetParams>
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||||
<onlyTargetColonists>True</onlyTargetColonists>
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||||
</targetParams>
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||||
</verbProperties>
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||||
<statBases>
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||||
<Ability_EntropyGain>0</Ability_EntropyGain>
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||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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||||
</statBases>
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||||
<comps>
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||||
<li Class="CompProperties_AbilityGiveInspiration">
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||||
<canTargetBaby>False</canTargetBaby>
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||||
<psychic>True</psychic>
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||||
</li>
|
||||
<li Class="CompProperties_AbilitySocialInteraction">
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||||
<interactionDef>WordOfInspiration</interactionDef>
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||||
</li>
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||||
</comps>
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||||
</AbilityDef>
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||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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||||
<defName>WULA_MW_Scepter_Of_Lost</defName>
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||||
<label>APs-00"惘之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为短矛的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<weaponTags>
|
||||
<li>Spear</li>
|
||||
</weaponTags>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>挥砍</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>直刺</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.25</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>惘之杖:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 乌拉帝国镇爆枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_AR</defName>
|
||||
@@ -953,6 +686,9 @@
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
@@ -1005,6 +741,9 @@
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
@@ -1077,6 +816,9 @@
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 手持火炮 -->
|
||||
@@ -1160,6 +902,9 @@
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||||
@@ -1243,6 +988,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||||
@@ -1325,6 +1073,9 @@
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||||
@@ -1448,6 +1199,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 暗物质炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
@@ -1552,6 +1306,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user