This commit is contained in:
2025-08-06 11:52:02 +08:00
parent a96a65b6df
commit 4673a7947c
12 changed files with 586 additions and 341 deletions

View File

@@ -60,6 +60,9 @@
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Base_AR</defName>
@@ -111,6 +114,9 @@
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Constructor_Hammer</defName>
@@ -269,6 +275,9 @@
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 动力钉头锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
@@ -325,6 +334,9 @@
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 铳枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
@@ -412,6 +424,9 @@
<muzzleFlashScale>6</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_MW_Lance</defName>
@@ -503,6 +518,9 @@
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 双头刀 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
@@ -565,296 +583,11 @@
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 法杖 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Heaven</defName>
<label>APs-82"天之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<relicChance>0</relicChance>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
<maxCharges>3</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>WULA_Scepter_Of_Heaven_Ability</defName>
<label>天之杖:折跃</label> <!-- non-player facing -->
<iconPath>Wula/UI/Abilities/WULA_Scepter_Of_Heaven_Ability</iconPath>
<category>Skip</category>
<description>选择任意目标然后选择地图内的一个位置将其传送过去至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
<showPsycastEffects>false</showPsycastEffects>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<verbProperties>
<verbClass>Verb_EntitySkip</verbClass>
<drawAimPie>false</drawAimPie>
<warmupTime>0</warmupTime>
<range>30</range>
<ai_IsWeapon>false</ai_IsWeapon>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>false</requiresLineOfSight>
<psychic>True</psychic>
<range>80</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<maxBodySize>10</maxBodySize>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Perception</defName>
<label>APs-97"智之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<relicChance>0</relicChance>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
<maxCharges>2</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>30</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
<label>智之杖:拔擢</label>
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
<showPsycastEffects>false</showPsycastEffects>
<level>-1</level>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<warmupTime>2</warmupTime>
<targetParams>
<onlyTargetColonists>True</onlyTargetColonists>
</targetParams>
</verbProperties>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveInspiration">
<canTargetBaby>False</canTargetBaby>
<psychic>True</psychic>
</li>
<li Class="CompProperties_AbilitySocialInteraction">
<interactionDef>WordOfInspiration</interactionDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Lost</defName>
<label>APs-00"惘之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为短矛的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<relicChance>0</relicChance>
<weaponTags>
<li>Spear</li>
</weaponTags>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>挥砍</label>
<capacities>
<li>Cut</li>
</capacities>
<power>18</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>直刺</label>
<capacities>
<li>Poke</li>
</capacities>
<power>25</power>
<cooldownTime>2.25</cooldownTime>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
<label>惘之杖:失能</label>
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<level>-1</level>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>1500</Ability_Duration>
<Ability_EffectRadius>1.1</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>
<range>14</range>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>false</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicShock</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Fractal_AR</defName>
@@ -953,6 +686,9 @@
<cooldownTime>2</cooldownTime>
</li>
</tools>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 乌拉帝国霰弹枪 -->
@@ -1005,6 +741,9 @@
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
@@ -1077,6 +816,9 @@
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 手持火炮 -->
@@ -1160,6 +902,9 @@
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
@@ -1243,6 +988,9 @@
</targetParams>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_AutoCannon</defName>
@@ -1325,6 +1073,9 @@
</targetParams>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Auto_GL</defName>
@@ -1448,6 +1199,9 @@
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
@@ -1552,6 +1306,9 @@
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>