2025-8-26
This commit is contained in:
@@ -222,4 +222,59 @@
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<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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</HediffDef>
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</Defs>
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<AbilityDef>
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<defName>WULA_RemoveSwitchHediff</defName>
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<label>重启生产</label>
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<description>重启自动生产机械体。</description>
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<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
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<cooldownTicksRange>601</cooldownTicksRange>
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<hostile>false</hostile>
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<showOnCharacterCard>true</showOnCharacterCard>
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<aiCanUse>false</aiCanUse>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<!-- 这是正确的用法 -->
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<li Class="RimWorld.CompProperties_AbilityRemoveHediff">
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<compClass>WulaFallenEmpire.CompAbilityEffect_RemoveSwitchHediff</compClass>
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<hediffDef>WULA_MechCarrierSwitchHediff</hediffDef>
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<applyToSelf>true</applyToSelf>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_GiveSwitchHediff</defName>
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<label>停止生产</label>
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<description>停止自动生产机械体。</description>
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<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
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<cooldownTicksRange>601</cooldownTicksRange>
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<hostile>false</hostile>
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<showOnCharacterCard>true</showOnCharacterCard>
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<aiCanUse>false</aiCanUse>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="RimWorld.CompProperties_AbilityGiveHediff">
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<compClass>WulaFallenEmpire.CompAbilityEffect_GiveSwitchHediff</compClass>
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<hediffDef>WULA_MechCarrierSwitchHediff</hediffDef>
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<applyToSelf>true</applyToSelf>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -198,6 +198,68 @@
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<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<label>SNm-6"狼蛛"</label>
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<race>WULA_Alpha_Wolf</race>
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<combatPower>600</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<abilities>
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<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
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<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
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</abilities>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>3.5</drawSize>
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<shadowData>
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<volume>(0.4, 0.8, 0.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
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</weaponTags>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>WULA_Alpha_Mantodea</defName> <!-- 修改了defName以避免冲突 -->
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<label>SNm-82"螳螂"</label>
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<race>WULA_Alpha_Mantodea</race>
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<combatPower>600</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<abilities>
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<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
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<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
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</abilities>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin2</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>3.5</drawSize>
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<shadowData>
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<volume>(0.4, 0.8, 0.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<defName>Mech_WULA_Cat</defName>
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<label>乌拉猫猫</label>
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@@ -339,7 +339,7 @@
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef ParentName="MediumMechanoidRecipe">
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<RecipeDef ParentName="HeavyMechanoidRecipe">
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<defName>WULA_Build_AI_Heavy_Panzer</defName>
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<label>建造SMp-38"萨克森"</label>
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<description>建造一台SMp-38"萨克森"智能战车。</description>
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@@ -385,7 +385,7 @@
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</descriptionHyperlinks>
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<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
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</RecipeDef>
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<RecipeDef ParentName="MediumMechanoidRecipe">
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<RecipeDef ParentName="HeavyMechanoidRecipe">
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<defName>WULA_Build_AI_Heavy_Panzer_Gunnery</defName>
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<label>建造SMp-38A"斯佩萨特"</label>
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<description>建造一台SMp-38A"斯佩萨特"智能战车。</description>
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@@ -432,6 +432,99 @@
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<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
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</RecipeDef>
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<RecipeDef ParentName="HeavyMechanoidRecipe">
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<defName>WULA_Build_Alpha_Wolf</defName>
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<label>建造SNm-6"狼蛛"</label>
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<description>建造一台SNm-6"狼蛛"智能机甲。</description>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>600</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Plasteel</li>
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</thingDefs>
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</filter>
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<count>250</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>24</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentSpacer</li>
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</thingDefs>
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</filter>
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<count>8</count>
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</li>
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</ingredients>
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<products>
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<WULA_Alpha_Wolf>1</WULA_Alpha_Wolf>
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</products>
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<descriptionHyperlinks>
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<ThingDef>WULA_Alpha_Wolf</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisite>WULA_Alpha_Wolf_Technology</researchPrerequisite>
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</RecipeDef>
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<RecipeDef ParentName="MediumMechanoidRecipe">
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<defName>WULA_Build_Alpha_Mantodea</defName>
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<label>建造SNm-82"螳螂"</label>
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<description>建造一台SNm-82"螳螂"智能机甲。</description>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>600</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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||||
<li>Plasteel</li>
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</thingDefs>
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||||
</filter>
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||||
<count>250</count>
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</li>
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<li>
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||||
<filter>
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||||
<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>24</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentSpacer</li>
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</thingDefs>
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</filter>
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<count>8</count>
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</li>
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</ingredients>
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<products>
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<WULA_Alpha_Mantodea>1</WULA_Alpha_Mantodea>
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</products>
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<descriptionHyperlinks>
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<ThingDef>WULA_Alpha_Mantodea</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisite>WULA_Alpha_Wolf_Technology</researchPrerequisite>
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</RecipeDef>
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<RecipeDef ParentName="LightMechanoidRecipe">
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<defName>WULA_Build_Wula_Synth</defName>
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<label>建造URa-00"机械乌拉"</label>
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@@ -300,7 +300,19 @@
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<researchViewY>4.80</researchViewY>
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<label>基础战车部署套件</label>
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<description>获取乌拉帝国机械体SMp-38"萨克森"和其变种SMp-38A"斯佩萨特"的生产权限,一种携带突击区域护盾和强大火力武备的战车型机械体。</description>
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<baseCost>2400</baseCost>
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<baseCost>3000</baseCost>
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<prerequisites>
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<li>HighMechtech</li>
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<li>WULA_Mech_WULA_Cat_DM_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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||||
<defName>WULA_Alpha_Wolf_Technology</defName>
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<researchViewX>11.00</researchViewX>
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||||
<researchViewY>4.80</researchViewY>
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||||
<label>狼蛛机甲部署套件</label>
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<description>获取乌拉帝国机械体SNm-6"狼蛛"和其变种SNm-82"螳螂"的生产权限,一种拥有个体护盾,并根据装备的武器能在近战或远程轰炸中发挥恐怖实力的四足机械体。</description>
|
||||
<baseCost>3000</baseCost>
|
||||
<prerequisites>
|
||||
<li>HighMechtech</li>
|
||||
<li>WULA_Mech_WULA_Cat_DM_Technology</li>
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||||
|
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@@ -106,7 +106,6 @@
|
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<recipes>
|
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<li>Make_WULA_Charge_Cube</li>
|
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<li>Recharge_WULA_Charge_Cube</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
@@ -187,7 +186,6 @@
|
||||
<li>Make_Component_By_WULA_Cube_Productor</li>
|
||||
<li>Make_WULA_Dark_Matter_Item</li>
|
||||
<li>Make_WULA_Neutronium</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
@@ -489,7 +487,6 @@
|
||||
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother_Attack</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">WULA_Build_Psi_Titan</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="CompProperties_WasteProducer" />
|
||||
|
||||
@@ -1,106 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False" />
|
||||
<statBases>
|
||||
<WorkToMake>200000</WorkToMake>
|
||||
<Mass>100</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.4</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>1500</Steel>
|
||||
<ComponentIndustrial>600</ComponentIndustrial>
|
||||
<Plasteel>300</Plasteel>
|
||||
<Uranium>100</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>500</range>
|
||||
<minRange>8</minRange>
|
||||
<burstShotCount>48</burstShotCount>
|
||||
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<forcedMissRadius>1</forcedMissRadius>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>磷灰等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
|
||||
<label>XXx-00 "贯杀炮"</label>
|
||||
@@ -181,241 +80,4 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Wolf_Turret</defName>
|
||||
<label>魔眼</label>
|
||||
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>30</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset> -->
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<beamWidth>6</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.45</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Mantodea_Turret</defName>
|
||||
<label>双子魔眼</label>
|
||||
<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>25</range>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 核心光束塑形参数 -->
|
||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
||||
<explosionRadius>1.3</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>20</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>一种可以窃取他人武器的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>5</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -2029,4 +2029,343 @@
|
||||
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 狼蛛装备 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False" />
|
||||
<statBases>
|
||||
<WorkToMake>200000</WorkToMake>
|
||||
<Mass>100</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.4</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>1500</Steel>
|
||||
<ComponentIndustrial>600</ComponentIndustrial>
|
||||
<Plasteel>300</Plasteel>
|
||||
<Uranium>100</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>500</range>
|
||||
<minRange>8</minRange>
|
||||
<burstShotCount>48</burstShotCount>
|
||||
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<forcedMissRadius>1</forcedMissRadius>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>磷灰等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Wolf_Turret</defName>
|
||||
<label>魔眼</label>
|
||||
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>30</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset> -->
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<beamWidth>6</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.45</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Mantodea_Turret</defName>
|
||||
<label>双子魔眼</label>
|
||||
<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>25</range>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 核心光束塑形参数 -->
|
||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
||||
<explosionRadius>1.3</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>20</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 神人大鹅武器 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>一种可以窃取他人武器的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>5</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -963,6 +963,221 @@
|
||||
<label>SMp-38A"斯佩萨特"</label>
|
||||
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"狼蛛"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
|
||||
<statBases>
|
||||
<BandwidthCost>6</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>5</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>4</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Alpha_Wolf">
|
||||
<defName>WULA_Alpha_Mantodea</defName>
|
||||
<label>SNm-82"螳螂"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
<MeleeHitChance>5</MeleeHitChance>
|
||||
<EnergyShieldEnergyMax>10</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>左巨镰</label>
|
||||
<labelNoLocation>巨镰</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Scratch</li>
|
||||
</capacities>
|
||||
<power>150</power>
|
||||
<cooldownTime>0.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
<li>
|
||||
<label>右巨镰</label>
|
||||
<labelNoLocation>巨镰</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Scratch</li>
|
||||
</capacities>
|
||||
<power>150</power>
|
||||
<cooldownTime>0.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
</tools>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>8</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>8</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li> -->
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Mantodea_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li Class="AutoBlink.CompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
|
||||
<!-- <gizmoIconPath></gizmoIconPath> -->
|
||||
<blinkIntervalTicks>480</blinkIntervalTicks>
|
||||
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
|
||||
<cellsBeforeTarget>1</cellsBeforeTarget>
|
||||
<maxDistanceToBlink>40</maxDistanceToBlink>
|
||||
<minDistanceToBlink>8</minDistanceToBlink>
|
||||
<postBlinkStanceTicks>0</postBlinkStanceTicks>
|
||||
<playerFactionOnly>false</playerFactionOnly>
|
||||
<excludedJobDefs>
|
||||
<li>GotoWander</li>
|
||||
<li>Carried</li>
|
||||
</excludedJobDefs>
|
||||
|
||||
<preBlinkSoundDefs>
|
||||
<li>AutoBlink_Skip_Small</li>
|
||||
</preBlinkSoundDefs>
|
||||
<postBlinkSoundDefs>
|
||||
<li>AutoBlink_Skip_Exit_Small</li>
|
||||
</postBlinkSoundDefs>
|
||||
|
||||
<preBlinkEffecterDefs>
|
||||
<li>Skip_Entry</li>
|
||||
</preBlinkEffecterDefs>
|
||||
|
||||
<postBlinkEffecterDefs>
|
||||
<li>Skip_ExitNoDelay</li>
|
||||
</postBlinkEffecterDefs>
|
||||
|
||||
<preBlinkMoteDefs/>
|
||||
<postBlinkMoteDefs/>
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="LightMechanoid">
|
||||
<defName>Mech_WULA_Cat</defName>
|
||||
@@ -1167,4 +1382,137 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Fxxk_Goose</defName>
|
||||
<label>神人大鹅</label>
|
||||
<description>一种奇怪的机械体,貌似是乌拉帝国仿生技术试验遗留的产物,然后被机械族集群所接管。它们拥有通过磁力武器从敌人身上偷取武器的能力——并且使用它们。</description>
|
||||
|
||||
<tools>
|
||||
<li>
|
||||
<label>claws</label>
|
||||
<capacities>
|
||||
<li>Scratch</li>
|
||||
</capacities>
|
||||
<power>3</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
</li>
|
||||
<li>
|
||||
<label>beak</label>
|
||||
<capacities>
|
||||
<li>Bite</li>
|
||||
</capacities>
|
||||
<power>5.6</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>2</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<race>
|
||||
<body>Mech_Light</body>
|
||||
<baseHealthScale>1</baseHealthScale>
|
||||
<detritusLeavings>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>11</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>12</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
</detritusLeavings>
|
||||
<flightStartChanceOnJobStart>0.5</flightStartChanceOnJobStart>
|
||||
<lifeStageAges Inherit="False">
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Scyther_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Scyther_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Scyther_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_MachineBits</filth>
|
||||
<filthCountRange>1~2</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<statBases>
|
||||
<BandwidthCost MayRequire="Ludeon.RimWorld.Biotech">0</BandwidthCost>
|
||||
<MaxFlightTime>30</MaxFlightTime>
|
||||
<FlightCooldown>10</FlightCooldown>
|
||||
</statBases>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体可以更换武器-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_MechFlyerTurretGun</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<autoAttack>false</autoAttack>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0, 0, 0)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="BaseMechanoidKind">
|
||||
<defName>WULA_Fxxk_Goose</defName>
|
||||
<label>神人大鹅</label>
|
||||
<race>WULA_Fxxk_Goose</race>
|
||||
<combatPower>300</combatPower>
|
||||
<allowInMechClusters>true</allowInMechClusters>
|
||||
<flyingAnimationFramePathPrefix>Things/Pawn/Animal/Goose/Goose_Flying_</flyingAnimationFramePathPrefix>
|
||||
<flyingAnimationDrawSize>1.35</flyingAnimationDrawSize>
|
||||
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
|
||||
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
|
||||
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
|
||||
<forceDeathOnDowned>true</forceDeathOnDowned>
|
||||
<forceNoDeathNotification>true</forceNoDeathNotification>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Goose/Goose</texPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.23</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<techHediffsChance>1</techHediffsChance>
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
@@ -1,304 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"狼蛛"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种炮兵机械体,会在前线上制造小型机械体以辅助战斗。它装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
|
||||
<statBases>
|
||||
<BandwidthCost>8</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>5</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>4</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
|
||||
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
|
||||
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
|
||||
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>4</count>
|
||||
<cooldownTicks>100</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>4</count>
|
||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"狼蛛"</label>
|
||||
<race>WULA_Alpha_Wolf</race>
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<abilities>
|
||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
</abilities>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>3.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
<ThingDef ParentName="WULA_Alpha_Wolf">
|
||||
<defName>WULA_Alpha_Mantodea</defName>
|
||||
<label>SNm-82"螳螂"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种近战机械体,会在前线上制造小型机械体以辅助战斗。它装备着一对强大的巨镰和微型跃迁引擎,以在近距离上切开任何敌军的装甲。</description>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
<MeleeHitChance>5</MeleeHitChance>
|
||||
<EnergyShieldEnergyMax>10</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>左巨镰</label>
|
||||
<labelNoLocation>巨镰</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Scratch</li>
|
||||
</capacities>
|
||||
<power>150</power>
|
||||
<cooldownTime>0.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
<li>
|
||||
<label>右巨镰</label>
|
||||
<labelNoLocation>巨镰</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Scratch</li>
|
||||
</capacities>
|
||||
<power>150</power>
|
||||
<cooldownTime>0.5</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
</tools>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
|
||||
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
|
||||
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
|
||||
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>8</count>
|
||||
<cooldownTicks>50</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>8</count>
|
||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Mantodea_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li Class="AutoBlink.CompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
|
||||
<!-- <gizmoIconPath></gizmoIconPath> -->
|
||||
<blinkIntervalTicks>480</blinkIntervalTicks>
|
||||
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
|
||||
<cellsBeforeTarget>1</cellsBeforeTarget>
|
||||
<maxDistanceToBlink>40</maxDistanceToBlink>
|
||||
<minDistanceToBlink>8</minDistanceToBlink>
|
||||
<postBlinkStanceTicks>0</postBlinkStanceTicks>
|
||||
<playerFactionOnly>false</playerFactionOnly>
|
||||
<excludedJobDefs>
|
||||
<li>GotoWander</li>
|
||||
<li>Carried</li>
|
||||
</excludedJobDefs>
|
||||
|
||||
<preBlinkSoundDefs>
|
||||
<li>AutoBlink_Skip_Small</li>
|
||||
</preBlinkSoundDefs>
|
||||
<postBlinkSoundDefs>
|
||||
<li>AutoBlink_Skip_Exit_Small</li>
|
||||
</postBlinkSoundDefs>
|
||||
|
||||
<preBlinkEffecterDefs>
|
||||
<li>Skip_Entry</li>
|
||||
</preBlinkEffecterDefs>
|
||||
|
||||
<postBlinkEffecterDefs>
|
||||
<li>Skip_ExitNoDelay</li>
|
||||
</postBlinkEffecterDefs>
|
||||
|
||||
<preBlinkMoteDefs/>
|
||||
<postBlinkMoteDefs/>
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>WULA_Alpha_Mantodea</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-82"螳螂"</label>
|
||||
<race>WULA_Alpha_Mantodea</race>
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<abilities>
|
||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
</abilities>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin2</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>3.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>CRm-51"兵蚁"</label>
|
||||
@@ -423,60 +124,4 @@
|
||||
<PawnKindDef ParentName="WULA_Mech_Flyer_PawnKind">
|
||||
<defName>WULA_Mech_Flyer_Slow</defName>
|
||||
</PawnKindDef>
|
||||
|
||||
<AbilityDef>
|
||||
<defName>WULA_RemoveSwitchHediff</defName>
|
||||
<label>重启生产</label>
|
||||
<description>重启自动生产机械体。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>true</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- 这是正确的用法 -->
|
||||
<li Class="RimWorld.CompProperties_AbilityRemoveHediff">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_RemoveSwitchHediff</compClass>
|
||||
<hediffDef>WULA_MechCarrierSwitchHediff</hediffDef>
|
||||
<applyToSelf>true</applyToSelf>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_GiveSwitchHediff</defName>
|
||||
<label>停止生产</label>
|
||||
<description>停止自动生产机械体。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>true</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="RimWorld.CompProperties_AbilityGiveHediff">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_GiveSwitchHediff</compClass>
|
||||
<hediffDef>WULA_MechCarrierSwitchHediff</hediffDef>
|
||||
<applyToSelf>true</applyToSelf>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
@@ -213,7 +213,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<RecipeDef ParentName="HeavyMechanoidRecipe">
|
||||
<!-- <RecipeDef ParentName="HeavyMechanoidRecipe">
|
||||
<defName>WULA_Build_Psi_Titan</defName>
|
||||
<label>建造PAt-52"灵能泰坦"</label>
|
||||
<description>建造一台PAt-52"灵能泰坦"重型灵能机械体。</description>
|
||||
@@ -266,7 +266,7 @@
|
||||
<ThingDef>Wula_Psi_Titan</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_FE_Spiritualist_Psi_Titan_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</RecipeDef> -->
|
||||
|
||||
<!-- 乌拉大教堂 -->
|
||||
<PawnKindDef Name="Wula_FE_Spiritualist_Pawn_Base" Abstract="True">
|
||||
|
||||
@@ -116,36 +116,4 @@
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
<RecipeDef>
|
||||
<defName>Wula_Make_Zro</defName>
|
||||
<label>烧制泽洛</label>
|
||||
<description>使用尸体烧制泽洛。</description>
|
||||
<jobString>烧制中。</jobString>
|
||||
<workAmount>300</workAmount>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cremate</effectWorking>
|
||||
<soundWorking>Recipe_Cremate</soundWorking>
|
||||
<autoStripCorpses>true</autoStripCorpses>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>Corpses</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>CorpsesHumanlike</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<Wula_Zro>3</Wula_Zro>
|
||||
</products>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
@@ -27,7 +27,7 @@
|
||||
<size>(3, 3)</size>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology</li>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology1</li>
|
||||
</researchPrerequisites>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Entity</li>
|
||||
|
||||
@@ -51,12 +51,7 @@
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_FE_Spiritualist_Cloth2_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>15</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
@@ -91,13 +86,7 @@
|
||||
<label>乌拉帝国神官帽子</label>
|
||||
<description>乌拉帝国神官的配套帽子,能像服装那样强化使用者的心灵敏感度并支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_FE_Spiritualist_Cloth2_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
|
||||
</graphicData>
|
||||
|
||||
Reference in New Issue
Block a user