2025-8-26
This commit is contained in:
@@ -1,106 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<label>PMe-92"磷灰"</label>
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<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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||||
<uiIconScale>0.5</uiIconScale>
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||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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||||
<recipeMaker Inherit="False" />
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||||
<statBases>
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||||
<WorkToMake>200000</WorkToMake>
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||||
<Mass>100</Mass>
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||||
<AccuracyTouch>0.5</AccuracyTouch>
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||||
<AccuracyShort>0.4</AccuracyShort>
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||||
<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>1500</Steel>
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<ComponentIndustrial>600</ComponentIndustrial>
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<Plasteel>300</Plasteel>
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<Uranium>100</Uranium>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<warmupTime>0</warmupTime>
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<range>500</range>
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<minRange>8</minRange>
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<burstShotCount>48</burstShotCount>
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<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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<forcedMissRadius>1</forcedMissRadius>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<weaponTags>
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<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
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</weaponTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<label>磷灰等离子体爆弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<color>(61,199,157,202)</color>
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<drawSize>(3,4)</drawSize>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
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<projectile>
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<speed>25</speed>
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<stoppingPower>2.0</stoppingPower>
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<explosionRadius>2.5</explosionRadius>
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<soundExplode>Explosion_EMP</soundExplode>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<screenShakeFactor>0.5</screenShakeFactor>
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<flyOverhead>true</flyOverhead>
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</projectile>
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<modExtensions>
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<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>2.5</explosionRadius>
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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</li> -->
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<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0</homingSpeed>
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<initRotateAngle>0</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li> -->
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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@@ -181,241 +80,4 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_Alpha_Wolf_Turret</defName>
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<label>魔眼</label>
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<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>2.6</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.90</AccuracyMedium>
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<AccuracyLong>0.85</AccuracyLong>
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</statBases>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<range>30</range>
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<burstShotCount>12</burstShotCount>
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<defaultCooldownTime>6</defaultCooldownTime>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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||||
<!-- 消除射线偏移的参数 -->
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<!-- <beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamStartOffset>0</beamStartOffset> -->
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<beamFullWidthRange>11</beamFullWidthRange>
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<beamWidth>6</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0.6</beamCurvature>
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<beamStartOffset>0.5</beamStartOffset>
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.45</screenShakeFactor>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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<beamFireSizeRange>0.25</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 爆炸参数 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>2</explosionShotInterval>
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<explosionRadius>1.2</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>15</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_Alpha_Mantodea_Turret</defName>
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<label>双子魔眼</label>
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<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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||||
</graphicData>
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||||
<statBases>
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||||
<Mass>2.6</Mass>
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||||
<AccuracyTouch>0.60</AccuracyTouch>
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||||
<AccuracyShort>0.80</AccuracyShort>
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||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
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||||
</statBases>
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||||
<verbs>
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||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
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||||
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||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0</warmupTime>
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<range>25</range>
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||||
<defaultCooldownTime>4</defaultCooldownTime>
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||||
<burstShotCount>20</burstShotCount>
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||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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||||
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||||
<!-- 核心光束塑形参数 -->
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||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
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||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
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<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
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<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
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||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
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||||
|
||||
<!-- 视觉和音效 -->
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||||
<muzzleFlashScale>0</muzzleFlashScale>
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||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
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||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
||||
<explosionRadius>1.3</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>20</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>一种可以窃取他人武器的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>5</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -2029,4 +2029,343 @@
|
||||
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 狼蛛装备 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False" />
|
||||
<statBases>
|
||||
<WorkToMake>200000</WorkToMake>
|
||||
<Mass>100</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.4</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>1500</Steel>
|
||||
<ComponentIndustrial>600</ComponentIndustrial>
|
||||
<Plasteel>300</Plasteel>
|
||||
<Uranium>100</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>500</range>
|
||||
<minRange>8</minRange>
|
||||
<burstShotCount>48</burstShotCount>
|
||||
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<forcedMissRadius>1</forcedMissRadius>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>磷灰等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Wolf_Turret</defName>
|
||||
<label>魔眼</label>
|
||||
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>30</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset> -->
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<beamWidth>6</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.45</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Mantodea_Turret</defName>
|
||||
<label>双子魔眼</label>
|
||||
<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>25</range>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 核心光束塑形参数 -->
|
||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
||||
<explosionRadius>1.3</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>20</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 神人大鹅武器 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>一种可以窃取他人武器的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>5</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user