2025-8-26

This commit is contained in:
Tourswen
2025-08-26 01:18:35 +08:00
parent 2388034c82
commit 48d27adc05
13 changed files with 919 additions and 749 deletions

View File

@@ -1,106 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
<label>PMe-92"磷灰"</label>
<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<uiIconScale>0.5</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
<recipeMaker Inherit="False" />
<statBases>
<WorkToMake>200000</WorkToMake>
<Mass>100</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.4</AccuracyShort>
<AccuracyMedium>0.3</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>1500</Steel>
<ComponentIndustrial>600</ComponentIndustrial>
<Plasteel>300</Plasteel>
<Uranium>100</Uranium>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
<warmupTime>0</warmupTime>
<range>500</range>
<minRange>8</minRange>
<burstShotCount>48</burstShotCount>
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
<forcedMissRadius>1</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<weaponTags>
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
</weaponTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
<label>磷灰等离子体爆弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(3,4)</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
<projectile>
<speed>25</speed>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>40</damageAmountBase>
<armorPenetrationBase>0.7</armorPenetrationBase>
<stoppingPower>2.0</stoppingPower>
<explosionRadius>2.5</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.5</screenShakeFactor>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>2.5</explosionRadius>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
</li> -->
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0</homingSpeed>
<initRotateAngle>0</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<impactThreshold>1</impactThreshold>
</li> -->
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
<label>XXx-00 "贯杀炮"</label>
@@ -181,241 +80,4 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_Alpha_Wolf_Turret</defName>
<label>魔眼</label>
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<range>30</range>
<burstShotCount>12</burstShotCount>
<defaultCooldownTime>6</defaultCooldownTime>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>1.2</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_Alpha_Mantodea_Turret</defName>
<label>双子魔眼</label>
<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>25</range>
<defaultCooldownTime>4</defaultCooldownTime>
<burstShotCount>20</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 核心光束塑形参数 -->
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
<beamChanceToStartFire>0.5</beamChanceToStartFire>
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
<explosionRadius>1.3</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>20</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_MechFlyerTurretGun</defName>
<label>磁力光束</label>
<description>一种可以窃取他人武器的内置炮塔。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
<hediffMaxSeverity>1.0</hediffMaxSeverity>
<removeHediffOnSteal>true</removeHediffOnSteal>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>5</range>
<burstShotCount>5</burstShotCount>
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<beamTotalDamage>3</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>false</enableExplosion>
<!--<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>-->
</li>
</verbs>
</ThingDef>
</Defs>

View File

@@ -2029,4 +2029,343 @@
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
</projectile>
</ThingDef>
<!-- 狼蛛装备 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
<label>PMe-92"磷灰"</label>
<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<uiIconScale>0.5</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
<recipeMaker Inherit="False" />
<statBases>
<WorkToMake>200000</WorkToMake>
<Mass>100</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.4</AccuracyShort>
<AccuracyMedium>0.3</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>1500</Steel>
<ComponentIndustrial>600</ComponentIndustrial>
<Plasteel>300</Plasteel>
<Uranium>100</Uranium>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
<warmupTime>0</warmupTime>
<range>500</range>
<minRange>8</minRange>
<burstShotCount>48</burstShotCount>
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
<forcedMissRadius>1</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<weaponTags>
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
</weaponTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
<label>磷灰等离子体爆弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(3,4)</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
<projectile>
<speed>25</speed>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>40</damageAmountBase>
<armorPenetrationBase>0.7</armorPenetrationBase>
<stoppingPower>2.0</stoppingPower>
<explosionRadius>2.5</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.5</screenShakeFactor>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>2.5</explosionRadius>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
</li> -->
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0</homingSpeed>
<initRotateAngle>0</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<impactThreshold>1</impactThreshold>
</li> -->
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_Alpha_Wolf_Turret</defName>
<label>魔眼</label>
<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<range>30</range>
<burstShotCount>12</burstShotCount>
<defaultCooldownTime>6</defaultCooldownTime>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>1.2</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_Alpha_Mantodea_Turret</defName>
<label>双子魔眼</label>
<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>25</range>
<defaultCooldownTime>4</defaultCooldownTime>
<burstShotCount>20</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 核心光束塑形参数 -->
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
<beamChanceToStartFire>0.5</beamChanceToStartFire>
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
<explosionRadius>1.3</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>20</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
</li>
</verbs>
</ThingDef>
<!-- 神人大鹅武器 -->
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_MechFlyerTurretGun</defName>
<label>磁力光束</label>
<description>一种可以窃取他人武器的内置炮塔。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
<hediffMaxSeverity>1.0</hediffMaxSeverity>
<removeHediffOnSteal>true</removeHediffOnSteal>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>5</range>
<burstShotCount>5</burstShotCount>
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<beamTotalDamage>3</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>false</enableExplosion>
<!--<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>-->
</li>
</verbs>
</ThingDef>
</Defs>