2
@@ -1,124 +1,151 @@
|
||||
<Defs>
|
||||
<PrefabDef>
|
||||
<defName>WULA_NewColonyBase</defName> <!-- rename -->
|
||||
<size>(13,13)</size>
|
||||
<things>
|
||||
<SimpleResearchBench>
|
||||
<position>(10, 0, 10)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</SimpleResearchBench>
|
||||
<Battery>
|
||||
<position>(3, 0, 1)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</Battery>
|
||||
<Table1x2c>
|
||||
<position>(6, 0, 10)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</Table1x2c>
|
||||
<WULA_OrbitalTradeBeacon>
|
||||
<position>(1, 0, 10)</position>
|
||||
</WULA_OrbitalTradeBeacon>
|
||||
<WULA_Charging_Station_Synth>
|
||||
<positions>
|
||||
<li>(11, 0, 1)</li>
|
||||
<li>(11, 0, 3)</li>
|
||||
</positions>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<quality>Normal</quality>
|
||||
</WULA_Charging_Station_Synth>
|
||||
<ChessTable>
|
||||
<position>(6, 0, 11)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</ChessTable>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(6,0,6,0)</li>
|
||||
<li>(4,3,4,3)</li>
|
||||
<li>(4,9,4,9)</li>
|
||||
</rects>
|
||||
</WulaDoor>
|
||||
<WULA_MaintenancePod>
|
||||
<position>(2, 0, 6)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WULA_MaintenancePod>
|
||||
<Stool>
|
||||
<rects>
|
||||
<li>(6,9,6,9)</li>
|
||||
<li>(7,11,7,11)</li>
|
||||
</rects>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</Stool>
|
||||
<WULA_Wall_Flag_Building>
|
||||
<rects>
|
||||
<li>(3,8,3,8)</li>
|
||||
<li>(5,8,5,8)</li>
|
||||
</rects>
|
||||
</WULA_Wall_Flag_Building>
|
||||
<Heater>
|
||||
<position>(11, 0, 5)</position>
|
||||
</Heater>
|
||||
<DiningChair>
|
||||
<position>(10, 0, 9)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</DiningChair>
|
||||
<WULA_Machine_Recharger>
|
||||
<position>(6, 0, 6)</position>
|
||||
</WULA_Machine_Recharger>
|
||||
<WULA_Cube_Productor>
|
||||
<position>(7, 0, 9)</position>
|
||||
</WULA_Cube_Productor>
|
||||
<ChemfuelPoweredGenerator>
|
||||
<position>(1, 0, 1)</position>
|
||||
</ChemfuelPoweredGenerator>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(3,1,3,1)</li>
|
||||
<li>(9,1,9,1)</li>
|
||||
</rects>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(3,11,3,11)</li>
|
||||
<li>(9,11,9,11)</li>
|
||||
</rects>
|
||||
</WallLamp>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,0,5,0)</li>
|
||||
<li>(7,0,12,0)</li>
|
||||
<li>(0,1,0,12)</li>
|
||||
<li>(5,1,5,3)</li>
|
||||
<li>(12,1,12,12)</li>
|
||||
<li>(10,2,11,2)</li>
|
||||
<li>(1,3,3,3)</li>
|
||||
<li>(9,4,11,4)</li>
|
||||
<li>(1,9,3,9)</li>
|
||||
<li>(5,9,5,12)</li>
|
||||
<li>(1,12,4,12)</li>
|
||||
<li>(6,12,11,12)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<Shelf>
|
||||
<positions>
|
||||
<li>(2, 0, 11)</li>
|
||||
<li>(4, 0, 11)</li>
|
||||
</positions>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
<rects>
|
||||
<li>(0,0,12,12)</li>
|
||||
</rects>
|
||||
</WulaFloor>
|
||||
</terrain>
|
||||
</PrefabDef>
|
||||
</Defs>
|
||||
<PrefabDef>
|
||||
<defName>NewPrefab</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
</PrefabDef>
|
||||
|
||||
<PrefabDef>
|
||||
<defName>WULA_NewColonyBase</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
<things>
|
||||
<SimpleResearchBench>
|
||||
<position>(10, 0, 11)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</SimpleResearchBench>
|
||||
<Battery>
|
||||
<position>(4, 0, 2)</position>
|
||||
</Battery>
|
||||
<Table1x2c>
|
||||
<position>(6, 0, 11)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</Table1x2c>
|
||||
<WULA_OrbitalTradeBeacon>
|
||||
<position>(1, 0, 11)</position>
|
||||
</WULA_OrbitalTradeBeacon>
|
||||
<WULA_Charging_Station_Synth>
|
||||
<positions>
|
||||
<li>(11, 0, 2)</li>
|
||||
<li>(11, 0, 4)</li>
|
||||
</positions>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<quality>Normal</quality>
|
||||
</WULA_Charging_Station_Synth>
|
||||
<ChessTable>
|
||||
<position>(10, 0, 8)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</ChessTable>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(6,1,6,1)</li>
|
||||
<li>(4,5,4,5)</li>
|
||||
<li>(4,9,4,9)</li>
|
||||
</rects>
|
||||
</WulaDoor>
|
||||
<WULA_MaintenancePod>
|
||||
<position>(2, 0, 7)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WULA_MaintenancePod>
|
||||
<Stool>
|
||||
<rects>
|
||||
<li>(10,6,10,6)</li>
|
||||
<li>(9,8,9,8)</li>
|
||||
<li>(11,8,11,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</Stool>
|
||||
<Stool>
|
||||
<rects>
|
||||
<li>(6,10,6,10)</li>
|
||||
<li>(6,12,6,12)</li>
|
||||
</rects>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</Stool>
|
||||
<WULA_Wall_Flag_Building>
|
||||
<rects>
|
||||
<li>(5,0,5,0)</li>
|
||||
<li>(7,0,7,0)</li>
|
||||
</rects>
|
||||
</WULA_Wall_Flag_Building>
|
||||
<WULA_Wall_Flag_Building>
|
||||
<rects>
|
||||
<li>(6,5,6,5)</li>
|
||||
<li>(6,9,6,9)</li>
|
||||
</rects>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WULA_Wall_Flag_Building>
|
||||
<Heater>
|
||||
<position>(9, 0, 3)</position>
|
||||
</Heater>
|
||||
<Wula_Fusion_Generators>
|
||||
<position>(2, 0, 3)</position>
|
||||
</Wula_Fusion_Generators>
|
||||
<DiningChair>
|
||||
<position>(10, 0, 10)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</DiningChair>
|
||||
<WULA_Machine_Recharger>
|
||||
<position>(6, 0, 7)</position>
|
||||
</WULA_Machine_Recharger>
|
||||
<WULA_Cube_Productor>
|
||||
<position>(11, 0, 6)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WULA_Cube_Productor>
|
||||
<WallLamp>
|
||||
<position>(9, 0, 2)</position>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(3,12,3,12)</li>
|
||||
<li>(9,12,9,12)</li>
|
||||
</rects>
|
||||
</WallLamp>
|
||||
<ShelfSmall>
|
||||
<position>(3, 0, 10)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</ShelfSmall>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,1,5,1)</li>
|
||||
<li>(7,1,12,1)</li>
|
||||
<li>(0,2,0,13)</li>
|
||||
<li>(5,2,5,5)</li>
|
||||
<li>(12,2,12,13)</li>
|
||||
<li>(10,3,11,3)</li>
|
||||
<li>(1,5,3,5)</li>
|
||||
<li>(9,5,11,5)</li>
|
||||
<li>(1,9,3,9)</li>
|
||||
<li>(5,9,5,13)</li>
|
||||
<li>(1,13,4,13)</li>
|
||||
<li>(6,13,11,13)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<Shelf>
|
||||
<position>(1, 0, 10)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
<Shelf>
|
||||
<positions>
|
||||
<li>(2, 0, 12)</li>
|
||||
<li>(4, 0, 12)</li>
|
||||
</positions>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
<rects>
|
||||
<li>(0,1,12,12)</li>
|
||||
</rects>
|
||||
</WulaFloor>
|
||||
</terrain>
|
||||
</PrefabDef>
|
||||
</Defs>
|
||||
@@ -1336,7 +1336,7 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 发电机 -->
|
||||
<!-- 暗物质发电机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_DarkEnergy_Generators_Cleanzone</defName>
|
||||
<label>暗物质发电机</label>
|
||||
@@ -1460,11 +1460,11 @@
|
||||
<offset>(-0.03,0,-0.1)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0</fillPercent>
|
||||
<pathCost>50</pathCost>
|
||||
<rotatable>false</rotatable>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>1</fillPercent>
|
||||
<blockLight>false</blockLight>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
@@ -1533,7 +1533,204 @@
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
</comps>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 聚变发电机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Fusion_Generators_Cleanzone</defName>
|
||||
<label>聚变发电机</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n一台依靠重核聚变进行发电的简易发电机,发电量不算太高但是发电材料很好找,只需要往里面填入石头就能发电。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Fusion_Generators</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Fusion_Generators</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_DarkEnergy_Generators_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>7.9</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>供电半径</label>
|
||||
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Fusion_Generators_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Fusion_Generators_Incoming</defName>
|
||||
<label>聚变发电机(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Fusion_Generators_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(3, 3)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Fusion_Generators</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Fusion_Generators</defName>
|
||||
<label>聚变发电机</label>
|
||||
<description>一台依靠重核聚变进行发电的简易发电机,发电量不算太高但是发电材料很好找,只需要往里面填入石头就能发电。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Fusion_Generators</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.93,1,1.69)</volume>
|
||||
<offset>(-0.03,0,-0.1)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<rotatable>false</rotatable>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>1</fillPercent>
|
||||
<blockLight>false</blockLight>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
<Flammability>0</Flammability>
|
||||
<Beauty>-20</Beauty>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<size>(3,3)</size>
|
||||
<building>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
<destroySound>BuildingDestroyed_Metal_Medium</destroySound>
|
||||
</building>
|
||||
<costList>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>7.9</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>供电半径</label>
|
||||
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-1500</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelLabel>石块</fuelLabel>
|
||||
<fuelGizmoLabel>石块</fuelGizmoLabel>
|
||||
<outOfFuelMessage>需要填入石块</outOfFuelMessage>
|
||||
<fuelConsumptionRate>3</fuelConsumptionRate>
|
||||
<fuelCapacity>30.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<categories>
|
||||
<li>StoneChunks</li>
|
||||
</categories>
|
||||
</fuelFilter>
|
||||
<initialFuelPercent>1</initialFuelPercent>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>true</canEjectFuel>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<useLargeEMPEffecter>true</useLargeEMPEffecter>
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 198 KiB |
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 198 KiB |
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 198 KiB |
|
Before Width: | Height: | Size: 705 KiB After Width: | Height: | Size: 732 KiB |
|
Before Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 119 KiB |
BIN
Content/Textures/Wula/Building/Wula_Fusion_Generators.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
|
After Width: | Height: | Size: 657 KiB |