This commit is contained in:
2025-12-22 18:41:26 +08:00
parent 1f3d867eed
commit 49823ecd73
5 changed files with 366 additions and 16 deletions

View File

@@ -19,31 +19,65 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
{
StringBuilder sb = new StringBuilder();
sb.Append("Sends military units to the player's map. If hostile, this triggers a raid. If neutral/allied, this sends reinforcements. ");
float points = 0;
float basePoints = 0f;
Map map = Find.CurrentMap;
if (map != null)
{
points = StorytellerUtility.DefaultThreatPointsNow(map);
basePoints = StorytellerUtility.DefaultThreatPointsNow(map);
}
int goodwill = 0;
float goodwillFactor = 1.0f;
bool hostile = false;
var eventVarManager = Find.World?.GetComponent<EventVariableManager>();
if (eventVarManager != null)
{
goodwill = eventVarManager.GetVariable<int>("Wula_Goodwill_To_PIA", 0);
}
sb.Append($"Current Raid Points Budget: {points:F0}. ");
sb.Append("Available Units (Name: Cost): ");
Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
if (faction != null)
{
var pawnKinds = DefDatabase<PawnKindDef>.AllDefs
.Where(pk => faction.def.pawnGroupMakers != null && faction.def.pawnGroupMakers.Any(pgm => pgm.options.Any(o => o.kind == pk)))
.Distinct()
.OrderBy(pk => pk.combatPower);
hostile = faction.HostileTo(Faction.OfPlayer);
}
if (hostile)
{
if (goodwill < -50) goodwillFactor = 1.5f;
else if (goodwill < 0) goodwillFactor = 1.2f;
else if (goodwill > 50) goodwillFactor = 0.8f;
}
else
{
if (goodwill < -50) goodwillFactor = 0.5f;
else if (goodwill < 0) goodwillFactor = 0.8f;
else if (goodwill > 50) goodwillFactor = 1.5f;
}
float adjustedMaxPoints = basePoints * goodwillFactor * 1.5f;
sb.Append($"Current Raid Points Budget: {basePoints:F0}. ");
sb.Append($"Adjusted Budget (Goodwill {goodwill}, Hostile={hostile}): {adjustedMaxPoints:F0}. ");
sb.Append("Available Units (defName | label | cost): ");
if (faction != null)
{
var pawnKinds = DefDatabase<PawnKindDef>.AllDefs
.Where(pk => IsWulaPawnKind(pk, faction))
.Distinct()
.OrderBy(pk => pk.combatPower)
.ThenBy(pk => pk.defName)
.Take(40)
.ToList();
bool first = true;
foreach (var pk in pawnKinds)
{
if (pk.combatPower > 0)
{
sb.Append($"{pk.defName}: {pk.combatPower:F0}, ");
}
string label = string.IsNullOrWhiteSpace(pk.label) ? pk.defName : pk.label;
if (!first) sb.Append("; ");
sb.Append($"{pk.defName} | {label} | {pk.combatPower:F0}");
first = false;
}
}
else
@@ -56,6 +90,19 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
}
}
private static bool IsWulaPawnKind(PawnKindDef pk, Faction faction)
{
if (pk == null) return false;
string defName = pk.defName ?? "";
string raceName = pk.race?.defName ?? "";
if (defName.IndexOf("wula", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (raceName.IndexOf("wula", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (defName.IndexOf("cat", StringComparison.OrdinalIgnoreCase) >= 0) return true;
return false;
}
public override string UsageSchema => "<send_reinforcement><units>string (e.g., 'Wula_PIA_Heavy_Unit_Melee: 2, Wula_PIA_Legion_Escort_Unit: 5')</units></send_reinforcement>";
public override string Execute(string args)
@@ -180,4 +227,4 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
}
}
}
}
}