暂存3
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@@ -1,4 +1,5 @@
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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@@ -61,4 +62,5 @@ namespace WulaFallenEmpire
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return met;
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}
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}
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}
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@@ -9,6 +9,7 @@ namespace WulaFallenEmpire
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public string characterName;
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public new string description;
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public List<CustomUIOption> options;
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public string backgroundImagePath; // Override default background
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}
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public class CustomUIOption
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@@ -9,6 +9,20 @@ namespace WulaFallenEmpire
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{
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private CustomUIDef def;
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private Texture2D portrait;
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private Texture2D background;
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private static EventUIConfigDef config;
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public static EventUIConfigDef Config
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{
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get
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{
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if (config == null)
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{
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config = DefDatabase<EventUIConfigDef>.GetNamed("Wula_EventUIConfig");
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}
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return config;
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}
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}
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public override Vector2 InitialSize => new Vector2(1000f, 750f);
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@@ -25,62 +39,77 @@ namespace WulaFallenEmpire
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base.PreOpen();
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if (!def.portraitPath.NullOrEmpty())
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{
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this.portrait = ContentFinder<Texture2D>.Get(def.portraitPath);
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portrait = ContentFinder<Texture2D>.Get(def.portraitPath);
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}
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string bgPath = !def.backgroundImagePath.NullOrEmpty() ? def.backgroundImagePath : Config.defaultBackgroundImagePath;
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if (!bgPath.NullOrEmpty())
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{
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background = ContentFinder<Texture2D>.Get(bgPath);
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}
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}
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public override void DoWindowContents(Rect inRect)
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{
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// Top-left defName and Label
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// 1. Draw Background
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if (background != null)
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{
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GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
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}
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// 2. Draw Top-left defName and Label
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Text.Font = GameFont.Tiny;
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GUI.color = Color.gray;
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Widgets.Label(new Rect(5, 5, inRect.width - 10, 20f), def.defName);
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GUI.color = Color.white;
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Text.Font = GameFont.Small;
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Text.Font = Config.labelFont;
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Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
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Text.Font = GameFont.Small; // Reset to default
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// 3. Calculate Layout based on ConfigDef
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float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
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float virtualHeight = Config.lihuiSize.y;
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// Define virtual total size from the CSS layout
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float virtualWidth = 500f + 650f; // lihui + text
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float virtualHeight = 800f; // lihui height
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// Calculate scale to fit the window, maintaining aspect ratio
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float scaleX = inRect.width / virtualWidth;
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float scaleY = inRect.height / virtualHeight;
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float scale = Mathf.Min(scaleX, scaleY) * 0.95f; // Use 95% of space to leave some margin
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float scale = Mathf.Min(scaleX, scaleY) * 0.95f;
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// Calculate scaled dimensions
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float scaledLihuiWidth = 500f * scale;
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float scaledLihuiHeight = 800f * scale;
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float scaledNameWidth = 260f * scale;
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float scaledNameHeight = 130f * scale;
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float scaledTextWidth = 650f * scale;
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float scaledTextHeight = 250f * scale;
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float scaledOptionsWidth = 610f * scale;
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float scaledLihuiWidth = Config.lihuiSize.x * scale;
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float scaledLihuiHeight = Config.lihuiSize.y * scale;
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float scaledNameWidth = Config.nameSize.x * scale;
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float scaledNameHeight = Config.nameSize.y * scale;
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float scaledTextWidth = Config.textSize.x * scale;
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float scaledTextHeight = Config.textSize.y * scale;
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float scaledOptionsWidth = Config.optionsWidth * scale;
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// Center the whole content block
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float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
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float totalContentHeight = scaledLihuiHeight;
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float startX = (inRect.width - totalContentWidth) / 2;
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float startY = (inRect.height - totalContentHeight) / 2;
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// 4. Draw UI Elements
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// lihui (Portrait)
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Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
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if (portrait != null)
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{
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GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
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}
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GUI.color = Color.white;
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Widgets.DrawBox(lihuiRect);
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GUI.color = Color.white; // Reset color
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if (Config.drawBorders)
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{
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GUI.color = Color.white;
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Widgets.DrawBox(lihuiRect);
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GUI.color = Color.white;
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}
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// name
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Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
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GUI.color = Color.white;
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Widgets.DrawBox(nameRect);
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GUI.color = Color.white; // Reset color
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if (Config.drawBorders)
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{
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GUI.color = Color.white;
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Widgets.DrawBox(nameRect);
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GUI.color = Color.white;
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}
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Font = GameFont.Medium;
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Widgets.Label(nameRect, def.characterName);
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@@ -88,15 +117,18 @@ namespace WulaFallenEmpire
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Text.Anchor = TextAnchor.UpperLeft;
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// text (Description)
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + 20f * scale, scaledTextWidth, scaledTextHeight);
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GUI.color = Color.white;
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Widgets.DrawBox(textRect);
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GUI.color = Color.white; // Reset color
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
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if (Config.drawBorders)
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{
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GUI.color = Color.white;
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Widgets.DrawBox(textRect);
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GUI.color = Color.white;
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}
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Rect textInnerRect = textRect.ContractedBy(10f * scale);
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Widgets.Label(textInnerRect, def.description);
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// option (Buttons)
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + 20f * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - 40f * scale);
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
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// No need to draw a box for the options area, the buttons will be listed inside.
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Listing_Standard listing = new Listing_Standard();
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@@ -186,4 +186,86 @@ namespace WulaFallenEmpire
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}
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}
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}
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public class Effect_GiveThing : Effect
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{
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public ThingDef thingDef;
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public int count = 1;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (thingDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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return;
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}
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = count;
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IntVec3 dropCenter = DropCellFinder.TradeDropSpot(currentMap);
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DropPodUtility.DropThingsNear(dropCenter, currentMap, new List<Thing> { thing }, 110, false, false, false, false);
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Messages.Message("LetterLabelCargoPodCrash".Translate(), new TargetInfo(dropCenter, currentMap), MessageTypeDefOf.PositiveEvent);
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}
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}
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public class Effect_SpawnPawn : Effect
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public bool joinPlayerFaction = true;
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public string letterLabel;
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public string letterText;
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public LetterDef letterDef;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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return;
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}
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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return;
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}
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for (int i = 0; i < count; i++)
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{
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Faction faction = joinPlayerFaction ? Faction.OfPlayer : null;
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PawnGenerationRequest request = new PawnGenerationRequest(
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kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false,
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true, 20f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f,
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null, null, null, null, null, null, null, null, null, null, null, null, false
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);
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Pawn pawn = PawnGenerator.GeneratePawn(request);
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if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 c) => map.reachability.CanReachColony(c) && !c.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out IntVec3 cell))
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{
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cell = DropCellFinder.RandomDropSpot(map);
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}
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GenSpawn.Spawn(pawn, cell, map, WipeMode.Vanish);
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if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
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{
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TaggedString finalLabel = letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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TaggedString finalText = letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref finalText, ref finalLabel, pawn);
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Find.LetterStack.ReceiveLetter(finalLabel, finalText, letterDef ?? LetterDefOf.PositiveEvent, pawn);
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}
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}
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}
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}
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}
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23
Source/WulaFallenEmpire/EventSystem/EventUIConfigDef.cs
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23
Source/WulaFallenEmpire/EventSystem/EventUIConfigDef.cs
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@@ -0,0 +1,23 @@
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class EventUIConfigDef : Def
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{
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// General Style
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public GameFont labelFont = GameFont.Small;
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public bool drawBorders = true;
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public string defaultBackgroundImagePath;
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// Virtual Layout Dimensions
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public Vector2 lihuiSize = new Vector2(500f, 800f);
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public Vector2 nameSize = new Vector2(260f, 130f);
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public Vector2 textSize = new Vector2(650f, 500f);
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public float optionsWidth = 610f;
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// Virtual Layout Offsets
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public float textNameOffset = 20f;
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public float optionsTextOffset = 20f;
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}
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}
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@@ -102,12 +102,13 @@
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<Compile Include="MentalState_BrokenPersonality.cs" />
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<Compile Include="MentalStateDefExtension_BrokenPersonality.cs" />
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<Compile Include="MentalBreakWorker_BrokenPersonality.cs" />
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<Compile Include="Dialog_CustomDisplay.cs" />
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<Compile Include="CustomUIDef.cs" />
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<Compile Include="Effect.cs" />
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<Compile Include="DebugActions.cs" />
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<Compile Include="EventContext.cs" />
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<Compile Include="Condition.cs" />
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<Compile Include="EventSystem\Condition.cs" />
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<Compile Include="EventSystem\CustomUIDef.cs" />
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<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
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<Compile Include="EventSystem\Effect.cs" />
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<Compile Include="EventSystem\EventContext.cs" />
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<Compile Include="EventSystem\EventUIConfigDef.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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