暂存3
This commit is contained in:
66
Source/WulaFallenEmpire/EventSystem/Condition.cs
Normal file
66
Source/WulaFallenEmpire/EventSystem/Condition.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public abstract class Condition
|
||||
{
|
||||
public abstract bool IsMet(out string reason);
|
||||
}
|
||||
|
||||
public class Condition_VariableEquals : Condition
|
||||
{
|
||||
public string name;
|
||||
public string value;
|
||||
|
||||
public override bool IsMet(out string reason)
|
||||
{
|
||||
object variable = EventContext.GetVariable<object>(name);
|
||||
if (variable == null)
|
||||
{
|
||||
reason = $"Variable '{name}' not set.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Simple string comparison for now. Can be expanded.
|
||||
bool met = variable.ToString() == value;
|
||||
if (!met)
|
||||
{
|
||||
reason = $"Requires {name} = {value} (Current: {variable})";
|
||||
}
|
||||
else
|
||||
{
|
||||
reason = "";
|
||||
}
|
||||
return met;
|
||||
}
|
||||
}
|
||||
|
||||
public class Condition_VariableGreaterThan : Condition
|
||||
{
|
||||
public string name;
|
||||
public float value;
|
||||
|
||||
public override bool IsMet(out string reason)
|
||||
{
|
||||
float variable = EventContext.GetVariable<float>(name, float.MinValue);
|
||||
if (variable == float.MinValue)
|
||||
{
|
||||
reason = $"Variable '{name}' not set.";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool met = variable > value;
|
||||
if (!met)
|
||||
{
|
||||
reason = $"Requires {name} > {value} (Current: {variable})";
|
||||
}
|
||||
else
|
||||
{
|
||||
reason = "";
|
||||
}
|
||||
return met;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
22
Source/WulaFallenEmpire/EventSystem/CustomUIDef.cs
Normal file
22
Source/WulaFallenEmpire/EventSystem/CustomUIDef.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class CustomUIDef : Def
|
||||
{
|
||||
public string portraitPath;
|
||||
public string characterName;
|
||||
public new string description;
|
||||
public List<CustomUIOption> options;
|
||||
public string backgroundImagePath; // Override default background
|
||||
}
|
||||
|
||||
public class CustomUIOption
|
||||
{
|
||||
public string label;
|
||||
public List<Effect> effects;
|
||||
public List<Condition> conditions;
|
||||
public string disabledReason; // Custom text to show if conditions aren't met
|
||||
}
|
||||
}
|
||||
203
Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs
Normal file
203
Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs
Normal file
@@ -0,0 +1,203 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class Dialog_CustomDisplay : Window
|
||||
{
|
||||
private CustomUIDef def;
|
||||
private Texture2D portrait;
|
||||
private Texture2D background;
|
||||
|
||||
private static EventUIConfigDef config;
|
||||
public static EventUIConfigDef Config
|
||||
{
|
||||
get
|
||||
{
|
||||
if (config == null)
|
||||
{
|
||||
config = DefDatabase<EventUIConfigDef>.GetNamed("Wula_EventUIConfig");
|
||||
}
|
||||
return config;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 InitialSize => new Vector2(1000f, 750f);
|
||||
|
||||
public Dialog_CustomDisplay(CustomUIDef def)
|
||||
{
|
||||
this.def = def;
|
||||
this.forcePause = true;
|
||||
this.absorbInputAroundWindow = true;
|
||||
this.doCloseX = true; // Add a close button to the window
|
||||
}
|
||||
|
||||
public override void PreOpen()
|
||||
{
|
||||
base.PreOpen();
|
||||
if (!def.portraitPath.NullOrEmpty())
|
||||
{
|
||||
portrait = ContentFinder<Texture2D>.Get(def.portraitPath);
|
||||
}
|
||||
|
||||
string bgPath = !def.backgroundImagePath.NullOrEmpty() ? def.backgroundImagePath : Config.defaultBackgroundImagePath;
|
||||
if (!bgPath.NullOrEmpty())
|
||||
{
|
||||
background = ContentFinder<Texture2D>.Get(bgPath);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoWindowContents(Rect inRect)
|
||||
{
|
||||
// 1. Draw Background
|
||||
if (background != null)
|
||||
{
|
||||
GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
|
||||
}
|
||||
|
||||
// 2. Draw Top-left defName and Label
|
||||
Text.Font = GameFont.Tiny;
|
||||
GUI.color = Color.gray;
|
||||
Widgets.Label(new Rect(5, 5, inRect.width - 10, 20f), def.defName);
|
||||
GUI.color = Color.white;
|
||||
|
||||
Text.Font = Config.labelFont;
|
||||
Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
|
||||
Text.Font = GameFont.Small; // Reset to default
|
||||
|
||||
// 3. Calculate Layout based on ConfigDef
|
||||
float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
|
||||
float virtualHeight = Config.lihuiSize.y;
|
||||
|
||||
float scaleX = inRect.width / virtualWidth;
|
||||
float scaleY = inRect.height / virtualHeight;
|
||||
float scale = Mathf.Min(scaleX, scaleY) * 0.95f;
|
||||
|
||||
float scaledLihuiWidth = Config.lihuiSize.x * scale;
|
||||
float scaledLihuiHeight = Config.lihuiSize.y * scale;
|
||||
float scaledNameWidth = Config.nameSize.x * scale;
|
||||
float scaledNameHeight = Config.nameSize.y * scale;
|
||||
float scaledTextWidth = Config.textSize.x * scale;
|
||||
float scaledTextHeight = Config.textSize.y * scale;
|
||||
float scaledOptionsWidth = Config.optionsWidth * scale;
|
||||
|
||||
float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
|
||||
float totalContentHeight = scaledLihuiHeight;
|
||||
float startX = (inRect.width - totalContentWidth) / 2;
|
||||
float startY = (inRect.height - totalContentHeight) / 2;
|
||||
|
||||
// 4. Draw UI Elements
|
||||
// lihui (Portrait)
|
||||
Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
|
||||
if (portrait != null)
|
||||
{
|
||||
GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
|
||||
}
|
||||
if (Config.drawBorders)
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
Widgets.DrawBox(lihuiRect);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
// name
|
||||
Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
|
||||
if (Config.drawBorders)
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
Widgets.DrawBox(nameRect);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Text.Font = GameFont.Medium;
|
||||
Widgets.Label(nameRect, def.characterName);
|
||||
Text.Font = GameFont.Small;
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
|
||||
// text (Description)
|
||||
Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
|
||||
if (Config.drawBorders)
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
Widgets.DrawBox(textRect);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
Rect textInnerRect = textRect.ContractedBy(10f * scale);
|
||||
Widgets.Label(textInnerRect, def.description);
|
||||
|
||||
// option (Buttons)
|
||||
Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
|
||||
// No need to draw a box for the options area, the buttons will be listed inside.
|
||||
|
||||
Listing_Standard listing = new Listing_Standard();
|
||||
listing.Begin(optionRect.ContractedBy(10f * scale));
|
||||
if (def.options != null)
|
||||
{
|
||||
foreach (var option in def.options)
|
||||
{
|
||||
string reason;
|
||||
bool conditionsMet = AreConditionsMet(option.conditions, out reason);
|
||||
|
||||
if (conditionsMet)
|
||||
{
|
||||
if (listing.ButtonText(option.label))
|
||||
{
|
||||
HandleAction(option.effects);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw a disabled button and add a tooltip
|
||||
Rect rect = listing.GetRect(30f);
|
||||
Widgets.ButtonText(rect, option.label, false, true, false);
|
||||
TooltipHandler.TipRegion(rect, GetDisabledReason(option, reason));
|
||||
}
|
||||
}
|
||||
}
|
||||
listing.End();
|
||||
}
|
||||
|
||||
private void HandleAction(List<Effect> effects)
|
||||
{
|
||||
if (effects.NullOrEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var effect in effects)
|
||||
{
|
||||
effect.Execute(this);
|
||||
}
|
||||
}
|
||||
|
||||
private bool AreConditionsMet(List<Condition> conditions, out string reason)
|
||||
{
|
||||
reason = "";
|
||||
if (conditions.NullOrEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.IsMet(out string singleReason))
|
||||
{
|
||||
reason = singleReason;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private string GetDisabledReason(CustomUIOption option, string reason)
|
||||
{
|
||||
if (!option.disabledReason.NullOrEmpty())
|
||||
{
|
||||
return option.disabledReason;
|
||||
}
|
||||
return reason;
|
||||
}
|
||||
}
|
||||
}
|
||||
271
Source/WulaFallenEmpire/EventSystem/Effect.cs
Normal file
271
Source/WulaFallenEmpire/EventSystem/Effect.cs
Normal file
@@ -0,0 +1,271 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public abstract class Effect
|
||||
{
|
||||
public abstract void Execute(Dialog_CustomDisplay dialog);
|
||||
}
|
||||
|
||||
public class Effect_OpenCustomUI : Effect
|
||||
{
|
||||
public string defName;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
CustomUIDef nextDef = DefDatabase<CustomUIDef>.GetNamed(defName);
|
||||
if (nextDef != null)
|
||||
{
|
||||
Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find CustomUIDef named '{defName}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_CloseDialog : Effect
|
||||
{
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
dialog.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_ShowMessage : Effect
|
||||
{
|
||||
public string message;
|
||||
public MessageTypeDef messageTypeDef;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (messageTypeDef == null)
|
||||
{
|
||||
messageTypeDef = MessageTypeDefOf.PositiveEvent;
|
||||
}
|
||||
Messages.Message(message, messageTypeDef);
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_FireIncident : Effect
|
||||
{
|
||||
public IncidentDef incident;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (incident == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
|
||||
return;
|
||||
}
|
||||
|
||||
IncidentParms parms = new IncidentParms
|
||||
{
|
||||
target = Find.CurrentMap,
|
||||
forced = true
|
||||
};
|
||||
|
||||
if (!incident.Worker.TryExecute(parms))
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_ChangeFactionRelation : Effect
|
||||
{
|
||||
public FactionDef faction;
|
||||
public int goodwillChange;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (faction == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
|
||||
return;
|
||||
}
|
||||
|
||||
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
|
||||
if (targetFaction == null)
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
|
||||
return;
|
||||
}
|
||||
|
||||
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_SetVariable : Effect
|
||||
{
|
||||
public string name;
|
||||
public string value;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
// Try to parse as int, then float, otherwise keep as string
|
||||
if (int.TryParse(value, out int intValue))
|
||||
{
|
||||
EventContext.SetVariable(name, intValue);
|
||||
}
|
||||
else if (float.TryParse(value, out float floatValue))
|
||||
{
|
||||
EventContext.SetVariable(name, floatValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventContext.SetVariable(name, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_ChangeFactionRelation_FromVariable : Effect
|
||||
{
|
||||
public FactionDef faction;
|
||||
public string goodwillVariableName;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (faction == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
|
||||
return;
|
||||
}
|
||||
|
||||
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
|
||||
if (targetFaction == null)
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
|
||||
return;
|
||||
}
|
||||
|
||||
int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
|
||||
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_SpawnPawnAndStore : Effect
|
||||
{
|
||||
public PawnKindDef kindDef;
|
||||
public int count = 1;
|
||||
public string storeAs;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (kindDef == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
|
||||
return;
|
||||
}
|
||||
if (storeAs.NullOrEmpty())
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
|
||||
return;
|
||||
}
|
||||
|
||||
List<Pawn> spawnedPawns = new List<Pawn>();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Pawn newPawn = PawnGenerator.GeneratePawn(kindDef, Faction.OfPlayer);
|
||||
IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(Find.CurrentMap.mapPawns.FreeColonists.First().Position, Find.CurrentMap, 10);
|
||||
GenSpawn.Spawn(newPawn, loc, Find.CurrentMap);
|
||||
spawnedPawns.Add(newPawn);
|
||||
}
|
||||
|
||||
if (count == 1)
|
||||
{
|
||||
EventContext.SetVariable(storeAs, spawnedPawns.First());
|
||||
}
|
||||
else
|
||||
{
|
||||
EventContext.SetVariable(storeAs, spawnedPawns);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_GiveThing : Effect
|
||||
{
|
||||
public ThingDef thingDef;
|
||||
public int count = 1;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (thingDef == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
|
||||
return;
|
||||
}
|
||||
|
||||
Map currentMap = Find.CurrentMap;
|
||||
if (currentMap == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
|
||||
return;
|
||||
}
|
||||
|
||||
Thing thing = ThingMaker.MakeThing(thingDef);
|
||||
thing.stackCount = count;
|
||||
|
||||
IntVec3 dropCenter = DropCellFinder.TradeDropSpot(currentMap);
|
||||
DropPodUtility.DropThingsNear(dropCenter, currentMap, new List<Thing> { thing }, 110, false, false, false, false);
|
||||
|
||||
Messages.Message("LetterLabelCargoPodCrash".Translate(), new TargetInfo(dropCenter, currentMap), MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_SpawnPawn : Effect
|
||||
{
|
||||
public PawnKindDef kindDef;
|
||||
public int count = 1;
|
||||
public bool joinPlayerFaction = true;
|
||||
public string letterLabel;
|
||||
public string letterText;
|
||||
public LetterDef letterDef;
|
||||
|
||||
public override void Execute(Dialog_CustomDisplay dialog)
|
||||
{
|
||||
if (kindDef == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
|
||||
return;
|
||||
}
|
||||
|
||||
Map map = Find.CurrentMap;
|
||||
if (map == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Faction faction = joinPlayerFaction ? Faction.OfPlayer : null;
|
||||
PawnGenerationRequest request = new PawnGenerationRequest(
|
||||
kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false,
|
||||
true, 20f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f,
|
||||
null, null, null, null, null, null, null, null, null, null, null, null, false
|
||||
);
|
||||
Pawn pawn = PawnGenerator.GeneratePawn(request);
|
||||
|
||||
if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 c) => map.reachability.CanReachColony(c) && !c.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out IntVec3 cell))
|
||||
{
|
||||
cell = DropCellFinder.RandomDropSpot(map);
|
||||
}
|
||||
|
||||
GenSpawn.Spawn(pawn, cell, map, WipeMode.Vanish);
|
||||
|
||||
if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
|
||||
{
|
||||
TaggedString finalLabel = letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
|
||||
TaggedString finalText = letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
|
||||
PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref finalText, ref finalLabel, pawn);
|
||||
Find.LetterStack.ReceiveLetter(finalLabel, finalText, letterDef ?? LetterDefOf.PositiveEvent, pawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Source/WulaFallenEmpire/EventSystem/EventContext.cs
Normal file
52
Source/WulaFallenEmpire/EventSystem/EventContext.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public static class EventContext
|
||||
{
|
||||
private static Dictionary<string, object> variables = new Dictionary<string, object>();
|
||||
|
||||
public static void SetVariable(string name, object value)
|
||||
{
|
||||
if (variables.ContainsKey(name))
|
||||
{
|
||||
variables[name] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
variables.Add(name, value);
|
||||
}
|
||||
Log.Message($"[EventContext] Set variable '{name}' to '{value}'.");
|
||||
}
|
||||
|
||||
public static T GetVariable<T>(string name, T defaultValue = default)
|
||||
{
|
||||
if (variables.TryGetValue(name, out object value))
|
||||
{
|
||||
if (value is T typedValue)
|
||||
{
|
||||
return typedValue;
|
||||
}
|
||||
// Try to convert, e.g., from int to float
|
||||
try
|
||||
{
|
||||
return (T)System.Convert.ChangeType(value, typeof(T));
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
Log.Warning($"[EventContext] Variable '{name}' is of type {value.GetType()} but could not be converted to {typeof(T)}.");
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
Log.Warning($"[EventContext] Variable '{name}' not found. Returning default value.");
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
variables.Clear();
|
||||
Log.Message("[EventContext] All variables cleared.");
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Source/WulaFallenEmpire/EventSystem/EventUIConfigDef.cs
Normal file
23
Source/WulaFallenEmpire/EventSystem/EventUIConfigDef.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class EventUIConfigDef : Def
|
||||
{
|
||||
// General Style
|
||||
public GameFont labelFont = GameFont.Small;
|
||||
public bool drawBorders = true;
|
||||
public string defaultBackgroundImagePath;
|
||||
|
||||
// Virtual Layout Dimensions
|
||||
public Vector2 lihuiSize = new Vector2(500f, 800f);
|
||||
public Vector2 nameSize = new Vector2(260f, 130f);
|
||||
public Vector2 textSize = new Vector2(650f, 500f);
|
||||
public float optionsWidth = 610f;
|
||||
|
||||
// Virtual Layout Offsets
|
||||
public float textNameOffset = 20f;
|
||||
public float optionsTextOffset = 20f;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user