This commit is contained in:
2025-08-09 19:43:42 +08:00
parent 25705fb22c
commit 52d07b6a07
8 changed files with 68 additions and 65 deletions

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@@ -1,13 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>WULA_LoadComponentsToMaintenancePod</defName>
<driverClass>WulaFallenEmpire.JobDriver_HaulToMaintenancePod</driverClass>
<reportString>正在为维护舱补充修复组件。</reportString>
<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
</JobDef>
<JobDef>
<defName>WULA_EnterMaintenancePod</defName>
<driverClass>WulaFallenEmpire.JobDriver_EnterMaintenancePod</driverClass>

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@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
这是一个如何使用 Condition_FactionExists 的示例。
它定义了一个自定义事件,该事件只有在满足特定条件时才会触发。
-->
<WulaFallenEmpire.EventDef>
<defName>MyCustomEvent_RequiresMechanoids</defName>
<label>需要机械族的事件</label>
<description>一个只有在机械族存在时才会发生的特殊事件。</description>
<!-- 在这里放置其他的事件相关属性, 例如事件的触发概率、效果等 -->
<conditions>
<!--
这是条件列表。游戏会检查所有这些条件是否都满足。
'Class' 属性指定了要使用的 C# 条件类。
-->
<li Class="WulaFallenEmpire.Condition_FactionExists">
<!--
这会设置 Condition_FactionExists 类中的 'factionDef' 字段。
游戏会检查 defName 为 "Mechanoid" 的派系当前是否存在于世界地图上。
-->
<factionDef>Mechanoid</factionDef>
</li>
<!-- 您可以在这里添加更多的条件, 例如:
<li Class="AnotherCondition">
<someValue>123</someValue>
</li>
-->
</conditions>
<!--
如果所有条件都满足,事件的效果将在这里定义。
<effects>
...
</effects>
-->
</WulaFallenEmpire.EventDef>
</Defs>

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@@ -56,16 +56,26 @@
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Refuelable">
<fuelCapacity>50.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</fuelFilter>
<fuelLabel>零部件</fuelLabel>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
<durationTicks>60000</durationTicks> <!-- 1 day -->
<powerConsumptionRunning>250</powerConsumptionRunning>
<powerConsumptionIdle>5</powerConsumptionIdle>
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
<componentDef>ComponentIndustrial</componentDef>
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
<baseComponentCost>0</baseComponentCost>
<minSeverityToMaintain>0.75</minSeverityToMaintain>
<capacity>5</capacity>
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
<enterSound>BiosculpterPod_Enter</enterSound>
<exitSound>BiosculpterPod_Exit</exitSound>

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@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WorkGiverDef>
<defName>WULA_HaulToMaintenancePod</defName>
<label>haul to maintenance pod</label>
<giverClass>WulaFallenEmpire.WorkGiver_HaulToMaintenancePod</giverClass>
<workType>Hauling</workType>
<priorityInType>20</priorityInType>
<verb>haul</verb>
<gerund>hauling</gerund>
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
</WorkGiverDef>
</Defs>

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@@ -20,11 +20,9 @@ namespace WulaFallenEmpire
public float powerConsumptionRunning = 250f;
public float powerConsumptionIdle = 50f;
public HediffDef hediffToRemove;
public ThingDef componentDef;
public float componentCostPerSeverity = 1f; // How many components per 1.0 severity
public int baseComponentCost = 0; // A flat cost in addition to severity cost
public float minSeverityToMaintain = 0.75f; // The hediff severity required to trigger maintenance
public int capacity = 50;
public float hediffSeverityAfterCycle = 0.01f;
public CompProperties_MaintenancePod()
@@ -34,13 +32,12 @@ namespace WulaFallenEmpire
}
[StaticConstructorOnStartup]
public class CompMaintenancePod : ThingComp, IThingHolder, IStoreSettingsParent
public class CompMaintenancePod : ThingComp, IThingHolder
{
// ===================== Fields =====================
private ThingOwner innerContainer;
private CompPowerTrader powerComp;
private StorageSettings allowedComponentSettings;
public float storedComponents = 0f;
private CompRefuelable refuelableComp;
private int ticksRemaining;
private MaintenancePodState state = MaintenancePodState.Idle;
@@ -60,8 +57,6 @@ namespace WulaFallenEmpire
return Props.baseComponentCost + (int)(hediff.Severity * Props.componentCostPerSeverity);
}
public bool CanAcceptComponents(int count) => storedComponents + count <= Props.capacity;
// ===================== Setup =====================
public CompMaintenancePod()
{
@@ -72,28 +67,21 @@ namespace WulaFallenEmpire
public override void Initialize(CompProperties props)
{
base.Initialize(props);
allowedComponentSettings = new StorageSettings(this);
if (Props.componentDef != null)
{
allowedComponentSettings.filter = new ThingFilter();
allowedComponentSettings.filter.SetAllow(Props.componentDef, true);
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
powerComp = parent.TryGetComp<CompPowerTrader>();
refuelableComp = parent.TryGetComp<CompRefuelable>();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref state, "state", MaintenancePodState.Idle);
Scribe_Values.Look(ref storedComponents, "storedComponents", 0f);
Scribe_Values.Look(ref ticksRemaining, "ticksRemaining", 0);
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
Scribe_Deep.Look(ref allowedComponentSettings, "allowedComponentSettings", this);
}
// ===================== IThingHolder Implementation =====================
@@ -107,12 +95,6 @@ namespace WulaFallenEmpire
return innerContainer;
}
// ===================== IStoreSettingsParent Implementation =====================
public StorageSettings GetStoreSettings() => allowedComponentSettings;
public StorageSettings GetParentStoreSettings() => null; // No parent settings
public void Notify_SettingsChanged() { }
public bool StorageTabVisible => false; // We show it in the inspect string
// ===================== Core Logic =====================
public override void CompTick()
{
@@ -142,13 +124,13 @@ namespace WulaFallenEmpire
public void StartCycle(Pawn pawn)
{
float required = RequiredComponents(pawn);
if (storedComponents < required)
if (refuelableComp.Fuel < required)
{
Log.Error($"[WulaFallenEmpire] Tried to start maintenance cycle for {pawn.LabelShort} without enough components. This should have been checked earlier.");
return;
}
storedComponents -= required;
refuelableComp.ConsumeFuel(required);
state = MaintenancePodState.Running;
ticksRemaining = Props.durationTicks;
@@ -197,13 +179,6 @@ namespace WulaFallenEmpire
}
public void AddComponents(Thing components)
{
int count = components.stackCount;
storedComponents += count;
components.Destroy();
}
// ===================== UI & Gizmos =====================
public override string CompInspectStringExtra()
{
@@ -215,8 +190,6 @@ namespace WulaFallenEmpire
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
sb.AppendLine("TimeLeft".Translate() + ": " + ticksRemaining.ToStringTicksToPeriod());
}
sb.AppendLine("WULA_MaintenancePod_StoredComponents".Translate() + ": " + storedComponents.ToString("F0") + " / " + Props.capacity.ToString("F0"));
if (!PowerOn)
{
@@ -244,10 +217,10 @@ namespace WulaFallenEmpire
if (Props.hediffToRemove != null && p.health.hediffSet.HasHediff(Props.hediffToRemove))
{
float required = RequiredComponents(p);
if (storedComponents >= required)
{
options.Add(new FloatMenuOption(p.LabelShort, () =>
{
if (refuelableComp.Fuel >= required)
{
options.Add(new FloatMenuOption(p.LabelShort, () =>
{
Job job = JobMaker.MakeJob(JobDefOf_WULA.WULA_EnterMaintenancePod, parent);
p.jobs.TryTakeOrderedJob(job, JobTag.Misc);
}));

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@@ -151,7 +151,8 @@ namespace WulaFallenEmpire
return met;
}
}
public class Condition_FactionExists : Condition
public class Condition_FactionExists : Condition
{
public FactionDef factionDef;

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@@ -100,7 +100,6 @@
<Compile Include="IngestPatch.cs" />
<Compile Include="JobDriver_FeedWulaPatient.cs" />
<Compile Include="JobDriver_EnterMaintenancePod.cs" />
<Compile Include="JobDriver_HaulToMaintenancePod.cs" />
<Compile Include="JobDriver_IngestWulaEnergy.cs" />
<Compile Include="JobGiver_WulaGetEnergy.cs" />
<Compile Include="JobGiver_WulaPackEnergy.cs" />
@@ -136,7 +135,6 @@
<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
<Compile Include="WorkGiver_FeedWulaPatient.cs" />
<Compile Include="WorkGiver_HaulToMaintenancePod.cs" />
<Compile Include="WorkGiver_Warden_DeliverEnergy.cs" />
<Compile Include="WorkGiver_Warden_FeedWula.cs" />
<Compile Include="WorkGiverDefExtension_FeedWula.cs" />