2025-6-30
This commit is contained in:
@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Mech_Constructor_Small</defName>
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<defName>WULA_Synth_Constructor</defName>
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<label>乌拉帝国构造体</label>
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<description>一台用于构造乌拉帝国合成人的一次性特殊设备,自备电源,建造完成后将自动启用,工作12天后建造一个新的乌拉帝国合成人。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Mech_Constructor_Small</texPath>
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<texPath>Wula/Building/WULA_Synth_Constructor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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@@ -23,7 +23,7 @@
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<canOverlapZones>false</canOverlapZones>
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<fillPercent>0.8</fillPercent>
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<statBases>
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<MaxHitPoints>12800</MaxHitPoints>
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<MaxHitPoints>280</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>12000</WorkToBuild>
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</statBases>
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@@ -60,7 +60,7 @@
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<ThingDef>WULA_Energy_Furnace_Base</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisites>
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<li>BasicMechtech</li>
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<li>WULA_New_Synth_Built_Technology</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_SpawnerPawn">
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@@ -97,8 +97,8 @@
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<!-- 能源核心制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>能源核心冲压机(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的能源核心制造机,用于在没有电力的情况下,通过燃烧木材输入生物能以制造可维持机械乌拉正常运转的能源核心。</description>
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<label>乌拉帝国编织体(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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@@ -122,6 +122,7 @@
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<Mass>5</Mass>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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@@ -135,6 +136,9 @@
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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@@ -144,7 +148,7 @@
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>500.0</fuelConsumptionRate>
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<fuelConsumptionRate>300.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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@@ -170,8 +174,8 @@
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_Energy</defName>
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<label>能源核心冲压机(电能)</label>
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<description>一台仿制乌拉帝国科技而建造的能源核心制造机,可制造维持机械乌拉正常运转的能源核心。</description>
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<label>乌拉帝国编织体(电能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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@@ -195,6 +199,9 @@
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_Adv_WorkTable_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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@@ -259,6 +266,9 @@
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>false</castEdgeShadows>
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<researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<building>
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<paintable>true</paintable>
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<bed_showSleeperBody>true</bed_showSleeperBody>
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@@ -284,4 +294,137 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 大型生产器 -->
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<ThingDef ParentName="BuildingBase">
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<thingClass>Building_MechGestator</thingClass>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<tickerType>Normal</tickerType>
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<drawerType>MapMeshAndRealTime</drawerType>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<hasInteractionCell>true</hasInteractionCell>
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<castEdgeShadows>false</castEdgeShadows>
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<pathCost>42</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
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<ai_chillDestination>false</ai_chillDestination>
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<buildingTags>
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<li>Production</li>
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<li>Biotech</li>
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</buildingTags>
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</building>
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<designationCategory>Biotech</designationCategory>
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<uiOrder>2400</uiOrder>
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<defaultPlacingRot>South</defaultPlacingRot>
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<placeWorkers>
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<li>PlaceWorker_MechGestatorTop</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_WasteProducer" />
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<li Class="CompProperties_Flickable"/>
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</comps>
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<defName>WULA_Large_Mechine_proudctor</defName>
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<label>乌拉帝国机械工厂</label>
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<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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<interactionCellOffset>(1,0,3)</interactionCellOffset>
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<statBases>
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<MaxHitPoints>1250</MaxHitPoints>
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<WorkToBuild>16000</WorkToBuild>
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<Mass>35</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(4,4)</size>
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<costList>
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<Steel>300</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<researchPrerequisites>
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<li>StandardMechtech</li>
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</researchPrerequisites>
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<building>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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<size>(0, 0)</size>
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</north>
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<south>
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<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
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<size>(0, 0)</size>
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</south>
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<east>
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<preRotationOffset>(1.06, -0.97)</preRotationOffset>
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<size>(0, 0)</size>
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</east>
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<west>
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<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
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<size>(0, 0)</size>
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</west>
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</barDrawData>
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<formingGraphicData>
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(0,0)</drawSize>
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</formingGraphicData>
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<formingMechPerRotationOffset>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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</formingMechPerRotationOffset>
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<mechGestatorCylinderGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(0,0)</drawSize>
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<shaderType>Transparent</shaderType>
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</mechGestatorCylinderGraphic>
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<mechGestatorTopGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(0,0)</drawSize>
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</mechGestatorTopGraphic>
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<gestatorFormingMote>
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<north></north>
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<east></east>
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<west></west>
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<south></south>
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</gestatorFormingMote>
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<gestatorCycleCompleteMote>
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<north></north>
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<east></east>
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<west></west>
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<south></south>
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</gestatorCycleCompleteMote>
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<gestatorFormedMote>
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<north></north>
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<east></east>
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<west></west>
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<south></south>
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</gestatorFormedMote>
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</building>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<recipes>
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<li>WULA_Build_AI_Heavy_Panzer</li>
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</recipes>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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<idlePowerDraw>50</idlePowerDraw>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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