2025-7-16
This commit is contained in:
@@ -170,6 +170,35 @@
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Engineer_Mother_Attack_PawnKind</defName>
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<label>PMu-7A"斯托洛维耶"</label>
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<race>Wula_AI_Engineer_Mother_Attack</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<combatPower>500</combatPower>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/Wula_AI_Bomb_Mother/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>4</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<abilities>
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<li>Wula_AI_Engineer_Mother_Attack_Ability1</li>
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</abilities>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<defName>Mech_WULA_Cat</defName>
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<defName>Mech_WULA_Cat</defName>
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@@ -295,4 +324,38 @@
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<aiAvoidCover>true</aiAvoidCover>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<weaponMoney>9999~9999</weaponMoney>
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<weaponTags />
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<preventIdeo>true</preventIdeo>
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<immuneToGameConditionEffects>true</immuneToGameConditionEffects>
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<combatPower>50</combatPower>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<controlGroupPortraitZoom>1.8</controlGroupPortraitZoom>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<defName>Mech_WULA_Cat_Commander</defName>
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<label>指挥官乌拉猫猫</label>
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<race>Mech_WULA_Cat_Commander</race>
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<canOpenDoors>true</canOpenDoors>
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<canOpenAnyDoor>true</canOpenAnyDoor>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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</Defs>
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</Defs>
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@@ -1988,7 +1988,6 @@
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</li>
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</li>
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</verbs>
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</verbs>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseGrenadeProjectile">
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<ThingDef ParentName="BaseGrenadeProjectile">
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<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
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<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
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<label>绑着炸弹的乌拉猫猫</label>
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<label>绑着炸弹的乌拉猫猫</label>
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@@ -542,7 +542,7 @@
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<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
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<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
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<defName>Wula_AI_Engineer_Mother</defName>
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<defName>Wula_AI_Engineer_Mother</defName>
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<label>PMu-7"西比尔卡"</label>
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<label>PMu-7"西比尔卡"</label>
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<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。</description>
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<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产以自杀式袭击攻击敌人的乌拉猫猫,以及配备护盾的指挥官乌拉猫猫。</description>
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<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
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<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
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<statBases>
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<statBases>
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<BandwidthCost>4</BandwidthCost>
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<BandwidthCost>4</BandwidthCost>
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@@ -589,12 +589,12 @@
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</ThingDef>
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</ThingDef>
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<AbilityDef>
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<AbilityDef>
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<defName>Wula_AI_Engineer_Mother_Ability1</defName>
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<defName>Wula_AI_Engineer_Mother_Ability1</defName>
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<label>部署低角护盾</label>
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<label>部署CAt-44"指挥官猫猫"</label>
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<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
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<description>向所在单元格部署一只CAt-44"指挥官猫猫",这种机械体比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个不会过载的护盾发生器,可以掩护敢死猫猫的前进。</description>
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<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
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<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>3600</cooldownTicksRange>
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<cooldownTicksRange>8000</cooldownTicksRange>
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<verbProperties>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<verbClass>Verb_CastAbility</verbClass>
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<range>14.9</range>
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<range>14.9</range>
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@@ -613,6 +613,50 @@
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</AbilityDef>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_AI_Engineer_Mother_Ability1</defName>
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<defName>Bullet_Wula_AI_Engineer_Mother_Ability1</defName>
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<label>CAt-44"监牢猫猫"</label>
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<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
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<graphicData>
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<texPath>Things/Building/Security/BroadshieldProjector</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<speed>41</speed>
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<spawnsPawnKind>Mech_WULA_Cat_Commander</spawnsPawnKind>
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<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="Wula_AI_Engineer_Mother">
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<defName>Wula_AI_Engineer_Mother_Attack</defName>
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<label>PMu-7A"斯托洛维耶"</label>
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<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
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<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
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</ThingDef>
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<AbilityDef>
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<defName>Wula_AI_Engineer_Mother_Attack_Ability1</defName>
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<label>部署低角护盾</label>
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<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
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<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>36000</cooldownTicksRange>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>14.9</range>
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<warmupTime>0.25</warmupTime>
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<soundCast>AcidSpray_Resolve</soundCast>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_Wula_AI_Engineer_Mother_Ability1</projectileDef>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_AI_Engineer_Mother_Attack_Ability1</defName>
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<label>低角护盾</label>
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<label>低角护盾</label>
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<thingClass>Projectile_SpawnsThing</thingClass>
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<thingClass>Projectile_SpawnsThing</thingClass>
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<graphicData>
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<graphicData>
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@@ -622,10 +666,70 @@
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<projectile>
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<projectile>
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<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
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<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
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<speed>41</speed>
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<speed>41</speed>
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<spawnsThingDef>BroadshieldProjector</spawnsThingDef>
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<spawnsThingDef>Wula_shieldProjector</spawnsThingDef>
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<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
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<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_shieldProjector</defName>
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<label>乌拉帝国低角护盾</label>
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<description>一个比常规低角护盾保护范围更大的护盾,由乌拉帝国的PMu-7系列机械体部署。它可以无限地吸收来袭火力,但是会在一段时间后烧毁。</description>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<drawerType>MapMeshAndRealTime</drawerType>
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<pathCost>0</pathCost>
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<passability>Standable</passability>
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<fillPercent>0.35</fillPercent>
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<graphicData>
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<texPath>Things/Building/Security/BroadshieldProjector</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.9</drawSize>
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<shadowData>
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<volume>(0.3, 0.2, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<Flammability>0.5</Flammability>
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</statBases>
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<tickerType>Normal</tickerType>
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<killedLeavings/>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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||||||
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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||||||
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<repairEffect>ConstructMetal</repairEffect>
|
||||||
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||||
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<building>
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<claimable>false</claimable>
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||||||
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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<ai_chillDestination>false</ai_chillDestination>
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||||||
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<isEdifice>false</isEdifice>
|
||||||
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<destroyEffecter>Broadshield_Burnout</destroyEffecter>
|
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</building>
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<comps>
|
||||||
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<li Class="CompProperties_ProjectileInterceptor">
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||||||
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<radius>6.9</radius>
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||||||
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||||
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<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
|
||||||
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<interceptOutgoingProjectiles>false</interceptOutgoingProjectiles>
|
||||||
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<color>(0.9, 0.2, 0.2)</color>
|
||||||
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<idlePulseSpeed>3</idlePulseSpeed>
|
||||||
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<minIdleAlpha>0.2</minIdleAlpha>
|
||||||
|
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
|
||||||
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<drawWithNoSelection>True</drawWithNoSelection>
|
||||||
|
<activeSound>Broadshield_Ambience</activeSound>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_DestroyAfterDelay">
|
||||||
|
<delayTicks>1800</delayTicks>
|
||||||
|
<destroyMode>KillFinalize</destroyMode>
|
||||||
|
<countdownLabel>烧毁于</countdownLabel>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="LightMechanoid">
|
<ThingDef ParentName="LightMechanoid">
|
||||||
<defName>Mech_WULA_Cat</defName>
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<defName>Mech_WULA_Cat</defName>
|
||||||
@@ -793,7 +897,7 @@
|
|||||||
</statBases>
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</statBases>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="CompProperties_MechPowerCell">
|
<li Class="CompProperties_MechPowerCell">
|
||||||
<totalPowerTicks>12500</totalPowerTicks> <!-- 5 hours -->
|
<totalPowerTicks>1100</totalPowerTicks> <!-- 5 hours -->
|
||||||
<labelOverride>电池电量</labelOverride>
|
<labelOverride>电池电量</labelOverride>
|
||||||
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
|
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
|
||||||
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
|
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
|
||||||
@@ -805,4 +909,53 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BaseDrone">
|
||||||
|
<defName>Mech_WULA_Cat_Commander</defName>
|
||||||
|
<label>CAt-44"指挥官猫猫"</label>
|
||||||
|
<description>乌拉帝国的一种小型机械体,比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个护盾发生器,这种盾会同时阻拦向外发射的射弹和向盾内发射的射弹。</description>
|
||||||
|
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||||
|
<race>
|
||||||
|
<baseHealthScale>3</baseHealthScale>
|
||||||
|
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
|
||||||
|
<baseBodySize>0.7</baseBodySize>
|
||||||
|
<hasCorpse>true</hasCorpse>
|
||||||
|
<body>DroneWithThreeLegs</body>
|
||||||
|
<lifeStageAges>
|
||||||
|
<li>
|
||||||
|
<def>MechanoidFullyFormed</def>
|
||||||
|
<minAge>0</minAge>
|
||||||
|
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
|
||||||
|
<soundDeath>Pawn_Hunter_Death</soundDeath>
|
||||||
|
<soundCall>Pawn_Hunter_Call</soundCall>
|
||||||
|
</li>
|
||||||
|
</lifeStageAges>
|
||||||
|
</race>
|
||||||
|
<statBases>
|
||||||
|
<MoveSpeed>4</MoveSpeed>
|
||||||
|
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||||
|
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
||||||
|
<ArmorRating_Heat>1.00</ArmorRating_Heat>
|
||||||
|
<IncomingDamageFactor>0.75</IncomingDamageFactor>
|
||||||
|
</statBases>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_MechPowerCell">
|
||||||
|
<totalPowerTicks>2200</totalPowerTicks> <!-- 1 hours -->
|
||||||
|
<labelOverride>电池电量</labelOverride>
|
||||||
|
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
|
||||||
|
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_ProjectileInterceptor">
|
||||||
|
<radius>7.5</radius>
|
||||||
|
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||||
|
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
|
||||||
|
<interceptOutgoingProjectiles>true</interceptOutgoingProjectiles>
|
||||||
|
<color>(0.9, 0.2, 0.2)</color>
|
||||||
|
<idlePulseSpeed>3</idlePulseSpeed>
|
||||||
|
<minIdleAlpha>0.2</minIdleAlpha>
|
||||||
|
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
|
||||||
|
<drawWithNoSelection>True</drawWithNoSelection>
|
||||||
|
<activeSound>Broadshield_Ambience</activeSound>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
Reference in New Issue
Block a user