2025-7-16

This commit is contained in:
Tourswen
2025-07-16 00:59:16 +08:00
parent 16ec93b99d
commit 96c44b4c6a
53 changed files with 451 additions and 704 deletions

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@@ -140,6 +140,36 @@
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_PawnKind</defName>
<label>PMu-7"西比尔卡"</label>
<race>Wula_AI_Engineer_Mother</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>500</combatPower>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/Wula_AI_Bomb_Mother/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>4</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<abilities>
<li>Wula_AI_Engineer_Mother_Ability1</li>
</abilities>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat</defName>
@@ -219,8 +249,50 @@
<defName>Mech_WULA_Cat_Assault</defName>
<label>突击乌拉猫猫</label>
<race>Mech_WULA_Cat_Assault</race>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponTags>
<li>Wula_Constructor_Cat_Weapon</li>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
<aiAvoidCover>true</aiAvoidCover>
<forceNormalGearQuality>true</forceNormalGearQuality>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponMoney>9999~9999</weaponMoney>
<weaponTags />
<preventIdeo>true</preventIdeo>
<immuneToGameConditionEffects>true</immuneToGameConditionEffects>
<combatPower>10</combatPower>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
<controlGroupPortraitZoom>1.8</controlGroupPortraitZoom>
<forceDeathOnDowned>true</forceDeathOnDowned>
<defName>Mech_WULA_Cat_Bomb</defName>
<label>敢死乌拉猫猫</label>
<race>Mech_WULA_Cat_Bomb</race>
<canOpenDoors>true</canOpenDoors>
<canOpenAnyDoor>true</canOpenAnyDoor>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
</Defs>

View File

@@ -75,7 +75,7 @@
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
</RecipeDef>
@@ -118,7 +118,7 @@
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
</RecipeDef>

View File

@@ -30,33 +30,33 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Repair_Arm_Technology</defName>
<researchViewX>1.00</researchViewX>
<researchViewY>4.70</researchViewY>
<label>高级维修套件</label>
<description>获取修复乌拉帝国合成人四肢和头部的必须知识。</description>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Repair_All_Technology</defName>
<researchViewX>2.00</researchViewX>
<researchViewY>4.70</researchViewY>
<label>完全维修套件</label>
<description>获取修复完全修复乌拉帝国合成人的必须知识。</description>
<baseCost>600</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Repair_Arm_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Adv_WorkTable_Technology</defName>
<researchViewX>3.50</researchViewX>
<researchViewY>3.20</researchViewY>
<label>高级编织体套件</label>
<description>开发功能性更强的工作台,以支持后续的高级设备构建。</description>
<baseCost>1000</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>1.70</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
<li>MicroelectronicsBasics</li>
@@ -68,19 +68,30 @@
<description>开发用于从上行链路下载各种预设技能包的套件,以增加殖民地的技能等级。</description>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>4.60</researchViewY>
<researchViewY>5.50</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Dark_Matter_Technology</defName>
<researchViewX>8.00</researchViewX>
<researchViewY>3.10</researchViewY>
<label>暗物质基础套件</label>
<description>允许制造封装暗物质和相关的基础设施。</description>
<baseCost>1000</baseCost>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 衣服 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_Technology</defName>
<researchViewX>2.00</researchViewX>
<researchViewY>1.80</researchViewY>
<label>基础衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的基础衣物。</description>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>ComplexClothing</li>
<li>WULA_Base_Technology</li>
@@ -88,11 +99,11 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_2_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>1.80</researchViewY>
<label>复杂衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的具有功能性的衣物。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>WULA_Synth_Clothes_Technology</li>
<li>WULA_Adv_WorkTable_Technology</li>
@@ -100,22 +111,22 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_3_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>1.80</researchViewY>
<label>皇家衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的昂贵的衣物,这类装备包含更多的加成,并且可以满足贵族的穿衣需求。</description>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>WULA_Synth_Clothes_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>2.50</researchViewY>
<label>装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的装甲,这类装备可以为乌拉帝国合成人提供保护。</description>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>MicroelectronicsBasics</li>
<li>WULA_Synth_Clothes_2_Technology</li>
@@ -123,11 +134,11 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_2_Technology</defName>
<researchViewX>6.50</researchViewX>
<researchViewY>2.50</researchViewY>
<label>皇家装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的重型装甲,这类装备可以提供大量保护的同时兼具其他的功能性。</description>
<baseCost>3200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>Fabrication</li>
<li>WULA_Synth_Armor_Technology</li>
@@ -136,11 +147,11 @@
<!-- 武器 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_Technology</defName>
<researchViewX>2.00</researchViewX>
<researchViewY>0.20</researchViewY>
<label>基础武装套件</label>
<description>开发能够武装乌拉帝国合成人的老式气动武器,以抵御针对殖民地的外部袭击。</description>
<baseCost>600</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
<li>Machining</li>
<li>WULA_Base_Technology</li>
@@ -151,7 +162,7 @@
<label>短兵武装套件</label>
<description>开发能够武装乌拉帝国合成人的近距离武器,可以在短距离上消灭敌人。</description>
<baseCost>1600</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewX>4.50</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
@@ -163,7 +174,7 @@
<label>镇暴武装套件</label>
<description>开发能够武装乌拉帝国合成人的镇暴类装备,以盾牌和失能武器构成,旨在抑制对手的行动。</description>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewX>5.50</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
<li>WULA_Synth_Weapon_2_Melee_Technology</li>
@@ -171,11 +182,11 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>0.20</researchViewY>
<label>远射武装套件</label>
<description>开发能够武装乌拉帝国合成人的远距离武器,旨在构建密集火力网消灭敌人。</description>
<baseCost>2400</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>MicroelectronicsBasics</li>
@@ -184,11 +195,11 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_3_Bomb_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>0.20</researchViewY>
<label>轰炸武装套件</label>
<description>开发能够武装乌拉帝国合成人的大范围杀伤性武器,用于对抗最难应付的敌人。</description>
<baseCost>3200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
<li>WULA_Synth_Weapon_2_Ranged_Technology</li>
</prerequisites>
@@ -196,22 +207,22 @@
<!-- 法杖 -->
<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Royalty">
<defName>WULA_Synth_Psi_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>4.00</researchViewY>
<label>灵能基础套件</label>
<description>开发能够供乌拉帝国合成人使用的基础灵能法杖,同时解锁从俘虏身上获取魂锲的能力。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>1.70</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Royalty">
<defName>WULA_Synth_Psi_2_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>4.00</researchViewY>
<label>灵能高级套件</label>
<description>开发能够供乌拉帝国合成人使用的高级灵能法杖。</description>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>1.70</researchViewY>
<prerequisites>
<li>WULA_Synth_Psi_Technology</li>
</prerequisites>
@@ -223,18 +234,18 @@
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
<baseCost>800</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>4.60</researchViewY>
<researchViewY>5.50</researchViewY>
<prerequisites>
<li>WULA_New_Synth_Skill_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_1_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>5.50</researchViewY>
<label>辅兵部署套件</label>
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
<baseCost>1000</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
@@ -252,11 +263,11 @@
</ResearchProjectDef> -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_AI_Machine_Panzer_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>5.50</researchViewY>
<label>基础战车部署套件</label>
<description>获取构建乌拉帝国智能战车SMp-38"萨克森"的知识,并得以生产它所装备的各种强大火力武备。</description>
<baseCost>2400</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Machine_Productor_1_Technology</li>
</prerequisites>
@@ -276,12 +287,13 @@
<!-- 植入物 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>4.70</researchViewY>
<label>基础植入物套件</label>
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>800</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Repair_All_Technology</li>
</prerequisites>
</ResearchProjectDef>

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>意外重启</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎</summary>
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
@@ -134,12 +134,12 @@
</parts>
</scenario>
</ScenarioDef>
<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>意外重启</label>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario_On_Space</defName>
<label>意外重启-太空</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎</summary>
<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
@@ -160,11 +160,11 @@
</li>
<!-- 强制地图 -->
<!-- <li Class="ScenPart_ForcedMap">
<li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li> -->
</li>
<!-- 禁用任务 -->
<li Class="ScenPart_DisableQuest">
@@ -188,11 +188,6 @@
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Mace</thingDef>
@@ -203,6 +198,16 @@
<thingDef>WULA_RW_Base_AR</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravEngine</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
@@ -210,6 +215,11 @@
<thingDef>Steel</thingDef>
<count>700</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>1000</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
@@ -219,18 +229,13 @@
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravlitePanel</thingDef>
<count>400</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_Engine</thingDef>
<count>1</count>
</li>
<!-- 图上的物品 -->
<li Class="ScenPart_ScatterThingsAnywhere">
<def>ScatterThingsAnywhere</def>
<thingDef>Steel</thingDef>
<count>720</count>
<count>2000</count>
</li>
<!-- 初始机械体 -->

View File

@@ -124,9 +124,9 @@
<ThingDef ParentName="ResourceBase">
<defName>WULA_Dark_Matter_Item</defName>
<label>封装的暗物质</label>
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。通过投入大量重金属,暗物质约束装置可以为部分消耗的暗物质补充质量。\n\n注意暗物质约束装置很脆弱受到冲击时将引发大范围湮灭反应</description>
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意暗物质约束装置很脆弱受到冲击时将引发大范围湮灭反应</description>
<graphicData>
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<genericMarketSellable>false</genericMarketSellable>

View File

@@ -12,10 +12,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
@@ -73,10 +70,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<constructEffect>ConstructMetal</constructEffect>
@@ -149,10 +143,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
@@ -194,6 +185,11 @@
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>WULA_Cube_Productor_Component</li>
</linkableFacilities>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
@@ -203,6 +199,64 @@
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_Cube_Productor_Component</defName>
<label>乌拉帝国外置编织单元</label>
<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
<graphicData>
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.35</staticSunShadowHeight>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<pathCost>42</pathCost>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<WorkToBuild>30000</WorkToBuild>
<Mass>20</Mass>
<Flammability>0</Flammability>
</statBases>
<size>(2,2)</size>
<costList>
<Steel>200</Steel>
</costList>
<building>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
<designationCategory>Misc</designationCategory>
<minifiedDef>MinifiedThing</minifiedDef>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<thingCategories>
<li>BuildingsMisc</li>
</thingCategories>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
</li>
<li Class="CompProperties_Facility">
<statOffsets>
<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
</statOffsets>
<maxSimultaneous>1</maxSimultaneous>
</li>
</comps>
<designationHotKey>Misc6</designationHotKey>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
</placeWorkers>
</ThingDef>
<!---->
<ThingDef ParentName="BasicBedBase">
@@ -214,7 +268,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,2)</drawSize>
<damageData>
<rect>(0,0.05,1,1.95)</rect>
<enabled>false</enabled>
</damageData>
</graphicData>
<statBases>
@@ -387,6 +441,7 @@
<li>WULA_Build_Mech_Cat_Constructor</li>
<li>WULA_Build_Mech_Cat_EMP</li>
<li>WULA_Build_Mech_Cat_Fire</li>
<li>WULA_Build_Mech_Cat_Assault</li>
<li>WULA_Build_AI_Heavy_Panzer</li>
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
</recipes>
@@ -535,110 +590,21 @@
</ThingDef>
<!-- 飞船暗物质引擎 -->
<ThingDef ParentName="GravshipComponentBase">
<defName>Wula_DarkEnergy_Engine</defName>
<label>乌拉帝国暗物质核心</label>
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并允许飞船在近地轨道移动。\n\n除此之外内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作当在地表停靠时复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示你可以建造多个暗物质核心但是请确保你只有唯一一艘飞船否则将导致不可预知的bug。</description>
<thingClass>Building_GravEngine</thingClass>
<drawerType>RealtimeOnly</drawerType>
<tickerType>Normal</tickerType>
<!-- <minifiedDef>MinifiedGravEngine</minifiedDef> -->
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Wula/Building/Wula_DarkEnergy_Engine</texPath>
<drawSize>(3.2,3.5)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>800</MaxHitPoints>
<Mass>30</Mass>
<GravshipRange>0</GravshipRange>
<SubstructureSupport>500</SubstructureSupport>
<MarketValue>2000</MarketValue>
</statBases>
<size>(3,3)</size>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.6</fillPercent>
<passability>PassThroughOnly</passability>
<pathCost>20</pathCost>
<canOverlapZones>false</canOverlapZones>
<designationCategory>Odyssey</designationCategory>
<building>
<ai_neverTrashThis>true</ai_neverTrashThis>
<deconstructible>false</deconstructible>
<relatedBuildCommands>
<li>GravshipHull</li>
</relatedBuildCommands>
<relatedTerrain>
<li>Substructure</li>
</relatedTerrain>
</building>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_SubstructureFootprint">
<radius>25</radius>
</li>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>GravFieldExtender</li>
<li>PilotConsole</li>
<li>ChemfuelTank</li>
<li>LargeChemfuelTank</li>
<li>SmallThruster</li>
<li>LargeThruster</li>
<li>FuelOptimizer</li>
<li>SignalJammer</li>
<li>PilotSubpersonaCore</li>
<li>GravshipShieldGenerator</li>
<li>Wula_DarkEnergy_FuelTank</li>
</linkableFacilities>
</li>
<li Class="CompProperties_AmbientSound">
<sound>GravshipEngine_Ambient</sound>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>150</fuelConsumptionRate>
<fuelCapacity>1000.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<canEjectFuel>true</canEjectFuel>
</li>
</comps>
<costList>
<Steel>200</Steel>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
</ThingDef>
<ThingDef ParentName="FuelTankBase">
<defName>Wula_DarkEnergy_FuelTank</defName>
<label>乌拉帝国暗物质引擎</label>
<description>乌拉帝国用于存储湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备</description>
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表请提前规划电源储存非真空环境下内部的湮灭反应保险将启动以防止意外发生这意味着在地表上该设施只生产燃料</description>
<tickerType>Normal</tickerType>
<graphicData>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
<drawSize>(4,4)</drawSize>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3.2)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<Mass>70</Mass>
@@ -657,22 +623,33 @@
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>1000</basePowerConsumption>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-150</fuelConsumptionRate>
<fuelCapacity>750</fuelCapacity>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<fuelLabel>Chemfuel</fuelLabel>
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
<fuelLabel>暗物质燃料</fuelLabel>
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
@@ -680,10 +657,13 @@
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
<canEjectFuel>false</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
<initialFuelPercent>0.01</initialFuelPercent>
<initialFuelPercent>0.000001</initialFuelPercent>
</li>
</comps>
<uiOrder>2155</uiOrder>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
</ThingDef>
<!-- 联络台 -->
@@ -762,71 +742,4 @@
</building>
<clearBuildingArea>false</clearBuildingArea>
</ThingDef> -->
<!-- 外挂炮台 -->
<ThingDef ParentName="BuildingBase">
<defName>WUla_Cat_Turret</defName>
<label>乌拉猫猫炮塔</label>
<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上充当临时炮台。这种“炮台”依附于墙壁不会阻碍通行深受爱猫TV好评。</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
<drawOffset>(0,0,-0.16)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
<shadowData>
<offset>(-0.13,-0.87,-0.1)</offset>
<volume>(0.5,0.4,1.05)</volume>
</shadowData>
</graphicData>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<designationCategory>Security</designationCategory>
<stealable>false</stealable>
<size>(1,1)</size>
<passability>Standable</passability>
<terrainAffordanceNeeded IsNull="True" />
<pathCost>0</pathCost>
<fillPercent>0.4</fillPercent>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Stunnable">
<affectedDamageDefs>
<li>Stun</li>
<li>EMP</li>
</affectedDamageDefs>
<adaptableDamageDefs>
<li>EMP</li>
</adaptableDamageDefs>
</li>
</comps>
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<Flammability>0</Flammability>
<Mass>30</Mass>
<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
<Beauty>-20</Beauty>
</statBases>
<damageMultipliers>
<li>
<damageDef>Flame</damageDef>
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<!-- <generateCommonality>4</generateCommonality> -->
<building>
<isEdifice>false</isEdifice>
<isAttachment>true</isAttachment>
<combatPower>220</combatPower>
<turretGunDef>WULA_RW_Base_AR</turretGunDef>
<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
<soundAmbient>MechTurretBig_Call</soundAmbient>
</building>
<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
</ThingDef>
</Defs>

View File

@@ -1216,464 +1216,6 @@
<speed>55</speed>
</projectile>
</ThingDef>
<!-- 萨克森装备 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Shield</defName>
<label>SMp-38"萨克森"附加护盾</label>
<description>由乌拉帝国的"萨克森"战车所装备的中型护盾立场,可以保护车体免受敌方远程火力打击,但是会拖累战车的移动。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-1</MoveSpeed>
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Armor</defName>
<label>SMp-38"萨克森"外置装甲</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的零素装甲,给予车体更大的防护力度,并减免受到的伤害。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<MaxHitPoints>5000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<!-- <MoveSpeed>-1</MoveSpeed> -->
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Engine</defName>
<label>SMp-38"萨克森"高推力喷口</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的移动组件,可以让战车获得更大的速度,并且增加额外的近战手段。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>4</MoveSpeed>
<MeleeDamageFactor>5</MeleeDamageFactor>
<MeleeCooldownFactor>-0.85</MeleeCooldownFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 风暴装备 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp11_Armor</defName>
<label>SMp-11"甲胄"外装甲</label>
<description>由乌拉帝国的"甲胄"战甲所装备的额外装甲,提供大量护甲和高额的伤害减免,但是会拖慢机体的移动速度。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Armour_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>25000</WorkToMake>
<MaxHitPoints>5000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
<MoveSpeed>-1.5</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<apparel>
<tags>
<li>Wula_Armour_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_SMp11_Shield</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<!-- <soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove> -->
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp11_Shield</defName>
<label>SMp-11"甲胄"附加护盾</label>
<description>由乌拉帝国的"甲胄"战甲所装备的中型护盾立场,在大型立场盾内部再附加一个小型立场盾,以实现对远程火力的绝对防御。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Armour_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<EnergyShieldEnergyMax>1.2</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Armour_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ApparelLayerDef>

View File

@@ -153,8 +153,9 @@
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
<texPath>Wula/Weapon/WULA_RW_Base_AR_Cat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.7</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
@@ -1933,4 +1934,74 @@
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
</projectile>
</ThingDef>
<!-- 西比尔卡默认武器 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>敢死猫猫生产</label>
<description>PMu-7"西比尔卡"内置的生产单元,可以源源不断地放出绑着炸弹的乌拉猫猫,以自杀式袭击击溃敌人阵线。</description>
<techLevel>Ultra</techLevel>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>绑着炸弹的乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>绑着炸弹的乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Bomb</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
</Defs>

View File

@@ -167,6 +167,10 @@
</curve>
</ArrestSuccessChance>
</ageStatOverrides>
<!-- 生育设置,将妊娠设为男性来避免开局刷妊娠 -->
<reproduction>
<gestatingGender>Male</gestatingGender>
</reproduction>
</generalSettings>
<!-- 图形 -->
<graphicPaths>
@@ -534,6 +538,94 @@
<label>SMp-38A"斯佩萨特"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
</ThingDef>
<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
<defName>Wula_AI_Engineer_Mother</defName>
<label>PMu-7"西比尔卡"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
<statBases>
<BandwidthCost>4</BandwidthCost>
<MoveSpeed>4</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>100</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>碾压</label>
<labelNoLocation>碾压</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2.9</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Ability1</defName>
<label>部署低角护盾</label>
<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>3600</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Ability1</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Ability1</defName>
<label>低角护盾</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
<speed>41</speed>
<spawnsThingDef>BroadshieldProjector</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat</defName>
@@ -617,7 +709,7 @@
</lifeStageAges>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
<!-- <baseHealthScale>4</baseHealthScale> -->
<canFlyInVacuum>true</canFlyInVacuum>
<canFlyInVacuum>true</canFlyInVacuum>
</race>
<!-- <comps Inherit="False">
<li Class="CompProperties_CanBeDormant" />
@@ -660,7 +752,7 @@
<defName>Mech_WULA_Cat_Assault</defName>
<label>CAt-46"突击猫猫"</label>
<description>乌拉帝国的一种小型机械体可以执行搬运、狩猎和割除任务装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
<uiIconPath>Wula/Things/WULA_Cat/WULA_Cat_Thin_south</uiIconPath>
<uiIconPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<mechEnabledWorkTypes Inherit="False">
<li>Hunting</li>
@@ -669,8 +761,48 @@
</mechEnabledWorkTypes>
</race>
<statBases>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<!-- <WorkSpeedGlobal>2</WorkSpeedGlobal> -->
<MoveSpeed>4</MoveSpeed>
</statBases>
</ThingDef>
<ThingDef ParentName="BaseDrone">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>CAt-89"敢死猫猫"</label>
<description>乌拉帝国的一种小型机械体,浑身缠满炸药,以自杀式袭击攻击敌方。</description>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseHealthScale>0.35</baseHealthScale>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>DroneWithThreeLegs</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>12500</totalPowerTicks> <!-- 5 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_HunterDrone">
<explosionRadius>1.5</explosionRadius>
<explosionDamageType>Bomb</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
</li>
</comps>
</ThingDef>
</Defs>

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